v1.9.113.2
This commit is contained in:
parent
cffbbd96f0
commit
f4e24f600b
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@ -1149,6 +1149,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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intro:{
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intro:{
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name:'诏书',
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name:'诏书',
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mark:function(dialog,content,player){
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mark:function(dialog,content,player){
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var content=player.getExpansions('zhaoshu_skill');
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dialog.add(content);
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dialog.add(content);
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dialog.addText('<br><li>与你势力相同的角色的出牌阶段限一次,其可以将一张手牌(小势力角色改为至多两张)置于【诏书】上,称为“应”。<br><li>出牌阶段限一次,若你的“应”中包含至少四种花色,则你可以发动“锦囊召唤”,将所有“应”置入弃牌堆,然后随机获得一张未加入游戏的势力锦囊牌。',false);
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dialog.addText('<br><li>与你势力相同的角色的出牌阶段限一次,其可以将一张手牌(小势力角色改为至多两张)置于【诏书】上,称为“应”。<br><li>出牌阶段限一次,若你的“应”中包含至少四种花色,则你可以发动“锦囊召唤”,将所有“应”置入弃牌堆,然后随机获得一张未加入游戏的势力锦囊牌。',false);
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var cards=player.getExpansions('zhaoshu_cards');
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var cards=player.getExpansions('zhaoshu_cards');
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@ -2109,6 +2109,9 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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player.storage.qinggang2.remove(trigger.card);
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player.storage.qinggang2.remove(trigger.card);
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if(!player.storage.qinggang2.length) player.removeSkill('qinggang2');
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if(!player.storage.qinggang2.length) player.removeSkill('qinggang2');
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},
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},
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mark:true,
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marktext:'※',
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intro:{content:'当前防具技能已失效'},
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},
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},
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qinglong_skill:{
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qinglong_skill:{
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equipSkill:true,
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equipSkill:true,
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@ -2845,6 +2848,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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shandian_info:'出牌阶段,对自己使用。若判定结果为黑桃2~9,则目标角色受到3点雷电伤害。若判定不为黑桃2~9,将之移动到下家的判定区里。',
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shandian_info:'出牌阶段,对自己使用。若判定结果为黑桃2~9,则目标角色受到3点雷电伤害。若判定不为黑桃2~9,将之移动到下家的判定区里。',
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icesha_skill:'冰杀',
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icesha_skill:'冰杀',
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icesha_skill_info:'防止即将造成的伤害,改为依次弃置其两张牌。',
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icesha_skill_info:'防止即将造成的伤害,改为依次弃置其两张牌。',
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qinggang2:'破防',
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},
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},
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list:[
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list:[
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["spade",7,"sha"],
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["spade",7,"sha"],
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@ -3945,6 +3945,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"nzry_longnu":{
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"nzry_longnu":{
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mark:true,
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mark:true,
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locked:true,
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locked:true,
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zhuanhuanji:true,
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marktext:'龙',
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marktext:'龙',
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intro:{
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intro:{
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content:function(storage,player,skill){
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content:function(storage,player,skill){
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@ -2763,9 +2763,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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moxie:{
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moxie:{
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trigger:{player:'duBegin'},
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trigger:{player:'loseHpBegin'},
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forced:true,
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forced:true,
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filter:(event)=>event.type=='du',
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content:function(){
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content:function(){
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trigger.cancel();
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player.draw(2);
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player.draw(2);
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},
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},
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ai:{
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ai:{
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@ -9789,7 +9791,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fuhua2:'腐化',
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fuhua2:'腐化',
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fuhua_info:'出牌阶段,你可以将一张毒交给一名没有魔血技能的其他角色,该角色选择一项:1. 获得技能魔血,此后每个结束阶段需交给你一张手牌;2. 视为你对其使用一张决斗',
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fuhua_info:'出牌阶段,你可以将一张毒交给一名没有魔血技能的其他角色,该角色选择一项:1. 获得技能魔血,此后每个结束阶段需交给你一张手牌;2. 视为你对其使用一张决斗',
