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d2e8abe7b0
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182
card/yunchou.js
182
card/yunchou.js
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@ -17,8 +17,12 @@ card.yunchou={
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target.gain(list,'gain2');
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},
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ai:{
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order:10,
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result:{
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target:1
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target:function(player,target){
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if(target.hasSkill('mujiaren_skill')) return 2;
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return 1;
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}
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}
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}
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},
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@ -27,25 +31,38 @@ card.yunchou={
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enable:true,
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type:'basic',
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range:{global:1},
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filterTarget:true,
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filterTarget:function(card,player,target){
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var es=target.get('e');
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for(var i=0;i<es.length;i++){
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if(lib.inpile.contains(es[i].name)) return true;
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}
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return false;
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},
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content:function(){
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var list=[];
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for(var i in lib.card){
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if(lib.card[i].type=='hslingjian'){
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list.push(i);
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var es=target.get('e');
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var list=get.typeCard('hslingjian');
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var cards=[];
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for(var i=0;i<es.length;i++){
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if(lib.inpile.contains(es[i].name)){
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var card=game.createCard(list.randomGet());
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cards.push(card);
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var name=lib.skill._lingjianduanzao.process([card,es[i]]);
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es[i].init([es[i].suit,es[i].number,name,es[i].nature]);
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}
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}
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if(list.length){
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list=list.randomGets(3);
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for(var i=0;i<list.length;i++){
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list[i]=game.createCard(list[i]);
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}
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}
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target.gain(list,'gain2');
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player.$gain2(cards);
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},
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ai:{
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order:7.5,
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result:{
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target:1
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target:function(player,target){
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var es=target.get('e');
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var num=0;
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for(var i=0;i<es.length;i++){
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if(lib.inpile.contains(es[i].name)) num++;
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}
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return num;
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}
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}
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}
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},
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@ -54,23 +71,14 @@ card.yunchou={
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enable:true,
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type:'basic',
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range:{global:1},
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filterTarget:true,
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filterTarget:function(card,player,target){
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return !target.hasSkill('mujiaren_skill');
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},
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content:function(){
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var list=[];
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for(var i in lib.card){
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if(lib.card[i].type=='hslingjian'){
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list.push(i);
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}
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}
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if(list.length){
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list=list.randomGets(3);
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for(var i=0;i<list.length;i++){
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list[i]=game.createCard(list[i]);
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}
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}
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target.gain(list,'gain2');
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target.addSkill('mujiaren_skill');
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},
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ai:{
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order:10.1,
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result:{
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target:1
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}
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@ -766,7 +774,7 @@ card.yunchou={
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target.discard(target.get('he').randomGet());
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},
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ai:{
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order:10.1,
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order:6.5,
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result:{
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target:-1,
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},
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@ -990,9 +998,57 @@ card.yunchou={
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hslingjian_shijianhuisu_equip3:{},
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hslingjian_shijianhuisu_equip4:{},
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hslingjian_shijianhuisu_equip5:{},
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mujiaren_skill:{},
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mujiaren_skill:{
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enable:'phaseUse',
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filter:function(event,player){
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return player.num('h',{type:'hslingjian'})>=2;
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},
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filterCard:{type:'hslingjian'},
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selectCard:2,
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content:function(){
