arrangeTrigger补丁,以及更加强大的getParent

This commit is contained in:
kuangshen04 2023-12-19 22:59:19 +08:00
parent 9fa0dc41f2
commit fa65ca2dc7
1 changed files with 156 additions and 174 deletions

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@ -14778,44 +14778,45 @@ new Promise(resolve=>{
}, },
arrangeTrigger:function(){ arrangeTrigger:function(){
'step 0' 'step 0'
event.noDirectUse=info=>!lib.skill[info.skill].silent&&lib.translate[info.skill];//是否触发同顺序选择 event.doing=event.doingList[0];
'step 1'
if(event.doing&&event.doing.todoList.length) return; if(event.doing&&event.doing.todoList.length) return;
if(event.doingList.length) return event.doing=event.doingList.shift(); if(event.doingList.length){
event.finish(); event.doingList.shift();
'step 2' return event.redo();
if(trigger.filterStop&&trigger.filterStop()) return event.finish();
const current=event.doing.todoList.find(info=>lib.filter.filterTrigger(trigger,info.player,event.triggername,info.skill));
if(!current){
event.doing.todoList=[];
return event.goto(1);
} }
event.doing.todoList=event.doing.todoList.filter(i=>i.priority<=current.priority); event.finish();
event.num=event.doing.todoList.indexOf(current); 'step 1'
if(!event.noDirectUse(current)) return event.goto(5); if(trigger.filterStop&&trigger.filterStop()) return event.finish();
event.current=event.doing.todoList.find(info=>lib.filter.filterTrigger(trigger,info.player,event.triggername,info.skill));
if(!event.current){
event.doing.todoList=[];
return event.goto(0);
}
event.doing.todoList=event.doing.todoList.filter(i=>i.priority<=event.current.priority);
const directUse=info=>lib.skill[info.skill].silent||!lib.translate[info.skill];//是否不触发同顺序选择
if(directUse(event.current)) return event.goto(4);
event.choice=event.doing.todoList.filter(info=>{ event.choice=event.doing.todoList.filter(info=>{
if(!lib.filter.filterTrigger(trigger,info.player,event.triggername,info.skill)) return false; if(!lib.filter.filterTrigger(trigger,info.player,event.triggername,info.skill)) return false;
if(!event.noDirectUse(info)) return false; if(directUse(info)) return false;
if(current.skill!=info.skill) return false; if(event.current.player!==info.player) return false;
if(current.player!=info.player) return false; return lib.skill.global.includes(info.skill)||event.current.player.hasSkill(info.skill,true);
return lib.skill.global.includes(info.skill)||current.player.hasSkill(info.skill,true);
}); });
if(event.choice.length<2) event.goto(5); if(event.choice.length<2) return event.goto(4);
'step 3' 'step 2'
const next=event.choice[0].player.chooseControl(event.choice.map(i=>i.skill)); const next=event.choice[0].player.chooseControl(event.choice.map(i=>i.skill));
next.set('prompt','选择下一个触发的技能'); next.set('prompt','选择下一个触发的技能');
next.set('forceDie',true); next.set('forceDie',true);
next.set('arrangeSkill',true); next.set('arrangeSkill',true);
next.set('includeOut',true); next.set('includeOut',true);
'step 3'
if(result.control) event.current=event.doing.todoList.find(info=>info.skill==result.control&&info.player==event.choice[0].player);
'step 4' 'step 4'
if(result.control) event.num=event.doing.todoList.findIndex(info=>info.skill==result.control&&info.player==event.choice[0].player); if(!event.current||!event.doing.todoList.includes(event.current)) return;
'step 5' event.doing.doneList.push(event.current);
const info=event.doing.todoList[event.num]; event.doing.todoList.remove(event.current);
if(!info) return; game.createTrigger(event.triggername,event.current.skill,event.current.player,trigger);
event.doing.doneList.push(info); event.goto(0);
event.doing.todoList.splice(event.num,1);
game.createTrigger(event.triggername,info.skill,info.player,trigger);
