This commit is contained in:
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a790e4553f
commit
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@ -2151,24 +2151,25 @@ character.hearth={
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enable:'phaseUse',
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enable:'phaseUse',
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usable:1,
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usable:1,
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filterTarget:true,
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filterTarget:true,
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selectTarget:[1,3],
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selectTarget:[1,Infinity],
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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if(target==targets[0]){
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if(target==targets[0]){
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game.asyncDraw(targets,2);
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game.asyncDraw(targets);
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}
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}
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'step 1'
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'step 1'
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if(target==targets[0]){
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if(target==targets[0]){
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game.delay();
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game.delay();
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}
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}
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'step 2'
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'step 2'
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target.chooseToDiscard(2,true);
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target.chooseToDiscard('hej',true);
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},
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},
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ai:{
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ai:{
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order:10,
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order:10,
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result:{
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result:{
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target:function(player,target){
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target:function(player,target){
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switch(target.num('he')==0){
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if(target.num('j')) return 2;
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switch(target.num('he')){
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case 0:return 0;
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case 0:return 0;
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case 1:return 0.5;
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case 1:return 0.5;
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case 2:return 0.8;
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case 2:return 0.8;
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@ -2856,7 +2857,22 @@ character.hearth={
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ai:{
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ai:{
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threaten:1.8,
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threaten:1.8,
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order:function(name,player){
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order:function(name,player){
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return 10;
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var max=true,num=0;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i]==player) continue;
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var att=ai.get.attitude(player,game.players[i]);
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var dh=player.num('h')-game.players[i].num('h');
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if(att*dh>num){
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if(att>0){
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max=true;
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}
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else if(att<0){
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max=false;
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}
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}
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}
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if(max) return 10;
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return 0.5;
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},
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},
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result:{
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result:{
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target:function(player,target){
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target:function(player,target){
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@ -5464,7 +5480,7 @@ character.hearth={
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byuhuo2:'浴火',
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byuhuo2:'浴火',
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byuhuo_info:'觉醒技,当你进入濒死状态时,你须将体力和体力上限变为2,并将武将牌翻至背面;在你的下一回合开始时,你对所有其他角色造成两点火焰伤害,在此之前,你不能成为其他角色的卡牌的目标',
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byuhuo_info:'觉醒技,当你进入濒死状态时,你须将体力和体力上限变为2,并将武将牌翻至背面;在你的下一回合开始时,你对所有其他角色造成两点火焰伤害,在此之前,你不能成为其他角色的卡牌的目标',
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yulu:'雨露',
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yulu:'雨露',
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yulu_info:'出牌阶段限一次,你可以指定至多3名角色各摸两张牌,然后各弃置两张牌',
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yulu_info:'出牌阶段限一次,你可以指定任意名角色各摸一张牌,然后各弃置一区域内的一张牌',
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fengyin:'封印',
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fengyin:'封印',
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fengyin2:'封印',
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fengyin2:'封印',
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fengyin_info:'回合结束阶段,若你于本回合内未使用过锦囊牌,你可以指定一名其他角色令其下个回合无法使用锦囊牌',
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fengyin_info:'回合结束阶段,若你于本回合内未使用过锦囊牌,你可以指定一名其他角色令其下个回合无法使用锦囊牌',
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@ -2495,6 +2495,29 @@ character.ow={
