This commit is contained in:
parent
ff9b24477f
commit
f59a953c87
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@ -1,5 +1,6 @@
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'use strict';
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'use strict';
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card.ex={
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card.ex={
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connect:true,
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card:{
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card:{
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hanbing:{
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hanbing:{
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fullskin:true,
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fullskin:true,
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@ -1,4 +1,5 @@
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card.extra={
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card.extra={
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connect:true,
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card:{
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card:{
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jiu:{
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jiu:{
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audio:true,
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audio:true,
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@ -1,6 +1,5 @@
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'use strict';
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'use strict';
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card.hearth={
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card.hearth={
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// forbid:['stone'],
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card:{
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card:{
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linghunzhihuo:{
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linghunzhihuo:{
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fullskin:true,
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fullskin:true,
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@ -1,5 +1,6 @@
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'use strict';
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'use strict';
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card.mingzhong={
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card.mingzhong={
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connect:true,
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card:{
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card:{
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shengdong:{
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shengdong:{
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fullskin:true,
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fullskin:true,
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@ -1,5 +1,6 @@
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'use strict';
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'use strict';
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card.refresh={
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card.refresh={
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connect:true,
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card:{
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card:{
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muniu:{
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muniu:{
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fullskin:true,
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fullskin:true,
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@ -1,5 +1,6 @@
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'use strict';
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'use strict';
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card.standard={
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card.standard={
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connect:true,
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card:{
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card:{
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damage:{
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damage:{
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ai:{
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ai:{
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@ -155,7 +155,9 @@ character.refresh={
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}
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}
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ui.discardPile.appendChild(trigger.player.judging[0]);
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ui.discardPile.appendChild(trigger.player.judging[0]);
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trigger.player.judging[0]=result.cards[0];
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trigger.player.judging[0]=result.cards[0];
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if(!get.owner(result.cards[0],'judge')){
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trigger.position.appendChild(result.cards[0]);
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trigger.position.appendChild(result.cards[0]);
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}
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game.log(trigger.player,'的判定牌改为',result.cards[0]);
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game.log(trigger.player,'的判定牌改为',result.cards[0]);
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game.delay(2);
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game.delay(2);
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}
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}
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@ -1,5 +1,6 @@
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'use strict';
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'use strict';
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character.shenhua={
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character.shenhua={
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connect:true,
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character:{
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character:{
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xiahouyuan:['male','wei',4,['shensu']],
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xiahouyuan:['male','wei',4,['shensu']],
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caoren:['male','wei',4,['jushou','jiewei']],
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caoren:['male','wei',4,['jushou','jiewei']],
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@ -708,7 +709,7 @@ character.shenhua={
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return (player!=zhu&&player.group=='wu'&&player.num('h')>0&&zhu.num('h')>0);
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return (player!=zhu&&player.group=='wu'&&player.num('h')>0&&zhu.num('h')>0);
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},
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},
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filterTarget:function(card,player,target){
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filterTarget:function(card,player,target){
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return target.isZhu&&target.get('s').contains('zhiba');
