Merge pull request #1365 from lieren2023/codespace-symmetrical-cod-5wxw6r9w5gjfv4xq
fix:台词修复、语音修复等
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commit
faf842cf02
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@ -2413,7 +2413,7 @@ const skills = {
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},
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},
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tianjie: {
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audio: 2,
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audio: 3,
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trigger: { global: "phaseEnd" },
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direct: true,
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filter(event, player) {
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@ -3751,7 +3751,7 @@ const skills = {
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var str = "";
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if (unfinished.length) str += "<li>未获得:" + get.translation(unfinished) + "<br>";
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if (finished.length) str += "<li>已获得过:" + get.translation(finished) + "<br>";
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str += "<li>锁定技。若你因〖驭衡〗获得过〖观潮〗〖决堰〗〖澜江〗,则当你成为自己使用的装备牌的目标后,你将此牌置于弃牌堆,然后使用一张与此装备牌副类别相同的【长安大舰】。";
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str += "<li>锁定技。若你因〖驭衡〗获得过〖观潮〗〖决堰〗〖澜疆〗,则当你成为自己使用的装备牌的目标后,你将此牌置于弃牌堆,然后使用一张与此装备牌副类别相同的【长安大舰】。";
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return str;
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},
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},
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@ -235,7 +235,7 @@ const translates = {
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dili_jiaohui: "交辉",
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dili_jiaohui_info: "锁定技。若你因〖驭衡〗获得过〖下书〗〖结姻〗〖缔盟〗,且你的手牌数为1,则此牌的牌名视为【远交近攻】。",
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dili_yuanlv: "渊虑",
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dili_yuanlv_info: "锁定技。若你因〖驭衡〗获得过〖观潮〗〖决堰〗〖澜江〗,则当你成为自己使用的不为【长安大舰】的装备牌的目标后,你将此牌置于弃牌堆,然后使用一张与此装备牌副类别相同的【长安大舰】。",
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dili_yuanlv_info: "锁定技。若你因〖驭衡〗获得过〖观潮〗〖决堰〗〖澜疆〗,则当你成为自己使用的不为【长安大舰】的装备牌的目标后,你将此牌置于弃牌堆,然后使用一张与此装备牌副类别相同的【长安大舰】。",
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changandajian_equip1: "长安大舰",
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changandajian_equip2: "长安大舰",
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changandajian_equip3: "长安大舰",
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@ -48,8 +48,9 @@ export default {
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"#sijun2": "吾以此身为药,欲医天下之疾。",
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"#sanshou1": "三公既现,领大道而立黄天。",
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"#sanshou2": "天地三才,载厚德以驱魍魉。",
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"#tianjie1": "苍天既死,贫道当替天行道。",
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"#tianjie2": "贫道张角,请大汉赴死!",
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"#tianjie1": "苍天既死,贫道当替天行道!",
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"#tianjie2": "朱紫庸,肉食鄙,吾当代天伐之!",
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"#tianjie3": "贫道张角,请大汉赴死!",
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"#shen_zhangjiao:die": "诸君唤我为贼,然我所窃何物?",
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"#shencai1": "我有三千炼狱,待汝万世轮回!",
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"#shencai2": "纵汝王侯将相,亦须俯首待裁!",
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@ -584,12 +584,6 @@ export default {
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"#jixi_re_dengai2": "奇兵正攻,敌何能为?",
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"#drlt_qingce1": "感明帝之恩,清君侧之贼。",
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"#drlt_qingce2": "得太后手诏,清奸佞乱臣。",
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"#reyingzi_re_heqi1": "人靠衣装马靠鞍!",
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"#reyingzi_re_heqi2": "人靠衣装马靠鞍!",
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"#qixi_re_heqi1": "可真是一把好刀啊!",
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"#qixi_re_heqi2": "可真是一把好刀啊!",
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"#xuanfeng_re_heqi1": "我的船队,要让全建业城的人都看见!",
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"#xuanfeng_re_heqi2": "我的船队,要让全建业城的人都看见!",
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"#jingong1": "若无老夫之谋,尔等皆化为腐土也。",
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"#jingong2": "董贼旧部,可尽诛之!",
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"#jijiang1_re_liushan1": "还望诸卿勠力同心,以保国祚。",
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@ -9406,7 +9406,8 @@ const skills = {
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},
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rexuanfeng: {
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audio: "xuanfeng",
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audioname: ["boss_lvbu3", "re_heqi", "re_lingtong"],
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audioname: ["boss_lvbu3", "re_lingtong"],
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audioname2: { re_heqi: "fenwei_heqi" },
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trigger: {
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player: ["loseAfter", "phaseDiscardEnd"],
