修复寤寐会吞掉赵直技能的bug
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@ -6059,6 +6059,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger.finish();
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trigger.untrigger(true);
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trigger._triggered=5;
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game.players.slice().concat(game.dead).forEach(current=>{
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current.getHistory().isSkipped=true;
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current.getStat().isSkipped=true;
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});
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var evt=player.insertPhase();
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delete evt.skill;
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game.broadcastAll(function(player){
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@ -6140,18 +6144,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dczhanmeng:{
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audio:2,
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trigger:{player:'useCard'},
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filter:function(event,player){
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filter(event,player){
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return !player.hasSkill('dczhanmeng_choice1')||!player.hasSkill('dczhanmeng_choice2')||
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!player.hasSkill('dczhanmeng_choice0')&&!game.hasPlayer2(current=>{
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var history=current.actionHistory;
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const history=current.actionHistory;
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if(history.length<2) return false;
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var list=history[history.length-2].useCard.map(evt=>evt.card.name);
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if(list.includes(event.card.name)) return true;
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for(let i=history.length-2;i>=0;i--){
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if(history[i].isSkipped) continue;
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const list=history[i].useCard.map(evt=>evt.card.name);
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return list.includes(event.card.name);
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}
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return false;
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});
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},true);
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},
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direct:true,
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content:function(){
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content(){
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'step 0'
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var list=[];
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var choiceList=[
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@ -6162,10 +6169,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var used=game.hasPlayer2(current=>{
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var history=current.actionHistory;
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if(history.length<2) return false;
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var list=history[history.length-2].useCard.map(evt=>evt.card.name);
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if(list.includes(trigger.card.name)) return true;
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for(let i=history.length-2;i>=0;i--){
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if(history[i].isSkipped) continue;
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const list=history[i].useCard.map(evt=>evt.card.name);
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return list.includes(trigger.card.name);
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}
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return false;
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});
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},true);
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if(!player.hasSkill('dczhanmeng_choice0')&&!used) list.push('选项一');
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else choiceList[0]='<span style="opacity:0.5; ">'+choiceList[0]+(used?'(同名牌被使用过)':'(已选择)')+'</span>';
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if(!player.hasSkill('dczhanmeng_choice1')) list.push('选项二');
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@ -6244,7 +6254,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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charlotte:true,
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forced:true,
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popup:false,
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filter:function(event,player,name){
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silent:true,
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filter(event,player,name){
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var history=player.actionHistory;
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if(history.length<2) return false;
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var list=history[history.length-2].useCard;
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@ -6258,7 +6269,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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return false;
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},
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content:function(){
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content(){
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if(event.triggername!='phaseBeginStart'){
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player.logSkill('dczhanmeng_delay');
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var card=get.cardPile2(card=>{
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@ -7006,7 +7017,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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global:'phaseBegin',
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},
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filter:function(event,player){
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return event.player.phaseNumber==1&&lib.skill.dctongguan.derivation.some(i=>{
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return event.player.getAllHistory().filter(history=>{
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return history.isMe&&!history.isSkipped;
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}).indexOf(event.player.getHistory())===0&&lib.skill.dctongguan.derivation.some(i=>{
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return (player.getStorage('dctongguan')[i]||0)<2;
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});
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},
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