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return player!=target&&target.isZhu&&target.get('s').contains('zhiba');
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},
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},
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usable:1,
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usable:1,
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content:function(){
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content:function(){
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@ -2895,7 +2896,9 @@ character.shenhua={
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player.$gain2(trigger.player.judging[0]);
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player.$gain2(trigger.player.judging[0]);
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player.gain(trigger.player.judging[0]);
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player.gain(trigger.player.judging[0]);
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trigger.player.judging[0]=result.cards[0];
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trigger.player.judging[0]=result.cards[0];
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if(!get.owner(result.cards[0],'judge')){
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trigger.position.appendChild(result.cards[0]);
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trigger.position.appendChild(result.cards[0]);
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}
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game.log(trigger.player,'的判定牌改为',result.cards[0]);
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game.log(trigger.player,'的判定牌改为',result.cards[0]);
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}
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}
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"step 3"
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"step 3"
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return (card.name=='shan'||card.name=='shandian')
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return (card.name=='shan'||card.name=='shandian')
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},
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},
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filterTarget:function(card,player,target){
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filterTarget:function(card,player,target){
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return target.isZhu&&target.get('s').contains('huangtian');
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return player!=target&&target.isZhu&&target.get('s').contains('huangtian');
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},
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},
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usable:1,
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usable:1,
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forceaudio:true,
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forceaudio:true,
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@ -1,5 +1,6 @@
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'use strict';
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'use strict';
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character.standard={
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character.standard={
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connect:true,
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character:{
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character:{
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caocao:['male','wei',4,['hujia','jianxiong'],['zhu']],
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caocao:['male','wei',4,['hujia','jianxiong'],['zhu']],
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simayi:['male','wei',3,['fankui','guicai']],
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simayi:['male','wei',3,['fankui','guicai']],
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}
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}
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ui.discardPile.appendChild(trigger.player.judging[0]);
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ui.discardPile.appendChild(trigger.player.judging[0]);
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trigger.player.judging[0]=result.cards[0];
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trigger.player.judging[0]=result.cards[0];
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if(!get.owner(result.cards[0],'judge')){
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trigger.position.appendChild(result.cards[0]);
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trigger.position.appendChild(result.cards[0]);
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}
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game.log(trigger.player,'的判定牌改为',result.cards[0]);
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game.log(trigger.player,'的判定牌改为',result.cards[0]);
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game.delay(2);
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game.delay(2);
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}
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}
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}
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}
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}
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}
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else{
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else{
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var hasFriend=false;
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for(var i=0;i<game.players.length;i++){
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if(get.distance(player,game.players[i],'attack')>1&&
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player!=game.players[i]&&ai.get.attitude(player,game.players[i]>0)){
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hasFriend=true;break;
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}
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}
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if(!hasFriend) return;
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var hs=target.num('h');
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var hs=target.num('h');
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if(get.tag(card,'respondShan')){
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if(get.tag(card,'respondShan')){
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var shans=target.num('h','shan');
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var shans=target.num('h','shan');
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cards:['standard','ex','extra','refresh'],
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cards:['standard','ex','extra','refresh'],
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characters:['standard','shenhua','refresh','sp','yijiang'],
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characters:['standard','shenhua','refresh','sp','yijiang'],
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connect_characters:[],
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connect_cards:[],
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plays:[],
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plays:[],
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extensions:[],
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extensions:[],
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banned:[],
