This commit is contained in:
libccy 2016-09-26 14:42:05 +08:00
parent 31d475fca3
commit f9c551d6a5
22 changed files with 110 additions and 1 deletions

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@ -1,5 +1,29 @@
card.swd={
card:{
// yuchanqian:{
// fullskin:true,
// },
// yuchankun:{
// fullskin:true,
// },
// yuchanzhen:{
// fullskin:true,
// },
// yuchanxun:{
// fullskin:true,
// },
// yuchankan:{
// fullskin:true,
// },
// yuchanli:{
// fullskin:true,
// },
// yuchangen:{
// fullskin:true,
// },
// yuchandui:{
// fullskin:true,
// },
mujiaren:{
fullskin:true,
enable:true,
@ -3895,6 +3919,14 @@ card.swd={
jiguan:0.45
},
translate:{
yuchanqian:'乾玉蝉',
yuchankun:'坤玉蝉',
yuchanzhen:'震玉蝉',
yuchanxun:'巽玉蝉',
yuchankan:'坎玉蝉',
yuchanli:'离玉蝉',
yuchangen:'艮玉蝉',
yuchandui:'兑玉蝉',
shuchui:'鼠槌',
shuchui_info:'出牌阶段限一次你可以指定一名攻击范围内的角色依次将手牌中的所有杀对该角色使用杀每造成一次伤害你摸一张牌最多使用3张杀',
zhiluxiaohu:'指路小狐',

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@ -26,6 +26,16 @@ character.xianjian={
pal_liumengli:['female','wei',3,['tianxian','runxin','zhimeng']],
pal_murongziying:['male','wei',4,['xuanning','poyun','qianfang']],
pal_xuanxiao:['male','wei',4,['xuanyan','ningbin','xfenxin']],
pal_jiangyunfan:['male','wei',4,[]],
pal_tangyurou:['male','wei',4,[]],
pal_longyou:['male','wei',4,[]],
pal_xiaoman:['male','wei',4,[]],
pal_xiahoujinxuan:['male','wei',4,[]],
pal_muchanglan:['male','wei',4,[]],
pal_xia:['male','wei',4,[]],
pal_jiangcheng:['male','wei',4,[]],
},
skill:{
sheling:{
@ -1868,6 +1878,16 @@ character.xianjian={
}
},
translate:{
pal_xiahoujinxuan:'夏侯瑾轩',
pal_muchanglan:'暮菖兰',
pal_xia:'瑕',
pal_jiangcheng:'姜承',
pal_jiangyunfan:'姜云凡',
pal_tangyurou:'唐雨柔',
pal_longyou:'龙幽',
pal_xiaoman:'小蛮',
pal_wangxiaohu:'王小虎',
pal_sumei:'苏媚',
pal_shenqishuang:'沈欺霜',

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@ -170,6 +170,14 @@ window.noname_asset_list=[
'image/card/yinyueqiang.png',
'image/card/yiyi.png',
'image/card/yuanjiao.png',
'image/card/yuchanqian.png',
'image/card/yuchankun.png',
'image/card/yuchanzhen.png',
'image/card/yuchanxun.png',
'image/card/yuchankan.png',
'image/card/yuchanli.png',
'image/card/yuchangen.png',
'image/card/yuchandui.png',
'image/card/yuxi.png',
'image/card/yuansuhuimie.png',
'image/card/yufulu.png',
@ -415,22 +423,30 @@ window.noname_asset_list=[
'image/character/ow_ana.jpg',
'image/character/pal_changqing.jpg',
'image/character/pal_hanlingsha.jpg',
'image/character/pal_jiangcheng.jpg',
'image/character/pal_jiangyunfan.jpg',
'image/character/pal_jingtian.jpg',
'image/character/pal_leiyuange.jpg',
'image/character/pal_linyueru.jpg',
'image/character/pal_liumengli.jpg',
'image/character/pal_longkui.jpg',
'image/character/pal_longkuigui.jpg',
'image/character/pal_longyou.jpg',
'image/character/pal_lixiaoyao.jpg',
'image/character/pal_muchanglan.jpg',
'image/character/pal_murongziying.jpg',
'image/character/pal_nangonghuang.jpg',
'image/character/pal_shenqishuang.jpg',
'image/character/pal_sumei.jpg',
'image/character/pal_tangyurou.jpg',
'image/character/pal_wangxiaohu.jpg',
'image/character/pal_wangpengxu.jpg',
'image/character/pal_wenhui.jpg',
'image/character/pal_xuanxiao.jpg',
'image/character/pal_xuejian.jpg',
'image/character/pal_xia.jpg',
'image/character/pal_xiahoujinxuan.jpg',
'image/character/pal_xiaoman.jpg',
'image/character/pal_xingxuan.jpg',
'image/character/pal_yuntianhe.jpg',
'image/character/pal_zhaoliner.jpg',

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@ -3098,7 +3098,43 @@
},
brawl:{
name:'乱斗',
config:{}
config:{
duzhansanguo:{
name:'毒战三国',
init:true,
frequent:true
},
daozhiyueying:{
name:'导师月英',
init:true,
frequent:true
},
weiwoduzun:{
name:'唯我独尊',
init:true,
frequent:true
},
tongxingzhizheng:{
name:'同姓之争',
init:true,
frequent:true
},
tongqueduopao:{
name:'铜雀夺袍',
init:true,
frequent:true
},
tongjiangmoshi:{
name:'同将模式',
init:true,
frequent:true
},
scene:{
name:'创建场景',
init:true,
frequent:true
}
}
},
story:{
name:'群侠',
@ -4090,6 +4126,9 @@
get[i]=lib.init.eval(mode[lib.config.mode].get[i]);
}
lib.init.start=mode[lib.config.mode].start;
if(typeof mode[lib.config.mode].init=='function'){
mode[lib.config.mode].init();
}
if(game.onwash){
lib.onwash.push(game.onwash);
delete game.onwash;

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@ -28,5 +28,6 @@ window.noname_update={
// 'character/hearth.js',
// 'mode/boss.js',
// 'mode/versus.js',
// 'mode/brawl.js',
// 'extension/boss/extension.js',
// 'layout/mode/boss.css',

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@ -167,6 +167,7 @@ mode.brawl={
}
var sceneNode;
for(var i in lib.brawl){
if(get.config(i)===false) continue;
if(i=='scene'){
sceneNode=createNode(i);
}