This commit is contained in:
libccy 2017-05-05 17:45:46 +08:00
parent 6539dca02d
commit f712967e34
8 changed files with 470 additions and 26 deletions

View File

@ -279,12 +279,16 @@ game.import('card',function(lib,game,ui,get,ai,_status){
'step 1' 'step 1'
if(!result.tie){ if(!result.tie){
if(result.bool){ if(result.bool){
target.gainPlayerCard(event.addedTarget,true); if(event.addedTarget.countCards('he')){
target.line(targets[1]); target.line(event.addedTarget);
target.gainPlayerCard(event.addedTarget,true);
}
} }
else{ else{
event.addedTarget.gainPlayerCard(target,true); if(target.countCards('he')){
event.addedTarget.line(target); event.addedTarget.line(target);
event.addedTarget.gainPlayerCard(target,true);
}
} }
event.finish(); event.finish();
} }

View File

@ -321,7 +321,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
} }
else{ else{
event.goto(4); event.finish();
} }
'step 3' 'step 3'
if(result.bool){ if(result.bool){

View File

@ -105,7 +105,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
hs_amala:['female','wu',3,['azaowu','shouwang']], hs_amala:['female','wu',3,['azaowu','shouwang']],
hs_yinggencao:['male','wu',3,['lieqi']], hs_yinggencao:['male','wu',3,['lieqi']],
hs_zhihuanhua:['fmale','wei',3,['huanjue']], hs_zhihuanhua:['female','wei',3,['huanjue']],
hs_shirencao:['male','wu',3,['srjici']], hs_shirencao:['male','wu',3,['srjici']],
hs_kaituozhe:['female','wei',3,['tansuo','yinzong']], hs_kaituozhe:['female','wei',3,['tansuo','yinzong']],

View File

@ -55,6 +55,7 @@ window.noname_character_rank={
'swd_shuwaner', 'swd_shuwaner',
], ],
a:[ a:[
'pal_xia',
'hs_yashaji', 'hs_yashaji',
'hs_pengpeng', 'hs_pengpeng',
'hs_manyututeng', 'hs_manyututeng',
@ -270,6 +271,9 @@ window.noname_character_rank={
'hs_mojinbaozi', 'hs_mojinbaozi',
], ],
bp:[ bp:[
'pal_wangxiaohu',
'pal_shenqishuang',
'pal_sumei',
'hs_tgolem', 'hs_tgolem',
'hs_huolituteng', 'hs_huolituteng',
'hs_selajin', 'hs_selajin',

