Merge pull request #1365 from lieren2023/codespace-symmetrical-cod-5wxw6r9w5gjfv4xq

fix:台词修复、语音修复等
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Spmario233 2024-05-19 20:01:29 +08:00 committed by GitHub
commit faf842cf02
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GPG Key ID: B5690EEEBB952194
23 changed files with 35 additions and 31 deletions

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audio/skill/tianjie3.mp3 Normal file

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@ -2413,7 +2413,7 @@ const skills = {
},
},
tianjie: {
audio: 2,
audio: 3,
trigger: { global: "phaseEnd" },
direct: true,
filter(event, player) {
@ -3751,7 +3751,7 @@ const skills = {
var str = "";
if (unfinished.length) str += "<li>未获得:" + get.translation(unfinished) + "<br>";
if (finished.length) str += "<li>已获得过:" + get.translation(finished) + "<br>";
str += "<li>锁定技。若你因〖驭衡〗获得过〖观潮〗〖决堰〗〖澜〗,则当你成为自己使用的装备牌的目标后,你将此牌置于弃牌堆,然后使用一张与此装备牌副类别相同的【长安大舰】。";
str += "<li>锁定技。若你因〖驭衡〗获得过〖观潮〗〖决堰〗〖澜〗,则当你成为自己使用的装备牌的目标后,你将此牌置于弃牌堆,然后使用一张与此装备牌副类别相同的【长安大舰】。";
return str;
},
},

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@ -235,7 +235,7 @@ const translates = {
dili_jiaohui: "交辉",
dili_jiaohui_info: "锁定技。若你因〖驭衡〗获得过〖下书〗〖结姻〗〖缔盟〗且你的手牌数为1则此牌的牌名视为【远交近攻】。",
dili_yuanlv: "渊虑",
dili_yuanlv_info: "锁定技。若你因〖驭衡〗获得过〖观潮〗〖决堰〗〖澜〗,则当你成为自己使用的不为【长安大舰】的装备牌的目标后,你将此牌置于弃牌堆,然后使用一张与此装备牌副类别相同的【长安大舰】。",
dili_yuanlv_info: "锁定技。若你因〖驭衡〗获得过〖观潮〗〖决堰〗〖澜〗,则当你成为自己使用的不为【长安大舰】的装备牌的目标后,你将此牌置于弃牌堆,然后使用一张与此装备牌副类别相同的【长安大舰】。",
changandajian_equip1: "长安大舰",
changandajian_equip2: "长安大舰",
changandajian_equip3: "长安大舰",

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@ -48,8 +48,9 @@ export default {
"#sijun2": "吾以此身为药,欲医天下之疾。",
"#sanshou1": "三公既现,领大道而立黄天。",
"#sanshou2": "天地三才,载厚德以驱魍魉。",
"#tianjie1": "苍天既死,贫道当替天行道。",
"#tianjie2": "贫道张角,请大汉赴死!",
"#tianjie1": "苍天既死,贫道当替天行道!",
"#tianjie2": "朱紫庸,肉食鄙,吾当代天伐之!",
"#tianjie3": "贫道张角,请大汉赴死!",
"#shen_zhangjiao:die": "诸君唤我为贼,然我所窃何物?",
"#shencai1": "我有三千炼狱,待汝万世轮回!",
"#shencai2": "纵汝王侯将相,亦须俯首待裁!",

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@ -584,12 +584,6 @@ export default {
"#jixi_re_dengai2": "奇兵正攻,敌何能为?",
"#drlt_qingce1": "感明帝之恩,清君侧之贼。",
"#drlt_qingce2": "得太后手诏,清奸佞乱臣。",
"#reyingzi_re_heqi1": "人靠衣装马靠鞍!",
"#reyingzi_re_heqi2": "人靠衣装马靠鞍!",
"#qixi_re_heqi1": "可真是一把好刀啊!",
"#qixi_re_heqi2": "可真是一把好刀啊!",
"#xuanfeng_re_heqi1": "我的船队,要让全建业城的人都看见!",
"#xuanfeng_re_heqi2": "我的船队,要让全建业城的人都看见!",
"#jingong1": "若无老夫之谋,尔等皆化为腐土也。",
"#jingong2": "董贼旧部,可尽诛之!",
"#jijiang1_re_liushan1": "还望诸卿勠力同心,以保国祚。",