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player.gain(game.createCard('jiguanshu'));
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},
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ai:{
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order:7,
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result:{
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player:function(player){
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for(var i=0;i<game.players.length;i++){
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if(player.canUse('jiguanshu',game.players[i])&&
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ai.get.effect(game.players[i],{name:'jiguanshu'},player,player>0)){
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return 1;
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}
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return 0;
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}
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}
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}
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}
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},
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_lingjianduanzao:{
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enable:'phaseUse',
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prompt:function(event){
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var lingjians=[],types=[];
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var hs=event.player.get('h');
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for(var i=0;i<hs.length;i++){
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switch(get.type(hs[i])){
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case 'equip':types.add(get.subtype(hs[i]));break;
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case 'hslingjian':lingjians.add(hs[i].name);break;
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}
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}
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var str='';
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for(var i=0;i<lingjians.length;i++){
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for(var j=0;j<types.length;j++){
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if(j==0){
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str+='<p class="shadowed" style="text-align:left;padding:5px;border-radius:4px;margin-top:0px;margin-bottom:12px;">';
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}
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else{
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str+='<p class="shadowed" style="text-align:left;padding:5px;border-radius:4px;margin-top:12px;margin-bottom:12px;">';
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}
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str+=''+lib.translate[lingjians[i]]+'+'+lib.translate[types[j]]+
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':'+lib.translate[lingjians[i]+'_'+types[j]+'_info']+'</p>';
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}
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}
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return str;
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},
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check:function(card){
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return 1+ai.get.value(card);
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},
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@ -1015,25 +1071,80 @@ card.yunchou={
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if(get.type(cards[i])=='equip'){
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equip=cards[i];
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cards.splice(i--,1);
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break;
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}
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}
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var name=equip.name;
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var equipname=equip.name;
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for(var i=0;i<cards.length;i++){
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name+=cards[i].name.slice(10);
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}
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if(lib.card[name]) return name;
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lib.card[name]={};
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for(var i in lib.card[equip.name]){
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if(i=='ai'){
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lib.card[name][i]={};
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for(var j in lib.card[equip.name][i]){
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if(j=='basic'){
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lib.card[name][i][j]={};
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for(var k in lib.card[equip.name][i][j]){
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lib.card[name][i][j][k]=lib.card[equip.name][i][j][k];
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}
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}
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else{
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lib.card[name][i][j]=lib.card[equip.name][i][j];
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}
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}
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}
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else{
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lib.card[name][i]=lib.card[equip.name][i];
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}
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}
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lib.card[name].cardimage=equip.name;
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if(cards.length==2){
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lib.card[name].legend=true;
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if(typeof lib.card[name].ai.equipValue=='number'){
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lib.card[name].ai.equipValue=Math.min(10,lib.card[name].ai.equipValue+3);
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}
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else if(typeof lib.card[name].ai.equipValue=='function'){
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lib.card[name].ai.equipValue=function(){
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return lib.card[equipname].ai.equipValue.apply(this,arguments)+2;
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}
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}
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else if(lib.card[name].ai.basic&&typeof lib.card[name].ai.basic.equipValue=='number'){
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lib.card[name].ai.basic.equipValue=Math.min(10,lib.card[name].ai.basic.equipValue+3);
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}
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else if(lib.card[name].ai.basic&&typeof lib.card[name].ai.basic.equipValue=='function'){
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lib.card[name].ai.basic.equipValue=function(){
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return lib.card[equipname].ai.basic.equipValue.apply(this,arguments)+2;
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}
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}
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}
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else{
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lib.card[name].epic=true;
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if(typeof lib.card[name].ai.equipValue=='number'){
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lib.card[name].ai.equipValue=Math.min(10,lib.card[name].ai.equipValue+1);
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}
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else if(typeof lib.card[name].ai.equipValue=='function'){
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lib.card[name].ai.equipValue=function(){
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return lib.card[equipname].ai.equipValue.apply(this,arguments)+1;
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}
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}
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else if(lib.card[name].ai.basic&&typeof lib.card[name].ai.basic.equipValue=='number'){
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lib.card[name].ai.basic.equipValue=Math.min(10,lib.card[name].ai.basic.equipValue+1);
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}
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else if(lib.card[name].ai.basic&&typeof lib.card[name].ai.basic.equipValue=='function'){
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lib.card[name].ai.basic.equipValue=function(){
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return lib.card[equipname].ai.basic.equipValue.apply(this,arguments)+1;
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}
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}
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}
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if(Array.isArray(lib.card[name].skills)){
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lib.card[name].skills=lib.card[name].skills.slice(0);
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}
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else{
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lib.card[name].skills=[];
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}
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lib.card[name].filterTarget=true;
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lib.card[name].selectTarget=1;
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lib.card[name].range={global:1};
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@ -1057,6 +1168,7 @@ card.yunchou={
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for(var i=0;i<cards.length;i++){
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var name2=cards[i].name+'_'+get.subtype(equip);
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lib.card[name].skills.add(name2);
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lib.translate[name2]=lib.translate[cards[i].name+'_duanzao2'];
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str2+=';'+lib.translate[name2+'_info'];
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}
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lib.translate[name+'_info']=str2;
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@ -1074,9 +1186,9 @@ card.yunchou={
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game.me.gain(game.createCard(name),'gain2');
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},
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ai:{
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order:10,
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result:{
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player:1,
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order:10,
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}
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}
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},
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@ -1257,8 +1369,8 @@ card.yunchou={
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hslingjian_xuanfengzhiren_equip5_info:'出牌阶段限一次,你可以弃置一张牌,然后随机弃置一名其他角色的一张牌',
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hslingjian_zhongxinghujia_duanzao:'重甲',
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hslingjian_zhongxinghujia_duanzao2:'护',
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hslingjian_zhongxinghujia_equip1_info:'每当你用杀造成一次伤害,你可以弃置目标的防具牌',
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hslingjian_zhongxinghujia_equip2_info:'每当你受到杀造成的伤害,你可以随机装备一防具牌',
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hslingjian_zhongxinghujia_equip1_info:'每当你用杀造成一次伤害,你可以随机装备一件防具牌',
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hslingjian_zhongxinghujia_equip2_info:'每当你受到杀造成的伤害,你可以弃置伤害来源的防具牌',
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hslingjian_zhongxinghujia_equip3_info:'当你的装备区内有防具牌时,你的防御距离+1',
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hslingjian_zhongxinghujia_equip4_info:'当你的装备区内有防具牌时,你的进攻距离+1',
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hslingjian_zhongxinghujia_equip5_info:'出牌阶段限一次,你可以弃置两张牌,然后令一名角色随机装备一件防具',
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@ -1305,8 +1417,8 @@ card.yunchou={
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lingjiandai_info:'出牌阶段对距离1以内的一名角色使用,目标获得3张随机零件',
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mujiaren:'木甲人',
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mujiaren_skill:'木甲人',
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mujiaren_skill_info:'你在煅造装备时可以额外加入一个零件',
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mujiaren_info:'出牌阶段对距离1以内的一名角色使用,在本局游戏中,目标在煅造装备时可以额外加入一个零件',
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mujiaren_skill_info:'你在煅造装备时可以额外加入一个零件;你可以弃置两个零件并获得一个机关鼠',
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mujiaren_info:'出牌阶段对距离1以内的一名角色使用,目标获得技能木甲人(你在煅造装备时可以额外加入一个零件;你可以弃置两个零件并获得一个机关鼠)',
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hslingjian:'零件',
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hslingjian_xuanfengzhiren:'旋风之刃',
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hslingjian_xuanfengzhiren_info:'随机弃置一名角色的一张牌',
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14
game/game.js
14
game/game.js
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}
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var equipValue=info.ai.equipValue||info.ai.basic.equipValue;
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if(typeof equipValue=='function') return equipValue(card,player)-value;
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if(card.classList){
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if(card.classList.contains('epic')){
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equipValue++;
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}
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else if(card.classList.contains('legend')){
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equipValue+=2;
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}
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}
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return equipValue-value;
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}
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card.ai.result.target=function(player,target){
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@ -22720,6 +22712,12 @@
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var packsource;
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var clickCapt=function(e){
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if(_status.dragged) return;
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if(dialog.currentcapt2=='最近'&&dialog.currentcaptnode2!=this&&!dialog.currentcaptnode2.inited){
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dialog.currentcapt2=null;
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dialog.currentcaptnode2.classList.remove('thundertext');
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dialog.currentcaptnode2.inited=true;
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dialog.currentcaptnode2=null;
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}
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if(this.alphabet){
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if(this.classList.contains('thundertext')){
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dialog.currentcapt=null;
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@ -608,7 +608,7 @@ div:not(.handcards)>.card>.info>span,
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display: block !important;
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}
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/*--------窗口--------*/
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.dialog{text-align: center;z-index:4;transition-property:opacity,background,box-shadow}
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.dialog{text-align: center;z-index:4;transition-property:opacity,background,box-shadow;line-height: 18px;}
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.dialog{width: calc(90% - 420px);height: calc(100% / 3 - 160px / 3 + 120px);}
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.dialog.fullheight{height:calc(100% - 80px) !important;top:40px !important}
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.dialog.fullwidth{left:calc(5% + 60px) !important;width:calc(90% - 120px) !important}
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