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return ai.get.attitude(player,event.player)<0&&
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return ai.get.attitude(player,event.player)<0&&
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((player.num('h')>player.hp&&player.num('h','lebu')==0)||get.distance(player,event.player)>1);
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((player.num('h')>player.hp&&player.num('h','lebu')==0)||get.distance(player,event.player)>1);
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},
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},
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intro:{
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content:function(storage,player){
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var str='';
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if(player.storage.shanxian_h.length){
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str+='手牌区:'+get.translation(player.storage.shanxian_h);
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}
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if(player.storage.shanxian_e.length){
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if(str.length) str+='、';
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str+='装备区:'+get.translation(player.storage.shanxian_e);
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}
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return str;
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},
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mark:function(dialog,content,player){
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if(player.storage.shanxian_h.length){
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dialog.add('<div class="text center">手牌区</div>');
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dialog.addSmall(player.storage.shanxian_h);
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}
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if(player.storage.shanxian_e.length){
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dialog.add('<div class="text center">装备区</div>');
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dialog.addSmall(player.storage.shanxian_e);
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}
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},
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},
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logTarget:'player',
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logTarget:'player',
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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@ -2503,11 +2526,12 @@ character.ow={
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"step 1"
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"step 1"
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player.storage.shanxian_h=player.get('h');
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player.storage.shanxian_h=player.get('h');
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player.storage.shanxian_e=player.get('e');
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player.storage.shanxian_e=player.get('e');
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player.storage.shanxian_n=2;
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player.storage.shanxian_n=1;
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player.syncStorage('shanxian_e');
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player.syncStorage('shanxian_e');
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player.phase();
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player.phase();
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player.storage.shanxian=trigger.player;
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player.storage.shanxian=trigger.player;
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player.removeSkill('shanxian2');
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player.removeSkill('shanxian2');
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player.markSkill('shanxian');
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"step 2"
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"step 2"
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if(!player.isTurnedOver()){
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if(!player.isTurnedOver()){
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player.turnOver();
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player.turnOver();
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@ -2590,6 +2614,7 @@ character.ow={
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delete player.storage.shanxian_h;
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delete player.storage.shanxian_h;
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delete player.storage.shanxian_e;
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delete player.storage.shanxian_e;
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delete player.storage.shanxian_n;
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delete player.storage.shanxian_n;
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player.unmarkSkill('shanxian');
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}
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}
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else{
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else{
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player.addSkill('shanxian2');
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player.addSkill('shanxian2');
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@ -2718,7 +2743,7 @@ character.ow={
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shanxian:'闪现',
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shanxian:'闪现',
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shanxian_info:'在一名其他角色的回合开始前,若你的武将牌正面朝上,你可以摸一张牌并进行一个额外回合,并在回合结束后将武将牌翻至背面。若如此做,你对其使用卡牌无视距离直到回合结束。',
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shanxian_info:'在一名其他角色的回合开始前,若你的武将牌正面朝上,你可以摸一张牌并进行一个额外回合,并在回合结束后将武将牌翻至背面。若如此做,你对其使用卡牌无视距离直到回合结束。',
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shanhui:'闪回',
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shanhui:'闪回',
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shanhui_info:'每当你造成或受到一次伤害,你可以将你的牌重置为上次发动闪现时的状态,若你的牌数因此而减少,你回复一点体力。每个状态最多可重现两次',
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shanhui_info:'每当你造成或受到一次伤害,你可以将你的牌重置为上次发动闪现时的状态,若你的牌数因此而减少,你回复一点体力',
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ow_liekong:'猎空',
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ow_liekong:'猎空',
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ow_sishen:'死神',
