This commit is contained in:
Spmario233 2021-10-12 13:02:49 +08:00
parent 6eb57eb0ec
commit fbd3fb9bf1
20 changed files with 784 additions and 114 deletions

View File

@ -222,12 +222,12 @@ game.import('card',function(lib,game,ui,get,ai,_status){
target:target, target:target,
card:card, card:card,
},true)) return false; },true)) return false;
if(player.hasSkill('jueqing')||target.hasSkill('gangzhi')||target.hasSkill('gangzhi')) return false; if(player.hasSkill('jueqing')||player.hasSkill('gangzhi')||target.hasSkill('gangzhi')) return false;
return true; return true;
}, },
basic:{ basic:{
useful:[5,1], useful:[5,3,1],
value:[5,1], value:[5,3,1],
}, },
order:function(item,player){ order:function(item,player){
if(player.hasSkillTag('presha',true,null,true)) return 10; if(player.hasSkillTag('presha',true,null,true)) return 10;
@ -293,8 +293,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
shacopy:{ shacopy:{
ai:{ ai:{
basic:{ basic:{
useful:[5,1], useful:[5,3,1],
value:[5,1], value:[5,3,1],
}, },
order:3, order:3,
result:{ result:{
@ -357,8 +357,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
ai:{ ai:{
order:3, order:3,
basic:{ basic:{
useful:[7,2], useful:[7,5.1,2],
value:[7,2], value:[7,5.1,2],
}, },
result:{player:1}, result:{player:1},
//expose:0.2 //expose:0.2
@ -389,8 +389,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
if(player.hasSkillTag('pretao')) return 5; if(player.hasSkillTag('pretao')) return 5;
return 2; return 2;
}, },
useful:[8,6.5,5,4], useful:[6.5,4,3,2],
value:[8,6.5,5,4], value:[6.5,4,3,2],
}, },
result:{ result:{
target:2, target:2,
@ -800,7 +800,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}, },
basic:{ basic:{
order:3, order:3,
useful:1, useful:0.5,
}, },
result:{ result:{
target:function(player,target){ target:function(player,target){
@ -848,7 +848,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
return 11; return 11;
}, },
useful:[3,1], useful:[3,1],
value:0 value:0,
}, },
result:{ result:{
target:function(player,target){ target:function(player,target){
@ -886,7 +886,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
if(get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0; if(get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0;
if(evt.player.hasSkillTag('notricksource')) return 0; if(evt.player.hasSkillTag('notricksource')) return 0;
if(evt.target.hasSkillTag('notrick')) return 0; if(evt.target.hasSkillTag('notrick')) return 0;
return 11-get.value(card); return get.order(card);
}); });
next.autochoose=lib.filter.autoRespondSha; next.autochoose=lib.filter.autoRespondSha;
} }
@ -964,7 +964,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
if(evt.target.hasSkillTag('noShan')){ if(evt.target.hasSkillTag('noShan')){
return -1; return -1;
} }
return 11-get.value(card); return get.order(card);
}); });
next.autochoose=lib.filter.autoRespondShan; next.autochoose=lib.filter.autoRespondShan;
} }
@ -1101,14 +1101,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
if(event.player==target){ if(event.player==target){
if(player.hasSkill('naman')) return -1; if(player.hasSkill('naman')) return -1;
if(get.attitude(target,player)<0||event.player.hp<=1){ if(get.attitude(target,player)<0||event.player.hp<=1){
return get.unuseful2(card) return get.order(card);
} }
return -1; return -1;
} }
else{ else{
if(target.hasSkill('naman')) return -1; if(target.hasSkill('naman')) return -1;
if(get.attitude(player,target)<0||event.player.hp<=1){ if(get.attitude(player,target)<0||event.player.hp<=1){
return get.unuseful2(card) return get.order(card);
} }
return -1; return -1;
} }
@ -1320,7 +1320,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
ai:{ ai:{
basic:{ basic:{
order:9, order:9,
useful:1, useful:5,
value:5, value:5,
}, },
yingbian:function(card,player,targets,viewer){ yingbian:function(card,player,targets,viewer){
@ -1445,8 +1445,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
type:'trick', type:'trick',
ai:{ ai:{
basic:{ basic:{
useful:[6,4], useful:[6,4,3],
value:[6,4], value:[6,4,3],
}, },
result:{player:1}, result:{player:1},
expose:0.2 expose:0.2

View File

@ -11550,7 +11550,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xinpi:['xinpi','sp_xinpi'], xinpi:['xinpi','sp_xinpi'],
duyu:['duyu','sp_duyu'], duyu:['duyu','sp_duyu'],
zhangwen:['sp_zhangwen','zhangwen'], zhangwen:['sp_zhangwen','zhangwen'],
//bianfuren:['sp_bianfuren','bianfuren'], bianfuren:['bianfuren','sp_bianfuren'],
}, },
translate:{ translate:{
liuzan:'手杀留赞', liuzan:'手杀留赞',

View File

@ -698,6 +698,8 @@ window.noname_character_rank={
'xin_zhonghui', 'xin_zhonghui',
'jiachong', 'jiachong',
'wuban', 'wuban',
'tw_zhaoxiang',
'ol_lusu',
], ],
b:[ b:[
'diy_feishi', 'diy_feishi',
@ -888,6 +890,7 @@ window.noname_character_rank={
're_dongbai', 're_dongbai',
'xin_guyong', 'xin_guyong',
'duosidawang', 'duosidawang',
're_jiaxu',
], ],
bm:[ bm:[
'diy_xizhenxihong', 'diy_xizhenxihong',
@ -1427,6 +1430,7 @@ window.noname_character_rank={
'key_kotomi', 'key_kotomi',
'zhongyan', 'zhongyan',
'kaisa', 'kaisa',
'tw_zhaoxiang',
], ],
rare:[ rare:[
'pal_shenqishuang', 'pal_shenqishuang',
@ -1726,6 +1730,7 @@ window.noname_character_rank={
'zhangzhongjing', 'zhangzhongjing',
'xin_zhonghui', 'xin_zhonghui',
'jiachong', 'jiachong',
'ol_lusu',
], ],
junk:[ junk:[
'sunshao', 'sunshao',

