神华佗滤心添加AI
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@ -142,6 +142,17 @@ game.import('character', function () {
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usable:1,
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filterCard:true,
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filterTarget:lib.filter.notMe,
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check(card){
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const round=game.roundNumber,player=get.player();
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let valueFix = 0;
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if(['sha','shan'].includes(get.name(card,false))) valueFix += 3;
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if(round<=2&&player.hasCard(card=>{
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return ['sha','shan'].includes(get.name(card))&&get.value(card)<=3;
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})||game.hasPlayer(current=>{
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return current!==player&&get.attitude(player,current)>0;
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})) return 6-get.value(card)+valueFix;
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return 4.5-get.value(card)+valueFix;
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},
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delay:false,
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discard:false,
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lose:false,
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@ -152,7 +163,9 @@ game.import('character', function () {
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const result = await player.chooseControl(['摸牌', '弃牌']).set('choiceList', [
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`令${name}摸${get.cnNumber(round)}张牌`,
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`令${name}随机弃置${get.cnNumber(round)}张手牌`
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]).set('prompt', '滤心:请选择一项').forResult();
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]).set('prompt', '滤心:请选择一项').set('ai', () => {
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return get.event('choice');
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}).set('choice', get.attitude(player, target) > 0 ? '摸牌' : '弃牌').forResult();
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let cards2 = [];
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const makeDraw = result.index === 0;
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if (makeDraw) {
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@ -219,6 +232,21 @@ game.import('character', function () {
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content:'下次发动技能时失去#点体力',
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},
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}
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},
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ai:{
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order:5,
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result:{
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target(player,target){
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const round=game.roundNumber;
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if(round<=2&&target.countCards('h')>round*2&&player.getCards('h').some(card=>{
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return ['sha','shan'].includes(get.name(card))&&get.value(card)<=3;
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})) return 1;
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if(get.attitude(player,target)>0){
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return round+Math.sqrt(1+target.getDamagedHp());
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}
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return -(round+Math.sqrt(Math.max(0,2-target.getHp())));
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},
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}
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}
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},
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huandao:{
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