event.goto(1);
}, },
createTrigger:function(){ createTrigger:function(){
"step 0" "step 0"
@ -31756,41 +31757,41 @@ new Promise(resolve=>{
delete this._skillChoice; delete this._skillChoice;
return this; return this;
} }
getParent(level,forced){ /**
var parent,historys=[]; * 获取事件的父节点
if(this._modparent&&game.online){ * 获取事件链上的指定事件
parent=this._modparent; * 默认获取上一个父节点核心
* @param {number|string|(evt:gameEvent)=>boolean} [level=1] 获取深度number/指定名字string/指定特征function
* @param {boolean} [forced] 若获取不到节点默认返回{}若forced为true则返回null
* @param {boolean} [includeSelf] 若level不是数字指定搜索时是否包含事件本身
* @returns {GameEvent|{}|null}
*/
getParent(level=1,forced,includeSelf){
let event=this;
const toreturn=forced?null:{};
if(!includeSelf||typeof level==='number'){
if(event._modparent&&game.online) event=event._modparent;
else event=this.parent;
} }
else{ if(typeof level==='number'){
parent=this.parent; for(let i=1;i<level;i++){
} if(!event) return toreturn;
var toreturn={}; event=event.parent;
if(typeof level=='string'&&forced==true){
toreturn=null;
}
if(!parent) return toreturn;
if(typeof level=='number'){
for(var i=1;i<level;i++){
if(!parent) return toreturn;
parent=parent.parent;
} }
return event;
} }
else if(typeof level=='string'){ const historys=[];
while(true){ const filter=typeof level==='function'?level:evt=>evt.name===level;
if(!parent) return toreturn; while(true){
historys.push(parent); if(!event) return toreturn;
if(parent.name==level) return parent; historys.push(event);
parent=parent.parent; if(filter(event)) return event;
if(historys.contains(parent)) return toreturn; event=event.parent;
} if(historys.includes(event)) return toreturn;
} }
if(toreturn===null){
return null;
}
return parent;
} }
getTrigger(){ getTrigger(){
return this.getParent()._trigger; return this.getParent('arrangeTrigger')._trigger;
} }
getRand(name){ getRand(name){
if(name){ if(name){
@ -31987,36 +31988,31 @@ new Promise(resolve=>{
while(true){ while(true){
evt=evt.getParent('arrangeTrigger'); evt=evt.getParent('arrangeTrigger');
if(!evt||evt.name!='arrangeTrigger'||!evt.doingList) return this; if(!evt||evt.name!='arrangeTrigger'||!evt.doingList) return this;
const doing=(()=>{ const doing=evt.doingList.find(i=>i.player===player);
if(evt.doing&&evt.doing.player==player) return evt.doing; const firstDo=evt.doingList.find(i=>i.player==="firstDo");
return evt.doingList.find(i=>i.player==player); const lastDo=evt.doingList.find(i=>i.player==="lastDo");
})();
// if(!doing) return this;
const firstDo=evt.doingList.find(i=>i.player=="firstDo");
const lastDo=evt.doingList.find(i=>i.player=="lastDo");
for(const skill of skills){ skills.forEach(skill=>{
const info=lib.skill[skill]; const info=lib.skill[skill];
if(!info.trigger) continue; if(!info.trigger) return;
if(!Object.keys(info.trigger).some(i=>{ if(!Object.keys(info.trigger).some(i=>{
if(Array.isArray(info.trigger[i])) return info.trigger[i].includes(evt.triggername); if(Array.isArray(info.trigger[i])) return info.trigger[i].includes(evt.triggername);
return info.trigger[i]==evt.triggername; return info.trigger[i]===evt.triggername;
})) continue; })) return;
const playerMap=game.players.concat(game.dead).sortBySeat(evt.starter);
const priority=get.priority(skill);
const toadd={ const toadd={
skill:skill, skill:skill,
player:player, player:player,
priority:priority, priority:get.priority(skill),
} }
const map=info.firstDo?firstDo:info.lastDo?lastDo:doing; const map=info.firstDo?firstDo:info.lastDo?lastDo:doing;
if(!map) continue; if(!map) return;
if(map.doneList&&map.doneList.some(i=>i.skill==toadd.skill&&i.player==toadd.player)) continue; if(map.doneList.some(i=>i.skill===toadd.skill&&i.player===toadd.player)) return;