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moxie:'魔血',
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moxie:'魔血',
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moxie_info:'锁定技,你失去毒时不流失体力;你使用毒时摸两张牌;结束阶段,你将一张随机手牌转化为毒',
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moxie_info:'锁定技,当你因【毒】失去体力时,你改为摸两张牌;结束阶段,你将一张随机手牌转化为毒。',
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gfuhun:'附魂',
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gfuhun:'附魂',
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gfuhun_info:'结束阶段,若你未翻面,你可以和一名其他角色拼点,若你赢,你将武将牌翻至背面,该角色进入混乱状态直到下一回合结束',
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gfuhun_info:'结束阶段,若你未翻面,你可以和一名其他角色拼点,若你赢,你将武将牌翻至背面,该角色进入混乱状态直到下一回合结束',
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hlongyi:'龙裔',
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hlongyi:'龙裔',
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@ -6781,12 +6781,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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muzhen1:{},
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muzhen1:{},
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muzhen2:{},
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muzhen2:{},
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sheyi2:{charlotte:true},
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sheyi:{
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sheyi:{
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audio:2,
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audio:2,
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trigger:{global:'damageBegin4'},
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trigger:{global:'damageBegin4'},
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direct:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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return player!=event.player&&event.player.hp<player.hp&&player.countCards('he')>=Math.max(1,player.hp);
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return !player.hasSkill('sheyi2')&&player!=event.player&&event.player.hp<player.hp&&player.countCards('he')>=Math.max(1,player.hp);
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},
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},
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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@ -6806,6 +6807,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(result.bool){
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if(result.bool){
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var target=trigger.player;
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var target=trigger.player;
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player.logSkill('sheyi',target);
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player.logSkill('sheyi',target);
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player.addTempSkill('sheyi2','roundStart');
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target.gain(result.cards,player,'giveAuto');
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target.gain(result.cards,player,'giveAuto');
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trigger.cancel();
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trigger.cancel();
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}
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}
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@ -16013,7 +16015,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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rejieyue_info:'结束阶段开始时,你可以将一张牌交给一名其他角色。然后其选择一项:令你摸三张牌:或其保留一张手牌和装备区的牌,然后弃置其余的牌。',
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rejieyue_info:'结束阶段开始时,你可以将一张牌交给一名其他角色。然后其选择一项:令你摸三张牌:或其保留一张手牌和装备区的牌,然后弃置其余的牌。',
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caizhenji:'蔡贞姬',
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caizhenji:'蔡贞姬',
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sheyi:'舍裔',
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sheyi:'舍裔',
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sheyi_info:'当有体力值小于你的其他角色受到伤害时,你可以交给其至少X张牌并防止此伤害(X为你的体力值)。',
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sheyi_info:'每轮限一次。当有体力值小于你的其他角色受到伤害时,你可以交给其至少X张牌并防止此伤害(X为你的体力值)。',
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tianyin:'天音',
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tianyin:'天音',
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tianyin_info:'锁定技,结束阶段开始时,你从牌堆中获得每种本回合未使用过的类型的牌各一张。',
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tianyin_info:'锁定技,结束阶段开始时,你从牌堆中获得每种本回合未使用过的类型的牌各一张。',
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xiangchong:'向宠',
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xiangchong:'向宠',
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@ -16205,7 +16207,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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yiyong_info:'当你受到其他角色造成的渠道为【杀】的伤害后,若你的装备区内有武器牌,则你可以获得此【杀】对应的所有实体牌,然后将这些牌当做【杀】对伤害来源使用(无距离限制)。若其装备区内没有武器牌,则此伤害+1。',
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yiyong_info:'当你受到其他角色造成的渠道为【杀】的伤害后,若你的装备区内有武器牌,则你可以获得此【杀】对应的所有实体牌,然后将这些牌当做【杀】对伤害来源使用(无距离限制)。若其装备区内没有武器牌,则此伤害+1。',
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shanxie:'擅械',
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shanxie:'擅械',
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shanxie_info:'①出牌阶段限一次,你可选择一项:⒈从牌堆中获得一张武器牌。⒉获得其装备区内的一张武器牌并使用,然后其将一张手牌当做【杀】对你使用。②当其他角色使用【闪】响应你使用的【杀】时,若此【闪】没有点数或点数不大于你攻击范围的二倍,则你令此【闪】无效。',
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shanxie_info:'①出牌阶段限一次,你可选择一项:⒈从牌堆中获得一张武器牌。⒉获得其装备区内的一张武器牌并使用,然后其将一张手牌当做【杀】对你使用。②当其他角色使用【闪】响应你使用的【杀】时,若此【闪】没有点数或点数不大于你攻击范围的二倍,则你令此【闪】无效。',
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sunyi:'孙翊',
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sunyi:'手杀孙翊',
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zaoli:'躁厉',
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zaoli:'躁厉',
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zaoli_info:'锁定技。①你不能于回合内使用你手牌中不为本回合获得的牌。②当你使用或打出手牌时,你获得一个“厉”(至多4个)。③回合开始时,若你有“厉”,则你移去所有“厉”并弃置任意张牌,然后摸X+Y张牌。若X大于2,你失去1点体力(X为你移去的标记数,Y为你弃置的牌数)。',
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zaoli_info:'锁定技。①你不能于回合内使用你手牌中不为本回合获得的牌。②当你使用或打出手牌时,你获得一个“厉”(至多4个)。③回合开始时,若你有“厉”,则你移去所有“厉”并弃置任意张牌,然后摸X+Y张牌。若X大于2,你失去1点体力(X为你移去的标记数,Y为你弃置的牌数)。',
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sp_gaolan:'手杀高览',