View File

@ -7,9 +7,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
pal_zhaoliner:['female','wei',3,['huimeng','tianshe']], pal_zhaoliner:['female','wei',3,['huimeng','tianshe']],
pal_linyueru:['female','wei',3,['guiyuan','qijian']], pal_linyueru:['female','wei',3,['guiyuan','qijian']],
// pal_wangxiaohu:['male','qun',4,[]], pal_wangxiaohu:['male','qun',4,['husha']],
// pal_sumei:['female','shu',3,[]], pal_sumei:['female','shu',3,['sheying','dujiang','huahu']],
// pal_shenqishuang:['female','wei',3,[]], pal_shenqishuang:['female','wei',3,['qixia','jianzhen','binxin']],
pal_jingtian:['male','wu',3,['sajin','jubao']], pal_jingtian:['male','wu',3,['sajin','jubao']],
pal_xuejian:['female','shu',3,['xshuangren','shenmu','duci']], pal_xuejian:['female','shu',3,['xshuangren','shenmu','duci']],
@ -36,7 +36,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
pal_xiahoujinxuan:['male','shu',3,['xuanmo','danqing']], pal_xiahoujinxuan:['male','shu',3,['xuanmo','danqing']],
pal_muchanglan:['female','wu',3,['feixia','lueying']], pal_muchanglan:['female','wu',3,['feixia','lueying']],
// pal_xia:['male','wei',4,[]], pal_xia:['female','shu',3,['zongyu','fanling']],
pal_jiangcheng:['male','qun',4,['yanzhan','fenshi']], pal_jiangcheng:['male','qun',4,['yanzhan','fenshi']],
}, },
characterIntro:{ characterIntro:{
@ -44,7 +44,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
pal_zhaoliner:'林青儿与巫王之女,亦是女娲族人。自幼与世隔绝,跟随姥姥隐居仙灵岛修炼,躲避仇人的追杀。难以告人的神秘身世,让她逃不过命运的捉弄,注定在滚滚红尘中历尽千灾万劫。在最终,赵灵儿为了消灭拜月水魔兽,与其同归于尽。但在王小虎、李忆如决战大魔头千叶禅师的结尾,出现了她的声音。', pal_zhaoliner:'林青儿与巫王之女,亦是女娲族人。自幼与世隔绝,跟随姥姥隐居仙灵岛修炼,躲避仇人的追杀。难以告人的神秘身世,让她逃不过命运的捉弄,注定在滚滚红尘中历尽千灾万劫。在最终,赵灵儿为了消灭拜月水魔兽,与其同归于尽。但在王小虎、李忆如决战大魔头千叶禅师的结尾,出现了她的声音。',
pal_linyueru:'天资灵秀,聪敏慧黠,情深义重。身为江南武林魁首林家堡之武门千金,与李逍遥不打不相识,并在此后的寻人旅途中相知相恋。在经历过重重艰辛和生离死别后,遥月二人终于携手而共结连理,与高堂娇儿共享天伦。', pal_linyueru:'天资灵秀,聪敏慧黠,情深义重。身为江南武林魁首林家堡之武门千金,与李逍遥不打不相识,并在此后的寻人旅途中相知相恋。在经历过重重艰辛和生离死别后,遥月二人终于携手而共结连理,与高堂娇儿共享天伦。',
pal_wangxiaohu:'李逍遥的同乡,自小仰慕李逍遥,想要拜在他门下,得知拜师无望之后,遂跟随李大婶学习排云掌法。之后前往杭州拜”三大神铺“之一的”神眼魔刀”盛尊武为师,并习得魔刀刀法。热血少年,敢作敢当,嫉恶如仇,相信人定胜天。他最后发现千叶禅师的阴谋,与众人合力击败千叶禅师。', pal_wangxiaohu:'李逍遥的同乡,自小仰慕李逍遥,想要拜在他门下,得知拜师无望之后,遂跟随李大婶学习排云掌法。之后前往杭州拜“三大神捕”之一的”神眼魔刀”盛尊武为师,并习得魔刀刀法。热血少年,敢作敢当,嫉恶如仇,相信人定胜天。他最后发现千叶禅师的阴谋,与众人合力击败千叶禅师。',
pal_sumei:'蛇妖和狐精之女,其父母当年被李逍遥和林月如所杀,因此她一直想要报仇,可以说是为报仇而活着。爱上王小虎,认识李忆如之后,苏媚学会了宽恕,最后甚至为了朋友和爱人牺牲自己。', pal_sumei:'蛇妖和狐精之女,其父母当年被李逍遥和林月如所杀,因此她一直想要报仇,可以说是为报仇而活着。爱上王小虎,认识李忆如之后,苏媚学会了宽恕,最后甚至为了朋友和爱人牺牲自己。',
pal_shenqishuang:'乳名沈七七,峨嵋山仙霞派掌门清柔师太座下弟子,与四位师姊妹合称“仙霞五奇”,排行第四,个性拘谨温婉,对小虎心怀爱意却不敢开口表达。', pal_shenqishuang:'乳名沈七七,峨嵋山仙霞派掌门清柔师太座下弟子,与四位师姊妹合称“仙霞五奇”,排行第四,个性拘谨温婉,对小虎心怀爱意却不敢开口表达。',
@ -77,6 +77,402 @@ game.import('character',function(lib,game,ui,get,ai,_status){
pal_jiangcheng:'折剑山庄庄主欧阳英的得意门生,但因其蚩尤后人魔族的身份,令他无法被容于人界;再加上人界半魔同族饱受人类迫害,故最终成为净天教教主魔君“姜世离”,毅然肩负起保护同族的重任。', pal_jiangcheng:'折剑山庄庄主欧阳英的得意门生,但因其蚩尤后人魔族的身份,令他无法被容于人界;再加上人界半魔同族饱受人类迫害,故最终成为净天教教主魔君“姜世离”,毅然肩负起保护同族的重任。',
}, },
skill:{ skill:{
zongyu:{
enable:'phaseUse',
usable:1,
filterCard:{color:'black'},