if(map.todoList.some(i=>i.skill==toadd.skill&&i.player==toadd.player)) continue; if(map.todoList.some(i=>i.skill===toadd.skill&&i.player===toadd.player)) return;
map.todoList.add(toadd); map.todoList.add(toadd);
map.todoList.sort((a,b)=>(b.priority-a.priority)||(playerMap.indexOf(a)-playerMap.indexOf(b))); if(typeof map.player==='string') map.todoList.sort((a,b)=>(b.priority-a.priority)||(evt.playerMap.indexOf(a)-evt.playerMap.indexOf(b)));
} else map.todoList.sort((a,b)=>b.priority-a.priority);
});
} }
} }
removeTrigger(skills,player){ removeTrigger(skills,player){
@ -32027,21 +32023,15 @@ new Promise(resolve=>{
while(true){ while(true){
evt=evt.getParent('arrangeTrigger'); evt=evt.getParent('arrangeTrigger');
if(!evt||evt.name!='arrangeTrigger'||!evt.doingList) return this; if(!evt||evt.name!='arrangeTrigger'||!evt.doingList) return this;
const doing=(()=>{ const doing=evt.doingList.find(i=>i.player==player);
if(evt.doing&&evt.doing.player==player) return evt.doing;
return evt.doingList.find(i=>i.player==player);
})();
// if(!doing) return this;
const firstDo=evt.doingList.find(i=>i.player=="firstDo"); const firstDo=evt.doingList.find(i=>i.player=="firstDo");
const lastDo=evt.doingList.find(i=>i.player=="lastDo"); const lastDo=evt.doingList.find(i=>i.player=="lastDo");
for(const skill of skills){ skills.forEach(skill=>[doing,firstDo,lastDo].forEach(map=>{
[doing,firstDo,lastDo].forEach(map=>{ if(!map) return;
if(!map) return; const toremove=map.todoList.filter(i=>i.skill==skill&&i.player==player);
const toremove=map.todoList.filter(i=>i.skill==skill&&i.player==player); if(toremove.length>0) map.todoList.removeArray(toremove);
if(toremove.length>0) map.todoList.removeArray(toremove); }));
});
}
} }
} }
trigger(name){ trigger(name){
@ -32072,81 +32062,67 @@ new Promise(resolve=>{
doneList:[], doneList:[],
} }
const doingList=[]; const doingList=[];
let allbool=false;
const roles=['player','source','target','global']; const roles=['player','source','target','global'];
const playerMap=game.players.concat(game.dead).sortBySeat(start); const playerMap=game.players.concat(game.dead).sortBySeat(start);
function addList(skill,player){
if(this.listAdded[skill]) return;
this.listAdded[skill]=true;
if(player.forbiddenSkills[skill]) return;
if(player.disabledSkills[skill]) return;
const info=lib.skill[skill];
const list=info.firstDo?firstDo.todoList:info.lastDo?lastDo.todoList:this.todoList;
const priority=get.priority(skill);
list.push({
skill:skill,
player:player,
priority:priority,
});
if(typeof list.player=='string') list.sort((a,b)=>(b.priority-a.priority)||(playerMap.indexOf(a)-playerMap.indexOf(b)));
else list.sort((a,b)=>b.priority-a.priority);
allbool=true;
}
let player=start; let player=start;
let allbool=false;
do{ do{
const doing={ const doing={
player:player, player:player,
todoList:[], todoList:[],
doneList:[], doneList:[],
listAdded:{}, listAdded:{},
addList:addList, addList(skill){
if(!skill) return;
if(Array.isArray(skill)) return skill.forEach(i=>this.addList(i));
if(this.listAdded[skill]) return;
this.listAdded[skill]=true;
const info=lib.skill[skill];
const list=info.firstDo?firstDo.todoList:info.lastDo?lastDo.todoList:this.todoList;
list.push({
skill:skill,
player:this.player,
priority:get.priority(skill),
});
if(typeof list.player=='string') list.sort((a,b)=>(b.priority-a.priority)||(playerMap.indexOf(a)-playerMap.indexOf(b)));
else list.sort((a,b)=>b.priority-a.priority);
allbool=true;
}
} }
const notemp=player.skills.slice(); const notemp=player.skills.slice();
for(const j in player.additionalSkills){ for(const j in player.additionalSkills){