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ow_sishen:'死神',
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ow_tianshi:'天使',
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ow_tianshi:'天使',
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@ -3921,6 +3921,7 @@ character.yijiang={
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return ai.get.attitude(player,event.player)>=0;
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return ai.get.attitude(player,event.player)>=0;
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},
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},
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priority:-5,
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priority:-5,
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logTarget:'player',
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content:function(){
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content:function(){
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game.asyncDraw([trigger.player,player]);
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game.asyncDraw([trigger.player,player]);
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},
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},
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@ -5507,6 +5508,10 @@ character.yijiang={
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trigger.untrigger();
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trigger.untrigger();
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trigger.finish();
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trigger.finish();
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},
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},
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mark:true,
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intro:{
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content:'杀或非延时类锦囊对你无效'
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},
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ai:{
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ai:{
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effect:{
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effect:{
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target:function(card,player,target,current){
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target:function(card,player,target,current){
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32
game/game.js
32
game/game.js
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@ -648,11 +648,11 @@
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game.saveConfig('phonelayout',bool);
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game.saveConfig('phonelayout',bool);
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if(lib.isPhoneLayout()){
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if(lib.isPhoneLayout()){
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ui.css.phone.href=lib.assetURL+'layout/default/phone.css';
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ui.css.phone.href=lib.assetURL+'layout/default/phone.css';
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ui.roundmenu.style.display='';
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ui.arena.classList.add('phone');
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}
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}
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else{
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else{
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ui.css.phone.href='';
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ui.css.phone.href='';
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ui.roundmenu.style.display='none';
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ui.arena.classList.remove('phone');
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}
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}
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}
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}
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},
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},
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@ -4878,11 +4878,11 @@
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}
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}
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if(lib.isPhoneLayout()){
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if(lib.isPhoneLayout()){
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ui.css.phone.href=lib.assetURL+'layout/default/phone.css';
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ui.css.phone.href=lib.assetURL+'layout/default/phone.css';
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ui.roundmenu.style.display='';
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ui.arena.classList.add('phone');
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}
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}
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else{
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else{
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ui.css.phone.href='';
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ui.css.phone.href='';
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ui.roundmenu.style.display='none';
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ui.arena.classList.remove('phone');
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}
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}
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for(var i=0;i<game.players.length;i++){
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for(var i=0;i<game.players.length;i++){
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if(get.is.linked2(game.players[i])){
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if(get.is.linked2(game.players[i])){
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@ -11141,7 +11141,23 @@
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delete this.node.prompt;
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delete this.node.prompt;
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}
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}
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},
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},
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prompt:function(name2,className){
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prompt:function(str,nature){
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var node;
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if(this.node.prompt){
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node=this.node.prompt;