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sp_gaolan:'手杀高览',
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@ -5,7 +5,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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characterSort:{
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characterSort:{
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old:{
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old:{
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old_standard:['ol_yuanshu'],
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old_standard:['ol_yuanshu'],
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old_shenhua:["yuji","zhangjiao","old_zhugezhan","old_guanqiujian","xiahouyuan","weiyan","xiaoqiao","pangde"],
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old_shenhua:["yuji","zhangjiao","old_zhugezhan","old_guanqiujian","xiahouyuan","weiyan","xiaoqiao","pangde","xuhuang"],
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old_refresh:["old_zhangfei","old_huatuo","old_zhaoyun","ol_huaxiong"],
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old_refresh:["old_zhangfei","old_huatuo","old_zhaoyun","ol_huaxiong"],
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old_yijiang1:["masu","xushu","xin_yujin","old_xusheng","old_lingtong","fazheng"],
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old_yijiang1:["masu","xushu","xin_yujin","old_xusheng","old_lingtong","fazheng"],
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old_yijiang2:["old_zhonghui"],
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old_yijiang2:["old_zhonghui"],
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@ -19,6 +19,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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},
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character:{
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character:{
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xuhuang:['male','wei',4,['gzduanliang']],
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junk_simayi:['male','jin',3,['buchen','smyyingshi','xiongzhi','quanbian'],['hiddenSkill']],
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junk_simayi:['male','jin',3,['buchen','smyyingshi','xiongzhi','quanbian'],['hiddenSkill']],
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fazheng:['male','shu',3,['enyuan','xuanhuo']],
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fazheng:['male','shu',3,['enyuan','xuanhuo']],
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ol_yuanshu:['male','qun',4,['wangzun','tongji']],
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ol_yuanshu:['male','qun',4,['wangzun','tongji']],
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@ -96,6 +96,7 @@ window.noname_character_rank={
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'guansuo',
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'guansuo',
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'yuantanyuanshang',
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'yuantanyuanshang',
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'dongyun',
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'dongyun',
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're_sunyi',
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'shen_xunyu',
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'shen_xunyu',
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'shen_guojia',
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'shen_guojia',
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'key_kamome',
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'key_kamome',
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@ -741,6 +742,8 @@ window.noname_character_rank={
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'wangyue',
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'wangyue',
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'xin_sunxiu',
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'xin_sunxiu',
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'sp_maojie',
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'sp_maojie',
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'ol_xuhuang',
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'ol_zhuling',
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],
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],
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b:[
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b:[
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'diy_feishi',
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'diy_feishi',
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@ -954,6 +957,8 @@ window.noname_character_rank={
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're_xiahoushi',
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're_xiahoushi',
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'sp_yangwan',
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'sp_yangwan',
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'wangtao',
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'wangtao',
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'tianyu',
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'fanjiangzhangda',
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],
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],
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bm:[
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bm:[
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'diy_xizhenxihong',
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'diy_xizhenxihong',
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@ -1283,6 +1288,7 @@ window.noname_character_rank={
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'ol_dingyuan',
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'ol_dingyuan',
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'wujing',
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'wujing',
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'yangwan',
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'yangwan',
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're_sunyi',
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'shen_guojia',
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'shen_guojia',
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'shen_taishici',
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'shen_taishici',
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'shen_xunyu',