position:'he',
filter:function(event,player){
return lib.card.feibiao&&player.countCards('he',{color:'black'});
},
check:function(card){
return 8-ai.get.value(card);
},
content:function(){
var list=player.getEnemies();
if(list.length){
player.useCard({name:'feibiao'},list.randomGets(2));
}
},
ai:{
threaten:1.5,
order:6,
result:{
player:1
}
}
},
fanling:{
trigger:{global:'loseHpAfter'},
forced:true,
usable:1,
filter:function(event,player){
return event.player!=player&&player.isDamaged();
},
content:function(){
player.recover();
},
ai:{
threaten:1.3
}
},
dujiang:{
enable:'phaseUse',
usable:1,
position:'he',
filterCard:{color:'black'},
check:function(card){
return 6-get.value(card)
},
content:function(){
var list=player.getEnemies();
if(list.length){
var target=list.randomGet();
player.line(target,'green');
target.gain(game.createCard('du'),'gain2');
}
},
ai:{
order:1,
result:{
player:1
},
threaten:1.5
},
},
sheying:{
trigger:{source:'damageAfter'},
filter:function(event,player){
return get.itemtype(event.cards)=='cards'&&get.position(event.cards[0])=='d';
},
usable:1,
prompt2:function(event){
return '进行一次判定,若结果为黑色,你获得'+get.translation(event.cards);
},
content:function(){
'step 0'
player.judge(function(card){
return get.color(card)=='black'?1:-1;
});
'step 1'
if(result.color=='black'){
player.gain(trigger.cards);
player.$gain2(trigger.cards);
}
},
},
huahu:{
enable:'phaseUse',
unique:true,
mark:true,
skillAnimation:true,
animationColor:'metal',
init:function(player){
player.storage.huahu=false;
},
filter:function(event,player){
if(player.storage.huahu) return false;
return true;
},
filterTarget:function(card,player,target){
return target!=player;
},
selectTarget:[1,Infinity],
contentBefore:function(){
player.awakenSkill('huahu');
player.storage.huahu=true;
player.loseMaxHp(true);
player.clearSkills();
},
content:function(){
target.recover();
target.changeHujia();
target.draw(false);
target.$draw();
},
ai:{
order:1,
result:{
target:function(player,target){
if(player.hasUnknown()) return 0;
var num=0;
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(get.attitude(player,players[i])>2&&
ai.get.recoverEffect(players[i],player,player)>0){
if(players[i].hp==1){
if(player.hp<player.maxHp){
return 1;
}
else{
num+=2;
}
}
else if(players[i].hp<=2){
num++;
}
}
}
if(num>=3) return 1;
return 0;
}
},
},
intro:{
content:'limited'
}
},
binxin:{
trigger:{global:'phaseEnd'},
check:function(event,player){
return get.attitude(player,event.player)>0;
},
filter:function(event,player){
return event.player.hp==1;
},
logTarget:'player',
content:function(){
trigger.player.changeHujia();
},
ai:{
expose:0.1
}
},
qixia:{
trigger:{player:['useCardAfter','respondAfter']},
forced:true,
popup:false,
silent:true,
init:function(player){
player.storage.qixia=[];
},
mark:true,
intro:{
content:function(storage){
if(!storage.length){
return '未使用或打出过有花色的牌';
}
else{
var str='已使用过'+get.translation(storage[0]+'2');
for(var i=1;i<storage.length;i++){