if(!j.startsWith('hidden:')) notemp.addArray(player.additionalSkills[j]); if(!j.startsWith('hidden:')) notemp.addArray(player.additionalSkills[j]);
} }
for(const skill in player.tempSkills){ Object.keys(player.tempSkills).filter(skill=>{
if(notemp.includes(skill)) continue; if(notemp.includes(skill)) return false;
const expire=player.tempSkills[skill]; const expire=player.tempSkills[skill];
if(typeof expire==='function'&&expire(event,player,name)){ if(typeof expire==='function') return expire(event,player,name);
delete player.tempSkills[skill]; if(get.objtype(expire)==='object') return roles.some(role=>{
player.removeSkill(skill); if(role!=='global'&&player!==event[role]) return false;
} if(Array.isArray(expire[role])) return expire[role].includes(name);
else if(get.objtype(expire)==='object'){ return expire[role]===name;
for(const role of roles){ });
if(role!=='global'&&player!==event[role]) continue; }).forEach(skill=>{
if(expire[role]===name||(Array.isArray(expire[role])&&expire[role].includes(name))){ delete player.tempSkills[skill];
delete player.tempSkills[skill]; player.removeSkill(skill);
player.removeSkill(skill); });
}
}
}
}
if(lib.config.compatiblemode){ if(lib.config.compatiblemode){
let skills=player.getSkills('invisible').concat(lib.skill.global); doing.addList(game.expandSkills(player.getSkills('invisible').concat(lib.skill.global)).filter(skill=>{
game.expandSkills(skills);
for(const skill of skills){
const info=get.info(skill); const info=get.info(skill);
if(!info||!info.trigger) continue; if(!info||!info.trigger) return false;
if (roles.some(role=>{ return roles.some(role=>{
if(info.trigger[role]===name) return true; if(info.trigger[role]===name) return true;
if(Array.isArray(info.trigger[role])&&info.trigger[role].includes(name)) return true; if(Array.isArray(info.trigger[role])&&info.trigger[role].includes(name)) return true;
})) doing.addList(skill, player); });
} }));
}
else{
for(const role of roles){
const globalTriggername=role+'_'+name;
if (lib.hook.globalskill[globalTriggername]){
lib.hook.globalskill[globalTriggername].forEach(skill=>doing.addList(skill,player));
}
const triggername=player.playerid+'_'+role+'_'+name;
if(lib.hook[triggername]){
lib.hook[triggername].forEach(skill=>doing.addList(skill,player));
}
}
} }
else roles.forEach(role=>{
doing.addList(lib.hook.globalskill[role+'_'+name]);
doing.addList(lib.hook[player.playerid+'_'+role+'_'+name]);
});
delete doing.listAdded; delete doing.listAdded;
delete doing.addList; delete doing.addList;
doingList.push(doing); doingList.push(doing);
@ -32155,34 +32131,31 @@ new Promise(resolve=>{
doingList.unshift(firstDo); doingList.unshift(firstDo);
doingList.push(lastDo); doingList.push(lastDo);
// console.log(name,event.player,doingList.map(i=>({player:i.player,todoList:i.todoList.slice(),doneList:i.doneList.slice()}))) // console.log(name,event.player,doingList.map(i=>({player:i.player,todoList:i.todoList.slice(),doneList:i.doneList.slice()})))
if(allbool){ if(allbool){
var next=game.createEvent('arrangeTrigger',false,event); const next=game.createEvent('arrangeTrigger',false,event);
next.setContent('arrangeTrigger'); next.setContent('arrangeTrigger');
next.doingList=doingList; next.doingList=doingList;
next._trigger=event; next._trigger=event;
next.triggername=name; next.triggername=name;
next.starter=start; next.playerMap=playerMap;
event._triggering=next; event._triggering=next;
} }
return this; return this;
} }
untrigger(all,player){ untrigger(all=true,player){
if(typeof all=='undefined') all=true; const evt=this._triggering;
var evt=this._triggering;
if(all){ if(all){
this._triggered=5;
if(evt&&evt.doingList){ if(evt&&evt.doingList){
evt.doingList.forEach(doing=>doing.todoList=[]); evt.doingList.forEach(doing=>doing.todoList=[]);
evt.list=[];
if(evt.doing) evt.doing.todoList=[];
} }
this._triggered=5;
} }
else if(player){ else if(player){
this._notrigger.add(player); this._notrigger.add(player);
if(!evt||!evt.doingList) return this; // if(!evt||!evt.doingList) return this;
const doing=evt.doingList.find(doing=>doing.player==player); // const doing=evt.doingList.find(doing=>doing.player==player);
if(doing) doing.todoList=[]; // if(doing) doing.todoList=[];
} }
return this; return this;
} }
@ -33025,32 +32998,41 @@ new Promise(resolve=>{
if(typeof savable=='function') savable=savable(card,player,target); if(typeof savable=='function') savable=savable(card,player,target);
return savable; return savable;
}, },
filterTrigger:function(event,player,name,skill){ /**
*
* @param {GameEvent} event
* @param {Player} player
* @param {string} triggername
* @param {string} skill
* @returns {boolean}
*/
filterTrigger:function(event,player,triggername,skill){
if(player._hookTrigger&&player._hookTrigger.some(i=>{ if(player._hookTrigger&&player._hookTrigger.some(i=>{
const info=lib.skill[i].hookTrigger; const info=lib.skill[i].hookTrigger;
return info&&info.block&&info.block(event,player,name,skill); return info&&info.block&&info.block(event,player,triggername,skill);
})) return false; })) return false;
const fullskills=game.expandSkills(player.getSkills(false).concat(lib.skill.global));
const info=get.info(skill); const info=get.info(skill);
if(!info) return console.log('缺少info的技能:',skill); if(!info){
if(!fullskills.includes(skill)){ console.error(new ReferenceError('缺少info的技能:',skill));
if(get.mode()!='guozhan') return false;
if(info&&info.noHidden) return false;
}
if(!info.trigger) return false;
if(!info.forceDie&&player.isDead()) return false;
if(!info.forceOut&&player.isOut()) return false;
if(!Object.keys(info.trigger).some(i=>{
if(i!='global'&&player!=event[i]) return false;
if(Array.isArray(info.trigger[i])) return info.trigger[i].includes(name);
return info.trigger[i]==name;
})) return false;
if(info.filter&&!info.filter(event,player,name)) return false;
if(event._notrigger.includes(player)&&!lib.skill.global.includes(skill)) return false;
if(typeof info.usable=='number'&&player.hasSkill('counttrigger')&&
player.storage.counttrigger&&player.storage.counttrigger[skill]>=info.usable){
return false; return false;
} }
if(!game.expandSkills(player.getSkills(true).concat(lib.skill.global)).includes(skill)) return false;
if(!game.expandSkills(player.getSkills(false).concat(lib.skill.global)).includes(skill)){//hiddenSkills
if(get.mode()!='guozhan') return false;
if(info.noHidden) return false;
}
if(!info.forceDie&&player.isDead()) return false;
if(!info.forceOut&&(player.isOut()||player.removed)) return false;
if(!info.trigger) return false;
if(!Object.keys(info.trigger).some(role=>{
if(role!='global'&&player!=event[role]) return false;
if(Array.isArray(info.trigger[role])) return info.trigger[role].includes(triggername);
return info.trigger[role]==triggername;
})) return false;
if(info.filter&&!info.filter(event,player,triggername)) return false;
if(event._notrigger.includes(player)&&!lib.skill.global.includes(skill)) return false;
if(typeof info.usable=='number'&&player.hasSkill('counttrigger')&&
player.storage.counttrigger&&player.storage.counttrigger[skill]>=info.usable) return false;
if(info.round&&(info.round-(game.roundNumber-player.storage[skill+'_roundcount'])>0)) return false; if(info.round&&(info.round-(game.roundNumber-player.storage[skill+'_roundcount'])>0)) return false;
if(player.storage[`temp_ban_${skill}`]===true) return false; if(player.storage[`temp_ban_${skill}`]===true) return false;
return true; return true;