background
This commit is contained in:
parent
779da6ab14
commit
f73ed28a3e
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@ -764,7 +764,7 @@ character.woods={
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songwei_info:'其他魏势力的角色的判定牌结果为♠或♣且失效后,可以让你摸一张牌。',
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duanliang_info:'出牌阶段,你可以将你的任意一张♠或♣的基本牌或装备牌当【兵粮寸断】使用;你可以对与你距离2以内的角色使用【兵粮寸断】。',
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haoshi_info:'摸牌阶段,你可以额外摸两张牌,若此时你的手牌数多于五张,你必须将一半(向下取整)的手牌交给场上除你外手牌数最少的一名角色。',
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dimeng_info:'出牌阶段,你可以选择其他两名角色,你弃掉等同于这两名角色手牌数量的牌,然后交换他们的手牌,每回合限一次。',
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dimeng_info:'出牌阶段,你可以选择其他两名角色,你弃掉等同于这两名角色手牌数量之差的牌,然后交换他们的手牌,每回合限一次。',
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yinghun_info:'回合开始阶段,若你已受伤,可选择一名其他角色执行下列两项中的一项: 1.摸X张牌,然后弃一张牌。 2.摸一张牌,然后弃X张牌。 X为你已损失的体力值,每回合限一次。',
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jiuchi_info:'你可将你的任意一张♠手牌当【酒】使用。',
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roulin_info:'你对女性角色、女性角色对你使用【杀】时,都需连续使用两张【闪】才能抵消。',
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@ -11,9 +11,11 @@
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return;
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}
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var bg=document.querySelector('.background');
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if(temp.image_background&&temp.image_background!='default'){
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bg.style.backgroundImage="url('image/background/"+temp.image_background+".jpg')";
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if(bg){
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bg.style.backgroundSize="cover";
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}
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if(temp.image_background&&temp.image_background!='default'&&temp.image_background!='custom'){
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bg.style.backgroundImage="url('image/background/"+temp.image_background+".jpg')";
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switch (temp.image_background_filter){
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case 'blur':
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203
game/game.js
203
game/game.js
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@ -16,15 +16,11 @@
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dieClose:[]
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};
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var lib={
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version:1.62,
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version:1.63,
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changeLog:[
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'改进触屏操作,增加上划/下划手势(可在选项-通用中设置)',
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'音效菜单中增加音量选项',
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'字体选项',
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'修改标身份操作',
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'装备距离提示',
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'加入部分美化版素材(by @tanyuanjkl)',
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'界面、bug修复'
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'流畅模式折叠手牌',
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'自定义背景',
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'bug修复'
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],
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configprefix:'noname_0.9_',
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updates:[],
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@ -354,6 +350,7 @@
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init:'default',
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item:{
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default:'默认',
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custom:'自定',
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},
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onclick:function(background){
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var animate=lib.config.image_background=='default';
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@ -406,12 +403,31 @@
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if(lib.config.image_background=='default'){
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ui.background.style.backgroundImage="none";
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}
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else if(lib.config.image_background=='custom'){
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ui.background.style.backgroundImage="none";
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game.getDB('image','background',function(fileToLoad){
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if(!fileToLoad) return;
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var fileReader = new FileReader();
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fileReader.onload = function(fileLoadedEvent)
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{
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var data = fileLoadedEvent.target.result;
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ui.background.style.backgroundImage='url('+data+')';
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};
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fileReader.readAsDataURL(fileToLoad, "UTF-8");
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});
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}
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else{
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ui.background.style.backgroundImage="url('image/background/"+lib.config.image_background+".jpg')";
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}
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ui.background.style.backgroundSize='cover';
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},
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},
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import_background:{
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name:'<div style="white-space:nowrap;width:calc(100% - 5px)">'+
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'<input type="file" style="width:calc(100% - 40px)" accept="image/jpeg">'+
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'<button style="width:40px">确定</button></div>',
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clear:true,
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},
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image_background_filter:{
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name:'背景特效',
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init:'default',
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@ -856,6 +872,12 @@
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else{
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map.image_background_filter.show();
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}
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if(lib.config.image_background=='custom'&&lib.db){
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map.import_background.show();
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}
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else{
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map.import_background.hide();
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}
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if(lib.config.layout!='phone'){
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map.round_menu_func.hide();
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map.show_roundmenu.hide();
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@ -923,6 +945,7 @@
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},
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onclick:function(volume){
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game.saveConfig('volumn_background',parseInt(volume));
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ui.backgroundMusic.volume=volume/8;
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}
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}
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}
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@ -1152,7 +1175,7 @@
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},
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import_data_button:{
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name:'<div style="white-space:nowrap;width:calc(100% - 10px)">'+
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'<input type="file" id="fileToLoad" style="width:calc(100% - 40px)">'+
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'<input type="file" style="width:calc(100% - 40px)">'+
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'<button style="width:40px">确定</button></div>',
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clear:true,
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},
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@ -2356,13 +2379,27 @@
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}
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if(window.indexedDB){
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var request = window.indexedDB.open(lib.configprefix+'data', 1);
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var request = window.indexedDB.open(lib.configprefix+'data', 2);
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request.onupgradeneeded=function(e){
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var db=e.target.result;
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if(db.objectStoreNames.contains('video')){
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db.deleteObjectStore('video');
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}
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if(!db.objectStoreNames.contains('video')){
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db.createObjectStore('video',{keyPath:'time'});
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}
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if(!db.objectStoreNames.contains('image')){
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db.createObjectStore('image');
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}