str+='、'+get.translation(storage[i]+'2');
}
str+='牌';
return str;
}
}
},
content:function(){
var suit=get.suit(trigger.card);
if(suit){
player.storage.qixia.add(suit);
player.syncStorage('qixia');
player.updateMarks();
}
},
group:'qixia_phase',
subSkill:{
phase:{
trigger:{global:'phaseAfter'},
priority:-50,
filter:function(event,player){
return player.storage.qixia.length>=4;
},
content:function(){
player.insertPhase();
player.storage.qixia.length=0;
player.syncStorage('qixia');
player.updateMarks();
}
}
}
},
qixia_old:{
trigger:{global:'damageAfter'},
direct:true,
filter:function(event,player){
return !player.hasSkill('qixia2')&&event.source!=player&&event.player.isIn()&&player.countCards('he',{color:'red'});
},
content:function(){
'step 0'
player.chooseToDiscard('he',get.prompt('qixia',trigger.player),{color:'red'}).set('logSkill',['qixia',trigger.player]).ai=function(card){
if(get.attitude(player,trigger.player)>0){
if(trigger.player.hp==1){
return 10-ai.get.value(card);
}
return 8-ai.get.value(card);
}
}
'step 1'
if(result.bool){
player.addTempSkill('qixia2','phaseAfter');
trigger.player.draw(2);
if(trigger.player.hp==1&&!trigger.player.hujia){
trigger.player.changeHujia();
}
}
},
ai:{
threaten:1.8
}
},
qixia2:{},
jianzhen:{
trigger:{player:'shaAfter'},
forced:true,
filter:function(event,player){
return event.target.isIn()&&game.hasPlayer(function(current){
return current.canUse('sha',event.target,false)&&current!=player;
});
},
content:function(){
'step 0'
event.targets=game.filterPlayer(function(current){
return current.canUse('sha',trigger.target,false)&&current!=player;
});
event.targets.sortBySeat(trigger.player);
'step 1'
if(event.targets.length){
event.current=event.targets.shift();
if(event.current.hasSha()){
event.current.chooseToUse({name:'sha'},'是否对'+get.translation(trigger.target)+'使用一张杀?',trigger.target,-1);
}
event.redo();
}
},
ai:{
expose:0.2,
threaten:1.4
},
},
husha:{
trigger:{player:'phaseEnd'},
direct:true,
filter:function(event,player){
if(player.storage.husha==1){
return game.hasPlayer(function(current){
return player.canUse('sha',current,false);
})
}
else{
return player.storage.husha>0;
}
},
content:function(){
'step 0'
var list=[];
if(game.hasPlayer(function(current){
return player.canUse('sha',current,false);
})){
list.push('移去1枚虎煞标记视为使用一张杀');
}
if(player.storage.husha>1){
list.push('移去2枚虎煞标记视为使用一张南蛮入侵');
if(player.storage.husha>2){
list.push('移去3枚虎煞标记视为对除你之外的角色使用一张元素毁灭');
}
}
player.chooseControl('cancel2',function(){
if(player.storage.husha>2){
var num1=game.countPlayer(function(current){
if(current!=player&&player.canUse('yuansuhuimie',current)){
return get.sgn(ai.get.effect(current,{name:'yuansuhuimie'},player,player));
}
});
var num2=game.countPlayer(function(current){
if(current!=player&&player.canUse('yuansuhuimie',current)){
return ai.get.effect(current,{name:'yuansuhuimie'},player,player);
}
});
console.log(num1,num2);
if(num1>0&&num2>0) return 3;
}
if(player.storage.husha>1){