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@ -9406,7 +9406,8 @@ const skills = {
},
rexuanfeng: {
audio: "xuanfeng",
audioname: ["boss_lvbu3", "re_heqi", "re_lingtong"],
audioname: ["boss_lvbu3", "re_lingtong"],
audioname2: { re_heqi: "fenwei_heqi" },
trigger: {
player: ["loseAfter", "phaseDiscardEnd"],
global: ["equipAfter", "addJudgeAfter", "gainAfter", "loseAsyncAfter", "addToExpansionAfter"],
@ -13833,8 +13834,12 @@ const skills = {
},
reyingzi: {
audio: 2,
audioname: ["heqi", "sunce", "gexuan", "re_sunben", "re_sunce", "re_heqi"],
audioname2: { re_sunyi: "reyingzi_re_sunyi" },
audioname: ["sunce", "gexuan", "re_sunben", "re_sunce"],
audioname2: {
re_sunyi: "reyingzi_re_sunyi",
heqi: "reyingzi_heqi",
re_heqi: "reyingzi_heqi"
},
trigger: { player: "phaseDrawBegin2" },
forced: true,
preHidden: true,
@ -14788,7 +14793,7 @@ const skills = {
skillAnimation: true,
animationColor: "wood",
audio: 2,
audioname: ["heqi"],
audioname2: { heqi: "fenwei_heqi" },
unique: true,
mark: true,
limited: true,

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@ -7440,6 +7440,10 @@ const skills = {
},
derivation: ["reduanbing", "reyingzi", "fenwei", "lanjiang"],
},
duanbing_heqi: { audio: 1 },
reyingzi_heqi: { audio: 1 },
fenwei_heqi: { audio: 1 },
lanjiang_heqi: { audio: 1 },
olshanxi: {
audio: "shanxi",
enable: "phaseUse",
@ -12270,8 +12274,8 @@ const skills = {
//吾彦
lanjiang: {
audio: 2,
audioname2: { heqi: "lanjiang_heqi" },
trigger: { player: "phaseJieshuBegin" },
audioname: ["heqi"],
content: function () {
"step 0";
var ph = player.countCards("h");
@ -14640,8 +14644,8 @@ const skills = {
},
//新丁奉
reduanbing: {
audio: 2,
audioname: ["heqi"],
audio: "duanbing",
audioname2: { heqi: "duanbing_heqi" },
trigger: { player: "useCard2" },
filter: function (event, player) {
if (event.card.name != "sha") return false;
@ -19262,7 +19266,7 @@ const skills = {
},
duanbing: {
audio: 2,
audioname: ["heqi"],
audioname2: { heqi: "duanbing_heqi" },
trigger: { player: "useCard2" },
filter: function (event, player) {
if (event.card.name != "sha") return false;

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@ -1015,7 +1015,7 @@ const translates = {
olfeibai: "飞白",
olfeibai_info: "转换技,锁定技。阴:当你因执行你使用的非黑色牌的效果而造成伤害时,此伤害值+1当你因执行你使用的非红色牌的效果而回复体力时此回复值+1。",
olqizhou: "绮冑",
olqizhou_info: "锁定技。每个回合开始前,或当你装备区内的牌发生变化后,你失去所有因此技能获得过的额外技能,然后根据你装备区内的花色数获得对应的技能。至少一种:〖短兵〗、至少两种:〖英姿〗、至少三种:〖奋威〗、至少四种:〖澜〗。",
olqizhou_info: "锁定技。每个回合开始前,或当你装备区内的牌发生变化后,你失去所有因此技能获得过的额外技能,然后根据你装备区内的花色数获得对应的技能。至少一种:〖短兵〗、至少两种:〖英姿〗、至少三种:〖奋威〗、至少四种:〖澜〗。",
olshanxi: "闪袭",
olshanxi_info: "出牌阶段限一次。你可以选择一名攻击范围内不包含你的其他角色展示你与其的至多X张手牌X为你的空装备栏数。若这些牌中有【闪】则你弃置这些【闪】然后获得对方的一张未展示的牌。",
macheng: "马承",