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'shen_xunyu',
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@ -1844,6 +1850,8 @@ window.noname_character_rank={
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'wuyan',
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'wuyan',
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'sp_maojie',
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'sp_maojie',
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'sp_zhujun',
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'sp_zhujun',
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'ol_chendeng',
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'ol_xuhuang',
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],
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],
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junk:[
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junk:[
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'sunshao',
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'sunshao',
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@ -1863,6 +1871,8 @@ window.noname_character_rank={
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're_chenqun',
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're_chenqun',
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'sp_ol_zhanghe',
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'sp_ol_zhanghe',
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'key_youta',
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'key_youta',
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'sp_xujing',
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'fanjiangzhangda',
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],
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],
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}
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}
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};
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};
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@ -7,7 +7,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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refresh_standard:["re_caocao","re_simayi","re_guojia","re_lidian","re_zhangliao","re_xuzhu","re_xiahoudun","re_zhangfei","re_zhaoyun","re_guanyu","re_machao","re_xushu","re_zhouyu","re_lvmeng","re_ganning","re_luxun","re_daqiao","re_huanggai","re_lvbu","re_huatuo","re_liubei","re_diaochan","re_huangyueying","re_sunquan","re_sunshangxiang","re_zhenji","re_zhugeliang","re_huaxiong",'re_gongsunzan'],
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refresh_standard:["re_caocao","re_simayi","re_guojia","re_lidian","re_zhangliao","re_xuzhu","re_xiahoudun","re_zhangfei","re_zhaoyun","re_guanyu","re_machao","re_xushu","re_zhouyu","re_lvmeng","re_ganning","re_luxun","re_daqiao","re_huanggai","re_lvbu","re_huatuo","re_liubei","re_diaochan","re_huangyueying","re_sunquan","re_sunshangxiang","re_zhenji","re_zhugeliang","re_huaxiong",'re_gongsunzan'],
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refresh_feng:['caoren','ol_xiahouyuan','re_huangzhong','ol_weiyan','ol_xiaoqiao','zhoutai','re_zhangjiao','xin_yuji'],
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refresh_feng:['caoren','ol_xiahouyuan','re_huangzhong','ol_weiyan','ol_xiaoqiao','zhoutai','re_zhangjiao','xin_yuji'],
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refresh_huo:["ol_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","ol_pangtong","ol_yuanshao","ol_pangde","re_taishici"],
|
refresh_huo:["ol_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","ol_pangtong","ol_yuanshao","ol_pangde","re_taishici"],
|
||||||
refresh_lin:['re_menghuo','ol_sunjian','re_caopi','re_xuhuang','ol_dongzhuo','ol_zhurong','re_jiaxu','ol_lusu'],
|
refresh_lin:['re_menghuo','ol_sunjian','re_caopi','ol_xuhuang','ol_dongzhuo','ol_zhurong','re_jiaxu','ol_lusu'],
|
||||||
refresh_shan:['ol_jiangwei','re_caiwenji','ol_liushan','re_zhangzhang','re_zuoci','re_sunce','ol_dengai'],
|
refresh_shan:['ol_jiangwei','re_caiwenji','ol_liushan','re_zhangzhang','re_zuoci','re_sunce','ol_dengai'],
|
||||||
refresh_yijiang1:['re_wuguotai','re_gaoshun','re_caozhi','yujin_yujin','re_masu','xin_xusheng','re_fazheng','xin_lingtong','re_zhangchunhua'],
|
refresh_yijiang1:['re_wuguotai','re_gaoshun','re_caozhi','yujin_yujin','re_masu','xin_xusheng','re_fazheng','xin_lingtong','re_zhangchunhua'],
|
||||||
refresh_yijiang2:['old_madai','re_wangyi','guanzhang','xin_handang','xin_zhonghui','re_liaohua','re_chengpu','re_caozhang','re_bulianshi','xin_liubiao'],
|
refresh_yijiang2:['old_madai','re_wangyi','guanzhang','xin_handang','xin_zhonghui','re_liaohua','re_chengpu','re_caozhang','re_bulianshi','xin_liubiao'],
|
||||||
|
@ -68,7 +68,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
re_zhangyi:['male','shu',5,['rewurong','reshizhi']],
|
re_zhangyi:['male','shu',5,['rewurong','reshizhi']],
|
||||||
re_wuguotai:['female','wu',3,['reganlu','buyi']],
|
re_wuguotai:['female','wu',3,['reganlu','buyi']],
|
||||||
re_gaoshun:['male','qun',4,['rexianzhen','rejinjiu']],
|
re_gaoshun:['male','qun',4,['rexianzhen','rejinjiu']],
|
||||||
re_caocao:['male','wei',4,['new_rejianxiong','hujia'],['zhu']],
|
re_caocao:['male','wei',4,['new_rejianxiong','rehujia'],['zhu']],
|
||||||
re_simayi:['male','wei',3,['refankui','reguicai']],
|
re_simayi:['male','wei',3,['refankui','reguicai']],
|
||||||
re_guojia:['male','wei',3,['tiandu','new_reyiji']],
|
re_guojia:['male','wei',3,['tiandu','new_reyiji']],
|
||||||
re_lidian:['male','wei',3,['xunxun','wangxi']],
|
re_lidian:['male','wei',3,['xunxun','wangxi']],
|
||||||
|
@ -108,7 +108,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
ol_xiaoqiao:['female','wu',3,['oltianxiang','olhongyan','piaoling']],
|
ol_xiaoqiao:['female','wu',3,['oltianxiang','olhongyan','piaoling']],
|
||||||
zhoutai:['male','wu',4,['buqu','fenji']],
|
zhoutai:['male','wu',4,['buqu','fenji']],
|
||||||
ol_pangde:['male','qun',4,['mashu','rejianchu']],
|
ol_pangde:['male','qun',4,['mashu','rejianchu']],
|
||||||
re_xuhuang:['male','wei',4,['duanliang','jiezi']],
|
ol_xuhuang:['male','wei',4,['olduanliang','oljiezi']],
|
||||||
ol_sp_zhugeliang:["male","shu",3,["bazhen","rehuoji","rekanpo","cangzhuo"],[]],
|
ol_sp_zhugeliang:["male","shu",3,["bazhen","rehuoji","rekanpo","cangzhuo"],[]],
|
||||||
re_xunyu:["male","wei",3,["quhu","rejieming"],[]],
|
re_xunyu:["male","wei",3,["quhu","rejieming"],[]],
|
||||||
re_dianwei:["male","wei",4,["reqiangxi"],[]],
|
re_dianwei:["male","wei",4,["reqiangxi"],[]],
|
||||||
|