var num=game.countPlayer(function(current){
if(current!=player&&player.canUse('nanman',current)){
return get.sgn(ai.get.effect(current,{name:'nanman'},player,player));
}
});
if(num>0) return 2;
}
if(game.hasPlayer(function(current){
return player.canUse('sha',current,false)&&ai.get.effect(current,{name:'sha'},player,player)>0;
})){
return 1;
}
}).set('prompt',get.prompt('husha')).set('choiceList',list);
'step 1'
if(result.control!='cancel2'){
player.logSkill('husha');
if(result.control=='选项一'){
event.sha=true;
player.storage.husha--;
player.chooseTarget('选择出杀的目标',true,function(card,player,target){
return player.canUse('sha',target,false);
}).ai=function(target){
return ai.get.effect(target,{name:'sha'},player,player);
}
}
else if(result.control=='选项二'){
var list=game.filterPlayer(function(current){
return player.canUse('nanman',current);
});
player.storage.husha-=2;
list.sortBySeat();
player.useCard({name:'nanman'},list);
}
else{
var list=game.filterPlayer(function(current){
return player.canUse('yuansuhuimie',current);
});
player.storage.husha-=3;
list.remove(player);
list.sortBySeat();
player.useCard({name:'yuansuhuimie'},list);
}
if(!player.storage.husha){
player.unmarkSkill('husha');
}
else{
player.syncStorage('husha');
player.updateMarks();
}
}
'step 2'
if(event.sha&&result.targets&&result.targets.length){
player.useCard({name:'sha'},result.targets[0]);
}
},
init:function(player){
player.storage.husha=0;
},
intro:{
content:'mark'
},
group:'husha_count',
subSkill:{
count:{
trigger:{source:'damageEnd'},
forced:true,
filter:function(event,player){
if(player.storage.husha<3){
var evt=event.getParent('phaseUse');
return evt&&evt.player==player;
}
return false;
},
content:function(){
player.storage.husha+=trigger.num;
if(player.storage.husha>3){
player.storage.husha=3;
}
player.markSkill('husha');
player.syncStorage('husha');
player.updateMarks();
}
}
}
},
fenshi:{ fenshi:{
unique:true, unique:true,
skillAnimation:true, skillAnimation:true,
@ -2479,6 +2875,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
pal_changqing:'长卿', pal_changqing:'长卿',
pal_xuanxiao:'玄霄', pal_xuanxiao:'玄霄',
zongyu:'纵雨',
zongyu_info:'出牌阶段限一次,你可以弃置一张黑色牌,视为使用一张飞镖,随机指定两名敌方角色为目标',
fanling:'返灵',
fanling_info:'锁定技,每当一名角色失去体力,你回复一点体力,每回合只能发动一次',
huahu:'化狐',
huahu_bg:'狐',
huahu_info:'限定技,你可以失去所有技能和一点体力上限,然后令任意名其他角色回复一点体力、获得一点护甲并摸一张牌',
sheying:'蛇影',
sheying_info:'每回合限一次,当你使用卡牌造成一次伤害后,你可以进行一次判定,若结果为黑色,你收回此牌',
dujiang:'毒降',
dujiang_info:'出牌阶段限一次,你可以弃置一张黑色牌令一名随机敌人获得一张毒',
binxin:'冰心',
binxin_info:'在一名角色的结束阶段若其体力值为1你可以令其获得一点护甲',
qixia:'绮霞',
qixia_info:'当你累计使用或打出了4种不同花色的牌后你可以于本回合结束后获得一个额外回合',
jianzhen:'剑阵',
jianzhen_info:'锁定技,当你使用杀对目标结算完毕后,其他角色可以对该目标使用一张杀',
husha:'虎煞',
husha_bg:'煞',
husha_info:'每当你于出牌阶段造成一点伤害你获得一枚虎煞标记标记数不超过3结束阶段你可以选择一项1. 移去一枚虎煞标记视为对任意角色使用一张杀2. 移去两枚虎煞标记视为使用一张南蛮入侵3. 移去三枚虎煞标记,视为对除你之外的角色使用一张元素毁灭',
longhuo:'龙火', longhuo:'龙火',
longhuo_info:'结束阶段,你可以对所有角色各造成一点火焰伤害', longhuo_info:'结束阶段,你可以对所有角色各造成一点火焰伤害',
fenshi:'焚世', fenshi:'焚世',

View File

@ -2194,31 +2194,44 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
xinzhongyong:{ xinzhongyong:{
trigger:{player:'shaMiss'}, trigger:{player:'shaAfter'},
direct:true, direct:true,
filter:function(event,player){ filter:function(event,player){
return event.responded&&get.itemtype(event.cards)=='cards'&&get.itemtype(event.responded.cards)=='cards'; return get.itemtype(event.cards)=='cards'||(event.responded&&get.itemtype(event.responded.cards)=='cards');
}, },
content:function(){ content:function(){
"step 0" "step 0"
event.cards1=trigger.cards.slice(0); event.cards1=trigger.cards.slice(0);
event.cards2=trigger.responded.cards.slice(0); if(trigger.responded&&trigger.responded.cards&&trigger.responded.cards.length){
player.chooseTarget('忠勇:将杀或闪交给一名其他角色',function(card,player,target){ event.cards2=trigger.responded.cards.slice(0);
}
player.chooseTarget(get.prompt('zhongyong'),function(card,player,target){
return target!=_status.event.getTrigger().target&&target!=player; return target!=_status.event.getTrigger().target&&target!=player;
}).set('ai',function(target){ }).set('ai',function(target){
return get.attitude(_status.event.player,target); return get.attitude(_status.event.player,target);
}); });
"step 1" "step 1"
if(result.bool){ if(result.bool){
var sha=false; event.target=result.targets[0];
if(event.cards1.length==1&&get.color(event.cards1[0])=='red'){ if(!event.cards2){
sha=true; player.logSkill('zhongyong',event.target);
} event.sha=false;
player.chooseControl('杀','闪',function(event,player){ event.target.gain(event.cards1,'gain2');
if(_status.event.choosesha) return '杀'; if(get.color(event.cards1)=='red'){
return '闪'; event.sha=true;
}).set('prompt','选择交给'+get.translation(result.targets)+'的牌').set('choosesha',sha); }
event.target=result.targets[0]; event.goto(3);
}
else{
var sha=false;
if(event.cards1.length==1&&get.color(event.cards1[0])=='red'){
sha=true;
}
player.chooseControl('杀','闪',function(event,player){
if(_status.event.choosesha) return '杀';
return '闪';
}).set('prompt','选择交给'+get.translation(result.targets)+'的牌').set('choosesha',sha);
}
} }
else{ else{
event.finish(); event.finish();
@ -2228,13 +2241,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.sha=false; event.sha=false;
if(result.control=='杀'){ if(result.control=='杀'){
event.target.gain(event.cards1,'gain2'); event.target.gain(event.cards1,'gain2');
if(event.cards1.length==1&&get.color(event.cards1[0])=='red'){ if(get.color(event.cards1)=='red'){
event.sha=true; event.sha=true;
} }
} }
else{ else{
event.target.gain(event.cards2,'gain2'); event.target.gain(event.cards2,'gain2');
if(event.cards2.length==1&&get.color(event.cards2[0])=='red'){ if(get.color(event.cards2)=='red'){
event.sha=true; event.sha=true;
} }
} }

View File

@ -10284,6 +10284,13 @@
return; return;
} }
} }
else if(event.choiceList&&event.controls.length==1&&event.controls[0]=='cancel2'){
event.controls.shift();
for(var i=0;i<event.choiceList.length;i++){
event.controls.push('选项'+get.cnNumber(i+1,true));
}
event.controls.push('cancel2');
}
if(event.isMine()){ if(event.isMine()){
if(event.dialogcontrol){ if(event.dialogcontrol){
event.dialog=ui.create.dialog(event.prompt||'选择一项','hidden'); event.dialog=ui.create.dialog(event.prompt||'选择一项','hidden');

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