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node.innerHTML='';
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node.className='damage normal-font damageadded';
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}
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else{
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node=ui.create.div('.damage.normal-font',this);
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this.node.prompt=node;
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ui.refresh(node);
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node.classList.add('damageadded');
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}
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node.innerHTML=str;
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node.dataset.nature=nature||'soil';
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},
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prompt_old:function(name2,className){
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var node;
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var node;
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if(this.node.prompt){
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if(this.node.prompt){
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node=this.node.prompt;
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node=this.node.prompt;
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@ -28157,8 +28173,8 @@
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ui.roundmenu.style.transform='translate('+translate[0]+'px,'+translate[1]+'px)';
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ui.roundmenu.style.transform='translate('+translate[0]+'px,'+translate[1]+'px)';
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ui.click.checkroundtranslate();
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ui.click.checkroundtranslate();
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}
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}
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if(!lib.isPhoneLayout()){
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if(lib.isPhoneLayout()){
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ui.roundmenu.style.display='none';
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ui.arena.classList.add('phone');
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}
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}
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ui.sidebar=ui.create.div('#sidebar');
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ui.sidebar=ui.create.div('#sidebar');
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@ -31538,7 +31554,7 @@
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is:{
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is:{
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linked2:function(player){
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linked2:function(player){
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if(lib.config.link_style=='mark') return true;
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if(lib.config.link_style=='mark') return true;
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if(player==game.me){
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if(player.dataset.position=='0'){
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return ui.arena.classList.contains('oblongcard');
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return ui.arena.classList.contains('oblongcard');
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}
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}
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else{
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else{
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@ -456,6 +456,9 @@ table{table-layout: fixed;}
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transition-property: opacity;
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transition-property: opacity;
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overflow: hidden;
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overflow: hidden;
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}
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}
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#arena:not(.phone) #roundmenu{
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display: none !important;
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}
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#roundmenu>div{
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#roundmenu>div{
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width: 26px;
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width: 26px;
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height: 4px;
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height: 4px;
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@ -55,35 +55,44 @@
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}
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}
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/*--------位置(8人)------*/
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/*--------位置(8人)------*/
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='1']{top:calc(200% / 3 - 340px);left:calc(100% - 120px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='1']{top:calc(30% - 120px);left:calc(-300% / 94 + 4375% / 47 - 735px + 720px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='2']{top:calc(60% / 3 - 108px);left:calc(500% / 6 - 100px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='2']{top:calc(8% - 32px);left:calc(-300% / 94 + 3750% / 47 - 630px + 600px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='3']{top:0;left:calc(400% / 6 - 80px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='3']{top:0;left:calc(-300% / 94 + 3125% / 47 - 525px + 480px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='4']{top:0;left:calc(300% / 6 - 60px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='4']{top:0;left:calc(-300% / 94 + 2500% / 47 - 420px + 360px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='5']{top:0;left:calc(200% / 6 - 40px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='5']{top:0;left:calc(-300% / 94 + 1875% / 47 - 315px + 240px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='6']{top:calc(60% / 3 - 108px);left:calc(100% / 6 - 20px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='6']{top:calc(8% - 32px);left:calc(-300% / 94 + 1250% / 47 - 210px + 120px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='7']{top:calc(200% / 3 - 340px);left:0;}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='7']{top:calc(30% - 120px);left:calc(-300% / 94 + 625% / 47 - 105px);}