@ -141,6 +141,123 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
re_xushu:['zhaoyun','sp_zhugeliang'],
|
re_xushu:['zhaoyun','sp_zhugeliang'],
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
//徐晃
|
||||||
|
olduanliang:{
|
||||||
|
audio:2,
|
||||||
|
enable:'chooseToUse',
|
||||||
|
filterCard:function(card){
|
||||||
|
return (get.type2(card)!='trick'&&get.color(card)=='black');
|
||||||
|
},
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.hasCard((card)=>(get.type2(card)!='trick'&&get.color(card)=='black'),'hes');
|
||||||
|
},
|
||||||
|
position:'hes',
|
||||||
|
viewAs:{name:'bingliang'},
|
||||||
|
prompt:'将一张黑色非锦囊牌当做兵粮寸断使用',
|
||||||
|
check:function(card){return 6-get.value(card)},
|
||||||
|
ai:{
|
||||||
|
order:9
|
||||||
|
},
|
||||||
|
mod:{
|
||||||
|
targetInRange:function(card,player,target){
|
||||||
|
if(card.name=='bingliang'&&!player.getStat('damage')) return true;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
oljiezi:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{global:['phaseDrawSkipped','phaseDrawCancelled']},
|
||||||
|
direct:true,
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseTarget(get.prompt('oljiezi'),'你可选择一名角色。若该角色:手牌数为全场最少且没有“辎”,则其获得一枚“辎”。否则其摸一张牌。').set('ai',function(target){
|
||||||
|
var att=get.attitude(_status.event.player,target);
|
||||||
|
if(!target.hasMark('oljiezi')&&target.isMinHandcard()) att*=2;
|
||||||
|
return att;
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
var target=result.targets[0];
|
||||||
|
player.logSkill('oljiezi',target);
|
||||||
|
if(!target.hasMark('oljiezi')&&target.isMinHandcard()) target.addMark('oljiezi',1);
|
||||||
|
else target.draw();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
marktext:'辎',
|
||||||
|
intro:{
|
||||||
|
name2:'辎',
|
||||||
|
content:'mark',
|
||||||
|
onunmark:true,
|
||||||
|
},
|
||||||
|
group:'oljiezi_extra',
|
||||||
|
subSkill:{
|
||||||
|
extra:{
|
||||||
|
audio:'oljiezi',
|
||||||
|
trigger:{global:'phaseDrawAfter'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.player.hasMark('oljiezi');
|
||||||
|
},
|
||||||
|
logTarget:'player',
|
||||||
|
content:function(){
|
||||||
|
var next=trigger.player.phaseDraw();
|
||||||
|
event.next.remove(next);
|
||||||
|
trigger.getParent().next.add(next);
|
||||||
|
trigger.player.removeMark('oljiezi',trigger.player.countMark('oljiezi'));
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
//界护驾
|
||||||
|
rehujia:{
|
||||||
|
audio:'hujia',
|
||||||
|
inherit:'hujia',
|
||||||
|
filter:function(event,player){
|
||||||
|
if(event.responded) return false;
|
||||||
|
if(player.storage.hujiaing) return false;
|
||||||
|
if(!player.hasZhuSkill('rehujia')) return false;
|
||||||
|
if(!event.filterCard({name:'shan'},player,event)) return false;
|
||||||
|
return game.hasPlayer(function(current){
|
||||||
|
return current!=player&¤t.group=='wei';
|
||||||
|
});
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
respondShan:true,
|
||||||
|
skillTagFilter:function(player){
|
||||||
|
if(player.storage.hujiaing) return false;
|
||||||
|
if(!player.hasZhuSkill('rehujia')) return false;
|
||||||
|
return game.hasPlayer(function(current){
|
||||||
|
return current!=player&¤t.group=='wei';
|
||||||
|
});
|
||||||
|
},
|
||||||
|
},
|
||||||
|
group:'rehujia_draw',
|
||||||
|
subSkill:{
|
||||||
|
draw:{
|
||||||
|
trigger:{global:['useCard','respond']},
|
||||||
|
usable:1,
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.card.name=='shan'&&event.player!=player&&event.player.group=='wei'&&event.player.isIn()&&
|
||||||
|
event.player!=_status.currentPhase&&player.hasZhuSkill('rehujia');
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
trigger.player.chooseBool('护驾:是否令'+get.translation(player)+'摸一张牌?').set('ai',function(){
|
||||||
|
var evt=_status.event;
|
||||||
|
return get.attitude(evt.player,evt.getParent().player)>0;
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
player.logSkill('rehujia');
|
||||||
|
trigger.player.line(player,'fire');
|
||||||
|
player.draw();
|
||||||
|
}
|
||||||
|
else player.storage.counttrigger.rehujia_draw--;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
//夏侯氏
|
//夏侯氏
|
||||||
reqiaoshi:{
|
reqiaoshi:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -2158,16 +2275,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
order:10,
|
order:10,
|
||||||
result:{
|
result:{
|
||||||
target:function(player,target){
|
target:function(player,target){
|
||||||
var num=player.getExpansions('gzquanji').length-1;
|
var num=player.getExpansions('gzquanji').length-1;
|
||||||
if(num==0){
|
if(num==0){
|
||||||
if(target.countCards('h')>player.countCards('h')) return get.damageEffect(target,player,target);
|
if(target.countCards('h')>player.countCards('h')) return get.damageEffect(target,player,target);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
if(target!=player) return 0;
|
if(target!=player) return 0;
|
||||||
if(player.needsToDiscard()&&!player.getEquip('zhuge')&&!player.hasSkill('new_paoxiao')) return 0;
|
if(player.needsToDiscard()&&!player.getEquip('zhuge')&&!player.hasSkill('new_paoxiao')) return 0;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -2667,7 +2784,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
audio:'reenyuan',
|
audio:'reenyuan',
|
||||||
trigger:{player:'gainEnd'},
|
trigger:{player:'gainEnd'},
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(!event.source||event.source==player||!event.source.isIn()) return false;
|
if(!event.source||event.source==player||!event.source.isIn()||event.cards.length<2) return false;
|
||||||
var evt=event.getl(event.source);
|
var evt=event.getl(event.source);
|
||||||
return evt&&evt.cards2&&evt.cards2.length>1;
|
return evt&&evt.cards2&&evt.cards2.length>1;
|
||||||
},
|
},
|
||||||
|
@ -3757,11 +3874,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
event.count=trigger.num;
|
event.count=trigger.num;
|
||||||
'step 1'
|
'step 1'
|
||||||
event.count--;
|
event.count--;
|
||||||
trigger.source.chooseBool('是否对'+get.translation(player)+'发动【暴虐】?').set('choice',get.attitude(trigger.source,player)>0);
|
player.chooseBool('是否发动【暴虐】?').set('choice',get.attitude(player,player)>0);
|
||||||
'step 2'
|
'step 2'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
player.logSkill('olbaonue');
|
player.logSkill('olbaonue',trigger.source);
|
||||||
trigger.source.line(player,'green')
|
|
||||||
player.judge(function(card){
|
player.judge(function(card){
|
||||||
if(get.suit(card)=='spade') return 4;
|
if(get.suit(card)=='spade') return 4;