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if(!db.objectStoreNames.contains('character')){
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db.createObjectStore('character');
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}
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if(!db.objectStoreNames.contains('card')){
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db.createObjectStore('card');
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}
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if(!db.objectStoreNames.contains('skill')){
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db.createObjectStore('skill');
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}
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if(!db.objectStoreNames.contains('translate')){
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db.createObjectStore('translate');
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}
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};
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request.onsuccess=function(e){
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var db=e.target.result;
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@ -3552,7 +3589,9 @@
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}
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if(event.animate!=false||num>0){
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if(num==0){
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if(event.delayx!==false) game.delayx();
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if(event.delayx!==false){
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game.delayx();
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}
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}
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else game.delayx(0.5);
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}
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@ -4015,11 +4054,11 @@
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else if(event.nature=='thunder'){
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player.$thunder();
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}
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}
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player.$damagepop(-num,event.nature);
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// else{
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// player.popup(-num,event.nature);
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// }
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}
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else{
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player.popup(-num,event.nature);
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}
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}
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// if(source){
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// if(player._damagetimeout!=source){
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@ -4062,8 +4101,11 @@
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player.changeHp(num,false);
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if(lib.config.animation&&!lib.config.low_performance){
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player.$recover();
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}
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player.$damagepop(num,'wood');
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}
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else{
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player.popup('+'+num);
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}
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game.log(get.translation(player)+'回复了'+get.cnNumber(num)+'点体力')
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}
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},
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@ -4195,7 +4237,7 @@
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delete player.tempSkills[i];
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}
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player.classList.add('dead');
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player.classList.remove('linked');
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// player.classList.remove('linked');
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player.classList.remove('turnedover');
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player.classList.remove('out');
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player.node.count.innerHTML='0';
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@ -8428,6 +8470,18 @@
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}
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}
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},
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_lianhuan3:{
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trigger:{global:'damageAfter'},
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priority:-10,
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forced:true,
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popup:false,
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filter:function(event,player){
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return event.player.classList.contains('dead');
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},
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content:function(){
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trigger.player.classList.remove('linked');
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}
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}
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},
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character:{},
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perfectPair:{},
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@ -8444,6 +8498,7 @@
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if(typeof arguments[i]==='string'||typeof arguments[i]=='number'){
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str+='/'+arguments[i];
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}
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if(_status.video) break;
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}
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if(_status.skillaudio.contains(str)) return;
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_status.skillaudio.add(str);
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@ -11246,6 +11301,47 @@
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game.addVideo('log',null,str);
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if(lib.config.title) document.title=str;
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},
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putDB:function(type,id,item,callback){
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if(!lib.db) return item;
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var put=lib.db.transaction([type],'readwrite').objectStore(type).put(item,id);
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if(callback){
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put.onsuccess=callback;
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}
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},
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getDB:function(type,id,callback){
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if(!lib.db){
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callback(null);
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return;
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}
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if(!callback) return;
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var store=lib.db.transaction([type],'readwrite').objectStore(type);
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if(id){
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store.get(id).onsuccess=function(e){
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callback(e.target.result);
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};
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}
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else{
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var obj={};
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store.openCursor().onsuccess=function(e){
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var cursor=e.target.result;
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if(cursor){
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obj[cursor.key]=cursor.value;
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cursor.continue();
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}
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else{
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callback(obj);
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}
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}
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}
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},
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deleteDB:function(type,id,callback){
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if(!lib.db){
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callback(false);
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return;
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}
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var store=lib.db.transaction([type],'readwrite').objectStore(type);
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store.delete(id).onsuccess=callback;
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},
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save:function(key,value){
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if(_status.reloading) return;
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var config={};
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@ -13620,8 +13716,8 @@
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ui.import_data_button=cfgnode;
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cfgnode.hide();
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cfgnode.querySelector('button').onclick=function(){
