修复寤寐会吞掉赵直技能的bug
This commit is contained in:
parent
bf81930fc9
commit
f63e9ad376
|
@ -6059,6 +6059,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger.finish();
|
trigger.finish();
|
||||||
trigger.untrigger(true);
|
trigger.untrigger(true);
|
||||||
trigger._triggered=5;
|
trigger._triggered=5;
|
||||||
|
game.players.slice().concat(game.dead).forEach(current=>{
|
||||||
|
current.getHistory().isSkipped=true;
|
||||||
|
current.getStat().isSkipped=true;
|
||||||
|
});
|
||||||
var evt=player.insertPhase();
|
var evt=player.insertPhase();
|
||||||
delete evt.skill;
|
delete evt.skill;
|
||||||
game.broadcastAll(function(player){
|
game.broadcastAll(function(player){
|
||||||
|
@ -6140,18 +6144,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
dczhanmeng:{
|
dczhanmeng:{
|
||||||
audio:2,
|
audio:2,
|
||||||
trigger:{player:'useCard'},
|
trigger:{player:'useCard'},
|
||||||
filter:function(event,player){
|
filter(event,player){
|
||||||
return !player.hasSkill('dczhanmeng_choice1')||!player.hasSkill('dczhanmeng_choice2')||
|
return !player.hasSkill('dczhanmeng_choice1')||!player.hasSkill('dczhanmeng_choice2')||
|
||||||
!player.hasSkill('dczhanmeng_choice0')&&!game.hasPlayer2(current=>{
|
!player.hasSkill('dczhanmeng_choice0')&&!game.hasPlayer2(current=>{
|
||||||
var history=current.actionHistory;
|
const history=current.actionHistory;
|
||||||
if(history.length<2) return false;
|
if(history.length<2) return false;
|
||||||
var list=history[history.length-2].useCard.map(evt=>evt.card.name);
|
for(let i=history.length-2;i>=0;i--){
|
||||||
if(list.includes(event.card.name)) return true;
|
if(history[i].isSkipped) continue;
|
||||||
|
const list=history[i].useCard.map(evt=>evt.card.name);
|
||||||
|
return list.includes(event.card.name);
|
||||||
|
}
|
||||||
return false;
|
return false;
|
||||||
});
|
},true);
|
||||||
},
|
},
|
||||||
direct:true,
|
direct:true,
|
||||||
content:function(){
|
content(){
|
||||||
'step 0'
|
'step 0'
|
||||||
var list=[];
|
var list=[];
|
||||||
var choiceList=[
|
var choiceList=[
|
||||||
|
@ -6162,10 +6169,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var used=game.hasPlayer2(current=>{
|
var used=game.hasPlayer2(current=>{
|
||||||
var history=current.actionHistory;
|
var history=current.actionHistory;
|
||||||
if(history.length<2) return false;
|
if(history.length<2) return false;
|
||||||
var list=history[history.length-2].useCard.map(evt=>evt.card.name);
|
for(let i=history.length-2;i>=0;i--){
|
||||||
if(list.includes(trigger.card.name)) return true;
|
if(history[i].isSkipped) continue;
|
||||||
|
const list=history[i].useCard.map(evt=>evt.card.name);
|
||||||
|
return list.includes(trigger.card.name);
|
||||||
|
}
|
||||||
return false;
|
return false;
|
||||||
});
|
},true);
|
||||||
if(!player.hasSkill('dczhanmeng_choice0')&&!used) list.push('选项一');
|
if(!player.hasSkill('dczhanmeng_choice0')&&!used) list.push('选项一');
|
||||||
else choiceList[0]='<span style="opacity:0.5; ">'+choiceList[0]+(used?'(同名牌被使用过)':'(已选择)')+'</span>';
|
else choiceList[0]='<span style="opacity:0.5; ">'+choiceList[0]+(used?'(同名牌被使用过)':'(已选择)')+'</span>';
|
||||||
if(!player.hasSkill('dczhanmeng_choice1')) list.push('选项二');
|
if(!player.hasSkill('dczhanmeng_choice1')) list.push('选项二');
|
||||||
|
@ -6244,7 +6254,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
charlotte:true,
|
charlotte:true,
|
||||||
forced:true,
|
forced:true,
|
||||||
popup:false,
|
popup:false,
|
||||||
filter:function(event,player,name){
|
silent:true,
|
||||||
|
filter(event,player,name){
|
||||||
var history=player.actionHistory;
|
var history=player.actionHistory;
|
||||||
if(history.length<2) return false;
|
if(history.length<2) return false;
|
||||||
var list=history[history.length-2].useCard;
|
var list=history[history.length-2].useCard;
|
||||||
|
@ -6258,7 +6269,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
},
|
},
|
||||||
content:function(){
|
content(){
|
||||||
if(event.triggername!='phaseBeginStart'){
|
if(event.triggername!='phaseBeginStart'){
|
||||||
player.logSkill('dczhanmeng_delay');
|
player.logSkill('dczhanmeng_delay');
|
||||||
var card=get.cardPile2(card=>{
|
var card=get.cardPile2(card=>{
|
||||||
|
@ -7006,7 +7017,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
global:'phaseBegin',
|
global:'phaseBegin',
|
||||||
},
|
},
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return event.player.phaseNumber==1&&lib.skill.dctongguan.derivation.some(i=>{
|
return event.player.getAllHistory().filter(history=>{
|
||||||
|
return history.isMe&&!history.isSkipped;
|
||||||
|
}).indexOf(event.player.getHistory())===0&&lib.skill.dctongguan.derivation.some(i=>{
|
||||||
return (player.getStorage('dctongguan')[i]||0)<2;
|
return (player.getStorage('dctongguan')[i]||0)<2;
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
|
|
Loading…
Reference in New Issue