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@ -744,12 +744,10 @@ export default {
"#dangxian_guansuo2": "各位将军,且让小辈先行出战!",
"#zhiman_guansuo1": "蛮夷可抚,不可剿!",
"#zhiman_guansuo2": "蛮夷可抚,不可剿!",
"#duanbing_heqi1": "可真是一把好刀啊!",
"#duanbing_heqi2": "可真是一把好刀啊!",
"#duanbing_heqi1": "可真是把好刀啊!",
"#reyingzi_heqi1": "人靠衣装马靠鞍!",
"#reyingzi_heqi2": "人靠衣装马靠鞍!",
"#fenwei_heqi1": "我的船队,要让全建业城的人都看见!",
"#fenwei_heqi2": "我的船队,要让全建业城的人都看见!",
"#fenwei_heqi1": "我的船队,要让全建业城都看见!",
"#lanjiang_heqi1": "大江惊澜,浪涌四极之疆!",
"#duanbing1": "众将官,短刀出鞘。",
"#duanbing2": "短兵轻甲也可取汝性命!",
"#jingong1": "若无老夫之谋,尔等皆化为腐土也。",
@ -760,11 +758,11 @@ export default {
"#oltuishi2": "老革荒悖,可复道邪?",
"#nzry_cunmu_ol_pengyang1": "腹有锦绣千里,奈何偏居一隅。",
"#nzry_cunmu_ol_pengyang2": "心大志广之人,必难以保安。",
"#ol_pengyang:die": "羕酒后失言,主公勿怪",
"#ol_pengyang:die": "羕酒后失言,主公勿怪……",
"#olyicheng1": "改帜易土,当奉玄德公为汝南之主。",
"#olyicheng2": "地无常主,人有恒志,其择木而栖。",
"#ol_liupi:die": "玄德公速行,曹军某自当之",
"#ol_liupi:die": "玄德公速行,曹军某自当之……",
"#olpijing1": "今青锋在手,必破敌军于域外。",
"#olpijing2": "荆楚多锦绣,安能丧于小儿之手!",
"#liupan:die": "今袍泽离散,无以为战",
"#liupan:die": "今袍泽离散,无以为战……",
};

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@ -409,5 +409,5 @@ export default {
"#starruijun2": "士如钢锋,可破三属之甲。",
"#stargangyi1": "不见狼居胥,何妨马革裹尸。",
"#stargangyi2": "既无功,不受禄。",
"#star_sunjian:die": "身怀宝器,必受群狼觊觎",
"#star_sunjian:die": "身怀宝器,必受群狼觊觎……",
};

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@ -2417,7 +2417,8 @@ const skills = {
},
qixi: {
audio: 2,
audioname: ["re_ganning", "re_heqi"],
audioname: ["re_ganning"],
audioname2: { re_heqi: "duanbing_heqi" },
enable: "chooseToUse",
filterCard(card) {
return get.color(card) == "black";

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@ -13505,7 +13505,8 @@ const skills = {
},
xuanfeng: {
audio: 2,
audioname: ["boss_lvbu3", "re_heqi"],
audioname: ["boss_lvbu3"],
audioname2: { re_heqi: "fenwei_heqi" },
trigger: {
player: ["loseAfter", "phaseDiscardEnd"],
global: ["equipAfter", "addJudgeAfter", "gainAfter", "loseAsyncAfter", "addToExpansionAfter"],