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banned:[],
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6632
game/game.js
6632
game/game.js
File diff suppressed because it is too large
Load Diff
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@ -40,10 +40,10 @@ mode.pack={
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identity:'身份',
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identity:'身份',
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guozhan:'国战',
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guozhan:'国战',
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versus:'对决',
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versus:'对决',
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connect:'联机',
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boss:'挑战',
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boss:'挑战',
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chess:'战棋',
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chess:'战棋',
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stone:'炉石',
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stone:'炉石',
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connect:'联机',
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};
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};
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background.pack={
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background.pack={
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zhulian_bg:'璧合',
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zhulian_bg:'璧合',
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window.noname_update={
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window.noname_update={
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version:'1.8.5.1',
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version:'1.8.6',
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changeLog:[
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changeLog:[
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'联机大厅',
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'模式排序',
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'国战联机',
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'修复bug'
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'修复bug'
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]
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]
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}
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}
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position: absolute;
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position: absolute;
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transition: all 1s;
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transition: all 1s;
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}
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}
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#window.shortcutpaused>div:not(.background):not(#shortcut):not(#system):not(#arena):not(.hidden):not(.removing):not(.dialog){opacity: 0.3 !important}
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#window.shortcutpaused>div:not(.background):not(#shortcut):not(#system):not(#arena):not(.hidden):not(.removing):not(.dialog):not(.centermenu):not(.popup-container){opacity: 0.3 !important}
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#window.shortcutpaused>#arena>div:not(#timer):not(.removing):not(.hidden){opacity: 0.3 !important}
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#window.shortcutpaused>#arena>div:not(#timer):not(.removing):not(.hidden){opacity: 0.3 !important}
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#window.noclick_important *{pointer-events: none !important;}
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#window.noclick_important *{pointer-events: none !important;}
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#window.noclick_important .noclick_click_important div{pointer-events: auto !important}
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#window.noclick_important .noclick_click_important div{pointer-events: auto !important}
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left:calc(50% - 200px);
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left:calc(50% - 200px);
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top:calc(50% - 150px);
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top:calc(50% - 150px);
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}
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}
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/*.menu.main.slideup{
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animation:menuslideup 0.5s forwards;
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-webkit-animation:menuslideup 0.5s forwards;
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}
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.menu.main.slidedown{
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animation:menuslidedown 0.5s forwards;
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-webkit-animation:menuslidedown 0.5s forwards;
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}*/
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.menu-container.hidden>.menu.main{
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.menu-container.hidden>.menu.main{
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transform:scale(0.5);
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transform:scale(0.5);
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transform-origin:2px -35px;
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transform-origin:2px -35px;
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transition: all 0.3s;
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transition: all 0.3s;
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transform-origin:2px -35px;
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transform-origin:2px -35px;
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}
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}
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/*.menu.main.zoomin{
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.menu-container.hidden>.menu.main.center{
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animation:menuzoomin 0.3s forwards;
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/*transform:translateY(300px);*/
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-webkit-animation:menuzoomin 0.3s forwards;
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transform-origin: center center;
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transform:scale(0.5);
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}
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transform-origin:2px -35px;
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.menu-container>.menu.main.center{
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opacity:0;
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transform-origin: center center;
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}
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}
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.menu.main.zoomout{
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animation:menuzoomout 0.3s forwards;
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-webkit-animation:menuzoomout 0.3s forwards;
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transform:scale(0.5);
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transform-origin:2px -35px;
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opacity:0;
