厕所通通通
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e16c401511
commit
f8d218f952
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@ -1512,7 +1512,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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//priority:1,
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//priority:1,
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check:function(event,player){
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check:function(event,player){
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var target=event.player;
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var target=event.player;
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var eff=get.damageEffect(target,player,player);
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var eff=get.damageEffect(target,player,player,event.nature);
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if(get.attitude(player,target)>0){
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if(get.attitude(player,target)>0){
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if(eff>=0) return false;
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if(eff>=0) return false;
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return true;
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return true;
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@ -1596,13 +1596,23 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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},
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mod:{
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mod:{
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cardUsable:function(card,player,num){
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cardUsable:function(card,player,num){
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if(card.name=='sha'){
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var cardx=player.getEquip('zhuge');
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if(card.name=='sha'&&(!cardx||player.hasSkill('zhuge_skill',null,false)||(!_status.zhuge_temp&&!ui.selected.cards.contains(cardx)))){
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if(get.is.versus()||get.is.changban()){
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if(get.is.versus()||get.is.changban()){
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return num+3;
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return num+3;
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}
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}
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return Infinity;
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return Infinity;
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}
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}
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}
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},
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cardEnabled2:function(card,player){
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if(!_status.event.addCount_extra||player.hasSkill('zhuge_skill',null,false)) return;
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if(card&&card==player.getEquip('zhuge')){
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_status.zhuge_temp=true;
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var bool=lib.filter.cardUsable(get.autoViewAs({name:'sha'},ui.selected.cards.concat([card])),player);
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delete _status.zhuge_temp;
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if(!bool) return false;
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}
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},
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},
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},
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},
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},
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cixiong_skill:{
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cixiong_skill:{
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@ -3507,10 +3507,12 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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enable:'phaseUse',
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enable:'phaseUse',
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usable:1,
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usable:1,
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filterTarget:function(card,player,target){
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filterTarget:function(card,player,target){
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return target!=player&&target.countCards('h');
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return player.canCompare(target);
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},
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},
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filter:function(event,player){
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filter:function(event,player){
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return player.countCards('h')?true:false;
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return player.countCards('h')&&game.hasPlayer(function(current){
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return player.canCompare(current);
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});
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},
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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@ -264,7 +264,11 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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fullskin:true,
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fullskin:true,
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type:'trick',
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type:'trick',
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filterTarget:function(card,player,target){
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filterTarget:function(card,player,target){
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return target!=player&&target.countCards('h')>0;
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if(target==player) return false;
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if(!ui.selected.targets.length) return target.countCards('h')>0&&game.hasPlayer(function(current){
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return target.canCompare(current);
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});
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return ui.selected.targets[0].canCompare(target);
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},
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},
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enable:function(){
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enable:function(){
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return game.countPlayer()>2;
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return game.countPlayer()>2;
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@ -280,6 +284,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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multitarget:true,
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multitarget:true,
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multiline:true,
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multiline:true,
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singleCard:true,
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singleCard:true,
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complexSelect:true,
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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target.chooseToCompare(event.addedTarget);
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target.chooseToCompare(event.addedTarget);
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@ -326,7 +331,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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var list=game.filterPlayer(function(current){
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var list=game.filterPlayer(function(current){
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return current!=target&¤t.countCards('h');
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return current!=target&&target.canCompare(current);
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});
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});
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if(!list.length){
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if(!list.length){
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target.draw(3);
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target.draw(3);
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@ -550,7 +555,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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type:'trick',
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type:'trick',
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enable:true,
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enable:true,
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filterTarget:function(card,player,target){
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filterTarget:function(card,player,target){
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return player!=target&&target.countCards('h');
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return player.canCompare(target);
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},
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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388
character/diy.js
388
character/diy.js
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@ -61,6 +61,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_yuu:['male','key',3,['yuu_lveduo']],
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key_yuu:['male','key',3,['yuu_lveduo']],
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key_ryoichi:['male','key',4,['ryoichi_baoyi','ryoichi_tuipi']],
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key_ryoichi:['male','key',4,['ryoichi_baoyi','ryoichi_tuipi']],
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key_kotori:['female','key',3,['kotori_yumo','kotori_huazhan']],
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key_kotori:['female','key',3,['kotori_yumo','kotori_huazhan']],
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key_jojiro:['male','key',4,['jojiro_shensu','jojiro_shunying']],
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key_kud:['female','key',3,['kud_qiaoshou','kud_buhui']],
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key_kud:['female','key',3,['kud_qiaoshou','kud_buhui']],
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key_misuzu:['female','key',3,['misuzu_hengzhou','misuzu_nongyin','misuzu_zhongxing']],
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key_misuzu:['female','key',3,['misuzu_hengzhou','misuzu_nongyin','misuzu_zhongxing']],
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@ -137,8 +138,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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old_jiakui:['male','wei',4,['tongqu','xinwanlan']],
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old_jiakui:['male','wei',4,['tongqu','xinwanlan']],
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ol_guohuai:['male','wei',3,['rejingce']],
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ol_guohuai:['male','wei',3,['rejingce']],
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junk_zhangrang:['male','qun',3,['junktaoluan']],
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},
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},
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characterFilter:{
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characterFilter:{
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key_jojiro:function(mode){
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return mode=='chess'||mode=='tafang';
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},
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key_yuu:function(mode){
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key_yuu:function(mode){
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return mode=='identity'||mode=='doudizhu'||mode=='single'||(mode=='versus'&&_status.mode!='standard'&&_status.mode!='three');
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return mode=='identity'||mode=='doudizhu'||mode=='single'||(mode=='versus'&&_status.mode!='standard'&&_status.mode!='three');
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},
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},
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@ -162,9 +167,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diy_tieba:["ns_zuoci","ns_lvzhi","ns_wangyun","ns_nanhua","ns_nanhua_left","ns_nanhua_right","ns_huamulan","ns_huangzu","ns_jinke","ns_yanliang","ns_wenchou","ns_caocao","ns_caocaosp","ns_zhugeliang","ns_wangyue","ns_yuji","ns_xinxianying","ns_guanlu","ns_simazhao","ns_sunjian","ns_duangui","ns_zhangbao","ns_masu","ns_zhangxiu","ns_lvmeng","ns_shenpei","ns_yujisp","ns_yangyi","ns_liuzhang","ns_xinnanhua"],
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diy_tieba:["ns_zuoci","ns_lvzhi","ns_wangyun","ns_nanhua","ns_nanhua_left","ns_nanhua_right","ns_huamulan","ns_huangzu","ns_jinke","ns_yanliang","ns_wenchou","ns_caocao","ns_caocaosp","ns_zhugeliang","ns_wangyue","ns_yuji","ns_xinxianying","ns_guanlu","ns_simazhao","ns_sunjian","ns_duangui","ns_zhangbao","ns_masu","ns_zhangxiu","ns_lvmeng","ns_shenpei","ns_yujisp","ns_yangyi","ns_liuzhang","ns_xinnanhua"],
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diy_fakenews:["diy_wenyang","ns_zhangwei"],
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diy_fakenews:["diy_wenyang","ns_zhangwei"],
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diy_default:["diy_feishi","diy_liuyan","diy_yuji","diy_caiwenji","diy_lukang","diy_zhenji","diy_liufu","diy_xizhenxihong","diy_liuzan","diy_zaozhirenjun","diy_yangyi","diy_tianyu"],
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diy_default:["diy_feishi","diy_liuyan","diy_yuji","diy_caiwenji","diy_lukang","diy_zhenji","diy_liufu","diy_xizhenxihong","diy_liuzan","diy_zaozhirenjun","diy_yangyi","diy_tianyu"],
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diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo","key_yoshino","key_yui","key_tsumugi","key_saya","key_harukakanata","key_inari","key_shiina","key_sunohara","key_rin","key_sasami","key_akane","key_doruji","key_yuiko","key_riki","key_hisako","key_hinata","key_noda","key_tomoya","key_nagisa","key_ayato","key_ao","key_yuzuru","sp_key_kanade","key_mio","key_midori","key_kyoko","key_shizuru","key_shiorimiyuki","key_miki","key_shiori","key_kaori","sp_key_yuri","key_akiko","key_abyusa","key_godan","key_yuu","key_ryoichi","key_kotori"],
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diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo","key_yoshino","key_yui","key_tsumugi","key_saya","key_harukakanata","key_inari","key_shiina","key_sunohara","key_rin","key_sasami","key_akane","key_doruji","key_yuiko","key_riki","key_hisako","key_hinata","key_noda","key_tomoya","key_nagisa","key_ayato","key_ao","key_yuzuru","sp_key_kanade","key_mio","key_midori","key_kyoko","key_shizuru","key_shiorimiyuki","key_miki","key_shiori","key_kaori","sp_key_yuri","key_akiko","key_abyusa","key_godan","key_yuu","key_ryoichi","key_kotori","key_jojiro"],
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diy_yongjian:["ns_chendao","yj_caoang"],
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diy_yongjian:["ns_chendao","yj_caoang"],
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diy_trashbin:['old_jiakui','ol_guohuai'],
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diy_trashbin:['old_jiakui','ol_guohuai','junk_zhangrang'],
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},
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},
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},
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},
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characterIntro:{
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characterIntro:{
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@ -179,6 +184,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diy_tianyu:'字国让,渔阳雍奴(今天津市武清区东北)人。三国时期曹魏将领。初从刘备,因母亲年老回乡,后跟随公孙瓒,公孙瓒败亡,劝说鲜于辅加入曹操。曹操攻略河北时,田豫正式得到曹操任用,历任颖阴、郎陵令、弋阳太守等。',
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diy_tianyu:'字国让,渔阳雍奴(今天津市武清区东北)人。三国时期曹魏将领。初从刘备,因母亲年老回乡,后跟随公孙瓒,公孙瓒败亡,劝说鲜于辅加入曹操。曹操攻略河北时,田豫正式得到曹操任用,历任颖阴、郎陵令、弋阳太守等。',
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},
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},
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characterTitle:{
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characterTitle:{
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key_jojiro:'#bCharlotte<br>战棋专属角色',
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key_kotori:'#bRewrite',
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key_kotori:'#bRewrite',
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key_ryoichi:'#bSummer Pockets',
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key_ryoichi:'#bSummer Pockets',
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key_yuu:'#bCharlotte',
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key_yuu:'#bCharlotte',
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@ -335,6 +341,110 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_lucia:['key_shizuru'],
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key_lucia:['key_shizuru'],
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},
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},
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skill:{
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skill:{
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jojiro_shensu:{
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group:['jojiro_shensu1','jojiro_shensu2','jojiro_shensu4'],
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charlotte:true,
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},
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jojiro_shensu1:{
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trigger:{player:'phaseJudgeBefore'},
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direct:true,
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content:function(){
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"step 0"
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var check= player.countCards('h')>2;
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player.chooseTarget(get.prompt("jojiro_shensu"),"跳过判定阶段和摸牌阶段,视为对一名其他角色使用一张【杀】",function(card,player,target){
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if(player==target) return false;
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return player.canUse({name:'sha'},target,false);
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}).set('check',check).set('ai',function(target){
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if(!_status.event.check) return 0;
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return get.effect(target,{name:'sha'},_status.event.player);
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});
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"step 1"
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if(result.bool){
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player.logSkill('jojiro_shensu',result.targets);
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player.useCard({name:'sha',isCard:true},result.targets[0],false);
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trigger.cancel();
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player.skip('phaseDraw');
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}
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}
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},
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jojiro_shensu2:{
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trigger:{player:'phaseUseBefore'},
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direct:true,
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filter:function(event,player){
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return player.countCards('he',{type:'equip'})>0;
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},
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content:function(){
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"step 0"
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var check=player.needsToDiscard();
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player.chooseCardTarget({
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prompt:get.prompt('jojiro_shensu'),
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prompt2:"弃置一张装备牌并跳过出牌阶段,视为对一名其他角色使用一张【杀】",
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filterCard:function(card,player){
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return get.type(card)=='equip'&&lib.filter.cardDiscardable(card,player)
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},
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position:'he',
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filterTarget:function(card,player,target){
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if(player==target) return false;
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return player.canUse({name:'sha'},target,false);
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},
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ai1:function(card){
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if(_status.event.check) return 0;
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return 6-get.value(card);
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},
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ai2:function(target){
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if(_status.event.check) return 0;
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return get.effect(target,{name:'sha'},_status.event.player);
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},
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check:check
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});
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"step 1"
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if(result.bool){
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player.logSkill('jojiro_shensu',result.targets);
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player.discard(result.cards[0]);
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player.useCard({name:'sha',isCard:true},result.targets[0]);
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trigger.cancel();
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}
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}
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},
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jojiro_shensu4:{
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trigger:{player:'phaseDiscardBefore'},
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direct:true,
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content:function(){
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"step 0"
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var check=player.needsToDiscard()||player.isTurnedOver()||(player.hasSkill('shebian')&&player.canMoveCard(true,true));
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player.chooseTarget(get.prompt('jojiro_shensu'),"跳过弃牌阶段并将武将牌翻面,视为对一名其他角色使用一张【杀】",function(card,player,target){
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if(player==target) return false;
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return player.canUse({name:'sha'},target,false);
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}).set('check',check).set('ai',function(target){
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if(!_status.event.check) return 0;
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return get.effect(target,{name:'sha'},_status.event.player,_status.event.player);
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});
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"step 1"
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if(result.bool){
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player.logSkill('jojiro_shensu',result.targets);
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player.turnOver();
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player.useCard({name:'sha',isCard:true},result.targets[0],false);
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trigger.cancel();
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}
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}
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},
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jojiro_shunying:{
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trigger:{player:'phaseEnd'},
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forced:true,
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charlotte:true,
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filter:function(event,player){
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return player.getHistory('skipped').length>0;
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},
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content:function(){
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'step 0'
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var num=player.getHistory('skipped').length;
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event.num=num;
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player.chooseToMove(num,'瞬影:移动至多'+get.cnNumber(num)+'格或失去1点体力');
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'step 1'
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if(!result.bool) player.loseHp();
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else player.draw(num);
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},
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},
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kotori_yumo:{
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kotori_yumo:{
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trigger:{
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trigger:{
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global:'gameDrawAfter',
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global:'gameDrawAfter',
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@ -3637,12 +3747,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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else return event.cards.filterInD('od').length>0;
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else return event.cards.filterInD('od').length>0;
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},
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},
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logTarget:'player',
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logTarget:'player',
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check:function(event,player){
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if(get.attitude(player,event.player)>=0) return true;
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|
||||||
if(player.hasSkill('sasami_funan_jiexun')) return true;
|
|
||||||
if(event.cards.length>1) return true;
|
|
||||||
return get.value(event.cards[0])>get.value(event.respondTo[1]);
|
|
||||||
},
|
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
if(!player.hasSkill('sasami_funan_jiexun')){
|
if(!player.hasSkill('sasami_funan_jiexun')){
|
||||||
|
@ -6029,6 +6133,259 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|
||||||
|
junktaoluan:{
|
||||||
|
audio:'taoluan',
|
||||||
|
enable:'chooseToUse',
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.type!='wuxie'&&event.type!='respondShan'&&!player.hasSkill('junktaoluan3')&&player.countCards('he',function(card){
|
||||||
|
return !player.storage.junktaoluan2.contains(get.suit(card));
|
||||||
|
})>0;
|
||||||
|
},
|
||||||
|
init:function(player){
|
||||||
|
if(!player.storage.junktaoluan) player.storage.junktaoluan=[];
|
||||||
|
if(!player.storage.junktaoluan2) player.storage.junktaoluan2=[];
|
||||||
|
},
|
||||||
|
chooseButton:{
|
||||||
|
dialog:function(event,player){
|
||||||
|
var list=[];
|
||||||
|
for(var i=0;i<lib.inpile.length;i++){
|
||||||
|
var name=lib.inpile[i];
|
||||||
|
if(player.storage.junktaoluan.contains(name)) continue;
|
||||||
|
if(name=='sha'){
|
||||||
|
list.push(['基本','','sha']);
|
||||||
|
list.push(['基本','','sha','fire']);
|
||||||
|
list.push(['基本','','sha','thunder']);
|
||||||
|
}
|
||||||
|
else if(get.type(name)=='trick') list.push(['锦囊','',name]);
|
||||||
|
else if(get.type(name)=='basic') list.push(['基本','',name]);
|
||||||
|
}
|
||||||
|
if(list.length==0){
|
||||||
|
return ui.create.dialog('滔乱已无可用牌');
|
||||||
|
}
|
||||||
|
return ui.create.dialog('滔乱',[list,'vcard']);
|
||||||
|
},
|
||||||
|
filter:function(button,player){
|
||||||
|
return _status.event.getParent().filterCard({name:button.link[2]},player,_status.event.getParent());
|
||||||
|
},
|
||||||
|
check:function(button){
|
||||||
|
var player=_status.event.player;
|
||||||
|
if(player.countCards('h',button.link[2])>0) return 0;
|
||||||
|
if(button.link[2]=='wugu') return;
|
||||||
|
var effect=player.getUseValue(button.link[2]);
|
||||||
|
if(effect>0) return effect;
|
||||||
|
return 0;
|
||||||
|
},
|
||||||
|
backup:function(links,player){
|
||||||
|
return {
|
||||||
|
filterCard:function(card,player){
|
||||||
|
return !player.storage.junktaoluan2.contains(get.suit(card));
|
||||||
|
},
|
||||||
|
audio:'taoluan',
|
||||||
|
selectCard:1,
|
||||||
|
popname:true,
|
||||||
|
check:function(card){
|
||||||
|
return 6-get.value(card);
|
||||||
|
},
|
||||||
|
position:'he',
|
||||||
|
viewAs:{name:links[0][2],nature:links[0][3]},
|
||||||
|
onuse:function(result,player){
|
||||||
|
player.storage.junktaoluan2.add(get.suit(result.cards[0],player));
|
||||||
|
var evt=_status.event.getParent('phase');
|
||||||
|
if(evt&&evt.name=='phase'&&!evt.junktaoluan){
|
||||||
|
evt.junktaoluan=true;
|
||||||
|
var next=game.createEvent('taoluan_clear');
|
||||||
|
_status.event.next.remove(next);
|
||||||
|
evt.after.push(next);
|
||||||
|
next.player=player;
|
||||||
|
next.setContent(function(){
|
||||||
|
player.storage.junktaoluan=[];
|
||||||
|
player.storage.junktaoluan2=[];
|
||||||
|
});
|
||||||
|
}
|
||||||
|
player.storage.junktaoluan.add(result.card.name);
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
prompt:function(links,player){
|
||||||
|
return '将一张牌当做'+(get.translation(links[0][3])||'')+get.translation(links[0][2])+'使用';
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:4,
|
||||||
|
result:{
|
||||||
|
player:function(player){
|
||||||
|
if(!player.storage.junktaoluan2) player.storage.junktaoluan2=0;
|
||||||
|
var players=game.filterPlayer();
|
||||||
|
for(var i=0;i<players.length;i++){
|
||||||
|
if(players[i]!=player&&players[i].countCards('he')>((player.storage.junktaoluan2+1)*2)&&get.attitude(player,players[i])>0){
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
threaten:1.9,
|
||||||
|
},
|
||||||
|
group:['junktaoluan2','junktaoluan4','junktaoluan5']
|
||||||
|
},
|
||||||
|
junktaoluan2:{
|
||||||
|
trigger:{player:['useCardAfter','respondAfter']},
|
||||||
|
forced:true,
|
||||||
|
popup:false,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.skill=='junktaoluan_backup'||event.skill=='junktaoluan5'||event.skill=='junktaoluan4';
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseTarget(true,function(card,player,target){
|
||||||
|
return target!=player;
|
||||||
|
},'###滔乱###令一名其他角色选择一项:1.交给你一张与你以此法使用的牌类别不同的牌;2.你失去1点体力').set('ai',function(target){
|
||||||
|
var player=_status.event.player;
|
||||||
|
if(get.attitude(player,target)>0){
|
||||||
|
if(get.attitude(target,player)>0){
|
||||||
|
return target.countCards('h');
|
||||||
|
}
|
||||||
|
return target.countCards('h')/2;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
var target=result.targets[0];
|
||||||
|
event.target=target;
|
||||||
|
player.line(target,'green');
|
||||||
|
var type=get.type(trigger.card,'trick');
|
||||||
|
target.chooseCard('###滔乱###交给'+get.translation(player)+'一张不为'+get.translation(type)+'牌的牌,或令其失去1点体力且滔乱无效直到回合结束','he',num,function(card,player,target){
|
||||||
|
return get.type(card,'trick')!=_status.event.cardType;
|
||||||
|
}).set('cardType',type).set('ai',function(card){
|
||||||
|
if(_status.event.att){
|
||||||
|
return 11-get.value(card);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}).set('att',get.attitude(target,player)>0);
|
||||||
|
'step 2'
|
||||||
|
if(result.bool){
|
||||||
|
player.gain(result.cards,target,'give');
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.addTempSkill('junktaoluan3');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
junktaoluan3:{
|
||||||
|
trigger:{player:'phaseEnd'},
|
||||||
|
forced:true,
|
||||||
|
popup:false,
|
||||||
|
content:function(){
|
||||||
|
player.loseHp();
|
||||||
|
},
|
||||||
|
},
|
||||||
|
junktaoluan4:{
|
||||||
|
audio:'taoluan',
|
||||||
|
prompt:'将一张牌当做闪使用',
|
||||||
|
enable:'chooseToUse',
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.countCards('he',function(card){
|
||||||
|
return !player.storage.junktaoluan2.contains(get.suit(card));
|
||||||
|
})&&!player.storage.junktaoluan.contains('shan')&&!player.hasSkill('junktaoluan3');
|
||||||
|
},
|
||||||
|
onuse:function(result,player){
|
||||||
|
player.storage.junktaoluan2.add(get.suit(result.cards[0],player));
|
||||||
|
var evt=_status.event.getParent('phase');
|
||||||
|
if(evt&&evt.name=='phase'&&!evt.junktaoluan){
|
||||||
|
var next=game.createEvent('taoluan_clear');
|
||||||
|
_status.event.next.remove(next);
|
||||||
|
evt.after.push(next);
|
||||||
|
evt.junktaoluan=true;
|
||||||
|
next.player=player;
|
||||||
|
next.setContent(function(){
|
||||||
|
player.storage.junktaoluan=[];
|
||||||
|
player.storage.junktaoluan2=[];
|
||||||
|
});
|
||||||
|
}
|
||||||
|
player.storage.junktaoluan.add('shan');
|
||||||
|
},
|
||||||
|
filterCard:function(card,player){
|
||||||
|
return !player.storage.junktaoluan2.contains(get.suit(card));
|
||||||
|
},
|
||||||
|
position:'he',
|
||||||
|
selectCard:1,
|
||||||
|
viewAs:{name:'shan'},
|
||||||
|
check:function(card){
|
||||||
|
var player=_status.event.player;
|
||||||
|
if(!player.storage.junktaoluan2) player.storage.junktaoluan2=0;
|
||||||
|
var allshown=true,players=game.filterPlayer();
|
||||||
|
for(var i=0;i<players.length;i++){
|
||||||
|
if(players[i].ai.shown==0){
|
||||||
|
allshown=false;
|
||||||
|
}
|
||||||
|
if(players[i]!=player&&players[i].countCards('he')>((player.storage.junktaoluan2+1)*2)&&get.attitude(player,players[i])>0){
|
||||||
|
return 6-get.value(card);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
skillTagFilter:function(player){
|
||||||
|
return player.countCards('he')&&!player.storage.junktaoluan.contains('shan')&&!player.hasSkill('junktaoluan3');
|
||||||
|
},
|
||||||
|
threaten:1.5,
|
||||||
|
respondShan:true,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
junktaoluan5:{
|
||||||
|
audio:'taoluan',
|
||||||
|
enable:'chooseToUse',
|
||||||
|
prompt:'将一张牌当做无懈可击使用',
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.countCards('he',function(card){
|
||||||
|
return !player.storage.junktaoluan2.contains(get.suit(card));
|
||||||
|
})&&(!player.storage.junktaoluan.contains('wuxie'))&&!player.hasSkill('junktaoluan3');
|
||||||
|
},
|
||||||
|
viewAsFilter:function(player){
|
||||||
|
return player.countCards('he',function(card){
|
||||||
|
return !player.storage.junktaoluan2.contains(get.suit(card));
|
||||||
|
})&&(!player.storage.junktaoluan.contains('wuxie'))&&!player.hasSkill('junktaoluan3');
|
||||||
|
},
|
||||||
|
onuse:function(result,player){
|
||||||
|
player.storage.junktaoluan2.add(get.suit(result.cards[0],player));
|
||||||
|
var evt=_status.event.getParent('phase');
|
||||||
|
if(evt&&evt.name=='phase'&&!evt.junktaoluan){
|
||||||
|
evt.junktaoluan=true;
|
||||||
|
var next=game.createEvent('taoluan_clear');
|
||||||
|
_status.event.next.remove(next);
|
||||||
|
evt.after.push(next);
|
||||||
|
next.player=player;
|
||||||
|
next.setContent(function(){
|
||||||
|
player.storage.junktaoluan=[];
|
||||||
|
player.storage.junktaoluan2=[];
|
||||||
|
});
|
||||||
|
}
|
||||||
|
player.storage.junktaoluan.add('wuxie');
|
||||||
|
},
|
||||||
|
filterCard:function(card,player){
|
||||||
|
return !player.storage.junktaoluan2.contains(get.suit(card));
|
||||||
|
},
|
||||||
|
position:'he',
|
||||||
|
selectCard:1,
|
||||||
|
viewAs:{name:'wuxie'},
|
||||||
|
check:function(card){
|
||||||
|
var player=_status.event.player;
|
||||||
|
if(player.isPhaseUsing()) return 0;
|
||||||
|
if(!player.storage.junktaoluan2) player.storage.junktaoluan2=0;
|
||||||
|
var allshown=true,players=game.filterPlayer();
|
||||||
|
for(var i=0;i<players.length;i++){
|
||||||
|
if(players[i].ai.shown==0){
|
||||||
|
allshown=false;
|
||||||
|
}
|
||||||
|
if(players[i]!=player&&players[i].countCards('he')>((player.storage.junktaoluan2+1)*2)&&get.attitude(player,players[i])>0){
|
||||||
|
return 6-get.value(card);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
junktaoluan_backup:{},
|
||||||
|
|
||||||
yjxuepin:{
|
yjxuepin:{
|
||||||
enable:'phaseUse',
|
enable:'phaseUse',
|
||||||
usable:1,
|
usable:1,
|
||||||
|
@ -10858,6 +11215,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
key_yuu:'乙坂有宇',
|
key_yuu:'乙坂有宇',
|
||||||
key_ryoichi:'三谷良一',
|
key_ryoichi:'三谷良一',
|
||||||
key_kotori:'神户小鸟',
|
key_kotori:'神户小鸟',
|
||||||
|
key_jojiro:'高城丈士朗',
|
||||||
lucia_duqu:'毒躯',
|
lucia_duqu:'毒躯',
|
||||||
lucia_duqu_info:'锁定技,①当你对其他角色造成伤害或受到其他角色的伤害时,你和对方各获得一张花色点数随机的【毒】。<br>②当你因【毒】失去体力时,你改为回复等量的体力。<br>③当你处于濒死状态时,你可以使用一张【毒】(每回合限一次)。',
|
lucia_duqu_info:'锁定技,①当你对其他角色造成伤害或受到其他角色的伤害时,你和对方各获得一张花色点数随机的【毒】。<br>②当你因【毒】失去体力时,你改为回复等量的体力。<br>③当你处于濒死状态时,你可以使用一张【毒】(每回合限一次)。',
|
||||||
lucia_zhenren:'振刃',
|
lucia_zhenren:'振刃',
|
||||||
|
@ -11134,6 +11492,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
kotori_yumo_key:'<span class="legendtext">魔物</span>',
|
kotori_yumo_key:'<span class="legendtext">魔物</span>',
|
||||||
kotori_huazhan:'花绽',
|
kotori_huazhan:'花绽',
|
||||||
kotori_huazhan_info:'每回合每种魔物限一次,你可将一个蓝色/红色/绿色/黄色/紫色魔物当做【树上开花】使用。',
|
kotori_huazhan_info:'每回合每种魔物限一次,你可将一个蓝色/红色/绿色/黄色/紫色魔物当做【树上开花】使用。',
|
||||||
|
jojiro_shensu:'神速',
|
||||||
|
jojiro_shensu_info:'你可以选择一至三项:1. 跳过判定阶段和摸牌阶段;2. 跳过出牌阶段并弃置一张装备牌;3. 跳过弃牌阶段并将你的武将牌翻面。你每选择一项,视为你对一名其他角色使用一张没有距离限制的【杀】',
|
||||||
|
jojiro_shensu1:'神速',
|
||||||
|
jojiro_shensu2:'神速',
|
||||||
|
jojiro_shensu4:'神速',
|
||||||
|
jojiro_shunying:'瞬影',
|
||||||
|
jojiro_shunying_info:'锁定技,回合结束时,若你本回合内跳过了阶段,则你选择一项:1.失去1点体力。2.移动至多X格并摸X张牌(X为你本回合内跳过的阶段数)。',
|
||||||
|
|
||||||
key_kud:'库特莉亚芙卡',
|
key_kud:'库特莉亚芙卡',
|
||||||
kud_qiaoshou:'巧手',
|
kud_qiaoshou:'巧手',
|
||||||
|
@ -11432,6 +11797,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
moshou_info:'锁定技,你不能成为乐不思蜀和兵粮寸断的目标。',
|
moshou_info:'锁定技,你不能成为乐不思蜀和兵粮寸断的目标。',
|
||||||
xicai_info:'你可以立即获得对你造成伤害的牌',
|
xicai_info:'你可以立即获得对你造成伤害的牌',
|
||||||
diyjianxiong_info:'锁定技,在身份局中,在你回合内死亡的角色均视为反贼,国战中,在你回合内死亡的角色若与你势力相同则随机改为另一个势力',
|
diyjianxiong_info:'锁定技,在身份局中,在你回合内死亡的角色均视为反贼,国战中,在你回合内死亡的角色若与你势力相同则随机改为另一个势力',
|
||||||
|
junk_zhangrang:'四花张让',
|
||||||
|
junktaoluan:'滔乱',
|
||||||
|
junktaoluan3:'滔乱',
|
||||||
|
junktaoluan4:'滔乱',
|
||||||
|
junktaoluan5:'滔乱',
|
||||||
|
junktaoluan_backup:'滔乱',
|
||||||
|
junktaoluan_info:'你可将一张牌当做任意一张基本牌或普通锦囊牌使用(此牌不得是本局游戏你以此法使用过的牌,且每回合每种花色限一次),然后你令一名其他角色选择一项:1.交给你一张与“滔乱”声明的牌类别不同的牌;2.本回合“滔乱”失效且回合结束时你失去1点体力。',
|
||||||
diy_tieba:'吧友设计',
|
diy_tieba:'吧友设计',
|
||||||
diy_default:'常规',
|
diy_default:'常规',
|
||||||
diy_key:'论外',
|
diy_key:'论外',
|
||||||
|
|
|
@ -242,7 +242,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
fullskin:true,
|
fullskin:true,
|
||||||
type:"equip",
|
type:"equip",
|
||||||
subtype:"equip2",
|
subtype:"equip2",
|
||||||
cardnature:"fire",
|
//cardnature:"fire",
|
||||||
ai:{
|
ai:{
|
||||||
equipValue:function(card,player){
|
equipValue:function(card,player){
|
||||||
if(player.hasSkillTag('maixie')&&player.hp>1) return 0;
|
if(player.hasSkillTag('maixie')&&player.hp>1) return 0;
|
||||||
|
@ -713,7 +713,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
//苏飞,新贾逵
|
//苏飞,新贾逵
|
||||||
tongqu:{
|
tongqu:{
|
||||||
audio:'zhongzuo',
|
audio:2,
|
||||||
trigger:{
|
trigger:{
|
||||||
global:['gameDrawAfter','dying','phaseDrawBegin2'],
|
global:['gameDrawAfter','dying','phaseDrawBegin2'],
|
||||||
player:['enterGame','phaseZhunbeiBegin'],
|
player:['enterGame','phaseZhunbeiBegin'],
|
||||||
|
@ -1915,6 +1915,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return player.countCards('he')>0;
|
return player.countCards('he')>0;
|
||||||
},
|
},
|
||||||
filterCard:true,
|
filterCard:true,
|
||||||
|
position:'he',
|
||||||
filterTarget:lib.filter.notMe,
|
filterTarget:lib.filter.notMe,
|
||||||
check:function(card){
|
check:function(card){
|
||||||
return 6-get.value(card);
|
return 6-get.value(card);
|
||||||
|
@ -2297,10 +2298,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
mod:{
|
mod:{
|
||||||
cardUsable:function(card,player,num){
|
cardUsable:function(card,player,num){
|
||||||
if(card.name=='sha'){
|
var cardx=player.getEquip('rewrite_zhuge');
|
||||||
|
if(card.name=='sha'&&(!cardx||player.hasSkill('rw_zhuge_skill',null,false)||(!_status.rw_zhuge_temp&&!ui.selected.cards.contains(cardx)))){
|
||||||
return Infinity;
|
return Infinity;
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
|
cardEnabled2:function(card,player){
|
||||||
|
if(!_status.event.addCount_extra||player.hasSkill('rw_zhuge_skill',null,false)) return;
|
||||||
|
if(card&&card==player.getEquip('rewrite_zhuge')){
|
||||||
|
_status.rw_zhuge_temp=true;
|
||||||
|
var bool=lib.filter.cardUsable(get.autoViewAs({name:'sha'},ui.selected.cards.concat([card])),player);
|
||||||
|
delete _status.rw_zhuge_temp;
|
||||||
|
if(!bool) return false;
|
||||||
|
}
|
||||||
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
xinqingjian:{
|
xinqingjian:{
|
||||||
|
@ -2585,12 +2596,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
qiaosi_c6:0,
|
qiaosi_c6:0,
|
||||||
}
|
}
|
||||||
event.map={
|
event.map={
|
||||||
qiaosi_c1:[10,15],
|
qiaosi_c1:[40,60],
|
||||||
qiaosi_c2:[20,35],
|
qiaosi_c2:[80,120],
|
||||||
qiaosi_c3:[40,60],
|
qiaosi_c3:[90,110],
|
||||||
qiaosi_c4:[40,60],
|
qiaosi_c4:[90,110],
|
||||||
qiaosi_c5:[20,35],
|
qiaosi_c5:[80,120],
|
||||||
qiaosi_c6:[10,15],
|
qiaosi_c6:[40,60],
|
||||||
}
|
}
|
||||||
event.finishedx=[];
|
event.finishedx=[];
|
||||||
event.str='请开始你的表演<br><img src="'+lib.assetURL+'image/card/qiaosi_card1.png" width="60" height="60">qiaosi_c1% <img src="'+lib.assetURL+'image/card/qiaosi_card2.png" width="60" height="60">qiaosi_c2% <img src="'+lib.assetURL+'image/card/qiaosi_card3.png" width="60" height="60">qiaosi_c3%<br><img src="'+lib.assetURL+'image/card/qiaosi_card4.png" width="60" height="60">qiaosi_c4%<img src="'+lib.assetURL+'image/card/qiaosi_card5.png" width="60" height="60">qiaosi_c5% <img src="'+lib.assetURL+'image/card/qiaosi_card6.png" width="60" height="60">qiaosi_c6%';
|
event.str='请开始你的表演<br><img src="'+lib.assetURL+'image/card/qiaosi_card1.png" width="60" height="60">qiaosi_c1% <img src="'+lib.assetURL+'image/card/qiaosi_card2.png" width="60" height="60">qiaosi_c2% <img src="'+lib.assetURL+'image/card/qiaosi_card3.png" width="60" height="60">qiaosi_c3%<br><img src="'+lib.assetURL+'image/card/qiaosi_card4.png" width="60" height="60">qiaosi_c4%<img src="'+lib.assetURL+'image/card/qiaosi_card5.png" width="60" height="60">qiaosi_c5% <img src="'+lib.assetURL+'image/card/qiaosi_card6.png" width="60" height="60">qiaosi_c6%';
|
||||||
|
@ -4042,6 +4053,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool&&result.targets.length){
|
if(result.bool&&result.targets.length){
|
||||||
player.line(result.targets,'fire');
|
player.line(result.targets,'fire');
|
||||||
|
result.targets.sortBySeat();
|
||||||
for(var i=0;i<result.targets.length;i++){
|
for(var i=0;i<result.targets.length;i++){
|
||||||
result.targets[i].damage('fire');
|
result.targets[i].damage('fire');
|
||||||
}
|
}
|
||||||
|
@ -4063,6 +4075,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool&&result.targets.length){
|
if(result.bool&&result.targets.length){
|
||||||
player.line(result.targets,'green');
|
player.line(result.targets,'green');
|
||||||
|
result.targets.sortBySeat();
|
||||||
for(var i=0;i<result.targets.length;i++){
|
for(var i=0;i<result.targets.length;i++){
|
||||||
result.targets[i].link();
|
result.targets[i].link();
|
||||||
}
|
}
|
||||||
|
@ -5943,7 +5956,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
rw_zhuge_skill_info:'锁定技,你于出牌阶段内使用【杀】无次数限制。',
|
rw_zhuge_skill_info:'锁定技,你于出牌阶段内使用【杀】无次数限制。',
|
||||||
takaramono:"宝物",
|
takaramono:"宝物",
|
||||||
"wolong_card":"卧龙",
|
"wolong_card":"卧龙",
|
||||||
"wolong_card_info":"对一名角色造成1点火焰伤害。若场上有存活的诸葛亮(火),则改为对至多两名角色各造成两点火焰伤害。",
|
"wolong_card_info":"对一名角色造成1点火焰伤害。若场上有存活的诸葛亮(火),则改为对至多两名角色各造成1点火焰伤害。",
|
||||||
"fengchu_card":"凤雏",
|
"fengchu_card":"凤雏",
|
||||||
"fengchu_card_info":"横置至多三名角色。若场上有存活的庞统(火),则改为横置至多四名角色。",
|
"fengchu_card_info":"横置至多三名角色。若场上有存活的庞统(火),则改为横置至多四名角色。",
|
||||||
"xuanjian_card":"玄剑",
|
"xuanjian_card":"玄剑",
|
||||||
|
|
|
@ -706,4 +706,518 @@ window.noname_character_rank={
|
||||||
'zhangfei',
|
'zhangfei',
|
||||||
'old_huaxiong',
|
'old_huaxiong',
|
||||||
],
|
],
|
||||||
|
rarity:{
|
||||||
|
legend:[
|
||||||
|
'swd_muyun',
|
||||||
|
'swd_zhaoyun',
|
||||||
|
'swd_septem',
|
||||||
|
'swd_yuwentuo',
|
||||||
|
'swd_duguningke',
|
||||||
|
'swd_guyue',
|
||||||
|
'swd_yuxiaoxue',
|
||||||
|
'swd_huanglei',
|
||||||
|
'swd_xuanyuanjianxian',
|
||||||
|
'swd_qi',
|
||||||
|
'swd_huzhongxian',
|
||||||
|
'swd_murongshi',
|
||||||
|
'swd_huiyan',
|
||||||
|
'gjqt_aruan',
|
||||||
|
'hs_neptulon',
|
||||||
|
'hs_sthrall',
|
||||||
|
'hs_malorne',
|
||||||
|
'hs_medivh',
|
||||||
|
'hs_pyros',
|
||||||
|
'hs_siwangzhiyi',
|
||||||
|
'hs_aya',
|
||||||
|
'hs_kazhakusi',
|
||||||
|
'hs_malygos',
|
||||||
|
'hs_ysera',
|
||||||
|
'pal_liumengli',
|
||||||
|
'pal_yuntianhe',
|
||||||
|
'gw_jieluote',
|
||||||
|
'gw_yenaifa',
|
||||||
|
'gw_telisi',
|
||||||
|
'gw_xili',
|
||||||
|
'yxs_wuzetian',
|
||||||
|
'diy_caiwenji',
|
||||||
|
'shen_caocao',
|
||||||
|
'shen_lvbu',
|
||||||
|
'shen_zhaoyun',
|
||||||
|
'shen_simayi',
|
||||||
|
'shen_liubei',
|
||||||
|
'shen_luxun',
|
||||||
|
'shen_zhangliao',
|
||||||
|
'shen_ganning',
|
||||||
|
'shen_caopi',
|
||||||
|
'shen_zhenji',
|
||||||
|
'key_shiki',
|
||||||
|
'key_kagari',
|
||||||
|
'ol_zhangliao',
|
||||||
|
'shen_diaochan',
|
||||||
|
'guansuo',
|
||||||
|
'xin_baosanniang',
|
||||||
|
're_baosanniang',
|
||||||
|
'baosanniang',
|
||||||
|
'caoying',
|
||||||
|
'caoshuang',
|
||||||
|
'caochun',
|
||||||
|
'wanglang',
|
||||||
|
'yuantanyuanshang',
|
||||||
|
'xurong',
|
||||||
|
're_liuzan',
|
||||||
|
'zhaoxiang',
|
||||||
|
'liuyan',
|
||||||
|
'miheng',
|
||||||
|
'majun',
|
||||||
|
'pangdegong',
|
||||||
|
'yangbiao',
|
||||||
|
'zhangqiying',
|
||||||
|
'chunyuqiong',
|
||||||
|
'lingju',
|
||||||
|
'simahui',
|
||||||
|
'sp_xiahoushi',
|
||||||
|
'sp_pangtong',
|
||||||
|
'shixie',
|
||||||
|
'guohuai',
|
||||||
|
're_zuoci',
|
||||||
|
'ns_zhangwei',
|
||||||
|
'ol_yuanshao',
|
||||||
|
'key_yuri',
|
||||||
|
'key_yuzuru',
|
||||||
|
'sp_key_kanade',
|
||||||
|
'key_iwasawa',
|
||||||
|
'key_yui',
|
||||||
|
'key_misuzu',
|
||||||
|
'key_nagisa',
|
||||||
|
'key_kud',
|
||||||
|
'key_saya',
|
||||||
|
'key_kyousuke',
|
||||||
|
'key_umi',
|
||||||
|
'key_nao',
|
||||||
|
'key_yuu',
|
||||||
|
'sp_key_yuri',
|
||||||
|
'key_abyusa',
|
||||||
|
'key_ayato',
|
||||||
|
'key_godan',
|
||||||
|
're_machao',
|
||||||
|
're_sunben',
|
||||||
|
'key_tomoya',
|
||||||
|
'key_masato',
|
||||||
|
'key_shiorimiyuki',
|
||||||
|
'key_hisako',
|
||||||
|
'key_hinata',
|
||||||
|
'key_kotori',
|
||||||
|
'key_inari',
|
||||||
|
'key_kamome',
|
||||||
|
'key_noda',
|
||||||
|
'key_shiina',
|
||||||
|
],
|
||||||
|
epic:[
|
||||||
|
'pal_yueqi',
|
||||||
|
'pal_yuejinzhao',
|
||||||
|
'pal_mingxiu',
|
||||||
|
'pal_xuanxiao',
|
||||||
|
'pal_zixuan',
|
||||||
|
'pal_xuejian',
|
||||||
|
'pal_murongziying',
|
||||||
|
'pal_lixiaoyao',
|
||||||
|
'pal_xingxuan',
|
||||||
|
'hs_tyrande',
|
||||||
|
'hs_amala',
|
||||||
|
'hs_alextrasza',
|
||||||
|
'hs_totemic',
|
||||||
|
'hs_bchillmaw',
|
||||||
|
'hs_aedwin',
|
||||||
|
'hs_antonidas',
|
||||||
|
'hs_wvelen',
|
||||||
|
'hs_alakir',
|
||||||
|
'hs_xsylvanas',
|
||||||
|
'hs_blingtron',
|
||||||
|
'hs_fuding',
|
||||||
|
'hs_lafamu',
|
||||||
|
'hs_nozdormu',
|
||||||
|
'hs_jiaziruila',
|
||||||
|
'hs_yelise',
|
||||||
|
'hs_xuefashi',
|
||||||
|
'hs_liadrin',
|
||||||
|
'yxs_libai',
|
||||||
|
'yxs_luban',
|
||||||
|
'yxs_yangyuhuan',
|
||||||
|
'yxs_guiguzi',
|
||||||
|
'yxs_aijiyanhou',
|
||||||
|
'swd_shuwaner',
|
||||||
|
'swd_kendi',
|
||||||
|
'swd_weida',
|
||||||
|
'swd_lilian',
|
||||||
|
'swd_jipeng',
|
||||||
|
'swd_cheyun',
|
||||||
|
'swd_tuobayuer',
|
||||||
|
'swd_jiliang',
|
||||||
|
'swd_muyue',
|
||||||
|
'swd_lanyin',
|
||||||
|
'swd_chenjingchou',
|
||||||
|
'swd_kama',
|
||||||
|
'swd_anka',
|
||||||
|
'swd_huanyuanzhi',
|
||||||
|
'swd_kangnalishi',
|
||||||
|
'swd_zhiyin',
|
||||||
|
'swd_xiarou',
|
||||||
|
'swd_wangsiyue',
|
||||||
|
'swd_qiner',
|
||||||
|
'gjqt_fanglansheng',
|
||||||
|
'gjqt_fengqingxue',
|
||||||
|
'gjqt_xiayize',
|
||||||
|
'gjqt_bailitusu',
|
||||||
|
'gjqt_ouyangshaogong',
|
||||||
|
'gjqt_xunfang',
|
||||||
|
'diy_zhenji',
|
||||||
|
'ow_yuanshi',
|
||||||
|
'ow_tianshi',
|
||||||
|
'ow_zhixuzhiguang',
|
||||||
|
'gw_aisinie',
|
||||||
|
'gw_falanxisika',
|
||||||
|
'shen_guanyu',
|
||||||
|
'shen_lvmeng',
|
||||||
|
'shen_zhugeliang',
|
||||||
|
'shen_zhouyu',
|
||||||
|
'chenlin',
|
||||||
|
'yangxiu',
|
||||||
|
'chengyu',
|
||||||
|
'zhugeke',
|
||||||
|
'guyong',
|
||||||
|
'litong',
|
||||||
|
'mazhong',
|
||||||
|
'simazhao',
|
||||||
|
'sp_sufei',
|
||||||
|
'taoqian',
|
||||||
|
'zhengxuan',
|
||||||
|
'yj_ganning',
|
||||||
|
're_xusheng',
|
||||||
|
'liuzan',
|
||||||
|
'lijue',
|
||||||
|
'beimihu',
|
||||||
|
'zhangchangpu',
|
||||||
|
'ol_zhangchangpu',
|
||||||
|
'guanlu',
|
||||||
|
'gexuan',
|
||||||
|
'puyuan',
|
||||||
|
'xushao',
|
||||||
|
'wenyang',
|
||||||
|
'huaman',
|
||||||
|
'wangshuang',
|
||||||
|
'xizhicai',
|
||||||
|
'mayunlu',
|
||||||
|
'zhugeguo',
|
||||||
|
'sunhao',
|
||||||
|
'wangyun',
|
||||||
|
'zhangbao',
|
||||||
|
'huangfusong',
|
||||||
|
'huangjinleishi',
|
||||||
|
'sp_liuxie',
|
||||||
|
'shamoke',
|
||||||
|
'jianggan',
|
||||||
|
'wangyuanji',
|
||||||
|
're_heqi',
|
||||||
|
'tw_beimihu',
|
||||||
|
'sp_machao',
|
||||||
|
'wutugu',
|
||||||
|
'yj_jushou',
|
||||||
|
'zhangrang',
|
||||||
|
'jikang',
|
||||||
|
'xushi',
|
||||||
|
'machao',
|
||||||
|
'sunce',
|
||||||
|
're_wangyun',
|
||||||
|
'zuoci',
|
||||||
|
'xuyou',
|
||||||
|
'zhangxiu',
|
||||||
|
're_zhangjiao',
|
||||||
|
're_yuanshao',
|
||||||
|
'zhugedan',
|
||||||
|
'leitong',
|
||||||
|
'wulan',
|
||||||
|
'diy_wenyang',
|
||||||
|
'ns_caoshuang',
|
||||||
|
'ns_huangchengyan',
|
||||||
|
'ns_sunchensunjun',
|
||||||
|
'ns_yuanxi',
|
||||||
|
'key_haruko',
|
||||||
|
'key_akiko',
|
||||||
|
'key_sunohara',
|
||||||
|
'key_yukine',
|
||||||
|
'key_komari',
|
||||||
|
'key_rin',
|
||||||
|
'key_kengo',
|
||||||
|
'key_harukakanata',
|
||||||
|
'key_mio',
|
||||||
|
'key_midori',
|
||||||
|
'key_sasami',
|
||||||
|
'key_riki',
|
||||||
|
'key_kaori',
|
||||||
|
'key_shiori',
|
||||||
|
'key_yuiko',
|
||||||
|
'key_lucia',
|
||||||
|
'key_akane',
|
||||||
|
'key_shizuru',
|
||||||
|
'key_ao',
|
||||||
|
'key_tsumugi',
|
||||||
|
'key_kyoko',
|
||||||
|
'key_miki',
|
||||||
|
'key_rei',
|
||||||
|
'key_yusa',
|
||||||
|
'key_misa',
|
||||||
|
'kaisa',
|
||||||
|
],
|
||||||
|
rare:[
|
||||||
|
'pal_shenqishuang',
|
||||||
|
'hs_selajin',
|
||||||
|
'hs_enzoth',
|
||||||
|
'hs_yashaji',
|
||||||
|
'hs_yogg',
|
||||||
|
'hs_kcthun',
|
||||||
|
'pal_nangonghuang',
|
||||||
|
'pal_wangpengxu',
|
||||||
|
'gw_yioufeisi',
|
||||||
|
'gw_luoqi',
|
||||||
|
'swd_xiyan',
|
||||||
|
'ow_falaozhiying',
|
||||||
|
'yxs_kaisa',
|
||||||
|
'yxs_napolun',
|
||||||
|
'hs_nate',
|
||||||
|
'yxs_jinke',
|
||||||
|
'yxs_yuefei',
|
||||||
|
'hs_anomalus',
|
||||||
|
'hs_jinglinglong',
|
||||||
|
'hs_alleria',
|
||||||
|
'hs_lreno',
|
||||||
|
'hs_zhouzhuo',
|
||||||
|
'hs_loatheb',
|
||||||
|
'hs_finley',
|
||||||
|
'ow_chanyata',
|
||||||
|
'yxs_huamulan',
|
||||||
|
'swd_quxian',
|
||||||
|
'ow_liekong',
|
||||||
|
'ow_zhixuzhiguang',
|
||||||
|
'hs_xialikeer',
|
||||||
|
'hs_sainaliusi',
|
||||||
|
'hs_lrhonin',
|
||||||
|
'yxs_diaochan',
|
||||||
|
'hs_anduin',
|
||||||
|
'swd_hengai',
|
||||||
|
'hs_wuther',
|
||||||
|
'swd_shuijing',
|
||||||
|
'swd_sikongyu',
|
||||||
|
'diy_yuji',
|
||||||
|
'hs_zhishigushu',
|
||||||
|
'pal_jingtian',
|
||||||
|
'swd_shanxiaoxiao',
|
||||||
|
'yxs_caocao',
|
||||||
|
'swd_linyue',
|
||||||
|
'swd_xuanyuanjiantong',
|
||||||
|
'swd_maixing',
|
||||||
|
'diy_xuhuang',
|
||||||
|
'hs_jaina',
|
||||||
|
'gjqt_xiangling',
|
||||||
|
'swd_jiuyou',
|
||||||
|
'diy_zhouyu',
|
||||||
|
'pal_changqing',
|
||||||
|
'swd_yuchiyanhong',
|
||||||
|
'swd_duopeng',
|
||||||
|
'swd_yuli',
|
||||||
|
'swd_rongshuang',
|
||||||
|
'pal_zhaoliner',
|
||||||
|
'swd_situqiang',
|
||||||
|
'hs_malfurion',
|
||||||
|
'yxs_bole',
|
||||||
|
'gjqt_yuewuyi',
|
||||||
|
'hs_mijiaojisi',
|
||||||
|
'yxs_mozi',
|
||||||
|
'gjqt_hongyu',
|
||||||
|
'hs_waleera',
|
||||||
|
'swd_chunyuheng',
|
||||||
|
'swd_jiangziya',
|
||||||
|
'swd_nicole',
|
||||||
|
'swd_zhuoshanzhu',
|
||||||
|
'swd_shaowei',
|
||||||
|
'pal_linyueru',
|
||||||
|
'swd_jialanduo',
|
||||||
|
'hs_yngvar',
|
||||||
|
're_wuyi',
|
||||||
|
're_zhuran',
|
||||||
|
'key_yoshino',
|
||||||
|
'key_kyoko',
|
||||||
|
'jiakui',
|
||||||
|
'hujinding',
|
||||||
|
'zhangyì',
|
||||||
|
'lingcao',
|
||||||
|
'sunru',
|
||||||
|
'zhaotongzhaoguang',
|
||||||
|
'yj_xuhuang',
|
||||||
|
'yuanshu',
|
||||||
|
'guosi',
|
||||||
|
'zhangji',
|
||||||
|
're_panfeng',
|
||||||
|
'gaolan',
|
||||||
|
'xunchen',
|
||||||
|
'caobuxing',
|
||||||
|
're_maliang',
|
||||||
|
'sp_caiwenji',
|
||||||
|
'luzhi',
|
||||||
|
'guanyinping',
|
||||||
|
'zhangxingcai',
|
||||||
|
'xiahouba',
|
||||||
|
'sunluyu',
|
||||||
|
'zhugejin',
|
||||||
|
'liuxie',
|
||||||
|
'sp_zhaoyun',
|
||||||
|
'sp_simazhao',
|
||||||
|
'sp_wangyuanji',
|
||||||
|
'sp_xinxianying',
|
||||||
|
'liuye',
|
||||||
|
'zhuling',
|
||||||
|
'lifeng',
|
||||||
|
'chendeng',
|
||||||
|
'shenpei',
|
||||||
|
'xin_liaohua',
|
||||||
|
'nashime',
|
||||||
|
'caoang',
|
||||||
|
'sp_caoren',
|
||||||
|
'sp_jiangwei',
|
||||||
|
'zhanggong',
|
||||||
|
'xugong',
|
||||||
|
'sp_shenpei',
|
||||||
|
'dongyun',
|
||||||
|
'maliang',
|
||||||
|
'mizhu',
|
||||||
|
'buzhi',
|
||||||
|
'dongbai',
|
||||||
|
'jsp_huangyueying',
|
||||||
|
'quyi',
|
||||||
|
'yanbaihu',
|
||||||
|
'zhanglu',
|
||||||
|
'jsp_zhaoyun',
|
||||||
|
'ganfuren',
|
||||||
|
'xin_masu',
|
||||||
|
'xunyou',
|
||||||
|
'caochong',
|
||||||
|
'liufeng',
|
||||||
|
'zhuhuan',
|
||||||
|
'caifuren',
|
||||||
|
'zhangsong',
|
||||||
|
'caorui',
|
||||||
|
'zhongyao',
|
||||||
|
'liuchen',
|
||||||
|
'zhuzhi',
|
||||||
|
'gongsunyuan',
|
||||||
|
'liuyu',
|
||||||
|
'xinxianying',
|
||||||
|
'qinmi',
|
||||||
|
'wuxian',
|
||||||
|
'lvdai',
|
||||||
|
're_jsp_pangtong',
|
||||||
|
'zhoufang',
|
||||||
|
'panjun',
|
||||||
|
'yanjun',
|
||||||
|
're_yuanshu',
|
||||||
|
're_zhanggong',
|
||||||
|
'xf_yiji',
|
||||||
|
'xf_tangzi',
|
||||||
|
'sp_liuqi',
|
||||||
|
'sp_diaochan',
|
||||||
|
'dianwei',
|
||||||
|
're_lusu',
|
||||||
|
'caopi',
|
||||||
|
'jiaxu',
|
||||||
|
'kuailiangkuaiyue',
|
||||||
|
'wangji',
|
||||||
|
'wangping',
|
||||||
|
'luji',
|
||||||
|
'haozhao',
|
||||||
|
'zhugezhan',
|
||||||
|
'zhoufei',
|
||||||
|
'lukang',
|
||||||
|
'guanqiujian',
|
||||||
|
're_caocao',
|
||||||
|
're_guojia',
|
||||||
|
're_xiahoudun',
|
||||||
|
're_zhangliao',
|
||||||
|
're_zhenji',
|
||||||
|
're_guanyu',
|
||||||
|
're_huangyueying',
|
||||||
|
're_liubei',
|
||||||
|
're_zhangfei',
|
||||||
|
're_zhaoyun',
|
||||||
|
're_zhugeliang',
|
||||||
|
're_daqiao',
|
||||||
|
're_huanggai',
|
||||||
|
're_sunquan',
|
||||||
|
're_sunshangxiang',
|
||||||
|
're_diaochan',
|
||||||
|
're_lvbu',
|
||||||
|
'caoren',
|
||||||
|
'ol_weiyan',
|
||||||
|
'ol_xiahouyuan',
|
||||||
|
're_huangzhong',
|
||||||
|
'ol_xiaoqiao',
|
||||||
|
'xin_yuji',
|
||||||
|
'zhoutai',
|
||||||
|
're_xunyu',
|
||||||
|
'ol_pangde',
|
||||||
|
're_taishici',
|
||||||
|
're_yanwen',
|
||||||
|
're_caopi',
|
||||||
|
're_xuhuang',
|
||||||
|
're_menghuo',
|
||||||
|
're_zhurong',
|
||||||
|
'ol_sunjian',
|
||||||
|
'ol_dongzhuo',
|
||||||
|
're_jiangwei',
|
||||||
|
'ol_liushan',
|
||||||
|
're_zhangzhang',
|
||||||
|
're_caiwenji',
|
||||||
|
're_caozhi',
|
||||||
|
'yujin_yujin',
|
||||||
|
're_yujin',
|
||||||
|
'gaoshun',
|
||||||
|
're_zhonghui',
|
||||||
|
'old_madai',
|
||||||
|
're_bulianshi',
|
||||||
|
're_liubiao',
|
||||||
|
'liubiao',
|
||||||
|
're_chengpu',
|
||||||
|
're_manchong',
|
||||||
|
're_yufan',
|
||||||
|
're_liru',
|
||||||
|
're_jianyong',
|
||||||
|
're_sunluban',
|
||||||
|
're_sunxiu',
|
||||||
|
'xiahoushi',
|
||||||
|
'guotufengji',
|
||||||
|
'ns_chendao',
|
||||||
|
'old_jiakui',
|
||||||
|
'caozhang',
|
||||||
|
'key_jojiro',
|
||||||
|
'key_doruji',
|
||||||
|
'key_ryoichi',
|
||||||
|
'tw_maliang',
|
||||||
|
'tw_dingfeng',
|
||||||
|
'tw_xiahouba',
|
||||||
|
],
|
||||||
|
junk:[
|
||||||
|
'sunshao',
|
||||||
|
'duji',
|
||||||
|
'yl_luzhi',
|
||||||
|
'ol_guohuai',
|
||||||
|
'gongsunzan',
|
||||||
|
're_sunce',
|
||||||
|
'chengpu',
|
||||||
|
'zangba',
|
||||||
|
'tianfeng',
|
||||||
|
'zhangwen',
|
||||||
|
'dingyuan',
|
||||||
|
'caiyong',
|
||||||
|
'xin_chengpu',
|
||||||
|
'junk_zhangrang',
|
||||||
|
],
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
|
@ -382,6 +382,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
viewAsFilter:function(player){
|
viewAsFilter:function(player){
|
||||||
return !player.isLinked();
|
return !player.isLinked();
|
||||||
},
|
},
|
||||||
|
filter:function(event,player){
|
||||||
|
return !player.isLinked();
|
||||||
|
},
|
||||||
filterCard:function(){return false},
|
filterCard:function(){return false},
|
||||||
selectCard:-1,
|
selectCard:-1,
|
||||||
precontent:function(){
|
precontent:function(){
|
||||||
|
@ -403,9 +406,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
source:'damageSource',
|
source:'damageSource',
|
||||||
player:'damageEnd',
|
player:'damageEnd',
|
||||||
},
|
},
|
||||||
prompt:'是否发动【醇醪】将武将牌横置?',
|
prompt:'是否发动【醇醪】将武将牌重置?',
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return player.isLinked()&event.num>1;
|
return player.isLinked()&&event.num>1;
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
player.link();
|
player.link();
|
||||||
|
@ -3058,7 +3061,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
event.finish();
|
event.finish();
|
||||||
}
|
}
|
||||||
'step 1'
|
'step 1'
|
||||||
player.chooseToCompare(target).set('small',target==source&&get.attitude(player,target)>0);
|
player.chooseToCompare(target).set('small',target==source&&get.attitude(player,target)>0).clear=false;
|
||||||
'step 2'
|
'step 2'
|
||||||
if(player==source&&result.bool||target==source&&!result.bool){
|
if(player==source&&result.bool||target==source&&!result.bool){
|
||||||
event.cards=[result.player,result.target].filterInD('d');
|
event.cards=[result.player,result.target].filterInD('d');
|
||||||
|
@ -3071,6 +3074,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
else event.finish();
|
else event.finish();
|
||||||
'step 3'
|
'step 3'
|
||||||
if(result.control!='cancel2') source.gain(event.cards,'gain2','log');
|
if(result.control!='cancel2') source.gain(event.cards,'gain2','log');
|
||||||
|
else ui.clear();
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
olzhiba3:{},
|
olzhiba3:{},
|
||||||
|
@ -7471,10 +7475,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
//priority:5,
|
//priority:5,
|
||||||
content:function(){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
player.chooseToCompare(trigger.target);
|
player.chooseToCompare(trigger.target).clear=false;
|
||||||
"step 1"
|
"step 1"
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
if(trigger.target.countGainableCards(player,'he')) player.gainPlayerCard(trigger.target,true,'he');
|
if(trigger.target.countGainableCards(player,'he')) player.gainPlayerCard(trigger.target,true,'he');
|
||||||
|
ui.clear();
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
var card1=result.player;
|
var card1=result.player;
|
||||||
|
@ -7847,13 +7852,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
re_wuguotai:'界吴国太',
|
re_wuguotai:'界吴国太',
|
||||||
re_gaoshun:'界高顺',
|
re_gaoshun:'界高顺',
|
||||||
reganlu:'甘露',
|
reganlu:'甘露',
|
||||||
reganlu_info:'出牌阶段限一次,你可以选择装备区牌数之差的绝对值不小于X的两名角色或包含你在内的两名角色,然后交换这两名角色装备区内的牌。(X为你已损失的体力值)',
|
reganlu_info:'出牌阶段限一次,你可以选择装备区牌数之差的绝对值不大于X的两名角色或包含你在内的两名角色,然后交换这两名角色装备区内的牌。(X为你已损失的体力值)',
|
||||||
repojun:'破军',
|
repojun:'破军',
|
||||||
repojun2:'破军',
|
repojun2:'破军',
|
||||||
repojun3:'破军',
|
repojun3:'破军',
|
||||||
repojun_info:'当你使用【杀】指定目标后,你可以将其的至多X张牌置于其武将牌上(X为其体力值),然后其于当前回合结束时获得这些牌。当你因执行【杀】的效果而对一名角色造成伤害时,若该角色的手牌数和装备区内的牌数均不大于你,则此伤害+1。',
|
repojun_info:'当你使用【杀】指定目标后,你可以将其的至多X张牌置于其武将牌上(X为其体力值),然后其于当前回合结束时获得这些牌。当你因执行【杀】的效果而对一名角色造成伤害时,若该角色的手牌数和装备区内的牌数均不大于你,则此伤害+1。',
|
||||||
rexianzhen:'陷阵',
|
rexianzhen:'陷阵',
|
||||||
rexianzhen_info:'出牌阶段限一次,你可以和一名其他角色拼点。若你赢,你本回合内对其使用牌没有次数和距离限制。若你没赢,你本回合内不能使用【杀】。若你以此法失去的拼点牌为【杀】,则你的【杀】不计入本回合的手牌上限。',
|
rexianzhen_info:'出牌阶段限一次,你可以和一名其他角色拼点。若你赢,你本回合内对其使用牌没有次数和距离限制且无视其防具。若你没赢,你本回合内不能使用【杀】。若你以此法失去的拼点牌为【杀】,则你的【杀】不计入本回合的手牌上限。',
|
||||||
rejinjiu:'禁酒',
|
rejinjiu:'禁酒',
|
||||||
rejinjiu_info:'锁定技,你的【酒】均视为【杀】。其他角色不能于你的回合内使用【酒】。当你受到酒【杀】的伤害时,你令此伤害-X(X为影响过此【杀】的伤害值的【酒】的数量)',
|
rejinjiu_info:'锁定技,你的【酒】均视为【杀】。其他角色不能于你的回合内使用【酒】。当你受到酒【杀】的伤害时,你令此伤害-X(X为影响过此【杀】的伤害值的【酒】的数量)',
|
||||||
rejinjiu2:'禁酒',
|
rejinjiu2:'禁酒',
|
||||||
|
|
|
@ -5804,7 +5804,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger:{player:'phaseUseBefore'},
|
trigger:{player:'phaseUseBefore'},
|
||||||
direct:true,
|
direct:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return player.countCards('he',{type:'equip'})>0;
|
return player.countCards('he',function(card){
|
||||||
|
if(_status.connectMode) return true;
|
||||||
|
return get.type(card)=='equip';
|
||||||
|
})>0;
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
|
@ -5834,7 +5837,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
player.logSkill('shensu2',result.targets);
|
player.logSkill('shensu2',result.targets);
|
||||||
player.discard(result.cards[0]);
|
player.discard(result.cards[0]);
|
||||||
player.useCard({name:'sha',isCard:true},result.targets[0]);
|
player.useCard({name:'sha',isCard:true},result.targets[0],false);
|
||||||
trigger.cancel();
|
trigger.cancel();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
296
character/sp.js
296
character/sp.js
|
@ -2164,7 +2164,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
audio:2,
|
audio:2,
|
||||||
content:function(){
|
content:function(){
|
||||||
player.draw(player.getAttackRange());
|
player.draw(player.getHistory('useCard').length+player.getHistory('respond').length);
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
threaten:1.8,
|
threaten:1.8,
|
||||||
|
@ -5302,7 +5302,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
group:['fanghun_sha','fanghun_draw'],
|
group:['fanghun_sha','fanghun_draw'],
|
||||||
subSkill:{
|
subSkill:{
|
||||||
draw:{
|
draw:{
|
||||||
trigger:{player:['useCard','respond']},
|
trigger:{player:['useCardAfter','respondAfter']},
|
||||||
forced:true,
|
forced:true,
|
||||||
popup:false,
|
popup:false,
|
||||||
filter:function(event){
|
filter:function(event){
|
||||||
|
@ -5313,6 +5313,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
sha:{
|
sha:{
|
||||||
|
audio:'fanghun',
|
||||||
enable:['chooseToUse','chooseToRespond'],
|
enable:['chooseToUse','chooseToRespond'],
|
||||||
prompt:'弃置一枚【梅影】标记,将杀当做闪,或将闪当做杀,或将桃当做酒,或将酒当做桃使用或打出',
|
prompt:'弃置一枚【梅影】标记,将杀当做闪,或将闪当做杀,或将桃当做酒,或将酒当做桃使用或打出',
|
||||||
viewAs:function(cards,player){
|
viewAs:function(cards,player){
|
||||||
|
@ -14101,6 +14102,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(!player.hasMark('xinfu_falu_'+suit)) player.addMark('xinfu_falu_'+suit);
|
if(!player.hasMark('xinfu_falu_'+suit)) player.addMark('xinfu_falu_'+suit);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
ai:{threaten:1.4},
|
||||||
},
|
},
|
||||||
"xinfu_dianhua":{
|
"xinfu_dianhua":{
|
||||||
trigger:{
|
trigger:{
|
||||||
|
@ -14120,16 +14122,189 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
for(var i=0;i<lib.suit.length;i++){
|
for(var i=0;i<lib.suit.length;i++){
|
||||||
if(player.hasMark('xinfu_falu_'+lib.suit[i])) num++;
|
if(player.hasMark('xinfu_falu_'+lib.suit[i])) num++;
|
||||||
}
|
}
|
||||||
player.chooseCardButton(num,true,get.cards(num),'【点化】:按顺将卡牌置于牌堆顶(先选择的在上)').set('ai',function(button){
|
if(player.isUnderControl()){
|
||||||
return get.value(button.link);
|
game.swapPlayerAuto(player);
|
||||||
});
|
|
||||||
'step 1'
|
|
||||||
if(result.bool){
|
|
||||||
var list=result.links.slice(0);
|
|
||||||
while(list.length){
|
|
||||||
ui.cardPile.insertBefore(list.pop(),ui.cardPile.firstChild);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
var cards=get.cards(num);
|
||||||
|
event.cards=cards;
|
||||||
|
var switchToAuto=function(){
|
||||||
|
_status.imchoosing=false;
|
||||||
|
if(event.dialog) event.dialog.close();
|
||||||
|
if(event.control) event.control.close();
|
||||||
|
var top=[];
|
||||||
|
var judges=player.getCards('j');
|
||||||
|
var stopped=false;
|
||||||
|
if(!player.hasWuxie()){
|
||||||
|
for(var i=0;i<judges.length;i++){
|
||||||
|
var judge=get.judge(judges[i]);
|
||||||
|
cards.sort(function(a,b){
|
||||||
|
return judge(b)-judge(a);
|
||||||
|
});
|
||||||
|
if(judge(cards[0])<0){
|
||||||
|
stopped=true;break;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
top.unshift(cards.shift());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var bottom;
|
||||||
|
if(!stopped){
|
||||||
|
cards.sort(function(a,b){
|
||||||
|
return get.value(b,player)-get.value(a,player);
|
||||||
|
});
|
||||||
|
while(cards.length){
|
||||||
|
if(get.value(cards[0],player)<=5) break;
|
||||||
|
top.unshift(cards.shift());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bottom=cards;
|
||||||
|
for(var i=0;i<top.length;i++){
|
||||||
|
ui.cardPile.insertBefore(top[i],ui.cardPile.firstChild);
|
||||||
|
}
|
||||||
|
for(i=0;i<bottom.length;i++){
|
||||||
|
ui.cardPile.appendChild(bottom[i]);
|
||||||
|
}
|
||||||
|
player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(bottom.length)+'下');
|
||||||
|
game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
|
||||||
|
game.delay(2);
|
||||||
|
};
|
||||||
|
var chooseButton=function(online,player,cards){
|
||||||
|
var event=_status.event;
|
||||||
|
player=player||event.player;
|
||||||
|
cards=cards||event.cards;
|
||||||
|
event.top=[];
|
||||||
|
event.bottom=[];
|
||||||
|
event.status=true;
|
||||||
|
event.dialog=ui.create.dialog('按顺序选择置于牌堆顶的牌(先选择的在上)',cards);
|
||||||
|
for(var i=0;i<event.dialog.buttons.length;i++){
|
||||||
|
event.dialog.buttons[i].classList.add('pointerdiv');
|
||||||
|
}
|
||||||
|
event.switchToAuto=function(){
|
||||||
|
event._result='ai';
|
||||||
|
event.dialog.close();
|
||||||
|
event.control.close();
|
||||||
|
_status.imchoosing=false;
|
||||||
|
},
|
||||||
|
event.control=ui.create.control('ok','pileTop','pileBottom',function(link){
|
||||||
|
var event=_status.event;
|
||||||
|
if(link=='ok'){
|
||||||
|
if(online){
|
||||||
|
event._result={
|
||||||
|
top:[],
|
||||||
|
bottom:[]
|
||||||
|
}
|
||||||
|
for(var i=0;i<event.top.length;i++){
|
||||||
|
event._result.top.push(event.top[i].link);
|
||||||
|
}
|
||||||
|
for(var i=0;i<event.bottom.length;i++){
|
||||||
|
event._result.bottom.push(event.bottom[i].link);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
var i;
|
||||||
|
for(i=0;i<event.top.length;i++){
|
||||||
|
ui.cardPile.insertBefore(event.top[i].link,ui.cardPile.firstChild);
|
||||||
|
}
|
||||||
|
for(i=0;i<event.bottom.length;i++){
|
||||||
|
ui.cardPile.appendChild(event.bottom[i].link);
|
||||||
|
}
|
||||||
|
for(i=0;i<event.dialog.buttons.length;i++){
|
||||||
|
if(event.dialog.buttons[i].classList.contains('glow')==false&&
|
||||||
|
event.dialog.buttons[i].classList.contains('target')==false)
|
||||||
|
ui.cardPile.appendChild(event.dialog.buttons[i].link);
|
||||||
|
}
|
||||||
|
player.popup(get.cnNumber(event.top.length)+'上'+get.cnNumber(event.cards.length-event.top.length)+'下');
|
||||||
|
game.log(player,'将'+get.cnNumber(event.top.length)+'张牌置于牌堆顶');
|
||||||
|
}
|
||||||
|
event.dialog.close();
|
||||||
|
event.control.close();
|
||||||
|
game.resume();
|
||||||
|
_status.imchoosing=false;
|
||||||
|
}
|
||||||
|
else if(link=='pileTop'){
|
||||||
|
event.status=true;
|
||||||
|
event.dialog.content.childNodes[0].innerHTML='按顺序选择置于牌堆顶的牌';
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.status=false;
|
||||||
|
event.dialog.content.childNodes[0].innerHTML='按顺序选择置于牌堆底的牌';
|
||||||
|
}
|
||||||
|
})
|
||||||
|
for(var i=0;i<event.dialog.buttons.length;i++){
|
||||||
|
event.dialog.buttons[i].classList.add('selectable');
|
||||||
|
}
|
||||||
|
event.custom.replace.button=function(link){
|
||||||
|
var event=_status.event;
|
||||||
|
if(link.classList.contains('target')){
|
||||||
|
link.classList.remove('target');
|
||||||
|
event.top.remove(link);
|
||||||
|
}
|
||||||
|
else if(link.classList.contains('glow')){
|
||||||
|
link.classList.remove('glow');
|
||||||
|
event.bottom.remove(link);
|
||||||
|
}
|
||||||
|
else if(event.status){
|
||||||
|
link.classList.add('target');
|
||||||
|
event.top.unshift(link);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
link.classList.add('glow');
|
||||||
|
event.bottom.push(link);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event.custom.replace.window=function(){
|
||||||
|
for(var i=0;i<_status.event.dialog.buttons.length;i++){
|
||||||
|
_status.event.dialog.buttons[i].classList.remove('target');
|
||||||
|
_status.event.dialog.buttons[i].classList.remove('glow');
|
||||||
|
_status.event.top.length=0;
|
||||||
|
_status.event.bottom.length=0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
game.pause();
|
||||||
|
game.countChoose();
|
||||||
|
};
|
||||||
|
event.switchToAuto=switchToAuto;
|
||||||
|
|
||||||
|
if(event.isMine()){
|
||||||
|
chooseButton();
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
else if(event.isOnline()){
|
||||||
|
event.player.send(chooseButton,true,event.player,event.cards);
|
||||||
|
event.player.wait();
|
||||||
|
game.pause();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.switchToAuto();
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
"step 1"
|
||||||
|
if(event.result=='ai'||!event.result){
|
||||||
|
event.switchToAuto();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
var top=event.result.top||[];
|
||||||
|
var bottom=event.result.bottom||[];
|
||||||
|
for(var i=0;i<top.length;i++){
|
||||||
|
ui.cardPile.insertBefore(top[i],ui.cardPile.firstChild);
|
||||||
|
}
|
||||||
|
for(i=0;i<bottom.length;i++){
|
||||||
|
ui.cardPile.appendChild(bottom[i]);
|
||||||
|
}
|
||||||
|
for(i=0;i<event.cards.length;i++){
|
||||||
|
if(!top.contains(event.cards[i])&&!bottom.contains(event.cards[i])){
|
||||||
|
ui.cardPile.appendChild(event.cards[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(event.cards.length-top.length)+'下');
|
||||||
|
game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
|
||||||
|
game.updateRoundNumber();
|
||||||
|
game.delay(2);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:2.2
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
"xinfu_zhenyi":{
|
"xinfu_zhenyi":{
|
||||||
|
@ -14139,7 +14314,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
audio:2,
|
audio:2,
|
||||||
filter:function (event,player){
|
filter:function (event,player){
|
||||||
if(!event.nature) return false;
|
//if(!event.nature) return false;
|
||||||
return player.hasMark('xinfu_falu_diamond');
|
return player.hasMark('xinfu_falu_diamond');
|
||||||
},
|
},
|
||||||
prompt2:'弃置「勾陈♦」标记,从牌堆中获得每种类型的牌各一张。',
|
prompt2:'弃置「勾陈♦」标记,从牌堆中获得每种类型的牌各一张。',
|
||||||
|
@ -14171,56 +14346,49 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
global:"judge",
|
global:"judge",
|
||||||
},
|
},
|
||||||
direct:true,
|
direct:true,
|
||||||
filter:function (event,player){
|
filter:function(event,player){
|
||||||
return player.hasMark('xinfu_falu_spade');
|
return player.hasMark('xinfu_falu_spade');
|
||||||
},
|
},
|
||||||
content:function (){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
var str=get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
|
var str=get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
|
||||||
get.translation(trigger.player.judging[0])+',是否发动【真仪】,弃置「紫薇♠」标记并修改判定结果?';
|
get.translation(trigger.player.judging[0])+',是否发动【真仪】,弃置「紫薇♠」标记并修改判定结果?';
|
||||||
player.chooseControl('黑桃5','红桃5','取消').set('prompt',str).set('ai',function(){
|
player.chooseControl('spade','heart','diamond','club','cancel2').set('prompt',str).set('ai',function(){
|
||||||
//return '取消';
|
//return '取消';
|
||||||
var judging=_status.event.judging;
|
var judging=_status.event.judging;
|
||||||
var cards={name:judging.name,suit:"spade",number:5};
|
var trigger=_status.event.getTrigger();
|
||||||
var cardh={name:judging.name,suit:"heart",number:5};
|
var res1=trigger.judge(judging);
|
||||||
var results=trigger.judge(cards)-trigger.judge(judging);
|
var list=lib.suit.slice(0);
|
||||||
var resulth=trigger.judge(cardh)-trigger.judge(judging);
|
|
||||||
var attitude=get.attitude(player,trigger.player);
|
var attitude=get.attitude(player,trigger.player);
|
||||||
if(attitude==0||(resulth==0&&results==0)) return '取消';
|
if(attitude==0) return 0;
|
||||||
if(attitude>0){
|
var getj=function(suit){
|
||||||
if(results>0){
|
return trigger.judge({
|
||||||
if(resulth>results) return '红桃5';
|
name:get.name(judging),
|
||||||
return '黑桃5';
|
nature:get.nature(judging),
|
||||||
}
|
suit:suit,
|
||||||
else if(resulth>0) return '红桃5';
|
number:2,
|
||||||
return '取消';
|
})
|
||||||
}
|
};
|
||||||
else{
|
list.sort(function(a,b){
|
||||||
if(results<0){
|
return (getj(b)-getj(a))*get.sgn(attitude);
|
||||||
if(resulth<results) return '红桃5';
|
});
|
||||||
return '黑桃5';
|
if((getj(list[0])-res1)*attitude>0) return list[0];
|
||||||
}
|
return 'cancel2';
|
||||||
else if(resulth<0) return '红桃5';
|
|
||||||
return '取消';
|
|
||||||
}
|
|
||||||
}).set('judging',trigger.player.judging[0]);
|
}).set('judging',trigger.player.judging[0]);
|
||||||
"step 1"
|
"step 1"
|
||||||
if(['黑桃5','红桃5'].contains(result.control)){
|
if(result.control!='cancel2'){
|
||||||
player.addExpose(0.25);
|
player.addExpose(0.25);
|
||||||
player.removeMark('xinfu_falu_spade');
|
player.removeMark('xinfu_falu_spade');
|
||||||
player.logSkill('xinfu_zhenyi',trigger.player);
|
player.logSkill('xinfu_zhenyi',trigger.player);
|
||||||
//player.line(trigger.player);
|
//player.line(trigger.player);
|
||||||
player.popup(result.control);
|
player.popup(result.control);
|
||||||
game.log(player,'将判定结果改为了','#y'+result.control);
|
game.log(player,'将判定结果改为了','#y'+get.translation(result.control+2)+5);
|
||||||
trigger.fixedResult={
|
trigger.fixedResult={
|
||||||
suit:result.control=='黑桃5'?'spade':'heart',
|
suit:result.control,
|
||||||
color:result.control=='黑桃5'?'black':'red',
|
color:get.color({name:result.control}),
|
||||||
number:5,
|
number:5,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
else{
|
|
||||||
event.finish();
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
rejudge:true,
|
rejudge:true,
|
||||||
|
@ -14233,9 +14401,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
"zhenyi_club":{
|
"zhenyi_club":{
|
||||||
audio:'xinfu_zhenyi',
|
audio:'xinfu_zhenyi',
|
||||||
enable:"chooseToUse",
|
enable:"chooseToUse",
|
||||||
filter:function (event,player){
|
viewAsFilter:function(player){
|
||||||
if(!player.isDying()) return false;
|
if(player==_status.currentPhase) return false;
|
||||||
return player.hasMark('xinfu_falu_club');
|
return player.hasMark('xinfu_falu_club')&&player.countCards('h')>0;
|
||||||
},
|
},
|
||||||
filterCard:true,
|
filterCard:true,
|
||||||
position:"h",
|
position:"h",
|
||||||
|
@ -14243,20 +14411,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
name:"tao",
|
name:"tao",
|
||||||
},
|
},
|
||||||
prompt:"弃置「后土♣」标记,将一张手牌当桃使用",
|
prompt:"弃置「后土♣」标记,将一张手牌当桃使用",
|
||||||
check:function (card){return 15-get.value(card)},
|
check:function(card){return 15-get.value(card)},
|
||||||
precontent:function (){
|
precontent:function(){
|
||||||
player.removeMark('xinfu_falu_club');
|
player.removeMark('xinfu_falu_club');
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
skillTagFilter:function (player){
|
skillTagFilter:function(player){
|
||||||
if(!player.isDying()) return false;
|
if(player==_status.currentPhase) return false;
|
||||||
return player.hasMark('xinfu_falu_club');
|
return player.hasMark('xinfu_falu_club')&&player.countCards('h')>0;
|
||||||
},
|
},
|
||||||
save:true,
|
save:true,
|
||||||
respondTao:true,
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
"zhenyi_heart":{
|
zhenyi_heart:{
|
||||||
trigger:{
|
trigger:{
|
||||||
source:"damageBegin1",
|
source:"damageBegin1",
|
||||||
},
|
},
|
||||||
|
@ -14270,23 +14437,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player:player,
|
player:player,
|
||||||
card:event.card,
|
card:event.card,
|
||||||
})) return false;
|
})) return false;
|
||||||
return player.hasMark('xinfu_falu_spade')||get.color(ui.cardPile.firstChild)=='black';
|
return true;
|
||||||
|
//return player.hasMark('xinfu_falu_spade')||get.color(ui.cardPile.firstChild)=='black';
|
||||||
},
|
},
|
||||||
prompt2:function(event){
|
prompt2:function(event){
|
||||||
return '弃置「玉清♥」标记,然后进行判定。若结果为黑色,则对'+get.translation(event.player)+'即将造成的伤害+1。';
|
return '弃置「玉清♥」标记,令对'+get.translation(event.player)+'即将造成的伤害+1。';
|
||||||
},
|
},
|
||||||
logTarget:"player",
|
logTarget:"player",
|
||||||
content:function (){
|
content:function(){
|
||||||
"step 0"
|
player.removeMark('xinfu_falu_heart');
|
||||||
player.removeMark('xinfu_falu_heart')
|
trigger.num++;
|
||||||
player.judge(function(card){
|
|
||||||
if(get.color(card)=='black') return 4;
|
|
||||||
return -1;
|
|
||||||
});
|
|
||||||
"step 1"
|
|
||||||
if(result.bool==true){
|
|
||||||
trigger.num++;
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
"xinfu_zhennan":{
|
"xinfu_zhennan":{
|
||||||
|
@ -14552,9 +14712,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
"xinfu_falu":"法箓",
|
"xinfu_falu":"法箓",
|
||||||
"xinfu_falu_info":"锁定技,游戏开始时,你获得「紫薇」「后土」「玉清」「勾陈」标记各一个。当你的牌因弃置而进入弃牌堆后,根据这些牌的花色,你获得对应的标记:黑桃,你获得1枚「紫薇」;梅花,你获得1枚「后土」;红桃,你获得1枚「玉清」;方块,你获得1枚「勾陈」。(每种标记限拥有1个)",
|
"xinfu_falu_info":"锁定技,游戏开始时,你获得「紫薇」「后土」「玉清」「勾陈」标记各一个。当你的牌因弃置而进入弃牌堆后,根据这些牌的花色,你获得对应的标记:黑桃,你获得1枚「紫薇」;梅花,你获得1枚「后土」;红桃,你获得1枚「玉清」;方块,你获得1枚「勾陈」。(每种标记限拥有1个)",
|
||||||
"xinfu_dianhua":"点化",
|
"xinfu_dianhua":"点化",
|
||||||
"xinfu_dianhua_info":"准备阶段或结束阶段,你可以观看牌堆顶的X张牌(X为你的「紫薇」「后土」「玉清」「勾陈」标记数的总和)。若如此做,你将这些牌以任意顺序放回牌堆顶。",
|
"xinfu_dianhua_info":"准备阶段或结束阶段,你可以观看牌堆顶的X张牌(X为你的「紫薇」「后土」「玉清」「勾陈」标记数的总和)。若如此做,你将这些牌以任意顺序放回牌堆顶或牌堆底。",
|
||||||
"xinfu_zhenyi":"真仪",
|
"xinfu_zhenyi":"真仪",
|
||||||
"xinfu_zhenyi_info":"你可以在以下时机弃置相应的标记来发动以下效果:一名角色的判定牌生效前,你可以弃置一枚「紫薇」,然后将判定结果改为黑桃5或红桃5;当你处于濒死状态时,你可以弃置一枚「后土」,然后将你的一张手牌当【桃】使用;当你造成伤害时,你可以弃置一枚「玉清」,然后你进行一次判定。若结果为黑色,此伤害+1;当你受到属性伤害后,你可以弃置一张「勾陈」,然后你从牌堆中随机获得三种类型的牌各一张。",
|
"xinfu_zhenyi_info":"你可以在以下时机弃置相应的标记来发动以下效果:一名角色的判定牌生效前,你可以弃置一枚「紫薇」,然后将判定结果改为任意花色且点数为5;你的回合外,你可以弃置一枚「后土」,然后将你的一张手牌当【桃】使用;当你造成伤害时,你可以弃置一枚「玉清」,然后令此伤害+1;当你受到伤害后,你可以弃置一张「勾陈」,然后你从牌堆中随机获得三种类型的牌各一张。",
|
||||||
"zhenyi_spade":"真仪",
|
"zhenyi_spade":"真仪",
|
||||||
"zhenyi_spade_info":"",
|
"zhenyi_spade_info":"",
|
||||||
"zhenyi_club":"真仪",
|
"zhenyi_club":"真仪",
|
||||||
|
|
|
@ -3727,7 +3727,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
equipSkill:true,
|
equipSkill:true,
|
||||||
mod:{
|
mod:{
|
||||||
cardUsable:function(card,player,num){
|
cardUsable:function(card,player,num){
|
||||||
if(card.name=='sha') return num+1;
|
var cardx=player.getEquip('pyzhuren_diamond');
|
||||||
|
if(card.name=='sha'&&(!cardx||player.hasSkill('pyzhuren_diamond',null,false)||(!_status.pyzhuren_diamond_temp&&!ui.selected.cards.contains(cardx)))){
|
||||||
|
return num+1;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
cardEnabled2:function(card,player){
|
||||||
|
if(!_status.event.addCount_extra||player.hasSkill('pyzhuren_diamond',null,false)) return;
|
||||||
|
if(card&&card==player.getEquip('pyzhuren_diamond')){
|
||||||
|
_status.pyzhuren_diamond_temp=true;
|
||||||
|
var bool=lib.filter.cardUsable(get.autoViewAs({name:'sha'},ui.selected.cards.concat([card])),player);
|
||||||
|
delete _status.pyzhuren_diamond_temp;
|
||||||
|
if(!bool) return false;
|
||||||
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
|
@ -3819,7 +3831,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.addTempSkill('pyzhuren_spade2');
|
player.addTempSkill('pyzhuren_spade2');
|
||||||
player.addMark('pyzhuren_spade2',1,false);
|
player.addMark('pyzhuren_spade2',1,false);
|
||||||
//trigger.target.gain(trigger.cards.filterInD(),'gain2','log');
|
//trigger.target.gain(trigger.cards.filterInD(),'gain2','log');
|
||||||
trigger.target.loseHp(Math.min(player.countMark('pyzhuren_spade2'),5)).set('source',player);
|
trigger.target.loseHp(Math.min(player.countMark('pyzhuren_spade2'),5));//.set('source',player);
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
jueqing:true,
|
jueqing:true,
|
||||||
|
|
|
@ -77,7 +77,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
zhenji:['caopi'],
|
zhenji:['caopi'],
|
||||||
caocao:['xuzhu','dianwei','bianfuren'],
|
caocao:['xuzhu','dianwei','bianfuren'],
|
||||||
huangzhong:['weiyan'],
|
huangzhong:['weiyan'],
|
||||||
zhugeliang:['jiangwei','jiangfei'],
|
zhugeliang:['jiangwei','jiangfei','huangyueying'],
|
||||||
liubei:['guanyu','zhangfei','ganfuren'],
|
liubei:['guanyu','zhangfei','ganfuren'],
|
||||||
zhaoyun:['liushan'],
|
zhaoyun:['liushan'],
|
||||||
daqiao:['xiaoqiao'],
|
daqiao:['xiaoqiao'],
|
||||||
|
|
|
@ -6109,7 +6109,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(get.color(trigger.card)=='red'){
|
if(get.color(trigger.card)=='red'){
|
||||||
go=true;
|
go=true;
|
||||||
}
|
}
|
||||||
else if(trigger.addCount===false) go=false;
|
else if(trigger.addCount===false||!trigger.player.isPhaseUsing()) go=false;
|
||||||
else if(!trigger.player.hasSkill('paoxiao')&&
|
else if(!trigger.player.hasSkill('paoxiao')&&
|
||||||
!trigger.player.hasSkill('tanlin3')&&
|
!trigger.player.hasSkill('tanlin3')&&
|
||||||
!trigger.player.hasSkill('zhaxiang2')&&
|
!trigger.player.hasSkill('zhaxiang2')&&
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
window.noname_asset_list=[
|
window.noname_asset_list=[
|
||||||
'v1.9.105.8',
|
'v1.9.105.9.1',
|
||||||
'audio/background/aozhan_chaoming.mp3',
|
'audio/background/aozhan_chaoming.mp3',
|
||||||
'audio/background/aozhan_online.mp3',
|
'audio/background/aozhan_online.mp3',
|
||||||
'audio/background/aozhan_rewrite.mp3',
|
'audio/background/aozhan_rewrite.mp3',
|
||||||
|
@ -2797,6 +2797,8 @@ window.noname_asset_list=[
|
||||||
'audio/skill/rexingxue2.mp3',
|
'audio/skill/rexingxue2.mp3',
|
||||||
'audio/skill/reyanzhu1.mp3',
|
'audio/skill/reyanzhu1.mp3',
|
||||||
'audio/skill/reyanzhu2.mp3',
|
'audio/skill/reyanzhu2.mp3',
|
||||||
|
'audio/skill/tongqu1.mp3',
|
||||||
|
'audio/skill/tongqu2.mp3',
|
||||||
|
|
||||||
'font/huangcao.ttf',
|
'font/huangcao.ttf',
|
||||||
'font/shousha.ttf',
|
'font/shousha.ttf',
|
||||||
|
@ -3441,6 +3443,8 @@ window.noname_asset_list=[
|
||||||
'image/character/re_hejin.jpg',
|
'image/character/re_hejin.jpg',
|
||||||
'image/character/re_sunxiu.jpg',
|
'image/character/re_sunxiu.jpg',
|
||||||
'image/character/xin_baosanniang.jpg',
|
'image/character/xin_baosanniang.jpg',
|
||||||
|
'image/character/key_jojiro.jpg',
|
||||||
|
'image/character/junk_zhangrang.jpg',
|
||||||
|
|
||||||
'image/character/baiwuchang.jpg',
|
'image/character/baiwuchang.jpg',
|
||||||
'image/character/baosanniang.jpg',
|
'image/character/baosanniang.jpg',
|
||||||
|
|
70
game/game.js
70
game/game.js
|
@ -3192,6 +3192,15 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
show_rarity:{
|
||||||
|
name:'显示武将评级',
|
||||||
|
init:false,
|
||||||
|
intro:'仅供娱乐,重启后生效',
|
||||||
|
unfrequent:true,
|
||||||
|
onclick:function(bool){
|
||||||
|
game.saveConfig('show_rarity',bool);
|
||||||
|
}
|
||||||
|
},
|
||||||
mark_identity_style:{
|
mark_identity_style:{
|
||||||
name:'标记身份操作',
|
name:'标记身份操作',
|
||||||
intro:'设置单击身份按钮时的操作',
|
intro:'设置单击身份按钮时的操作',
|
||||||
|
@ -5791,11 +5800,13 @@
|
||||||
if(config.chess_mode=='leader'){
|
if(config.chess_mode=='leader'){
|
||||||
map.chess_leader_save.show();
|
map.chess_leader_save.show();
|
||||||
map.chess_leader_clear.show();
|
map.chess_leader_clear.show();
|
||||||
|
map.chess_leader_allcharacter.show();
|
||||||
map.chess_character.hide();
|
map.chess_character.hide();
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
map.chess_leader_save.hide();
|
map.chess_leader_save.hide();
|
||||||
map.chess_leader_clear.hide();
|
map.chess_leader_clear.hide();
|
||||||
|
map.chess_leader_allcharacter.hide();
|
||||||
map.chess_character.show();
|
map.chess_character.show();
|
||||||
}
|
}
|
||||||
if(config.chess_mode=='combat'){
|
if(config.chess_mode=='combat'){
|
||||||
|
@ -5832,12 +5843,25 @@
|
||||||
restart:true,
|
restart:true,
|
||||||
frequent:true,
|
frequent:true,
|
||||||
},
|
},
|
||||||
|
chess_leader_allcharacter:{
|
||||||
|
name:'启用全部角色',
|
||||||
|
init:true,
|
||||||
|
onclick:function(bool){
|
||||||
|
if(confirm('调整该设置将清除所有进度,是否继续?')){
|
||||||
|
for(var i=1;i<6;i++) game.save('save'+i,null);
|
||||||
|
game.saveConfig('chess_leader_allcharacter',bool,this._link.config.mode)
|
||||||
|
game.reload();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else this.classList.toggle('on');
|
||||||
|
},
|
||||||
|
},
|
||||||
chess_leader_clear:{
|
chess_leader_clear:{
|
||||||
name:'清除进度',
|
name:'清除进度',
|
||||||
onclick:function(){
|
onclick:function(){
|
||||||
var node=this;
|
var node=this;
|
||||||
if(node._clearing){
|
if(node._clearing){
|
||||||
game.save(get.config('chess_leader_save'),null);
|
for(var i=1;i<6;i++) game.save('save'+i,null);
|
||||||
game.reload();
|
game.reload();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -8198,7 +8222,7 @@
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if(j=='character'&&!lib.config.characters.contains(i)&&lib.config.mode!='connect'){
|
if(j=='character'&&!lib.config.characters.contains(i)&&lib.config.mode!='connect'){
|
||||||
if(lib.config.mode=='chess'&&get.config('chess_mode')=='leader'){
|
if(lib.config.mode=='chess'&&get.config('chess_mode')=='leader'&&get.config('chess_leader_allcharacter')){
|
||||||
for(k in character[i][j]){
|
for(k in character[i][j]){
|
||||||
lib.hiddenCharacters.push(k);
|
lib.hiddenCharacters.push(k);
|
||||||
}
|
}
|
||||||
|
@ -9750,6 +9774,11 @@
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
translate:{
|
translate:{
|
||||||
|
junk:'平凡',
|
||||||
|
common:'普通',
|
||||||
|
rare:'精品',
|
||||||
|
epic:'史诗',
|
||||||
|
legend:'传说',
|
||||||
'default':"默认",
|
'default':"默认",
|
||||||
special:'特殊',
|
special:'特殊',
|
||||||
zhenfa:'阵法',
|
zhenfa:'阵法',
|
||||||
|
@ -9943,6 +9972,7 @@
|
||||||
next.set('selectTarget',event.selectTarget||lib.filter.selectTarget);
|
next.set('selectTarget',event.selectTarget||lib.filter.selectTarget);
|
||||||
if(event.nodistance) next.set('nodistance',true);
|
if(event.nodistance) next.set('nodistance',true);
|
||||||
if(event.forced) next.set('forced',true);
|
if(event.forced) next.set('forced',true);
|
||||||
|
if(event.addCount!==false) next.set('addCount_extra',true);
|
||||||
next.set('targets',targets);
|
next.set('targets',targets);
|
||||||
next.set('prompt',event.prompt||('选择'+get.translation(card)+'的目标'));
|
next.set('prompt',event.prompt||('选择'+get.translation(card)+'的目标'));
|
||||||
if(event.prompt2) next.set('prompt2',event.prompt2);
|
if(event.prompt2) next.set('prompt2',event.prompt2);
|
||||||
|
@ -24465,12 +24495,13 @@
|
||||||
cardUsable:function(card,player,event){
|
cardUsable:function(card,player,event){
|
||||||
card=get.autoViewAs(card,null,player);
|
card=get.autoViewAs(card,null,player);
|
||||||
var info=get.info(card);
|
var info=get.info(card);
|
||||||
|
event=event||_status.event;
|
||||||
|
if(player!=_status.event.player) return true;
|
||||||
if(info.updateUsable=='phaseUse'){
|
if(info.updateUsable=='phaseUse'){
|
||||||
event=event||_status.event;
|
|
||||||
if(player!=_status.event.player) return true;
|
|
||||||
if(event.getParent().name!='phaseUse') return true;
|
if(event.getParent().name!='phaseUse') return true;
|
||||||
if(event.getParent().player!=player) return true;
|
if(event.getParent().player!=player) return true;
|
||||||
}
|
}
|
||||||
|
event.addCount_extra=true;
|
||||||
var num=info.usable;
|
var num=info.usable;
|
||||||
if(typeof num=='function') num=num(card,player);
|
if(typeof num=='function') num=num(card,player);
|
||||||
num=game.checkMod(card,player,num,'cardUsable',player);
|
num=game.checkMod(card,player,num,'cardUsable',player);
|
||||||
|
@ -24479,7 +24510,6 @@
|
||||||
if(game.hasPlayer(function(current){
|
if(game.hasPlayer(function(current){
|
||||||
return game.checkMod(card,player,current,false,'cardUsableTarget',player);
|
return game.checkMod(card,player,current,false,'cardUsableTarget',player);
|
||||||
})){
|
})){
|
||||||
_status.event.addCount_extra=true;
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
@ -26553,6 +26583,14 @@
|
||||||
phaseName:['phaseZhunbei','phaseJudge','phaseDraw','phaseUse','phaseDiscard','phaseJieshu'],
|
phaseName:['phaseZhunbei','phaseJudge','phaseDraw','phaseUse','phaseDiscard','phaseJieshu'],
|
||||||
};
|
};
|
||||||
var game={
|
var game={
|
||||||
|
getRarity:function(name){
|
||||||
|
var rank=lib.rank.rarity;
|
||||||
|
if(rank.legend.contains(name)) return 'legend';
|
||||||
|
if(rank.epic.contains(name)) return 'epic';
|
||||||
|
if(rank.rare.contains(name)) return 'rare';
|
||||||
|
if(get.mode()!='chess'&&rank.junk.contains(name)) return 'junk';
|
||||||
|
return 'common';
|
||||||
|
},
|
||||||
getGlobalHistory:function(key,filter){
|
getGlobalHistory:function(key,filter){
|
||||||
if(!key) return _status.globalHistory[_status.globalHistory.length-1];
|
if(!key) return _status.globalHistory[_status.globalHistory.length-1];
|
||||||
if(!filter) return _status.globalHistory[_status.globalHistory.length-1][key];
|
if(!filter) return _status.globalHistory[_status.globalHistory.length-1][key];
|
||||||
|
@ -33877,6 +33915,24 @@
|
||||||
void window.getComputedStyle(node, null).getPropertyValue("opacity");
|
void window.getComputedStyle(node, null).getPropertyValue("opacity");
|
||||||
},
|
},
|
||||||
create:{
|
create:{
|
||||||
|
rarity:function(button){
|
||||||
|
var rarity=game.getRarity(button.link);
|
||||||
|
if(rarity!='common'){
|
||||||
|
var intro=button.node.intro;
|
||||||
|
intro.classList.add('showintro');
|
||||||
|
intro.style.fontFamily='yuanli';
|
||||||
|
intro.style.fontSize='16px';
|
||||||
|
intro.style.bottom='6px';
|
||||||
|
intro.style.left='6px';
|
||||||
|
switch(rarity){
|
||||||
|
case 'rare':intro.dataset.nature='thunderm';break;
|
||||||
|
case 'epic':intro.dataset.nature='metalm';break;
|
||||||
|
case 'legend':intro.dataset.nature='orangem';break;
|
||||||
|
case 'junk':intro.dataset.nature='woodm';break;
|
||||||
|
}
|
||||||
|
intro.innerHTML=get.translation(rarity);
|
||||||
|
}
|
||||||
|
},
|
||||||
div:function(){
|
div:function(){
|
||||||
var str,innerHTML,position,position2,style,divposition,listen;
|
var str,innerHTML,position,position2,style,divposition,listen;
|
||||||
for(var i=0;i<arguments.length;i++){
|
for(var i=0;i<arguments.length;i++){
|
||||||
|
@ -36267,6 +36323,7 @@
|
||||||
for(var i=0;i<buttons.length;i++){
|
for(var i=0;i<buttons.length;i++){
|
||||||
buttons[i].classList.add('noclick');
|
buttons[i].classList.add('noclick');
|
||||||
buttons[i].listen(banCharacter);
|
buttons[i].listen(banCharacter);
|
||||||
|
if(lib.config.show_rarity) ui.create.rarity(buttons[i]);
|
||||||
buttons[i].node.hp.style.transition='all 0s';
|
buttons[i].node.hp.style.transition='all 0s';
|
||||||
buttons[i].node.hp._innerHTML=buttons[i].node.hp.innerHTML;
|
buttons[i].node.hp._innerHTML=buttons[i].node.hp.innerHTML;
|
||||||
if(mode!='mode_banned'){
|
if(mode!='mode_banned'){
|
||||||
|
@ -36286,6 +36343,7 @@
|
||||||
for(var i=0;i<buttons.length;i++){
|
for(var i=0;i<buttons.length;i++){
|
||||||
buttons[i].classList.add('noclick');
|
buttons[i].classList.add('noclick');
|
||||||
buttons[i].listen(banCharacter);
|
buttons[i].listen(banCharacter);
|
||||||
|
if(lib.config.show_rarity) ui.create.rarity(buttons[i]);
|
||||||
buttons[i].node.hp.style.transition='all 0s';
|
buttons[i].node.hp.style.transition='all 0s';
|
||||||
buttons[i].node.hp._innerHTML=buttons[i].node.hp.innerHTML;
|
buttons[i].node.hp._innerHTML=buttons[i].node.hp.innerHTML;
|
||||||
if(mode!='mode_banned'){
|
if(mode!='mode_banned'){
|
||||||
|
@ -36298,6 +36356,7 @@
|
||||||
var buttons=ui.create.buttons(list,'character',page);
|
var buttons=ui.create.buttons(list,'character',page);
|
||||||
for(var i=0;i<buttons.length;i++){
|
for(var i=0;i<buttons.length;i++){
|
||||||
buttons[i].classList.add('noclick');
|
buttons[i].classList.add('noclick');
|
||||||
|
if(lib.config.show_rarity) ui.create.rarity(buttons[i]);
|
||||||
buttons[i].listen(banCharacter);
|
buttons[i].listen(banCharacter);
|
||||||
buttons[i].node.hp.style.transition='all 0s';
|
buttons[i].node.hp.style.transition='all 0s';
|
||||||
buttons[i].node.hp._innerHTML=buttons[i].node.hp.innerHTML;
|
buttons[i].node.hp._innerHTML=buttons[i].node.hp.innerHTML;
|
||||||
|
@ -49506,6 +49565,7 @@
|
||||||
var list=[];
|
var list=[];
|
||||||
for(var i in lib.character){
|
for(var i in lib.character){
|
||||||
var info=lib.character[i];
|
var info=lib.character[i];
|
||||||
|
if(!info) continue;
|
||||||
if(typeof func=='function'&&!func(info,i)) continue;
|
if(typeof func=='function'&&!func(info,i)) continue;
|
||||||
if(lib.filter.characterDisabled(i)) continue;
|
if(lib.filter.characterDisabled(i)) continue;
|
||||||
if(lib.filter.characterDisabled2(i)) continue;
|
if(lib.filter.characterDisabled2(i)) continue;
|
||||||
|
|
|
@ -1,26 +1,26 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.105.8.1',
|
version:'1.9.105.9.1',
|
||||||
update:'1.9.105.8',
|
update:'1.9.105.9',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'界于吉解禁',
|
'四花张让',
|
||||||
'张翼技能调整',
|
'修复飞弩bug',
|
||||||
'bug修复',
|
'其他bug修复',
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
'card/extra.js',
|
//'card/extra.js',
|
||||||
//'card/huanlekapai.js',
|
//'card/huanlekapai.js',
|
||||||
//'card/sp.js',
|
//'card/sp.js',
|
||||||
'card/standard.js',
|
'card/standard.js',
|
||||||
//'card/swd.js',
|
'card/swd.js',
|
||||||
//'card/mtg.js',
|
//'card/mtg.js',
|
||||||
//'card/gujian.js',
|
//'card/gujian.js',
|
||||||
//'card/guozhan.js',
|
//'card/guozhan.js',
|
||||||
//'card/gwent.js',
|
//'card/gwent.js',
|
||||||
//'card/yunchou.js',
|
'card/yunchou.js',
|
||||||
//'card/zhenfa.js',
|
//'card/zhenfa.js',
|
||||||
//'card/zhulu.js',
|
//'card/zhulu.js',
|
||||||
'character/diy.js',
|
'character/diy.js',
|
||||||
'character/extra.js',
|
//'character/extra.js',
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
//'character/gujian.js',
|
//'character/gujian.js',
|
||||||
//'character/gwent.js',
|
//'character/gwent.js',
|
||||||
|
@ -28,12 +28,13 @@ window.noname_update={
|
||||||
'character/mobile.js',
|
'character/mobile.js',
|
||||||
//'character/mtg.js',
|
//'character/mtg.js',
|
||||||
//'character/old.js',
|
//'character/old.js',
|
||||||
|
'character/rank.js',
|
||||||
'character/refresh.js',
|
'character/refresh.js',
|
||||||
'character/shenhua.js',
|
'character/shenhua.js',
|
||||||
'character/sp.js',
|
'character/sp.js',
|
||||||
'character/sp2.js',
|
'character/sp2.js',
|
||||||
//'character/tw.js',
|
//'character/tw.js',
|
||||||
//'character/standard.js',
|
'character/standard.js',
|
||||||
//'character/swd.js',
|
//'character/swd.js',
|
||||||
//'character/xianjian.js',
|
//'character/xianjian.js',
|
||||||
//'character/xinghuoliaoyuan.js',
|
//'character/xinghuoliaoyuan.js',
|
||||||
|
@ -50,13 +51,13 @@ window.noname_update={
|
||||||
//'mode/single.js',
|
//'mode/single.js',
|
||||||
//'mode/stone.js',
|
//'mode/stone.js',
|
||||||
//'mode/brawl.js',
|
//'mode/brawl.js',
|
||||||
//'mode/versus.js',
|
'mode/versus.js',
|
||||||
//'mode/boss.js',
|
//'mode/boss.js',
|
||||||
'game/game.js',
|
'game/game.js',
|
||||||
//'game/keyWords.js',
|
//'game/keyWords.js',
|
||||||
//'game/server.js',
|
//'game/server.js',
|
||||||
//'game/NoSleep.js',
|
//'game/NoSleep.js',
|
||||||
'game/config.js',
|
//'game/config.js',
|
||||||
//'game/package.js',
|
//'game/package.js',
|
||||||
//'game/asset.js',
|
//'game/asset.js',
|
||||||
//'game/source.js',
|
//'game/source.js',
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 180 KiB |
|
@ -3869,14 +3869,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
|
|
||||||
["diamond",13,"hualiu"],
|
["diamond",13,"hualiu"],
|
||||||
["club",1,"baiyin"],
|
["club",1,"baiyin"],
|
||||||
["spade",2,"tengjia",'fire'],
|
["spade",2,"tengjia"],
|
||||||
["club",2,"tengjia",'fire'],
|
["club",2,"tengjia"],
|
||||||
["spade",1,"guding"],
|
["spade",1,"guding"],
|
||||||
["diamond",1,"zhuque",'fire'],
|
["diamond",1,"zhuque"],
|
||||||
|
|
||||||
["heart",2,"huogong","fire"],
|
["heart",2,"huogong"],
|
||||||
["heart",3,"huogong","fire"],
|
["heart",3,"huogong"],
|
||||||
["diamond",12,"huogong","fire"],
|
["diamond",12,"huogong"],
|
||||||
["spade",11,"tiesuo"],
|
["spade",11,"tiesuo"],
|
||||||
["spade",12,"tiesuo"],
|
["spade",12,"tiesuo"],
|
||||||
["club",10,"tiesuo"],
|
["club",10,"tiesuo"],
|
||||||
|
@ -4033,13 +4033,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
|
|
||||||
["diamond",13,"hualiu"],
|
["diamond",13,"hualiu"],
|
||||||
["club",1,"baiyin"],
|
["club",1,"baiyin"],
|
||||||
["spade",2,"tengjia",'fire'],
|
["spade",2,"tengjia",],
|
||||||
["spade",1,"guding"],
|
["spade",1,"guding"],
|
||||||
["diamond",1,"zhuque",'fire'],
|
["diamond",1,"zhuque"],
|
||||||
|
|
||||||
["heart",2,"huogong","fire"],
|
["heart",2,"huogong"],
|
||||||
["heart",3,"huogong","fire"],
|
["heart",3,"huogong"],
|
||||||
["diamond",12,"huogong","fire"],
|
["diamond",12,"huogong"],
|
||||||
["spade",11,"tiesuo"],
|
["spade",11,"tiesuo"],
|
||||||
["spade",12,"tiesuo"],
|
["spade",12,"tiesuo"],
|
||||||
["club",10,"tiesuo"],
|
["club",10,"tiesuo"],
|
||||||
|
|
Loading…
Reference in New Issue