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -5848,6 +5964,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
olhunzi:{
|
olhunzi:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
audioname:['re_sunyi'],
|
||||||
inherit:'hunzi',
|
inherit:'hunzi',
|
||||||
content:function(){
|
content:function(){
|
||||||
player.loseMaxHp();
|
player.loseMaxHp();
|
||||||
|
@ -10607,7 +10724,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
rezongshi_info:'锁定技,你的手牌上限+X(X为势力数)。准备阶段,若你的手牌数大于体力值,则你本回合内使用【杀】无次数限制。',
|
rezongshi_info:'锁定技,你的手牌上限+X(X为势力数)。准备阶段,若你的手牌数大于体力值,则你本回合内使用【杀】无次数限制。',
|
||||||
ol_dongzhuo:'界董卓',
|
ol_dongzhuo:'界董卓',
|
||||||
olbaonue:'暴虐',
|
olbaonue:'暴虐',
|
||||||
olbaonue_info:'主公技,其他群雄角色造成1点伤害后,其可进行判定,若为♠,你回复1点体力并获得判定牌。',
|
olbaonue_info:'主公技,其他群雄角色造成1点伤害后,你可进行判定,若为♠,你回复1点体力并获得判定牌。',
|
||||||
re_panzhangmazhong:'界潘璋马忠',
|
re_panzhangmazhong:'界潘璋马忠',
|
||||||
re_hanhaoshihuan:'界韩浩史涣',
|
re_hanhaoshihuan:'界韩浩史涣',
|
||||||
re_bulianshi:'界步练师',
|
re_bulianshi:'界步练师',
|
||||||
|
@ -10778,6 +10895,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
reyanyu:'燕语',
|
reyanyu:'燕语',
|
||||||
reyanyu2:'燕语',
|
reyanyu2:'燕语',
|
||||||
reyanyu_info:'①出牌阶段,你可以重铸【杀】。②出牌阶段结束时,你可以令一名男性角色摸X张牌(X为你本阶段内发动过〖燕语①〗的次数且至多为3)。',
|
reyanyu_info:'①出牌阶段,你可以重铸【杀】。②出牌阶段结束时,你可以令一名男性角色摸X张牌(X为你本阶段内发动过〖燕语①〗的次数且至多为3)。',
|
||||||
|
rehujia:'护驾',
|
||||||
|
rehujia_info:'主公技。①当你需要使用或打出一张【闪】时,你可以令其他魏势力角色选择是否打出一张【闪】。若有角色响应,则你视为使用或打出了一张【闪】。②每回合限一次。当有魏势力角色于回合外使用或打出【闪】时,其可以令你摸一张牌。',
|
||||||
|
ol_xuhuang:'界徐晃',
|
||||||
|
olduanliang:'断粮',
|
||||||
|
olduanliang_info:'你可以将一张黑色非锦囊牌当做【兵粮寸断】使用。若你于当前回合内未造成过伤害,则你使用【兵粮寸断】无距离限制。',
|
||||||
|
oljiezi:'截辎',
|
||||||
|
oljiezi_info:'①当有角色跳过摸牌阶段后,你可选择一名角色。若该角色:手牌数为全场最少且没有“辎”,则其获得一枚“辎”。否则其摸一张牌。②一名角色的摸牌阶段结束时,若其有“辎”,则你移去其“辎”,然后令其获得一个额外的摸牌阶段。',
|
||||||
|
|
||||||
refresh_standard:'界限突破·标',
|
refresh_standard:'界限突破·标',
|
||||||
refresh_feng:'界限突破·风',
|
refresh_feng:'界限突破·风',
|
||||||
|
|
|
@ -8,7 +8,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
shenhua:{
|
shenhua:{
|
||||||
shenhua_feng:["sp_zhangjiao","re_yuji","old_zhoutai","old_caoren","re_xiahouyuan","re_xiaoqiao","huangzhong","re_weiyan"],
|
shenhua_feng:["sp_zhangjiao","re_yuji","old_zhoutai","old_caoren","re_xiahouyuan","re_xiaoqiao","huangzhong","re_weiyan"],
|
||||||
shenhua_huo:['dianwei','xunyu','pangtong','sp_zhugeliang','taishici','yanwen','re_yuanshao','re_pangde'],
|
shenhua_huo:['dianwei','xunyu','pangtong','sp_zhugeliang','taishici','yanwen','re_yuanshao','re_pangde'],
|
||||||
shenhua_lin:['caopi','xuhuang','menghuo','zhurong','re_lusu','sunjian','dongzhuo','jiaxu'],
|
shenhua_lin:['caopi','re_xuhuang','menghuo','zhurong','re_lusu','sunjian','dongzhuo','jiaxu'],
|
||||||
shenhua_shan:['dengai','zhanghe','liushan','jiangwei','zhangzhang','sunce','caiwenji','zuoci'],
|
shenhua_shan:['dengai','zhanghe','liushan','jiangwei','zhangzhang','sunce','caiwenji','zuoci'],
|
||||||
shenhua_yin:['wangji','kuailiangkuaiyue','yanyan','wangping','sunliang','luji','xuyou','yl_luzhi'],
|
shenhua_yin:['wangji','kuailiangkuaiyue','yanyan','wangping','sunliang','luji','xuyou','yl_luzhi'],
|
||||||
shenhua_lei:['haozhao','guanqiujian','chendao','zhugezhan','lukang','zhoufei','zhangxiu','yl_yuanshu'],
|
shenhua_lei:['haozhao','guanqiujian','chendao','zhugezhan','lukang','zhoufei','zhangxiu','yl_yuanshu'],
|
||||||
|
@ -17,7 +17,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
character:{
|
character:{
|
||||||
old_zhoutai:['male','wu',4,['buqu','new_fenji']],
|
old_zhoutai:['male','wu',4,['buqu','new_fenji']],
|
||||||
old_caoren:['male','wei',4,['moon_jushou','jiewei']],
|
old_caoren:['male','wei',4,['moon_jushou','jiewei']],
|
||||||
xuhuang:['male','wei',4,['gzduanliang']],
|
re_xuhuang:['male','wei',4,['duanliang','jiezi']],
|
||||||
re_pangde:['male','qun',4,['mashu','jianchu']],
|
re_pangde:['male','qun',4,['mashu','jianchu']],
|
||||||
re_xiahouyuan:['male','wei',4,['xinshensu']],
|
re_xiahouyuan:['male','wei',4,['xinshensu']],
|
||||||
huangzhong:['male','shu',4,['liegong']],
|
huangzhong:['male','shu',4,['liegong']],
|
||||||
|
@ -3300,11 +3300,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
locked:false,
|
locked:false,
|
||||||
mod:{
|
mod:{
|
||||||
globalFrom:function(from,to,distance){
|
globalFrom:function(from,to,distance){
|
||||||
if(from.storage.tuntian){
|
var num=distance-from.getExpansions('tuntian').length;
|
||||||
var num=distance-from.getExpansions('tuntian').length;
|
if(_status.event.skill=='jixi_backup'||_status.event.skill=='gzjixi_backup') num++;
|
||||||
if(_status.event.skill=='jixi_backup'||_status.event.skill=='gzjixi_backup') num++;
|
return num;
|
||||||
return num;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3375,14 +3373,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return ui.create.dialog('急袭',player.getExpansions('tuntian'),'hidden');
|
return ui.create.dialog('急袭',player.getExpansions('tuntian'),'hidden');
|
||||||
},
|
},
|
||||||
backup:function(links,player){
|
backup:function(links,player){
|
||||||
|
var skill=_status.event.buttoned;
|
||||||
return {
|
return {
|
||||||
audio:'jixi',
|
audio:'jixi',
|
||||||
audioname:['re_dengai','gz_dengai','ol_dengai'],
|
audioname:['re_dengai','gz_dengai','ol_dengai'],
|
||||||
selectCard:-1,
|
selectCard:-1,
|
||||||
position:'x',
|
position:'x',
|
||||||
filterCard:function(card){
|
filterCard:skill=='jixi'?(card)=>card==lib.skill.jixi_backup.card:(card)=>card==lib.skill.gzjixi_backup.card,
|
||||||
return card==lib.skill.jixi_backup.card;
|
|
||||||
},
|
|
||||||
viewAs:{name:'shunshou'},
|
viewAs:{name:'shunshou'},
|
||||||
card:links[0],
|
card:links[0],
|
||||||
}
|
}
|
||||||
|
@ -6638,7 +6635,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
mod:{
|
mod:{
|
||||||
maxHandcardBase:function(player,num){
|
maxHandcardBase:function(player,num){
|
||||||
if(get.mode()!='guozhan'&&player.storage.buqu&&player.storage.buqu.length) return player.storage.buqu.length;
|
if(get.mode()!='guozhan'&&player.getExpansions('buqu').length) return player.getExpansions('buqu').length;
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
|
@ -7306,7 +7303,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
pangde:['ol_pangde','re_pangde','pangde'],
|
pangde:['ol_pangde','re_pangde','pangde'],
|
||||||
yanwen:['re_yanwen','yanwen'],
|
yanwen:['re_yanwen','yanwen'],
|
||||||
caopi:['caopi','re_caopi'],
|
caopi:['caopi','re_caopi'],
|
||||||
xuhuang:['re_xuhuang','xuhuang'],
|
xuhuang:['ol_xuhuang','re_xuhuang','xuhuang'],
|
||||||
menghuo:['re_menghuo','menghuo'],
|
menghuo:['re_menghuo','menghuo'],
|
||||||
zhurong:['re_zhurong','ol_zhurong','zhurong'],