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}*/
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.menu.main{
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.menu.main{
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width: 400px;
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width: 400px;
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height:300px;
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height:300px;
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#pausebutton,#autobutton,#restartbutton{
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#pausebutton,#autobutton,#restartbutton{
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display: none !important;
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display: none !important;
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}
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}
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/*#system1>div:first-child{
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display: none !important;
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}
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#system1>div:last-child{
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display: none !important;
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}*/
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.menu-container>.menu.main {
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.menu-container>.menu.main{
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zoom:1.3;
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}
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.menu-container>.menu.main:not(.center){
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top: 12px !important;
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top: 12px !important;
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left: 10px !important;
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left: 10px !important;
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zoom:1.3;
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}
|
}
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|
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#arena.phonetop{
|
#arena.phonetop{
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|
|
|
@ -1,8 +1,22 @@
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'use strict';
|
'use strict';
|
||||||
mode.connect={
|
mode.connect={
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start:function(){
|
start:function(){
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|
var directstartmode=lib.config.directstartmode;
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|
game.saveConfig('directstartmode');
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|
ui.create.menu(true);
|
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var createNode=function(){
|
var createNode=function(){
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if(event.created) return;
|
if(event.created) return;
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|
if(directstartmode){
|
||||||
|
game.switchMode(directstartmode);
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|
return;
|
||||||
|
}
|
||||||
|
if(lib.node&&window.require){
|
||||||
|
ui.startServer=ui.create.system('启动服务器',function(e){
|
||||||
|
e.stopPropagation();
|
||||||
|
ui.click.connectMenu();
|
||||||
|
},true);
|
||||||
|
}
|
||||||
|
|
||||||
event.created=true;
|
event.created=true;
|
||||||
var node=ui.create.div('.shadowed');
|
var node=ui.create.div('.shadowed');
|
||||||
node.style.width='400px';
|
node.style.width='400px';
|
||||||
|
@ -11,7 +25,7 @@ mode.connect={
|
||||||
node.style.fontFamily='xinwei';
|
node.style.fontFamily='xinwei';
|
||||||
node.style.fontSize='30px';
|
node.style.fontSize='30px';
|
||||||
node.style.padding='10px';
|
node.style.padding='10px';
|
||||||
node.style.left='calc(50% - 200px)';
|
node.style.left='calc(50% - 210px)';
|
||||||
node.style.top='calc(50% - 20px)';
|
node.style.top='calc(50% - 20px)';
|
||||||
node.style.whiteSpace='nowrap';
|
node.style.whiteSpace='nowrap';
|
||||||
node.innerHTML=lib.config.last_ip||'';
|
node.innerHTML=lib.config.last_ip||'';
|
||||||
|
|
|
@ -146,29 +146,12 @@ mode.identity={
|
||||||
}
|
}
|
||||||
if(_status.connectMode){
|
if(_status.connectMode){
|
||||||
game.waitForPlayer(function(){
|
game.waitForPlayer(function(){
|
||||||
for(var i in lib.mode.identity.config){
|
|
||||||
if(lib.mode.identity.config[i].connect){
|
|
||||||
lib.configOL[i]=get.config(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(_status.mode=='zhong'){
|
if(_status.mode=='zhong'){
|
||||||
lib.configOL.number=8;
|
lib.configOL.number=8;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
lib.configOL.number=lib.configOL.player_number;
|
lib.configOL.number=lib.configOL.player_number;
|
||||||
}
|
}
|
||||||
lib.configOL.characterPack=['standard','shenhua'];
|
|
||||||
lib.configOL.cardPack=['standard','ex','extra','refresh','mingzhong'];
|
|
||||||
lib.configOL.mode='identity';
|
|
||||||
var cardPackList=[];
|
|
||||||
for(var i=0;i<lib.configOL.cardPack.length;i++){
|
|
||||||
cardPackList=cardPackList.concat(lib.cardPack[lib.configOL.cardPack[i]]);
|
|
||||||
}
|
|
||||||
for(var i=0;i<lib.card.list.length;i++){
|
|
||||||
if(!cardPackList.contains(lib.card.list[i][2])){
|
|
||||||
lib.card.list.splice(i--,1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
"step 4"
|
"step 4"
|
||||||
|
|
|
@ -1089,7 +1089,7 @@ mode.stone={
|
||||||
stone_xunmenglong:['male','wei',2,['druid_qicheng'],['minskin','stone'],[3,3,'druid']],
|
stone_xunmenglong:['male','wei',2,['druid_qicheng'],['minskin','stone'],[3,3,'druid']],
|
||||||
|
|
||||||
stone_caoyuanshi:['male','qun',5,['hunter_nuhou'],['minskin','stone'],[5,2,'hunter']],
|
stone_caoyuanshi:['male','qun',5,['hunter_nuhou'],['minskin','stone'],[5,2,'hunter']],
|
||||||
stone_leiouke:['male','shu',3,['hunter_zhanhuo'],['minskin','stone'],[3,1,'hunter']],
|
stone_leiouke:['male','shu',2,['hunter_zhanhuo'],['minskin','stone'],[3,1,'hunter']],
|
||||||
stone_huofu:['male','qun',2,['stone_chongfeng'],['minskin','stone'],[3,4,'hunter']],
|
stone_huofu:['male','qun',2,['stone_chongfeng'],['minskin','stone'],[3,4,'hunter']],
|
||||||
stone_misha:['male','shu',3,['chaofeng'],['minskin','stone'],[3,3,'hunter']],
|
stone_misha:['male','shu',3,['chaofeng'],['minskin','stone'],[3,3,'hunter']],
|
||||||
stone_jiewangzhu:['male','wu',1,['hunter_jiewang'],['minskin','stone'],[1,2,'hunter']],
|
stone_jiewangzhu:['male','wu',1,['hunter_jiewang'],['minskin','stone'],[1,2,'hunter']],
|
||||||
|
@ -2195,17 +2195,15 @@ mode.stone={
|
||||||
},
|
},
|
||||||
spell_yongshizhufu:{
|
spell_yongshizhufu:{
|
||||||
type:'stonecard',
|
type:'stonecard',
|
||||||
stoneact:3,
|
stoneact:2,
|
||||||
career:'paladin',
|
career:'paladin',
|
||||||
enable:true,
|
enable:true,
|
||||||
fullimage:true,
|
fullimage:true,
|
||||||
filterTarget:function(card,player,target){
|
filterTarget:function(card,player,target){
|
||||||
return target.isMin();
|
return target.isMin()&&target.num('h')>0;
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
target.hp*=2;
|
target.draw(target.num('h'));
|
||||||
target.maxHp*=2;
|
|
||||||
target.update();
|
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
order:4,
|
order:4,
|
||||||
|
@ -2213,7 +2211,7 @@ mode.stone={
|
||||||
useful:2,
|
useful:2,
|
||||||
result:{
|
result:{
|
||||||
target:function(player,target){
|
target:function(player,target){
|
||||||
return Math.max(0,target.hp-1);
|
return Math.max(0,target.num('h')-1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue