halfneg标签补充
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@ -1284,6 +1284,9 @@ game.import("character", function () {
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await player.draw(2);
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await player.draw(2);
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await player.loseHp();
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await player.loseHp();
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},
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},
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ai: {
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halfneg: true
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},
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},
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},
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dckuizhen: {
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dckuizhen: {
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audio: 2,
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audio: 2,
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@ -6102,6 +6102,7 @@ game.import("character", function () {
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},
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},
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},
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},
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ai: {
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ai: {
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halfneg: true,
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effect: {
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effect: {
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player_use: function (card, player, target) {
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player_use: function (card, player, target) {
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if (card.name == "jiu") return [1, 1];
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if (card.name == "jiu") return [1, 1];
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@ -16746,6 +16746,7 @@ game.import("character", function () {
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player.loseMaxHp();
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player.loseMaxHp();
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},
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},
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ai: {
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ai: {
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halfneg: true,
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filterDamage: true,
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filterDamage: true,
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skillTagFilter: function (player, tag, arg) {
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skillTagFilter: function (player, tag, arg) {
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if (arg && arg.card && arg.card.name == "sha") return true;
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if (arg && arg.card && arg.card.name == "sha") return true;
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@ -18831,6 +18832,9 @@ game.import("character", function () {
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"step 1";
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"step 1";
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player.draw(event.num);
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player.draw(event.num);
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},
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},
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ai: {
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halfneg: true
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},
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},
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},
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yixiang: {
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yixiang: {
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audio: 2,
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audio: 2,
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@ -1859,6 +1859,9 @@ game.import("character", function () {
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player.markAuto("sbyijue", [trigger.player]);
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player.markAuto("sbyijue", [trigger.player]);
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player.markAuto("sbyijue_effect", [trigger.player]);
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player.markAuto("sbyijue_effect", [trigger.player]);
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},
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},
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ai: {
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halfneg: true
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},
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marktext: "绝",
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marktext: "绝",
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intro: { content: "已放$一马" },
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intro: { content: "已放$一马" },
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subSkill: {
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subSkill: {
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@ -3209,6 +3209,7 @@ game.import("character", function () {
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player.loseMaxHp();
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player.loseMaxHp();
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},
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},
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ai: {
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ai: {
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halfneg: true,
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filterDamage: true,
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filterDamage: true,
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skillTagFilter: function (player, tag, arg) {
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skillTagFilter: function (player, tag, arg) {
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if (arg && arg.card && arg.card.name == "sha") return true;
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if (arg && arg.card && arg.card.name == "sha") return true;
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