View File

@ -7,7 +7,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
refresh_standard:["re_caocao","re_simayi","re_guojia","re_lidian","re_zhangliao","re_xuzhu","re_xiahoudun","re_zhangfei","re_zhaoyun","re_guanyu","re_machao","re_xushu","re_zhouyu","re_lvmeng","re_ganning","re_luxun","re_daqiao","re_huanggai","re_lvbu","re_huatuo","re_liubei","re_diaochan","re_huangyueying","re_sunquan","re_sunshangxiang","re_zhenji","re_zhugeliang","re_huaxiong",'re_gongsunzan'], refresh_standard:["re_caocao","re_simayi","re_guojia","re_lidian","re_zhangliao","re_xuzhu","re_xiahoudun","re_zhangfei","re_zhaoyun","re_guanyu","re_machao","re_xushu","re_zhouyu","re_lvmeng","re_ganning","re_luxun","re_daqiao","re_huanggai","re_lvbu","re_huatuo","re_liubei","re_diaochan","re_huangyueying","re_sunquan","re_sunshangxiang","re_zhenji","re_zhugeliang","re_huaxiong",'re_gongsunzan'],
refresh_feng:['caoren','ol_xiahouyuan','re_huangzhong','ol_weiyan','ol_xiaoqiao','zhoutai','re_zhangjiao','xin_yuji'], refresh_feng:['caoren','ol_xiahouyuan','re_huangzhong','ol_weiyan','ol_xiaoqiao','zhoutai','re_zhangjiao','xin_yuji'],
refresh_huo:["ol_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","ol_pangtong","ol_yuanshao","ol_pangde","re_taishici"], refresh_huo:["ol_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","ol_pangtong","ol_yuanshao","ol_pangde","re_taishici"],
refresh_lin:['re_menghuo','ol_sunjian','re_caopi','re_xuhuang','ol_dongzhuo','ol_zhurong','re_jiaxu'], refresh_lin:['re_menghuo','ol_sunjian','re_caopi','re_xuhuang','ol_dongzhuo','ol_zhurong','re_jiaxu','ol_lusu'],
refresh_shan:['ol_jiangwei','re_caiwenji','ol_liushan','re_zhangzhang','re_zuoci','re_sunce','ol_dengai'], refresh_shan:['ol_jiangwei','re_caiwenji','ol_liushan','re_zhangzhang','re_zuoci','re_sunce','ol_dengai'],
refresh_yijiang1:['re_wuguotai','re_gaoshun','re_caozhi','yujin_yujin','re_masu','xin_xusheng','re_fazheng','xin_lingtong','re_zhangchunhua'], refresh_yijiang1:['re_wuguotai','re_gaoshun','re_caozhi','yujin_yujin','re_masu','xin_xusheng','re_fazheng','xin_lingtong','re_zhangchunhua'],
refresh_yijiang2:['old_madai','wangyi','guanzhang','xin_handang','xin_zhonghui','re_liaohua','re_chengpu','re_caozhang','re_bulianshi','xin_liubiao'], refresh_yijiang2:['old_madai','wangyi','guanzhang','xin_handang','xin_zhonghui','re_liaohua','re_chengpu','re_caozhang','re_bulianshi','xin_liubiao'],
@ -18,7 +18,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
connect:true, connect:true,
character:{ character:{
re_jiaxu:['male','qun',3,['rewansha','reluanwu','reweimu'],['unseen']], ol_lusu:['male','wu',3,['olhaoshi','oldimeng']],
re_jiaxu:['male','qun',3,['rewansha','luanwu','reweimu']],
re_guyong:['male','wu',3,['reshenxing','rebingyi']], re_guyong:['male','wu',3,['reshenxing','rebingyi']],
xin_zhonghui:['male','wei',4,['xinquanji','xinzili']], xin_zhonghui:['male','wei',4,['xinquanji','xinzili']],
re_caifuren:['female','qun',3,['reqieting','rexianzhou']], re_caifuren:['female','qun',3,['reqieting','rexianzhou']],
@ -138,6 +139,170 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_xushu:['zhaoyun','sp_zhugeliang'], re_xushu:['zhaoyun','sp_zhugeliang'],
}, },
skill:{ skill:{
//鲁肃
olhaoshi:{
trigger:{player:'phaseDrawBegin2'},
filter:function(event,player){
return !event.numFixed;
},
check:function(event,player){
return (player.countCards('h')+2+event.num)<=5||game.hasPlayer(function(target){
return !game.hasPlayer(function(current){
return current!=player&&current!=target&&current.countCards('h')<target.countCards('h');
})&&get.attitude(player,target)>0;
});
},
content:function(){
trigger.num+=2;
player.addTempSkill('olhaoshi_give','phaseDrawAfter');
},
subSkill:{
give:{
trigger:{player:'phaseDrawEnd'},
forced:true,
charlotte:true,
popup:false,
filter:function(event,player){
return player.countCards('h')>5;
},
content:function(){
'step 0'
var targets=game.filterPlayer(function(target){
return !game.hasPlayer(function(current){
return current!=player&&current!=target&&current.countCards('h')<target.countCards('h');
});
}),num=Math.floor(player.countCards('h')/2);
player.chooseCardTarget({
position:'h',
filterCard:true,
filterTarget:function(card,player,target){
return _status.event.targets.contains(target);
},
targets:targets,
selectTarget:targets.length==1?-1:1,
selectCard:num,
prompt:'将'+get.cnNumber(num)+'张手牌交给一名手牌数最少的其他角色',
ai1:function(card){
var goon=false,player=_status.event.player;
for(var i of _status.event.targets){
if(get.attitude(i,target)>0&&get.attitude(target,i)>0) goon=true;break;
}
if(goon){
if(!player.hasValueTarget(card)||card.name=='sha'&&player.countCards('h',function(cardx){
return cardx.name=='sha'&&!ui.selected.cards.contains(cardx);
})>player.getCardUsable('sha')) return 2;
return Math.max(2,get.value(card)/4);
}
return 1/Math.max(1,get.value(card));
},
ai2:function(target){
return get.attitude(_status.event.player,target);
},
});
'step 1'
if(result.bool){
var target=result.targets[0];
player.line(target,'green');
target.gain(result.cards,player,'giveAuto');
player.markAuto('olhaoshi_help',[target]);
player.addTempSkill('olhaoshi_help',{player:'phaseBeginStart'});
}
},
},
help:{
trigger:{target:'useCardToTargeted'},
direct:true,
charlotte:true,
onremove:true,
filter:function(event,player){
if(!player.storage.olhaoshi_help||!player.storage.olhaoshi_help.length) return false;
if(event.card.name!='sha'&&get.type(event.card)!='trick') return false;
for(var i of player.storage.olhaoshi_help){
if(i.countCards('h')>0) return true;
}
return false;
},
content:function(){
'step 0'
if(!event.targets) event.targets=player.storage.olhaoshi_help.slice(0).sortBySeat();
event.target=event.targets.shift();
event.target.chooseCard('h','好施:是否将一张手牌交给'+get.translation(player)+'').set('ai',function(card){
var player=_status.event.player,target=_status.event.getTrigger().player;
if(!_status.event.goon){
if(get.value(card,player)<0||get.value(card,target)<0) return 1;
return 0;
}
var cardx=_status.event.getTrigger().card;
if(card.name=='shan'&&get.tag(cardx,'respondShan')&&target.countCards('h','shan')<player.countCards('h','shan')) return 2;
if(card.name=='sha'&&(cardx.name=='juedou'||get.tag(card,'respondSha')&&(target.countCards('h','sha')<player.countCards('h','sha')))) return 2;
if(get.value(card,target)>get.value(card,player)||target.getUseValue(card)>player.getUseValue(card)) return 1;
if(player.hasSkillTag('noh')) return 0.5/Math.max(1,get.value(card,player));
return 0;
}).set('goon',get.attitude(event.target,player)>0);
'step 1'
if(result.bool){
target.logSkill('olhaoshi_help',player);
player.gain(result.cards,target,'giveAuto');
}
if(targets.length) event.goto(0);
},
},
},
},
oldimeng:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
return game.hasPlayer((current)=>current.countCards('h')>0);
},
selectTarget:2,
complexTarget:true,
filterTarget:function(card,player,target){
if(!ui.selected.targets.length||ui.selected.targets[0].countCards('h')>0) return true;
return target.countCards('h')>0;
},
multitarget:true,
multiline:true,
content:function(){
targets[0].swapHandcards(targets[1]);
var num=Math.abs(targets[0].countCards('h')-targets[1].countCards('h'));
if(num>0){
player.addMark('oldimeng_discard',num,false);
player.addTempSkill('oldimeng_discard','phaseUseAfter');
}
},
ai:{
threaten:4.5,
pretao:true,
nokeep:true,
order:1,
expose:0.2,
result:{
target:function(player,target){
if(!ui.selected.targets.length) return -Math.sqrt(target.countCards('h'));
var h1=ui.selected.targets[0].getCards('h'),h2=target.getCards('h');
if(h2.length>h1.length) return 0;
var delval=get.value(h2,target)-get.value(h1,ui.selected.targets[0]);
if(delval>=0) return 0;
return -delval*(h1.length-h2.length);
},
},
},
subSkill:{
discard:{
trigger:{player:'phaseUseEnd'},
forced:true,
charlotte:true,
onremove:true,
filter:function(event,player){
return player.countCards('he')>0;
},
content:function(){
player.chooseToDiscard('he',true,player.countMark('oldimeng_discard'));
},
},
},
},
//贾诩 //贾诩
rewansha:{ rewansha:{
audio:'wansha', audio:'wansha',
@ -213,16 +378,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"step 1" "step 1"
event.currented.push(event.current); event.currented.push(event.current);
event.current.animate('target'); event.current.animate('target');
event.current.chooseToUse('乱武:使用一张杀或流失一点体力',{name:'sha'},function(card,player,target){ event.current.chooseToUse('乱武:使用一张杀或失去一点体力',function(card){
if(get.name(card)!='sha') return false;
return lib.filter.filterCard.apply(this,arguments)
},function(card,player,target){
if(player==target) return false; if(player==target) return false;
if(!player.canUse('sha',target)) return false; var dist=get.distance(player,target);
if(get.distance(player,target)<=1) return true; if(dist>1){
if(game.hasPlayer(function(current){ if(game.hasPlayer(function(current){
return current!=player&&get.distance(player,current)<get.distance(player,target); return current!=player&&get.distance(player,current)<dist;
})){ })){
return false; return false;
}
} }
return true; return lib.filter.filterTarget.apply(this,arguments)
}).set('ai2',function(){
return get.effect_use.apply(this,arguments)+0.01;
}); });
"step 2" "step 2"
if(result.bool==false){ if(result.bool==false){
@ -283,6 +454,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function(){ content:function(){
trigger.cancel(); trigger.cancel();
}, },
ai:{
effect:{
target:function(card,player,target){
if(target==_status.currentPhase&&get.tag(card,'damage')) return 'zerotarget';
},
},
},
}, },
//顾雍 //顾雍
reshenxing:{ reshenxing:{
@ -353,7 +531,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