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var fileToLoad = document.getElementById("fileToLoad").files[0];
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var fileToLoad=this.previousSibling.files[0];
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if(fileToLoad){
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var fileReader = new FileReader();
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fileReader.onload = function(fileLoadedEvent)
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{
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@ -13644,6 +13740,26 @@
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fileReader.readAsText(fileToLoad, "UTF-8");
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}
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}
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}
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else if(j=='import_background'){
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cfgnode.querySelector('button').onclick=function(){
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var fileToLoad=this.previousSibling.files[0];
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if(fileToLoad){
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game.putDB('image','background',fileToLoad);
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var fileReader = new FileReader();
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fileReader.onload = function(fileLoadedEvent)
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{
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var data = fileLoadedEvent.target.result;
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ui.background.style.backgroundImage='url('+data+')';
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};
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fileReader.readAsDataURL(fileToLoad, "UTF-8");
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}
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else{
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game.deleteDB('image','background');
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ui.background.style.backgroundImage='none';
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}
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}
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}
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map[j]=cfgnode;
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if(!cfg.unfrequent){
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if(cfg.type=='autoskill'){
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@ -13713,6 +13829,7 @@
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var node=start.firstChild.childNodes[i];
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if(node.link){
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if(node.mode.indexOf('mode_')==0) continue;
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if(node.mode=='custom') continue;
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if(lib.config.characters.contains(node.mode)){
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node.classList.remove('off');
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node.link.firstChild.classList.add('on');
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@ -13808,6 +13925,18 @@
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}
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rightPane.appendChild(active.link);
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lib.onDB(function(){
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return;
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var page=ui.create.div('.menu-buttons');
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var node=ui.create.div('.menubutton.large','自定义',start.firstChild,clickMode);
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node.link=page;
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node.mode='custom';
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ui.create.div('.config.more','创建武将 <div>></div>',page,function(){
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this.classList.toggle('on');
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});
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});
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var node1=ui.create.div('.lefttext','全部开启',start.firstChild,function(){
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game.saveConfig('characters',lib.config.all.characters);
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updateNodes();
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@ -16771,6 +16900,19 @@
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if(lib.config.image_background=='default'){
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ui.background.style.backgroundImage="none";
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}
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else if(lib.config.image_background=='custom'){
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ui.background.style.backgroundImage="none";
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game.getDB('image','background',function(fileToLoad){
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if(!fileToLoad) return;
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var fileReader = new FileReader();
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fileReader.onload = function(fileLoadedEvent)
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{
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var data = fileLoadedEvent.target.result;
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ui.background.style.backgroundImage='url('+data+')';
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};
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fileReader.readAsDataURL(fileToLoad, "UTF-8");
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});
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}
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else{
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ui.background.style.backgroundImage="url('image/background/"+lib.config.image_background+".jpg')";
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}
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@ -17169,6 +17311,7 @@
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hs2.push(ui.handcards2Container.firstChild.childNodes[i]);
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}
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}
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// var offset1=112;
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for(var i=0;i<hs1.length;i++){
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hs1[i].style.transform='translateX('+(i*112)+'px)';
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ui.refresh(hs1[i]);
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@ -19379,6 +19522,22 @@
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ui.background=document.querySelector('.background.static');
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ui.background.classList.remove('static');
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ui.dynamicBackground=document.querySelector('.background.dynamic');
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lib.onDB(function(){
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if(lib.config.image_background=='custom'){
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ui.background.style.backgroundImage="none";
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game.getDB('image','background',function(fileToLoad){
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if(!fileToLoad) return;
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var fileReader = new FileReader();
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fileReader.onload = function(fileLoadedEvent)
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{
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var data = fileLoadedEvent.target.result;
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ui.background.style.backgroundImage='url('+data+')';
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};
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fileReader.readAsDataURL(fileToLoad, "UTF-8");
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});
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}
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});
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var i,j,k;
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for(i in mode[lib.config.mode].element){
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if(!lib.element[i]) lib.element[i]=[];
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@ -50,13 +50,9 @@ mode.pack={
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stone:'炉石',
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};
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background.pack={
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huangyueying_bg:'逐墨',
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zhulian_bg:'璧合',
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zhulin_bg:'竹林',
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yijiang_bg:'一将',
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shengshi_bg:'盛世',
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september_bg:'九月',
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xueji_bg:'雪霁',
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yinxiang_bg:'印象',
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huangtian_bg:'黄天',
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};
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@ -567,6 +567,7 @@ mode.guozhan={
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if(!get.config('zhulian')) return false;
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var name1=this.name1;
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var name2=this.name2;
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if(lib.character[name1][1]!=lib.character[name2][1]) return false;
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var list=['re','diy','sp','jsp','shen','jg','xin'];
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for(var i=0;i<list.length;i++){
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if(name1.indexOf(list[i]+'_')==0){
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Reference in New Issue