|
zhurong:['re_zhurong','ol_zhurong','zhurong'],
|
||||||
sunjian:['ol_sunjian','re_sunjian','sunjian'],
|
sunjian:['ol_sunjian','re_sunjian','sunjian'],
|
||||||
|
@ -7522,7 +7519,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
zhurong:'祝融',
|
zhurong:'祝融',
|
||||||
menghuo:'孟获',
|
menghuo:'孟获',
|
||||||
caopi:'曹丕',
|
caopi:'曹丕',
|
||||||
re_xuhuang:'界徐晃',
|
re_xuhuang:'徐晃',
|
||||||
lusu:'旧鲁肃',
|
lusu:'旧鲁肃',
|
||||||
sunjian:'孙坚',
|
sunjian:'孙坚',
|
||||||
dongzhuo:'董卓',
|
dongzhuo:'董卓',
|
||||||
|
@ -7641,7 +7638,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
|
|
||||||
old_zhoutai:'周泰',
|
old_zhoutai:'周泰',
|
||||||
old_caoren:'曹仁',
|
old_caoren:'曹仁',
|
||||||
xuhuang:'徐晃',
|
xuhuang:'旧徐晃',
|
||||||
pangde:'旧庞德',
|
pangde:'旧庞德',
|
||||||
xiahouyuan:'旧夏侯渊',
|
xiahouyuan:'旧夏侯渊',
|
||||||
caoren:'界曹仁',
|
caoren:'界曹仁',
|
||||||
|
|
488
character/sp.js
488
character/sp.js
|
@ -6,11 +6,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
characterSort:{
|
characterSort:{
|
||||||
sp:{
|
sp:{
|
||||||
sp_tianji:["sunhao","liuxie","caoang","hetaihou","sunluyu",'ol_wangrong',"zuofen","ganfuren","ol_bianfuren"],
|
sp_tianji:["sunhao","liuxie","caoang","hetaihou","sunluyu",'ol_wangrong',"zuofen","ganfuren","ol_bianfuren"],
|
||||||
sp_sibi:["yangxiu","chenlin","chengyu","shixie","fuwan","wangyun","zhugejin","simalang","maliang","buzhi","dongyun","kanze","sunqian","xizhicai","sunshao",'duxi',"jianggan",'ol_dengzhi','ol_yangyi','ol_dongzhao'],
|
sp_sibi:["yangxiu","chenlin","chengyu","shixie","fuwan","wangyun","zhugejin","simalang","maliang","buzhi","dongyun","kanze","sunqian","xizhicai","sunshao",'duxi',"jianggan",'ol_dengzhi','ol_yangyi','ol_dongzhao','ol_chendeng'],
|
||||||
sp_tianzhu:["wutugu","yanbaihu","shamoke","panfeng","zhugedan",'huangzu','gaogan',"tadun"],
|
sp_tianzhu:["wutugu","yanbaihu","shamoke","panfeng","zhugedan",'huangzu','gaogan',"tadun"],
|
||||||
sp_nvshi:["lingju","guanyinping","zhangxingcai","mayunlu","dongbai","zhaoxiang",'ol_zhangchangpu','ol_xinxianying',"daxiaoqiao"],
|
sp_nvshi:["lingju","guanyinping","zhangxingcai","mayunlu","dongbai","zhaoxiang",'ol_zhangchangpu','ol_xinxianying',"daxiaoqiao"],
|
||||||
sp_shaowei:["simahui","zhangbao","zhanglu","zhugeguo","xujing","zhangling",'huangchengyan'],
|
sp_shaowei:["simahui","zhangbao","zhanglu","zhugeguo","xujing","zhangling",'huangchengyan'],
|
||||||
sp_huben:["caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","zangba","yuejin","dingfeng","wuyan"],
|
sp_huben:["caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","zangba","yuejin","dingfeng","wuyan","ol_zhuling","tianyu","fanjiangzhangda"],
|
||||||
sp_liesi:['mizhu'],
|
sp_liesi:['mizhu'],
|
||||||
sp_default:["sp_diaochan","sp_zhaoyun","sp_sunshangxiang","sp_caoren","sp_jiangwei","sp_machao","sp_caiwenji","jsp_guanyu","jsp_huangyueying","sp_pangde","sp_jiaxu","yuanshu",'sp_zhangliao','sp_ol_zhanghe'],
|
sp_default:["sp_diaochan","sp_zhaoyun","sp_sunshangxiang","sp_caoren","sp_jiangwei","sp_machao","sp_caiwenji","jsp_guanyu","jsp_huangyueying","sp_pangde","sp_jiaxu","yuanshu",'sp_zhangliao','sp_ol_zhanghe'],
|
||||||
sp_qifu:["caoying",'panshu',"caochun","yuantanyuanshang",'caoshuang','wolongfengchu','guansuo','baosanniang','fengfangnv'],
|
sp_qifu:["caoying",'panshu',"caochun","yuantanyuanshang",'caoshuang','wolongfengchu','guansuo','baosanniang','fengfangnv'],
|
||||||
|
@ -22,8 +22,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
sp_others:["hanba","caiyang"],
|
sp_others:["hanba","caiyang"],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
characterFilter:{},
|
characterFilter:{
|
||||||
|
tianyu:function(mode){
|
||||||
|
return mode!='chess'&&mode!='tafang'&&mode!='stone';
|
||||||
|
},
|
||||||
|
},
|
||||||
character:{
|
character:{
|
||||||
|
fanjiangzhangda:['male','wu',4,['yuanchou','juesheng']],
|
||||||
|
tianyu:['male','wei',4,['saodi','zhuitao']],
|
||||||
|
ol_chendeng:['male','qun',4,['olfengji']],
|
||||||
|
ol_zhuling:['male','wei',4,['jixian']],
|
||||||
wuyan:['male','wu',4,['lanjiang']],
|
wuyan:['male','wu',4,['lanjiang']],
|
||||||
sp_ol_zhanghe:['male','qun',4,['spolzhouxuan']],
|
sp_ol_zhanghe:['male','qun',4,['spolzhouxuan']],
|
||||||
ol_dongzhao:['male','wei',3,['olxianlve','olzaowang']],
|
ol_dongzhao:['male','wei',3,['olxianlve','olzaowang']],
|
||||||
|
@ -156,6 +164,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
//kaisa:["male","western",4,["zhengfu"]],
|
//kaisa:["male","western",4,["zhengfu"]],
|
||||||
},
|
},
|
||||||
characterIntro:{
|
characterIntro:{
|
||||||
|
fanjiangzhangda:'范强,在明朝小说《三国演义》里叫做范疆。二人均为张飞手下部将。蜀汉章武元年,刘备伐吴,张飞率军从阆中前往江州,出发前,范强和张达杀死张飞,带着张飞的首级投奔了东吴。',
|
||||||
|
tianyu:'田豫(171年~252年),字国让,渔阳雍奴(今天津市武清区)人。三国时期曹魏将领。初从刘备,因母亲年老回乡,后跟随公孙瓒,公孙瓒败亡,劝说鲜于辅加入曹操。曹操攻略河北时,田豫正式得到曹操任用,历任颖阴、郎陵令、弋阳太守等。后来田豫常年镇守曹魏北疆,从征代郡乌桓、斩骨进、破轲比能,多有功勋;也曾参与对孙吴的作战,在成山斩杀周贺,于新城击败孙权。官至太中大夫,封长乐亭侯。有一子田彭祖。',
|
||||||
wuyan:'吴国及西晋初年将领。初任通江县吏,后得到大司马陆抗的提拔重用,逐渐升至建平太守。',
|
wuyan:'吴国及西晋初年将领。初任通江县吏,后得到大司马陆抗的提拔重用,逐渐升至建平太守。',
|
||||||
fengfangnv:'冯方之女,司隶人,袁术妻妾。在史书中被记载为天姿国色的美人。钱大昭在《三国志辨疑》中认为冯方当为冯芳误字,冯方女实为是西园八校尉之一的冯芳的女儿。然而,在曹丕《典论》、《九州春秋》等书籍都有提及她,皆作冯方女字样,并无一书写作冯芳女或是明提是冯芳之女。最关键的一点是,冯芳是荆州西陵县人,她女儿不可能是司隶籍,冯芳也没担任过任何与司隶有关的官职。同时期名字为“○女”的并不少见,如施绩女儿施淑女,曹植女儿曹行女,夏侯令女等。',
|
fengfangnv:'冯方之女,司隶人,袁术妻妾。在史书中被记载为天姿国色的美人。钱大昭在《三国志辨疑》中认为冯方当为冯芳误字,冯方女实为是西园八校尉之一的冯芳的女儿。然而,在曹丕《典论》、《九州春秋》等书籍都有提及她,皆作冯方女字样,并无一书写作冯芳女或是明提是冯芳之女。最关键的一点是,冯芳是荆州西陵县人,她女儿不可能是司隶籍,冯芳也没担任过任何与司隶有关的官职。同时期名字为“○女”的并不少见,如施绩女儿施淑女,曹植女儿曹行女,夏侯令女等。',
|
||||||
zuofen:'左芬(约253年-300年4月23日),出土墓志作左棻,字兰芝,齐国临淄(今山东临淄)人,西晋诗人。少好学,善属文。为晋武帝贵人。今存诗、赋、颂、赞、诔等20余篇,大都为应诏而作,《离思赋》最著名。原有集,已失传。',
|
zuofen:'左芬(约253年-300年4月23日),出土墓志作左棻,字兰芝,齐国临淄(今山东临淄)人,西晋诗人。少好学,善属文。为晋武帝贵人。今存诗、赋、颂、赞、诔等20余篇,大都为应诏而作,《离思赋》最著名。原有集,已失传。',
|
||||||
|
@ -468,6 +478,426 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
//范强张达
|
||||||
|
yuanchou:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{
|
||||||
|
player:'useCardToPlayered',
|
||||||
|
target:'useCardToTargeted',
|
||||||
|
},
|
||||||
|
filter:function(event){
|
||||||
|
return event.card.name=='sha'&&get.color(event.card)=='black';
|
||||||
|
},
|
||||||
|
forced:true,
|
||||||
|
logTarget:'target',
|
||||||
|
content:function(){
|
||||||
|
trigger.target.addTempSkill('qinggang2');
|
||||||
|
trigger.target.storage.qinggang2.add(trigger.card);
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
unequip_ai:true,
|
||||||
|
skillTagFilter:function(player,tag,arg){
|
||||||
|
if(arg&&arg.name=='sha'&&get.color(arg.card)=='black') return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
global:'yuanchou_ai',
|
||||||
|
subSkill:{
|
||||||
|
ai:{
|
||||||
|
unequip_ai:true,
|