else player.chooseBool(get.prompt('bingyi'),'展示所有手牌').ai=function(){return false}; else player.chooseBool(get.prompt('bingyi'),'展示所有手牌').ai=function(){return false};
"step 1" "step 1"
if(result.bool){ if(result.bool){
player.logSkill('xinbingyi'); player.logSkill('rebingyi');
player.showHandcards(get.translation(player)+'发动了【秉壹】'); player.showHandcards(get.translation(player)+'发动了【秉壹】');
event.targets=result.targets; event.targets=result.targets;
} }
@ -2283,10 +2461,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var att=get.attitude(player,target); var att=get.attitude(player,target);
var sgnatt=get.sgn(att); var sgnatt=get.sgn(att);
if(ui.selected.targets.length==0){ if(ui.selected.targets.length==0){
if(att>0){ if(target==player&&player.hasSkill('decadexuanfeng')){
if(player.countCards('e',function(card){
return !_status.event.cards.contains(card)&&game.hasPlayer(function(current){
return current!=target&&current.isEmpty(get.subtype(card))&&get.effect(current,card,player,player)<0;
});
})>0) return 18;
return 7;
}
else if(att>0){
if(target.countCards('e',function(card){ if(target.countCards('e',function(card){
return get.value(card,target)<0&&!_status.event.cards.contains(card)&&game.hasPlayer(function(current){ return get.value(card,target)<0&&!_status.event.cards.contains(card)&&game.hasPlayer(function(current){
return current!=target&&get.attitude(player,current)<0&&current.isEmpty(get.subtype(card)) return current!=target&&current.isEmpty(get.subtype(card))&&get.effect(current,card,player,player)<0;
}); });
})>0) return 9; })>0) return 9;
} }
@ -2312,6 +2498,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var i; var i;
var att2=get.sgn(get.attitude(player,ui.selected.targets[0])); var att2=get.sgn(get.attitude(player,ui.selected.targets[0]));
for(i=0;i<es.length;i++){ for(i=0;i<es.length;i++){
if(ui.selected.targets[0]==player&&player.hasSkill('decadexuanfeng')){
var bool=game.hasPlayer(function(current){
return get.attitude(player,current)<0&&current.countDiscardableCards(player,'he')>0&&get.damageEffect(current,player,player)>0;
});
if(bool&&player.countCards('e',function(card){
return !_status.event.cards.contains(card)&&target.isEmpty(get.subtype(card))&&get.effect(target,card,player,player)>0;
})) return 2.5*Math.abs(att);
else if(bool) return 1/Math.max(1,Math.abs(att));
else return get.damageEffect(target,player,player);
}
if(sgnatt!=0&&att2!=0&&sgnatt!=att2&& if(sgnatt!=0&&att2!=0&&sgnatt!=att2&&
get.sgn(get.value(es[i],ui.selected.targets[0]))==-att2&& get.sgn(get.value(es[i],ui.selected.targets[0]))==-att2&&
get.sgn(get.effect(target,es[i],player,target))==sgnatt&& get.sgn(get.effect(target,es[i],player,target))==sgnatt&&
@ -2395,14 +2591,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
} }
var sources=game.filterPlayer(function(current){ var sources=game.filterPlayer(function(current){
return get.attitude(player,current)<0&&current.countCards('e'); return ((current==player&&current.hasSkill('decadexuanfeng'))||get.attitude(player,current)<0)&&current.countCards('e');
}); });
for(var i=0;i<sources.length;i++){ for(var i=0;i<sources.length;i++){
var es=sources[i].getCards('e'); var es=sources[i].getCards('e');
for(var j=0;j<es.length;j++){ for(var j=0;j<es.length;j++){
var type=get.subtype(es[j]); var type=get.subtype(es[j]);
if(vacancies[type]&&get.value(es[j])>0){ if(sources[i]==player||vacancies[type]>0&&get.value(es[j])>0){
num++; num++;
if(sources[i]==player&&vacancies[type]&&game.hasPlayer(function(current){
return get.attitude(player,current)<0&&current.countDiscardableCards(player,'he')>0&&get.damageEffect(current,player,player)>0;
})) num+=0.5;
if(num>=3){ if(num>=3){
return 1; return 1;
} }
@ -2483,8 +2682,27 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
ai:{ ai:{
effect:{ effect:{
player_use:function(card,player,target){
if(player==target&&get.type(card)=='equip'&&player.countCards('hes',function(cardx){
return card!=cardx&&(!card.cards||!card.cards.contains(cardx))&&(player.hasSkill('yongjin')||get.subtype(card)==get.subtype(cardx))&&(get.position(cardx)=='e'||player.canUse(cardx,player));
})>0) return;
if(!game.hasPlayer(function(current){
return get.attitude(player,current)<0&&current.countDiscardableCards(player,'he')>0&&get.damageEffect(current,player,player)>0;
})) return;
if(typeof card=='object'&&player.isPhaseUsing()&&
player.needsToDiscard()==2&&card.cards&&card.cards.filter(function(i){
return get.position(i)=='h';
}).length>0&&!get.tag(card,'draw')&&!get.tag(card,'gain')&&!(get.tag(card,'discard')&&target==player&&player.countCards('e')>0)) return 'zeroplayertarget';
},
target:function(card,player,target,current){ target:function(card,player,target,current){
if(get.type(card)=='equip'&&!get.cardtag(card,'gifts')) return [1,3]; if(get.type(card)=='equip'&&!get.cardtag(card,'gifts')) return [1,3];
if(get.tag(card,'damage')&&target.hp>2){
var num1=target.countCards('h'),num2=target.getHandcardLimit();
if(num1>num2) return [1,1];
if(num1==num2) return [1.1,_status.event.player==target?3:0.5];
if(num1==num2-1) return [0.1,_status.event.player==target?4.5:0.1];
}
if(typeof card=='object'&&(card.name=='shunshou'||card.name=='guohe'||card.name=='zhujinqiyuan')&&target.countCards('h')>0&&get.attitude(player,target)<0) return [1,-1];
} }
}, },
reverseEquip:true, reverseEquip:true,
@ -3488,6 +3706,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
ollongdan:{ ollongdan:{
mod:{
aiValue:function(player,card,num){
if(card.name!='sha'&&card.name!='shan') return;
var geti=function(){
var cards=player.getCards('hs',function(card){
return card.name=='sha'||card.name=='shan';
});
if(cards.contains(card)){
return cards.indexOf(card);
}
return cards.length;
};
return Math.max(num,[7,5,5,3][Math.min(geti(),3)]);
},
aiUseful:function(){
return lib.skill.ollongdan.mod.aiValue.apply(this,arguments);
},
},
locked:false,
audio:'longdan_sha', audio:'longdan_sha',
audioname:['re_zhaoyun'], audioname:['re_zhaoyun'],
hiddenCard:function(player,name){ hiddenCard:function(player,name){
@ -6070,6 +6307,29 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
xinleiji_faq:{}, xinleiji_faq:{},
reqingguo:{ reqingguo:{
mod:{
aiValue:function(player,card,num){
if(get.name(card)!='shan'&&get.color(card)!='black') return;
var cards=player.getCards('hs',function(card){
return get.name(card)=='shan'||get.color(card)=='black';
});
cards.sort(function(a,b){
return (get.name(b)=='shan'?1:2)-(get.name(a)=='shan'?1:2);
});
var geti=function(){
if(cards.contains(card)){
return cards.indexOf(card);
}
return cards.length;
};
if(get.name(card)=='shan') return Math.min(num,[6,4,3][Math.min(geti(),2)])*0.6;
return Math.max(num,[6.5,4,3][Math.min(geti(),2)]);
},
aiUseful:function(){
return lib.skill.reqingguo.mod.aiValue.apply(this,arguments);
},
},
locked:false,
audio:2, audio:2,
enable:['chooseToRespond','chooseToUse'], enable:['chooseToRespond','chooseToUse'],
filterCard:function(card){ filterCard:function(card){
@ -6083,6 +6343,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
prompt:'将一张黑色牌当闪打出', prompt:'将一张黑色牌当闪打出',
check:function(){return 1}, check:function(){return 1},
ai:{ ai:{
order:2,
respondShan:true, respondShan:true,
skillTagFilter:function(player){ skillTagFilter:function(player){
if(!player.countCards('hes',{color:'black'})) return false; if(!player.countCards('hes',{color:'black'})) return false;
@ -6168,6 +6429,29 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
rekanpo:{ rekanpo:{
mod:{
aiValue:function(player,card,num){
if(get.name(card)!='wuxie'&&get.color(card)!='black') return;
var cards=player.getCards('hs',function(card){
return get.name(card)=='wuxie'||get.color(card)=='black';
});
cards.sort(function(a,b){
return (get.name(b)=='wuxie'?1:2)-(get.name(a)=='wuxie'?1:2);
});
var geti=function(){
if(cards.contains(card)){
return cards.indexOf(card);
}
return cards.length;
};
if(get.name(card)=='wuxie') return Math.min(num,[6,4,3][Math.min(geti(),2)])*0.6;
return Math.max(num,[6,4,3][Math.min(geti(),2)]);
},
aiUseful:function(){
return lib.skill.rekanpo.mod.aiValue.apply(this,arguments);
},
},
locked:false,
audio:2, audio:2,
audioname:['ol_sp_zhugeliang','ol_pangtong'], audioname:['ol_sp_zhugeliang','ol_pangtong'],
position:"hes", position:"hes",
@ -10160,7 +10444,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xinpaiyi_info:'出牌阶段每项各限一次你可移去一张“权”并选择一项①令一名角色摸X张牌。②对至多X名角色各造成1点伤害。X为“权”数', xinpaiyi_info:'出牌阶段每项各限一次你可移去一张“权”并选择一项①令一名角色摸X张牌。②对至多X名角色各造成1点伤害。X为“权”数',
re_guyong:'界顾雍', re_guyong:'界顾雍',
reshenxing:'慎行', reshenxing:'慎行',
reshenxing_info:'出牌阶段你可以弃置X张牌X为你本阶段内发动过〖慎行〗的次数),然后摸一张牌。若这两张牌颜色不同,则改为摸两张牌。', reshenxing_info:'出牌阶段你可以弃置X张牌X为你本阶段内发动过〖慎行〗的次数且至多为2),然后摸一张牌。',
rebingyi:'秉壹', rebingyi:'秉壹',
rebingyi_info:'结束阶段你可展示所有手牌。若这些牌颜色均相同则你可以令至多X名角色各摸一张牌X为你的手牌数点数均相同则你摸一张牌。', rebingyi_info:'结束阶段你可展示所有手牌。若这些牌颜色均相同则你可以令至多X名角色各摸一张牌X为你的手牌数点数均相同则你摸一张牌。',
re_jiaxu:'界贾诩', re_jiaxu:'界贾诩',
@ -10170,6 +10454,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
reluanwu_info:'限定技出牌阶段你可令所有其他角色依次选择一项①对距离最近或之一的角色使用一张【杀】②失去1点体力。然后你摸X张牌X为选择①和②的角色数中的最大值。', reluanwu_info:'限定技出牌阶段你可令所有其他角色依次选择一项①对距离最近或之一的角色使用一张【杀】②失去1点体力。然后你摸X张牌X为选择①和②的角色数中的最大值。',
reweimu:'帷幕', reweimu:'帷幕',
reweimu_info:'锁定技。①你不能成为黑色锦囊牌的目标。②当你于回合内受到伤害时,防止此伤害。', reweimu_info:'锁定技。①你不能成为黑色锦囊牌的目标。②当你于回合内受到伤害时,防止此伤害。',
ol_lusu:'界鲁肃',
olhaoshi:'好施',
olhaoshi_info:'摸牌阶段开始时你可以多摸两张牌。然后摸牌阶段结束时若你的手牌数大于5则你将手牌数的一半向下取整交给一名手牌最少其他角色并获得如下效果直到你下回合开始当你成为【杀】或普通锦囊牌的目标后其可以交给你一张手 牌。',
oldimeng:'缔盟',
oldimeng_info:'出牌阶段限一次你可令两名角色交换手牌并获得如下效果出牌阶段结束时你弃置X张牌X为这两名角色的手牌数之差。',
refresh_standard:'界限突破·标', refresh_standard:'界限突破·标',
refresh_feng:'界限突破·风', refresh_feng:'界限突破·风',

View File

@ -4942,16 +4942,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"step 1" "step 1"
event.currented.push(event.current); event.currented.push(event.current);
event.current.animate('target'); event.current.animate('target');
event.current.chooseToUse('乱武:使用一张杀或流失一点体力',{name:'sha'},function(card,player,target){ event.current.chooseToUse('乱武:使用一张杀或失去一点体力',function(card){
if(get.name(card)!='sha') return false;
return lib.filter.filterCard.apply(this,arguments)
},function(card,player,target){
if(player==target) return false; if(player==target) return false;
if(!player.canUse('sha',target)) return false; var dist=get.distance(player,target);
if(get.distance(player,target)<=1) return true; if(dist>1){
if(game.hasPlayer(function(current){ if(game.hasPlayer(function(current){
return current!=player&&get.distance(player,current)<get.distance(player,target); return current!=player&&get.distance(player,current)<dist;
})){ })){
return false; return false;
}
} }
return true; return lib.filter.filterTarget.apply(this,arguments)
}).set('ai2',function(){
return get.effect_use.apply(this,arguments)+0.01;
}); });
"step 2" "step 2"
if(result.bool==false) event.current.loseHp(); if(result.bool==false) event.current.loseHp();
@ -5092,6 +5098,29 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
kanpo:{ kanpo:{
mod:{
aiValue:function(player,card,num){
if(get.name(card)!='wuxie'&&get.color(card)!='black') return;
var cards=player.getCards('hs',function(card){
return get.name(card)=='wuxie'||get.color(card)=='black';
});
cards.sort(function(a,b){
return (get.name(b)=='wuxie'?1:2)-(get.name(a)=='wuxie'?1:2);
});
var geti=function(){
if(cards.contains(card)){
return cards.indexOf(card);
}
return cards.length;
};
if(get.name(card)=='wuxie') return Math.min(num,[6,4,3][Math.min(geti(),2)])*0.6;
return Math.max(num,[6,4,3][Math.min(geti(),2)]);
},
aiUseful:function(){
return lib.skill.kanpo.mod.aiValue.apply(this,arguments);
},
},
locked:false,
audio:2, audio:2,
enable:'chooseToUse', enable:'chooseToUse',
filterCard:function(card){ filterCard:function(card){
@ -7338,6 +7367,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
guanqiujian:['guanqiujian','re_guanqiujian','old_guanqiujian'], guanqiujian:['guanqiujian','re_guanqiujian','old_guanqiujian'],
chendao:['chendao','ns_chendao'], chendao:['chendao','ns_chendao'],
zhugezhan:['zhugezhan','old_zhugezhan'], zhugezhan:['zhugezhan','old_zhugezhan'],
ol_lusu:['ol_lusu','re_lusu'],
}, },
translate:{ translate:{
re_yuanshao:'袁绍', re_yuanshao:'袁绍',

View File

@ -8,7 +8,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sp_default:["caoying","simahui","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","xujing","yuantanyuanshang","sunshao","zhangling",'guansuo','baosanniang','ol_zhangchangpu','caoshuang','sp_zhangliao','wolongfengchu','ol_xinxianying','panshu','huangzu','huangchengyan','gaogan','duxi'], sp_default:["caoying","simahui","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","xujing","yuantanyuanshang","sunshao","zhangling",'guansuo','baosanniang','ol_zhangchangpu','caoshuang','sp_zhangliao','wolongfengchu','ol_xinxianying','panshu','huangzu','huangchengyan','gaogan','duxi'],
sp_tongque:["liuxie","lingju","fuwan","sp_fuwan","sp_fuhuanghou","sp_jiben"], sp_tongque:["liuxie","lingju","fuwan","sp_fuwan","sp_fuhuanghou","sp_jiben"],
sp_zhongdan:["cuiyan","huangfusong"], sp_zhongdan:["cuiyan","huangfusong"],
sp_guozhan:["zangba","shamoke","ganfuren","yuejin","hetaihou","dingfeng","panfeng","jianggan","sp_mifangfushiren"], sp_guozhan:["zangba","shamoke","ganfuren","yuejin","hetaihou","dingfeng","panfeng","jianggan","sp_mifangfushiren","bianfuren"],
sp_guozhan2:["mateng","tianfeng","chendong","sp_dongzhuo","jiangfei","jiangqing","liqueguosi","lvfan","cuimao","jiling","zhangren","zoushi","zongyu"], sp_guozhan2:["mateng","tianfeng","chendong","sp_dongzhuo","jiangfei","jiangqing","liqueguosi","lvfan","cuimao","jiling","zhangren","zoushi","zongyu"],
//sp_single:["niujin"], //sp_single:["niujin"],
sp_others:["hanba","caiyang"], sp_others:["hanba","caiyang"],
@ -16,6 +16,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
characterFilter:{}, characterFilter:{},
character:{ character:{
bianfuren:['female','wei',3,['fuwei','yuejian']],
duxi:['male','wei',3,['quxi','bixiong']], duxi:['male','wei',3,['quxi','bixiong']],
gaogan:['male','qun',4,['juguan']], gaogan:['male','qun',4,['juguan']],
sp_mifangfushiren:['male','shu',4,['mffengshi']], sp_mifangfushiren:['male','shu',4,['mffengshi']],
@ -123,7 +124,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
hetaihou:['female','qun',3,['zhendu','qiluan']], hetaihou:['female','qun',3,['zhendu','qiluan']],
//kongrong:['male','qun',3,['lirang','mingshi']], //kongrong:['male','qun',3,['lirang','mingshi']],
dingfeng:['male','wu',4,['reduanbing','refenxun']], dingfeng:['male','wu',4,['reduanbing','refenxun']],
//bianfuren:['female','wei',3,['wanwei','yuejian']],
shamoke:['male','shu',4,['gzjili']], shamoke:['male','shu',4,['gzjili']],
liqueguosi:['male','qun',4,['xiongsuan']], liqueguosi:['male','qun',4,['xiongsuan']],
lvfan:['male','wu',3,['diaodu','diancai']], lvfan:['male','wu',3,['diaodu','diancai']],
@ -392,6 +392,92 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
skill:{ skill:{
//卞夫人
fuwei:{
audio:'wanwei',
trigger:{
player:'loseAfter',
global:'gainAfter',
},
filter:function(event,player){
var evt=event;
if(event.name=='lose'){
if(event.type!='discard') return false;
evt=event.getParent();
}
if(evt[event.name=='gain'?'bySelf':'notBySelf']!=true) return false;
var evtx=event.getl(player);
return evtx&&evtx.cards2&&evtx.cards2.length>0;
},
prompt2:function(event,player){
var evt=event.getl(player),origins=evt.cards2.map(function(i){
return get.name(i,evt.hs.contains(i)?player:false);
});
return '从牌堆中获得'+get.translation(origins)+';若没有则改为摸一张牌';
},
usable:1,
content:function(){
var num=0,cards=[],evt=trigger.getl(player),origins=evt.cards2.map(function(i){
return get.name(i,evt.hs.contains(i)?player:false);
});
for(var i of origins){
var card=get.cardPile2(function(card){
return card.name==i&&!cards.contains(card);
});
if(card) cards.push(card);
else num++;
}
if(cards.length) player.gain(cards,'gain2');
if(num) player.draw(num);
},
},
yuejian:{
audio:2,
usable:2,
trigger:{global:'useCardAfter'},
filter:function(event,player){
return player!=event.player&&event.targets&&event.targets.contains(player)&&player.countCards('h')>0;
},
prompt2:function(event,player){
var suit=get.suit(event.card),hs=player.getCards('h'),cards=event.cards.filterInD();
if(!lib.suit.contains(suit)||!cards.length){
return '展示所有手牌,然后无事发生';
}
for(var i of hs){
if(get.suit(i)==suit){
return '展示所有手牌,然后无事发生';
}
}
return '展示所有手牌,然后<span class="yellowtext">获得'+get.translation(cards)+'</span>';
},
check:function(event,player){
var suit=get.suit(event.card),hs=player.getCards('h'),cards=event.cards.filterInD();
if(!lib.suit.contains(suit)||!cards.length){
return false;
}
for(var i of hs){
if(get.suit(i)==suit){
return false;
}
}
return true;
},
content:function(){
'step 0'
player.showHandcards(get.translation(player)+'发动了【约俭】');
var suit=get.suit(trigger.card),hs=player.getCards('h');
if(!lib.suit.contains(suit)){event.finish();return;}
for(var i of hs){
if(get.suit(i)==suit){
event.finish();
return;
}
}
'step 1'
var cards=trigger.cards.filterInD();
if(cards.length) player.gain(cards,'gain2');
},
},
//杜袭 //杜袭
quxi:{ quxi:{
audio:2, audio:2,
@ -1082,7 +1168,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var player=_status.event.player; var player=_status.event.player;
if(button.link[2]=='jiu'){ if(button.link[2]=='jiu'){
if(player.getUseValue({name:'jiu'})<=0) return 0; if(player.getUseValue({name:'jiu'})<=0) return 0;
if(player.countCards('h','sha')) return 4 if(player.countCards('h','sha')) return player.getUseValue({name:'jiu'});
} }
return player.getUseValue({name:button.link[2],nature:button.link[3]})/4; return player.getUseValue({name:button.link[2],nature:button.link[3]})/4;
}, },
@ -1100,7 +1186,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
position:'he', position:'he',
check:function(card){ check:function(card){
var player=_status.event.player,color=get.color(card,player); var player=_status.event.player,color=get.color(card,player);
if(player.countCards('he',{color:color})<=player.countMark('jinzhi2')||(ui.selected.cards.length&&get.color(ui.selected.cards[0],player)!=color)) return 0; if(player.countCards('he',{color:color})<=player.countMark('jinzhi2')||(ui.selected.cards.length&&get.color(ui.selected.cards[0],player)!=color)) return -1;
if(lib.skill.jinzhi_backup.viewAs.name=='jiu'&&!player.countCards('h',function(cardx){ if(lib.skill.jinzhi_backup.viewAs.name=='jiu'&&!player.countCards('h',function(cardx){
return card!=cardx&&!ui.selected.cards.contains(cardx)&&get.name(cardx,player)=='sha'; return card!=cardx&&!ui.selected.cards.contains(cardx)&&get.name(cardx,player)=='sha';
})) return 0; })) return 0;
@ -1142,7 +1228,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
ai:{ ai:{
order:function(item,player){ order:function(item,player){
if(_status.event.type=='phase'&&player.getUseValue({name:'jiu'},null,true)>0&&player.countCards('h','sha')) return 4; if(_status.event.type=='phase'&&!player.countMark('jinzhi2')&&player.getUseValue({name:'jiu'},null,true)>0&&player.countCards('h','sha')) return get.order({name:'jiu'})+1;
return 1; return 1;
}, },
respondShan:true, respondShan:true,
@ -3314,29 +3400,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
} }
}, },
yuejian:{
trigger:{global:'phaseDiscardBegin'},
audio:2,
filter:function(event,player){
return event.player.countUsed()<event.player.maxHp;
},
content:function(){
trigger.player.addTempSkill('yuejian_num');
},
logTarget:'player',
check:function(event,player){
return get.attitude(player,event.player)>0&&event.player.needsToDiscard();
},
subSkill:{
num:{
mod:{
maxHandcard:function(player,num){
return num+player.maxHp;
}
}
},
}
},
gzjili:{ gzjili:{
mod:{ mod:{
aiOrder:function(player,card,num){ aiOrder:function(player,card,num){
@ -6364,6 +6427,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
refanghun:{ refanghun:{
mod:{
aiValue:function(player,card,num){
if(card.name!='sha'&&card.name!='shan') return;
var geti=function(){
var cards=player.getCards('hs',function(card){
return card.name=='sha'||card.name=='shan';
});
if(cards.contains(card)){
return cards.indexOf(card);
}
return cards.length;
};
return Math.max(num,[7,5,5,3][Math.min(geti(),3)]);
},
},
locked:false,
audio:'fanghun', audio:'fanghun',
inherit:'fanghun', inherit:'fanghun',
trigger:{ trigger:{
@ -6495,10 +6574,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(temp>max) max=temp; if(temp>max) max=temp;
} }
} }
if(max>0) max+=0.3; if(max>0) max+=((player.storage.refuhan||player.storage.twfuhan)?0.3:-0.3);
return max; return max;
} }
return 4; return (player.storage.refuhan||player.storage.twfuhan)?4:1;
}, },
}, },
}, },
@ -14683,6 +14762,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
fuwan:['fuwan','sp_fuwan'], fuwan:['fuwan','sp_fuwan'],
huaxin:['ol_huaxin','huaxin','sp_huaxin'], huaxin:['ol_huaxin','huaxin','sp_huaxin'],
xujing:['xujing','sp_xujing'], xujing:['xujing','sp_xujing'],
zhaoxiang:['zhaoxiang','tw_zhaoxiang'],
}, },
translate:{ translate:{
"xinfu_lingren":"凌人", "xinfu_lingren":"凌人",
@ -14936,8 +15016,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
wanwei:'挽危', wanwei:'挽危',
wanwei_info:'当你因被其他角色获得或弃置而失去牌时,你可以改为自己选择失去的牌。', wanwei_info:'当你因被其他角色获得或弃置而失去牌时,你可以改为自己选择失去的牌。',
yuejian:'约俭',
yuejian_info:'一名角色的弃牌阶段开始时若其本回合内使用过的牌数小于X则你可以令其本回合的手牌上限+X。(X为其的体力上限)',
gzjili:'蒺藜', gzjili:'蒺藜',
gzjili_info:'当你于一回合内使用或打出第X张牌时你可以摸X张牌X为你的攻击范围。', gzjili_info:'当你于一回合内使用或打出第X张牌时你可以摸X张牌X为你的攻击范围。',
xiongsuan:'凶算', xiongsuan:'凶算',
@ -15505,7 +15583,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
bixiong:'避凶', bixiong:'避凶',
bixiong2:'避凶', bixiong2:'避凶',
bixiong_info:'锁定技,当你于弃牌阶段弃置手牌后,你不能成为与这些牌花色相同的牌的目标直到你下回合开始。', bixiong_info:'锁定技,当你于弃牌阶段弃置手牌后,你不能成为与这些牌花色相同的牌的目标直到你下回合开始。',
fuwei:'扶危',
fuwei_info:'每回合限一次。当你的牌被其他角色弃置或获得后,你可从牌堆中获得一张与此牌名称相同的牌(若没有则改为摸一张牌)。',
yuejian:'约俭',
yuejian_info:'每回合限两次。当其他角色对你使用的牌A结算结束后你可展示所有手牌。若牌A有花色且你的手牌中没有同花色的牌则你获得牌A对应的所有实体牌。',
sp_default:"常规", sp_default:"常规",
sp_tongque:"铜雀台", sp_tongque:"铜雀台",

View File

@ -727,6 +727,29 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
qingguo:{ qingguo:{
mod:{
aiValue:function(player,card,num){
if(get.name(card)!='shan'&&get.color(card)!='black') return;
var cards=player.getCards('hs',function(card){
return get.name(card)=='shan'||get.color(card)=='black';
});
cards.sort(function(a,b){
return (get.name(b)=='shan'?1:2)-(get.name(a)=='shan'?1:2);
});
var geti=function(){
if(cards.contains(card)){
return cards.indexOf(card);
}
return cards.length;
};
if(get.name(card)=='shan') return Math.min(num,[6,4,3][Math.min(geti(),2)])*0.6;
return Math.max(num,[6.5,4,3][Math.min(geti(),2)]);
},
aiUseful:function(){
return lib.skill.qingguo.mod.aiValue.apply(this,arguments);
},
},
locked:false,
audio:2, audio:2,
enable:['chooseToRespond','chooseToUse'], enable:['chooseToRespond','chooseToUse'],
filterCard:function(card){ filterCard:function(card){
@ -740,6 +763,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
prompt:'将一张黑色手牌当闪使用或打出', prompt:'将一张黑色手牌当闪使用或打出',
check:function(){return 1}, check:function(){return 1},
ai:{ ai:{
order:3,
respondShan:true, respondShan:true,
skillTagFilter:function(player){ skillTagFilter:function(player){
if(!player.countCards('hs',{color:'black'})) return false; if(!player.countCards('hs',{color:'black'})) return false;
@ -2372,6 +2396,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
jijiu:{ jijiu:{
mod:{
aiValue:function(player,card,num){
if(get.name(card)!='tao'&&get.color(card)!='red') return;
var cards=player.getCards('hs',function(card){
return get.name(card)=='tao'||get.color(card)=='red';
});
cards.sort(function(a,b){
return (get.name(a)=='tao'?1:2)-(get.name(b)=='tao'?1:2);
});
var geti=function(){
if(cards.contains(card)){
return cards.indexOf(card);
}
return cards.length;
};
return Math.max(num,[6.5,4,3,2][Math.min(geti(),2)]);
},
aiUseful:function(){
return lib.skill.kanpo.mod.aiValue.apply(this,arguments);
},
},
locked:false,
audio:2, audio:2,
audioname:['re_huatuo'], audioname:['re_huatuo'],
enable:'chooseToUse', enable:'chooseToUse',

View File

@ -11,6 +11,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
character:{ character:{
tw_zhaoxiang:['female','shu',4,['refanghun','twfuhan','twqueshi']],
yuejiu:['male','qun',4,['cuijin']], yuejiu:['male','qun',4,['cuijin']],
wuban:['male','shu',4,['jintao']], wuban:['male','shu',4,['jintao']],
duosidawang:['male','qun','4/5',['equan','manji']], duosidawang:['male','qun','4/5',['equan','manji']],
@ -119,7 +120,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
equipValue:7, equipValue:7,
} }
}, },
skills:['gx_chongyingshenfu'] skills:['gx_chongyingshenfu'],
loseDelay:false,
},
meiyingqiang:{
fullskin:true,
type:'equip',
subtype:'equip1',
cardimage:'yinyueqiang',
derivation:'tw_zhaoxiang',
distance:{attackFrom:-2},
ai:{
basic:{
equipValue:4.5,
}
},
skills:['meiyingqiang'],
}, },
}, },
characterFilter:{ characterFilter:{
@ -131,6 +147,131 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
skill:{ skill:{
twfuhan:{
audio:'fuhan',
trigger:{player:'phaseZhunbeiBegin'},
unique:true,
limited:true,
skillAnimation:true,
animationColor:'orange',
forceunique:true,
filter:function(event,player){
return player.countMark('fanghun')>0;
},
prompt:function(event,player){
var num=Math.max(2,player.storage.fanghun);
num=Math.min(num,8);
return get.prompt('twfuhan')+'(体力上限:'+num+'';
},
check:function(event,player){
if(player.storage.fanghun>=Math.min(4,player.maxHp)) return true;
if(player.hp<=2&&player.storage.fanghun>=3) return true;
return false;
},
content:function(){
'step 0'
event.num=player.storage.fanghun;
player.removeMark('fanghun',player.storage.fanghun);
player.awakenSkill('twfuhan');
if(_status.characterlist){
list=[];
for(var i=0;i<_status.characterlist.length;i++){
var name=_status.characterlist[i];
if(lib.character[name][1]=='shu') list.push(name);
}
}
else if(_status.connectMode){
list=get.charactersOL(function(i){
return lib.character[i][1]!='shu';
});
}
else{
list=get.gainableCharacters(function(info){
return info[1]=='shu';
});
}
var players=game.players.concat(game.dead);
for(var i=0;i<players.length;i++){
list.remove(players[i].name);
list.remove(players[i].name1);
list.remove(players[i].name2);
}
list.remove('zhaoxiang');
player.chooseButton(['扶汉:选择获得一张武将牌上的所有技能',[list.randomGets(5),'character']],true);
'step 1'
if(result.bool){
var name=result.links[0];
player.flashAvatar('twhuashen',name);
game.log(player,'获得了','#y'+get.translation(name),'的所有技能');
player.addSkill(lib.character[name][3])
}
'step 2'
var num=event.num-player.maxHp;
if(num>0) player.gainMaxHp(num);
else player.loseMaxHp(-num);
player.recover();
'step 3'
var card=get.cardPile('meiyingqiang','field');
if(card){
player.gain(card,'gain2','log');
}
},
},
twqueshi:{
trigger:{
global:'gameDrawAfter',
player:'enterGame',
},
forced:true,
locked:false,
filter:function(event,player){
return !player.isDisabled(1);
},
content:function(){
if(!lib.inpile.contains('meiyingqiang')){
lib.inpile.push('meiyingqiang');
player.equip(game.createCard('meiyingqiang','diamond',12));
}
else{
var card=get.cardPile(function(card){
return card.name=='meiyingqiang'&&card!=player.getEquip(1);
},'field');
if(card) player.equip(card);
}
},
},
meiyingqiang:{
equipSkill:true,
trigger:{
player:['loseAfter','gainAfter'],
global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter'],
},
filter:function(event,player){
if(player==_status.currentPhase) return false;
var evt=event.getl(player);
if(!evt||!evt.cards2||!evt.cards2.length) return false;
var list=player.getHistory('lose',function(evt){
return evt.cards2&&evt.cards2.length;
});
if(event.name=='lose'){
if(list.indexOf(event)!=0) return false;
}
else{
if(!player.hasHistory('lose',function(evt){
return evt.getParent()==event&&list.indexOf(evt)==0;
})) return false;
}
return _status.connectMode||!lib.config.skip_shan||player.hasSha();
},
direct:true,
content:function(){
if(trigger.delay===false) game.delayx();
player.chooseToUse('梅影枪:是否使用一张【杀】?',function(card){
if(get.name(card)!='sha') return false;
return lib.filter.cardEnabled.apply(this,arguments);
}).set('addCount',false).logSkill='meiyingqiang';
},
},
cuijin:{ cuijin:{
trigger:{global:'useCard'}, trigger:{global:'useCard'},
direct:true, direct:true,
@ -139,9 +280,30 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
content:function(){ content:function(){
'step 0' 'step 0'
if(player!=game.me&&!player.isOnline()) game.delayx();
var target=trigger.player; var target=trigger.player;
event.target=target; event.target=target;
player.chooseToDiscard('he',get.prompt('cuijin',target),'弃置一张牌并令'+get.translation(trigger.player)+'使用的【杀】伤害+1但若其未造成伤害则你对其造成1点伤害。').logSkill=['cuijin',target]; player.chooseToDiscard('he',get.prompt('cuijin',target),'弃置一张牌并令'+get.translation(trigger.player)+'使用的【杀】伤害+1但若其未造成伤害则你对其造成1点伤害。').set('ai',function(card){
if(_status.event.goon) return 7-get.value(card);
return 0;
}).set('goon',function(){
var d1=true;
if(trigger.player.hasSkill('jueqing')||trigger.player.hasSkill('gangzhi')) d1=false
for(var target of trigger.targets){
if(!target.mayHaveShan()||trigger.player.hasSkillTag('directHit_ai',true,{
target:target,
card:trigger.card,
},true)){
if(!target.hasSkill('gangzhi')) d1=false;
if(!target.hasSkillTag('filterDamage',null,{
player:trigger.player,
card:trigger.card,
})&&get.attitude(player,target)<0) return true;
}
}
if(d1) return get.damageEffect(trigger.player,player,player)>0;
return false;
}()).logSkill=['cuijin',target];
'step 1' 'step 1'
if(result.bool){ if(result.bool){
if(typeof trigger.baseDamage!='number') trigger.baseDamage=1; if(typeof trigger.baseDamage!='number') trigger.baseDamage=1;
@ -528,17 +690,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return true; return true;
}, },
content:function(){ content:function(){
player.addSkill('gx_chongyingshenfu_effect');
player.markAuto('gx_chongyingshenfu_effect',[trigger.card.name]); player.markAuto('gx_chongyingshenfu_effect',[trigger.card.name]);
}, },
group:'gx_chongyingshenfu_effect',
subSkill:{ subSkill:{
effect:{ effect:{
trigger:{player:'damageBegin4'}, trigger:{player:'damageBegin4'},
forced:true, forced:true,
equipSkill:true, equipSkill:true,
charlotte:true,
filter:function(event,player){ filter:function(event,player){
if(!event.card||!event.card.name||!player.getStorage('gx_chongyingshenfu_effect').contains(event.card.name)) return false; if(!event.card||!event.card.name||!player.storage.gx_chongyingshenfu_effect||!player.getStorage('gx_chongyingshenfu_effect').contains(event.card.name)) return false;
if(player.hasSkillTag('unequip2')) return false; if(player.hasSkillTag('unequip2')) return false;
if(event.source.hasSkillTag('unequip',false,{ if(event.source.hasSkillTag('unequip',false,{
name:event.card.name, name:event.card.name,
@ -1390,7 +1551,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
gx_taijifuchen:'太极拂尘', gx_taijifuchen:'太极拂尘',
gx_taijifuchen_info:'锁定技,当你使用【杀】指定目标后,你令目标角色选择一项:①弃置一张牌,若此牌和【杀】花色相同,则你获得之。②其不可响应此【杀】。', gx_taijifuchen_info:'锁定技,当你使用【杀】指定目标后,你令目标角色选择一项:①弃置一张牌,若此牌和【杀】花色相同,则你获得之。②其不可响应此【杀】。',
gx_chongyingshenfu:'冲应神符', gx_chongyingshenfu:'冲应神符',
gx_chongyingshenfu_info:'锁定技,当你受到牌造成的伤害后,你令所有同名牌对你造成的伤害-1直到游戏结束。', gx_chongyingshenfu_info:'锁定技。①当你受到牌造成的伤害后,你记录此牌的名称。②当你受到〖冲应神符①〗记录过的牌造成的伤害时,你令此牌伤害-1。',
tw_dongzhao:'TW董昭', tw_dongzhao:'TW董昭',
twmiaolve:'妙略', twmiaolve:'妙略',
twmiaolve_info:'游戏开始时你获得两张【瞒天过海】。当你受到1点伤害后你可选择①获得一张【瞒天过海】并摸一张牌。②获得一张智囊。', twmiaolve_info:'游戏开始时你获得两张【瞒天过海】。当你受到1点伤害后你可选择①获得一张【瞒天过海】并摸一张牌。②获得一张智囊。',
@ -1414,6 +1575,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
yuejiu:'乐就', yuejiu:'乐就',
cuijin:'催进', cuijin:'催进',
cuijin_info:'当你或你攻击范围内的角色使用【杀】时,你可以弃置一张牌并获得如下效果:此【杀】的伤害值基数+1且当此【杀】结算结束后若未造成过伤害则你对使用者造成1点伤害。', cuijin_info:'当你或你攻击范围内的角色使用【杀】时,你可以弃置一张牌并获得如下效果:此【杀】的伤害值基数+1且当此【杀】结算结束后若未造成过伤害则你对使用者造成1点伤害。',
tw_zhaoxiang:'TW赵襄',
twfuhan:'扶汉',
twfuhan_info:'限定技。准备阶段开始时时,你可以移去所有"梅影"标记然后从五张未登场的蜀势力武将牌中选择一名获得其所有技能将体力上限数调整为以此技能移去所有“梅影”标记的数量最少为2最多为8并回复1点体力然后从牌堆/弃牌堆/场上获得【梅影枪】。',
twqueshi:'鹊拾',
twqueshi_info:'游戏开始时,你将【梅影枪】置于你的装备区。',
meiyingqiang:'梅影枪',
meiyingqiang_info:'当你于其他角色的回合内第一次失去牌时,你可以使用一张【杀】。',
tw_mobile:'移动版', tw_mobile:'移动版',
tw_yijiang:'一将成名TW', tw_yijiang:'一将成名TW',
tw_english:'英文版', tw_english:'英文版',