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@media screen and (min-width: 1105px){
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='1']{left:calc(100% - 120px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='2']{left:calc(500% / 6 - 100px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='3']{left:calc(400% / 6 - 80px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='4']{left:calc(300% / 6 - 60px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='5']{left:calc(200% / 6 - 40px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='6']{left:calc(100% / 6 - 20px);}
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#arena:not(.fewplayer)[data-number='8']>.player[data-position='7']{left:0;}
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}
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/*--------位置(7人)------*/
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/*--------位置(7人)------*/
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#arena:not(.fewplayer)[data-number='7']>.player[data-position='1']{top:calc(200% / 3 - 340px);left:calc(100% - 120px);}
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#arena:not(.fewplayer)[data-number='7']>.player[data-position='1']{top:calc(30% - 120px);left:calc(100% - 120px);}
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#arena:not(.fewplayer)[data-number='7']>.player[data-position='2']{top:calc(60% / 3 - 108px);left:calc(80% - 96px);}
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#arena:not(.fewplayer)[data-number='7']>.player[data-position='2']{top:calc(8% - 32px);left:calc(80% - 96px);}
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#arena:not(.fewplayer)[data-number='7']>.player[data-position='3']{top:0;left:calc(60% - 72px);}
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#arena:not(.fewplayer)[data-number='7']>.player[data-position='3']{top:0;left:calc(60% - 72px);}
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#arena:not(.fewplayer)[data-number='7']>.player[data-position='4']{top:0;left:calc(40% - 48px);}
|
#arena:not(.fewplayer)[data-number='7']>.player[data-position='4']{top:0;left:calc(40% - 48px);}
|
||||||
#arena:not(.fewplayer)[data-number='7']>.player[data-position='5']{top:calc(60% / 3 - 108px);left:calc(20% - 24px);}
|
#arena:not(.fewplayer)[data-number='7']>.player[data-position='5']{top:calc(8% - 32px);left:calc(20% - 24px);}
|
||||||
#arena:not(.fewplayer)[data-number='7']>.player[data-position='6']{top:calc(200% / 3 - 340px);left:0;}
|
#arena:not(.fewplayer)[data-number='7']>.player[data-position='6']{top:calc(30% - 120px);left:0;}
|
||||||
/*--------位置(6人)------*/
|
/*--------位置(6人)------*/
|
||||||
#arena:not(.fewplayer)[data-number='6']>.player[data-position='1']{top:calc(200% / 3 - 340px);left:calc(100% - 120px);}
|
#arena:not(.fewplayer)[data-number='6']>.player[data-position='1']{top:calc(30% - 120px);left:calc(100% - 120px);}
|
||||||
#arena:not(.fewplayer)[data-number='6']>.player[data-position='2']{top:calc(60% / 3 - 108px);left:calc(75% - 90px);}
|
#arena:not(.fewplayer)[data-number='6']>.player[data-position='2']{top:0px;left:calc(75% - 90px);}
|
||||||
#arena:not(.fewplayer)[data-number='6']>.player[data-position='3']{top:0;left:calc(50% - 60px);}
|
#arena:not(.fewplayer)[data-number='6']>.player[data-position='3']{top:0;left:calc(50% - 60px);}
|
||||||
#arena:not(.fewplayer)[data-number='6']>.player[data-position='4']{top:calc(60% / 3 - 108px);left:calc(25% - 30px);}
|
#arena:not(.fewplayer)[data-number='6']>.player[data-position='4']{top:0px;left:calc(25% - 30px);}
|
||||||
#arena:not(.fewplayer)[data-number='6']>.player[data-position='5']{top:calc(200% / 3 - 340px);left:0;}
|
#arena:not(.fewplayer)[data-number='6']>.player[data-position='5']{top:calc(30% - 120px);left:0;}
|
||||||
/*--------位置(5人)------*/
|
/*--------位置(5人)------*/
|
||||||
#arena:not(.fewplayer)[data-number='5']>.player[data-position='1']{top:calc(200% / 3 - 340px);left:calc(100% - 120px);}
|
#arena:not(.fewplayer)[data-number='5']>.player[data-position='1']{top:calc(30% - 120px);left:calc(100% - 120px);}
|
||||||
#arena:not(.fewplayer)[data-number='5']>.player[data-position='2']{top:0;left:calc(200% / 3 - 80px);}
|
#arena:not(.fewplayer)[data-number='5']>.player[data-position='2']{top:0;left:calc(200% / 3 - 80px);}
|
||||||
#arena:not(.fewplayer)[data-number='5']>.player[data-position='3']{top:0;left:calc(100% / 3 - 40px);}
|
#arena:not(.fewplayer)[data-number='5']>.player[data-position='3']{top:0;left:calc(100% / 3 - 40px);}
|
||||||
#arena:not(.fewplayer)[data-number='5']>.player[data-position='4']{top:calc(200% / 3 - 340px);left:0;}
|
#arena:not(.fewplayer)[data-number='5']>.player[data-position='4']{top:calc(30% - 120px);left:0;}
|
||||||
/*--------位置(4人)------*/
|
/*--------位置(4人)------*/
|
||||||
#arena:not(.fewplayer)[data-number='4']>.player[data-position='1']{top:calc(200% / 3 - 340px);left:calc(100% - 120px);}
|
#arena:not(.fewplayer)[data-number='4']>.player[data-position='1']{top:calc(30% - 120px);left:calc(100% - 120px);}
|
||||||
#arena:not(.fewplayer)[data-number='4']>.player[data-position='2']{top:0;left:calc(50% - 60px);}
|
#arena:not(.fewplayer)[data-number='4']>.player[data-position='2']{top:0;left:calc(50% - 60px);}
|
||||||
#arena:not(.fewplayer)[data-number='4']>.player[data-position='3']{top:calc(200% / 3 - 340px);left:0;}
|
#arena:not(.fewplayer)[data-number='4']>.player[data-position='3']{top:calc(30% - 120px);left:0;}
|
||||||
/*--------位置(3人)------*/
|
/*--------位置(3人)------*/
|
||||||
#arena:not(.fewplayer)[data-number='3']>.player[data-position='1']{top:calc(60% / 3 - 88px);left:calc(75% + 80px);}
|
#arena:not(.fewplayer)[data-number='3']>.player[data-position='1']{top:calc(60% / 3 - 88px);left:calc(75% + 80px);}
|
||||||
#arena:not(.fewplayer)[data-number='3']>.player[data-position='2']{top:calc(60% / 3 - 88px);left:calc(25% - 200px);}
|
#arena:not(.fewplayer)[data-number='3']>.player[data-position='2']{top:calc(60% / 3 - 88px);left:calc(25% - 200px);}
|
||||||
|
|
|
@ -823,10 +823,11 @@ mode.versus={
|
||||||
delete ui.cheat2;
|
delete ui.cheat2;
|
||||||
}
|
}
|
||||||
game.me.init(result.links[0]);
|
game.me.init(result.links[0]);
|
||||||
|
game.addRecentCharacter(game.me.name);
|
||||||
if(_status.replacetwo){
|
if(_status.replacetwo){
|
||||||
game.me.replacetwo=result.links[1];
|
game.me.replacetwo=result.links[1];
|
||||||
|
game.addRecentCharacter(game.me.replacetwo);
|
||||||
}
|
}
|
||||||
game.addRecentCharacter(game.me.name);
|
|
||||||
event.list.remove(game.me.name);
|
event.list.remove(game.me.name);
|
||||||
for(var i=0;i<game.players.length;i++){
|
for(var i=0;i<game.players.length;i++){
|
||||||
if(game.players[i]!=game.me){
|
if(game.players[i]!=game.me){
|
||||||
|
|
Loading…
Reference in New Issue