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global: ["equipAfter", "addJudgeAfter", "gainAfter", "loseAsyncAfter", "addToExpansionAfter"],
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@ -13833,8 +13834,12 @@ const skills = {
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},
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reyingzi: {
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audio: 2,
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audioname: ["heqi", "sunce", "gexuan", "re_sunben", "re_sunce", "re_heqi"],
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audioname2: { re_sunyi: "reyingzi_re_sunyi" },
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audioname: ["sunce", "gexuan", "re_sunben", "re_sunce"],
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audioname2: {
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re_sunyi: "reyingzi_re_sunyi",
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heqi: "reyingzi_heqi",
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re_heqi: "reyingzi_heqi"
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},
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trigger: { player: "phaseDrawBegin2" },
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forced: true,
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preHidden: true,
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@ -14788,7 +14793,7 @@ const skills = {
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skillAnimation: true,
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animationColor: "wood",
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audio: 2,
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audioname: ["heqi"],
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audioname2: { heqi: "fenwei_heqi" },
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unique: true,
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mark: true,
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limited: true,
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@ -7440,6 +7440,10 @@ const skills = {
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},
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derivation: ["reduanbing", "reyingzi", "fenwei", "lanjiang"],
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},
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duanbing_heqi: { audio: 1 },
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reyingzi_heqi: { audio: 1 },
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fenwei_heqi: { audio: 1 },
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lanjiang_heqi: { audio: 1 },
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olshanxi: {
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audio: "shanxi",
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enable: "phaseUse",
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@ -12270,8 +12274,8 @@ const skills = {
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//吾彦
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lanjiang: {
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audio: 2,
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audioname2: { heqi: "lanjiang_heqi" },
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trigger: { player: "phaseJieshuBegin" },
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audioname: ["heqi"],
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content: function () {
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"step 0";
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var ph = player.countCards("h");
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@ -14640,8 +14644,8 @@ const skills = {
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},
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//新丁奉
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reduanbing: {
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audio: 2,
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audioname: ["heqi"],
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audio: "duanbing",
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audioname2: { heqi: "duanbing_heqi" },
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trigger: { player: "useCard2" },
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filter: function (event, player) {
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if (event.card.name != "sha") return false;
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@ -19262,7 +19266,7 @@ const skills = {
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},
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duanbing: {
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audio: 2,
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audioname: ["heqi"],
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audioname2: { heqi: "duanbing_heqi" },
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trigger: { player: "useCard2" },
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filter: function (event, player) {
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if (event.card.name != "sha") return false;
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@ -1015,7 +1015,7 @@ const translates = {
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olfeibai: "飞白",
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olfeibai_info: "转换技,锁定技。阴:当你因执行你使用的非黑色牌的效果而造成伤害时,此伤害值+1;阳:当你因执行你使用的非红色牌的效果而回复体力时,此回复值+1。",
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olqizhou: "绮冑",