View File

@ -490,7 +490,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(event.triggername=='phaseJieshuBegin'){ if(event.triggername=='phaseJieshuBegin'){
var num=trigger.player.countCards('h'); var num=trigger.player.countCards('h');
if(num>0) player.chooseToDiscard(get.prompt('xindanshou',trigger.player),num,'弃置'+get.cnNumber(num)+'张牌并对'+get.translation(trigger.player)+'造成1点伤害','he').set('logSkill',['xindanshou',trigger.player]).set('ai',function(card){ if(num>0) player.chooseToDiscard(get.prompt('xindanshou',trigger.player),num,'弃置'+get.cnNumber(num)+'张牌并对'+get.translation(trigger.player)+'造成1点伤害','he').set('logSkill',['xindanshou',trigger.player]).set('ai',function(card){
if(get.damageEffect(_status.event.getTrigger().player,_status.event.player,_status.event.player)>0) return 6-get.value(card); if(get.damageEffect(_status.event.getTrigger().player,_status.event.player,_status.event.player)>0) return Math.max(5.5,8-_status.event.selectTarget)-get.value(card);
return -1; return -1;
}); });
else player.chooseBool(get.prompt('xindanshou',trigger.player),'对'+get.translation(trigger.player)+'造成1点伤害').ai=function(){ else player.chooseBool(get.prompt('xindanshou',trigger.player),'对'+get.translation(trigger.player)+'造成1点伤害').ai=function(){
@ -506,7 +506,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}); });
event.num=num; event.num=num;
player.chooseBool(get.prompt('xindanshou')+'(可摸'+get.cnNumber(num)+'张牌)',get.translation('xindanshou_info')); player.chooseBool(get.prompt('xindanshou')+'(可摸'+get.cnNumber(num)+'张牌)',get.translation('xindanshou_info')).set('ai',function(){
return _status.event.choice;
}).set('choice',function(){
if(player.isPhaseUsing()){
if(player.countCards('h',function(card){
return ['basic','trick'].contains(get.type(card,'trick'))&&player.canUse(card,player,null,true)&&get.effect(player,card,player)>0&&player.getUseValue(card,null,true)>0;
})) return false;
return true;
}
if(num>2) return true;
var card=trigger.card;
if(get.tag(card,'damage')&&player.hp<=trigger.getParent().baseDamage&&(!get.tag(card,'respondShan')||!player.hasShan())&&(!get.tag(card,'respondSha')||!player.hasSha())) return true;
var source=_status.currentPhase,todis=(source.countCards('h')-Math.max(0,source.needsToDiscard()));
if(todis<=Math.max(Math.min(2+(source.hp<=1?1:0),player.countCards('he',function(card){
return get.value(card,player)<Math.max(5.5,8-todis)
})),player.countCards('he',function(card){
return get.value(card,player)<=0;
}))&&get.damageEffect(source,player,player)>0) return false;
if(!source.isPhaseUsing()||get.attitude(player,source)>0) return true;
if(card.name=='sha'&&!source.getCardUsable('sha')) return true;
return Math.random()<num/3;
}());
} }
'step 1' 'step 1'
if(result.bool){ if(result.bool){
@ -523,6 +544,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
subSkill:{as:{sub:true}}, subSkill:{as:{sub:true}},
ai:{
threaten:0.6,
effect:{
target:function(card,player,target,current){
if(typeof card!='object'||target.hasSkill('xindanshou_as')||!['basic','trick'].contains(get.type(card,'trick'))) return;
var num=0;
game.countPlayer2(function(current){
var history=current.getHistory('useCard');
for(var j=0;j<history.length;j++){
if(['basic','trick'].contains(get.type(history[j].card,'trick'))&&history[j].targets&&history[j].targets.contains(player)) num++;
}
});
if(player==target&&current>0) return [1.1,num];
return [0.9,num];
},
},
},
}, },
xinbenxi:{ xinbenxi:{
group:['xinbenxi_summer','xinbenxi_damage'], group:['xinbenxi_summer','xinbenxi_damage'],

View File

@ -667,7 +667,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
group:'chexuan_lose', group:'chexuan_lose',
subfrequent:['lose'], subfrequent:['lose'],
ai:{ ai:{
order:0.4, order:6,
result:{ result:{
player:1, player:1,
}, },

View File

@ -1,5 +1,5 @@
window.noname_asset_list=[ window.noname_asset_list=[
'v1.9.110.9.2.2', 'v1.9.110.9.2.3',
'audio/background/aozhan_chaoming.mp3', 'audio/background/aozhan_chaoming.mp3',
'audio/background/aozhan_online.mp3', 'audio/background/aozhan_online.mp3',
'audio/background/aozhan_rewrite.mp3', 'audio/background/aozhan_rewrite.mp3',
@ -4418,6 +4418,11 @@ window.noname_asset_list=[
'image/character/jiachong.jpg', 'image/character/jiachong.jpg',
'image/character/wuban.jpg', 'image/character/wuban.jpg',
'image/character/yuejiu.jpg', 'image/character/yuejiu.jpg',
'image/character/gz_xiahouba.jpg',
'image/character/ol_lusu.jpg',
'image/character/re_jiaxu.jpg',
'image/character/tw_zhaoxiang.jpg',
'image/character/yuejiu.jpg',
'image/character/baiwuchang.jpg', 'image/character/baiwuchang.jpg',
'image/character/baosanniang.jpg', 'image/character/baosanniang.jpg',

View File

@ -32752,7 +32752,7 @@
else{ else{
skills2=player.getSkills(true,true,false); skills2=player.getSkills(true,true,false);
} }
skills2=game.filterSkills(skills2.concat(lib.skill.global),player,player.getSkills('e')); skills2=game.filterSkills(skills2.concat(lib.skill.global),player,player.getSkills('e').concat(lib.skill.global));
event._skillChoice=[]; event._skillChoice=[];
game.expandSkills(skills2); game.expandSkills(skills2);
for(i=0;i<skills2.length;i++){ for(i=0;i<skills2.length;i++){
@ -52922,30 +52922,34 @@
sgnAttitude:function(){ sgnAttitude:function(){
return get.sgn(get.attitude.apply(this,arguments)); return get.sgn(get.attitude.apply(this,arguments));
}, },
useful:function(card){ useful:function(card,player){
if(get.position(card)=='j') return -1; if(get.position(card)=='j') return -1;
if(get.position(card)=='e') return get.equipValue(card); if(get.position(card)=='e') return get.equipValue(card);
if(card._modUseful){ if(card._modUseful){
return card._modUseful(); return card._modUseful();
} }
var i=0; var i=0;
if(_status.event.player){ if(!player) player=_status.event.player;
i=_status.event.player.getCards('h',card.name).indexOf(card); if(player){
i=player.getCards('h',card.name).indexOf(card);
if(i<0) i=0; if(i<0) i=0;
} }
var aii=get.info(card).ai; var aii=get.info(card).ai;
var useful; var useful;
if(aii&&aii.useful) useful=aii.useful; if(aii&&aii.useful) useful=aii.useful;
else if(aii&&aii.basic) useful=aii.basic.useful; else if(aii&&aii.basic) useful=aii.basic.useful;
if(useful==undefined) return -1; var result;
if(typeof useful=='function'){ if(useful==undefined) result=-1;
return useful(card,i); else if(typeof useful=='function'){
result=useful(card,i);
} }
if(typeof useful=='number') return useful; else if(typeof useful=='number') result=useful;
if(i<useful.length){ else if(i<useful.length){
return useful[i]; result=useful[i];
} }
return useful[useful.length-1]; else result=useful[useful.length-1];
result=game.checkMod(player,card,result,'aiUseful',player);
return result;
}, },
unuseful:function(card){ unuseful:function(card){
return -get.useful(card); return -get.useful(card);
@ -52976,7 +52980,7 @@
if(player==undefined||get.itemtype(player)!='player') player=_status.event.player; if(player==undefined||get.itemtype(player)!='player') player=_status.event.player;
var geti=function(){ var geti=function(){
var num=0,i; var num=0,i;
var cards=player.getCards('h',card.name); var cards=player.getCards('hs',card.name);
if(cards.contains(card)){ if(cards.contains(card)){
return cards.indexOf(card); return cards.indexOf(card);
} }

View File

@ -1,9 +1,9 @@
window.noname_update={ window.noname_update={
version:'1.9.110.9.2.2', version:'1.9.110.9.2.3',
update:'1.9.110.9.2.1', update:'1.9.110.9.2.2',
changeLog:[ changeLog:[
'乐就', '界鲁肃、界贾诩',
'联机优化', '海外服赵襄',
'bug修复', 'bug修复',
], ],
files:[ files:[
@ -14,7 +14,7 @@ window.noname_update={
//'card/huanlekapai.js', //'card/huanlekapai.js',
//'card/mtg.js', //'card/mtg.js',
//'card/sp.js', //'card/sp.js',
//'card/standard.js', 'card/standard.js',
//'card/swd.js', //'card/swd.js',
//'card/yunchou.js', //'card/yunchou.js',
//'card/yingbian.js', //'card/yingbian.js',
@ -26,23 +26,23 @@ window.noname_update={
//'character/gujian.js', //'character/gujian.js',
//'character/gwent.js', //'character/gwent.js',
//'character/hearth.js', //'character/hearth.js',
//'character/mobile.js', 'character/mobile.js',
//'character/mtg.js', //'character/mtg.js',
//'character/offline.js', //'character/offline.js',
//'character/old.js', //'character/old.js',
//'character/ow.js', //'character/ow.js',
'character/rank.js', 'character/rank.js',
//'character/refresh.js', 'character/refresh.js',
//'character/shenhua.js', 'character/shenhua.js',
//'character/sp.js', 'character/sp.js',
//'character/sp2.js', //'character/sp2.js',
'character/tw.js', 'character/tw.js',
//'character/standard.js', 'character/standard.js',
//'character/swd.js', //'character/swd.js',
//'character/xianjian.js', //'character/xianjian.js',
//'character/xinghuoliaoyuan.js', //'character/xinghuoliaoyuan.js',
//'character/yingbian.js', 'character/yingbian.js',
//'character/yijiang.js', 'character/yijiang.js',
//'character/yxs.js', //'character/yxs.js',
//'extension/boss/extension.js', //'extension/boss/extension.js',
//'layout/default/layout.css', //'layout/default/layout.css',
@ -51,12 +51,12 @@ window.noname_update={
//'layout/nova/layout.css', //'layout/nova/layout.css',
//'mode/boss.js', //'mode/boss.js',
//'mode/brawl.js', //'mode/brawl.js',
//'mode/chess.js', 'mode/chess.js',
//'mode/connect.js', //'mode/connect.js',
//'mode/doudizhu.js', //'mode/doudizhu.js',
//'mode/guozhan.js', 'mode/guozhan.js',
//'mode/identity.js', //'mode/identity.js',
//'mode/single.js', 'mode/single.js',
//'mode/stone.js', //'mode/stone.js',
//'mode/tafang.js', //'mode/tafang.js',
//'mode/versus.js', //'mode/versus.js',

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@ -2357,6 +2357,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(lib.character[name][1]=='qun') return 3; if(lib.character[name][1]=='qun') return 3;
if(lib.character[name][1]=='key') return 4; if(lib.character[name][1]=='key') return 4;
}; };
game.data.character=game.data.character.filter(function(i){
return Array.isArray(lib.character[i]);
})
game.data.character.sort(function(a,b){ game.data.character.sort(function(a,b){
var del=groupSort(a)-groupSort(b); var del=groupSort(a)-groupSort(b);
if(del!=0) return del; if(del!=0) return del;

View File

@ -394,7 +394,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
gz_wujing:['male','wu',4,['donggui','fengyang'],['gzskin']], gz_wujing:['male','wu',4,['donggui','fengyang'],['gzskin']],
gz_yanbaihu:['male','qun',4,['gzzhidao','gzyjili'],['gzskin']], gz_yanbaihu:['male','qun',4,['gzzhidao','gzyjili'],['gzskin']],
gz_xuyou:['male','wei',3,['gzchenglve','gzshicai'],['doublegroup:wei:qun']], gz_xuyou:['male','wei',3,['gzchenglve','gzshicai'],['doublegroup:wei:qun']],
gz_xiahouba:['male','shu',4,['gzbaolie'],['doublegroup:shu:wei']], gz_xiahouba:['male','shu',4,['gzbaolie'],['doublegroup:shu:wei','gzskin']],
gz_panjun:['male','wu',3,['gzguanwei','xinfu_gongqing'],['doublegroup:wu:shu']], gz_panjun:['male','wu',3,['gzguanwei','xinfu_gongqing'],['doublegroup:wu:shu']],
gz_huangzu:['male','qun',4,['gzwangong']], gz_huangzu:['male','qun',4,['gzwangong']],
gz_zhugeke:['male','wu',3,['aocai','gzduwu']], gz_zhugeke:['male','wu',3,['aocai','gzduwu']],

View File

@ -1072,6 +1072,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
position:'e', position:'e',
check:function(){return 1}, check:function(){return 1},
ai:{ ai:{
order:0.5,
respondShan:true, respondShan:true,
skillTagFilter:function(player){ skillTagFilter:function(player){
if(!player.countCards('e')) return false; if(!player.countCards('e')) return false;