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olqizhou_info: "锁定技。每个回合开始前,或当你装备区内的牌发生变化后,你失去所有因此技能获得过的额外技能,然后根据你装备区内的花色数获得对应的技能。至少一种:〖短兵〗、至少两种:〖英姿〗、至少三种:〖奋威〗、至少四种:〖澜江〗。",
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olqizhou_info: "锁定技。每个回合开始前,或当你装备区内的牌发生变化后,你失去所有因此技能获得过的额外技能,然后根据你装备区内的花色数获得对应的技能。至少一种:〖短兵〗、至少两种:〖英姿〗、至少三种:〖奋威〗、至少四种:〖澜疆〗。",
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olshanxi: "闪袭",
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olshanxi_info: "出牌阶段限一次。你可以选择一名攻击范围内不包含你的其他角色,展示你与其的至多X张手牌(X为你的空装备栏数)。若这些牌中有【闪】,则你弃置这些【闪】,然后获得对方的一张未展示的牌。",
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macheng: "马承",
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@ -744,12 +744,10 @@ export default {
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"#dangxian_guansuo2": "各位将军,且让小辈先行出战!",
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"#zhiman_guansuo1": "蛮夷可抚,不可剿!",
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"#zhiman_guansuo2": "蛮夷可抚,不可剿!",
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"#duanbing_heqi1": "可真是一把好刀啊!",
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"#duanbing_heqi2": "可真是一把好刀啊!",
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"#duanbing_heqi1": "可真是把好刀啊!",
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"#reyingzi_heqi1": "人靠衣装马靠鞍!",
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"#reyingzi_heqi2": "人靠衣装马靠鞍!",
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"#fenwei_heqi1": "我的船队,要让全建业城的人都看见!",
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"#fenwei_heqi2": "我的船队,要让全建业城的人都看见!",
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"#fenwei_heqi1": "我的船队,要让全建业城都看见!",
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"#lanjiang_heqi1": "大江惊澜,浪涌四极之疆!",
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"#duanbing1": "众将官,短刀出鞘。",
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"#duanbing2": "短兵轻甲也可取汝性命!",
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"#jingong1": "若无老夫之谋,尔等皆化为腐土也。",
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@ -760,11 +758,11 @@ export default {
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"#oltuishi2": "老革荒悖,可复道邪?",
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"#nzry_cunmu_ol_pengyang1": "腹有锦绣千里,奈何偏居一隅。",
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"#nzry_cunmu_ol_pengyang2": "心大志广之人,必难以保安。",
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"#ol_pengyang:die": "羕酒后失言,主公勿怪",
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"#ol_pengyang:die": "羕酒后失言,主公勿怪……",
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"#olyicheng1": "改帜易土,当奉玄德公为汝南之主。",
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"#olyicheng2": "地无常主,人有恒志,其择木而栖。",
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"#ol_liupi:die": "玄德公速行,曹军某自当之。",
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"#ol_liupi:die": "玄德公速行,曹军某自当之……",
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"#olpijing1": "今青锋在手,必破敌军于域外。",
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"#olpijing2": "荆楚多锦绣,安能丧于小儿之手!",
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"#liupan:die": "今袍泽离散,无以为战。",
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"#liupan:die": "今袍泽离散,无以为战……",
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};
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@ -409,5 +409,5 @@ export default {
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"#starruijun2": "士如钢锋,可破三属之甲。",
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"#stargangyi1": "不见狼居胥,何妨马革裹尸。",
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"#stargangyi2": "既无功,不受禄。",
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"#star_sunjian:die": "身怀宝器,必受群狼觊觎。",
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"#star_sunjian:die": "身怀宝器,必受群狼觊觎……",
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};
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@ -2417,7 +2417,8 @@ const skills = {
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},
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qixi: {
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audio: 2,
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audioname: ["re_ganning", "re_heqi"],
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audioname: ["re_ganning"],
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audioname2: { re_heqi: "duanbing_heqi" },
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enable: "chooseToUse",
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filterCard(card) {
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return get.color(card) == "black";
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@ -13505,7 +13505,8 @@ const skills = {
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},
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xuanfeng: {
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audio: 2,
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audioname: ["boss_lvbu3", "re_heqi"],
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audioname: ["boss_lvbu3"],
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audioname2: { re_heqi: "fenwei_heqi" },
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trigger: {
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player: ["loseAfter", "phaseDiscardEnd"],
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global: ["equipAfter", "addJudgeAfter", "gainAfter", "loseAsyncAfter", "addToExpansionAfter"],
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