||||||
|
skillTagFilter:function(player,tag,arg){
|
||||||
|
if(arg&&arg.name=='sha'&&get.color(arg.card)=='black'&&arg.target&&arg.target.hasSkill('yuanchou')) return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
juesheng:{
|
||||||
|
audio:2,
|
||||||
|
enable:'phaseUse',
|
||||||
|
limited:true,
|
||||||
|
skillAnimation:true,
|
||||||
|
animationColor:'orange',
|
||||||
|
viewAs:{name:'juedou',isCard:true},
|
||||||
|
filterCard:()=>false,
|
||||||
|
selectCard:-1,
|
||||||
|
precontent:function(){
|
||||||
|
player.awakenSkill('juesheng');
|
||||||
|
player.addTempSkill('juesheng_counter');
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
result:{
|
||||||
|
player:function(player,target){
|
||||||
|
return target.getAllHistory('useCard',(evt)=>evt.card.name=='sha').length*lib.card.juedou.ai.result.player.apply(this,arguments);
|
||||||
|
},
|
||||||
|
target:function(player,target){
|
||||||
|
var num=target.getAllHistory('useCard',(evt)=>evt.card.name=='sha').length;
|
||||||
|
if(num<target.hp) return 0;
|
||||||
|
return num*lib.card.juedou.ai.result.target;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
subSkill:{
|
||||||
|
counter:{
|
||||||
|
trigger:{global:'damageBegin1'},
|
||||||
|
forced:true,
|
||||||
|
charlotte:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
var evt=event.getParent();
|
||||||
|
return evt.skill=='juesheng'&&evt.player==player;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
var target=trigger.getParent().target;
|
||||||
|
trigger.num=target.getAllHistory('useCard',(evt)=>evt.card.name=='sha').length;
|
||||||
|
target.addTempSkill('juesheng',{player:'phaseAfter'});
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
//田之间
|
||||||
|
saodi:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{
|
||||||
|
player:'useCardToPlayer',
|
||||||
|
},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(event.targets.length!=1||event.target==player||event.target.hasSkill('nodis')) return false;
|
||||||
|
if(event.card.name!='sha'&&get.type(event.card)!='trick') return false;
|
||||||
|
var target=event.target;
|
||||||
|
var left=[],right=[],left2=player,right2=player;
|
||||||
|
while(left2!=target&&right2!=target){
|
||||||
|
left2=left2.getPrevious();
|
||||||
|
right2=right2.getNext();
|
||||||
|
if(left2!=target) left.push(left2);
|
||||||
|
if(right2!=target) right.push(right2);
|
||||||
|
}
|
||||||
|
if(target==left2){
|
||||||
|
for(var i of left){
|
||||||
|
if(lib.filter.targetEnabled2(event.card,player,i)) return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(target==right2){
|
||||||
|
for(var i of right){
|
||||||
|
if(lib.filter.targetEnabled2(event.card,player,i)) return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
aiJudge:function(card,player,target,bool){
|
||||||
|
var left=[],right=[],left2=player,right2=player,left3=false,right3=false;
|
||||||
|
var eff_left=0,eff_right=0;
|
||||||
|
while(left2!=target&&right2!=target){
|
||||||
|
left2=left2.getPrevious();
|
||||||
|
right2=right2.getNext();
|
||||||
|
if(left2!=target) left.push(left2);
|
||||||
|
if(right2!=target) right.push(right2);
|
||||||
|
}
|
||||||
|
if(target==left2){
|
||||||
|
for(var i of left){
|
||||||
|
if(lib.filter.targetEnabled2(card,player,i)){
|
||||||
|
left3=true;
|
||||||
|
eff_left+=get.effect(i,card,player,player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(target==right2){
|
||||||
|
for(var i of right){
|
||||||
|
if(lib.filter.targetEnabled2(card,player,i)){
|
||||||
|
right3=true;
|
||||||
|
eff_right+=get.effect(i,card,player,player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(left3&&right3){
|
||||||
|
if(!bool) return Math.max(eff_left,eff_right);
|
||||||
|
if(eff_left>Math.max(0,eff_right)) return '↖顺时针';
|
||||||
|
if(eff_right>Math.max(0,eff_left)) return '逆时针↗';
|
||||||
|
return 'cancel2';
|
||||||
|
}
|
||||||
|
else if(left3){
|
||||||
|
if(bool) return eff_left>0?'↖顺时针':'cancel2';
|
||||||
|
return eff_left;
|
||||||
|
}
|
||||||
|
else if(right3){
|
||||||
|
if(bool) return eff_right>0?'↖顺时针':'cancel2';
|
||||||
|
return eff_right;
|
||||||
|
}
|
||||||
|
else return bool?'cancel2':0;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var choices=[];
|
||||||
|
var target=trigger.target;
|
||||||
|
var left=[],right=[],left2=player,right2=player;
|
||||||
|
while(left2!=target&&right2!=target){
|
||||||
|
left2=left2.getPrevious();
|
||||||
|
right2=right2.getNext();
|
||||||
|
if(left2!=target) left.push(left2);
|
||||||
|
if(right2!=target) right.push(right2);
|
||||||
|
}
|
||||||
|
if(target==left2){
|
||||||
|
for(var i of left){
|
||||||
|
if(lib.filter.targetEnabled2(trigger.card,player,i)){
|
||||||
|
choices.push('↖顺时针');
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(target==right2){
|
||||||
|
for(var i of right){
|
||||||
|
if(lib.filter.targetEnabled2(trigger.card,player,i)){
|
||||||
|
choices.push('逆时针↗');
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
choices.push('cancel2');
|
||||||
|
player.chooseControl(choices).set('prompt',get.prompt('saodi')).set('prompt2','令自己和'+get.translation(trigger.target)+'某个方向之间的所有角色均成为'+get.translation(trigger.card)+'的目标').set('choices',choices).set('ai',function(){
|
||||||
|
var evt=_status.event.getTrigger();
|
||||||
|
return lib.skill.saodi.aiJudge(evt.card,evt.player,evt.target,true);
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.control!='cancel2'){
|
||||||
|
var targets=[];
|
||||||
|
if(result.control=='↖顺时针'){
|
||||||
|
var current=player.getPrevious();
|
||||||
|
while(current!=trigger.target){
|
||||||
|
if(lib.filter.targetEnabled2(trigger.card,player,current)) targets.push(current);
|
||||||
|
current=current.getPrevious();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
var current=player.getNext();
|
||||||
|
while(current!=trigger.target){
|
||||||
|
if(lib.filter.targetEnabled2(trigger.card,player,current)) targets.push(current);
|
||||||
|
current=current.getNext();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event.targets=targets;
|
||||||
|
if(!event.isMine()&&!event.isOnline()) game.delayx();
|
||||||
|
}
|
||||||
|
else event.finish();
|
||||||
|
'step 2'
|
||||||
|
player.logSkill('saodi',targets);
|
||||||
|
trigger.targets.addArray(targets);
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
effect:{
|
||||||
|
player_use:function(card,player,target){
|
||||||
|
if(!target||player._saodi_judging||ui.selected.targets.length||player==target||target.hasSkill('nodis')) return;
|
||||||
|
if(typeof card!='object'||card.name!='sha'&&get.type(card)!='trick') return false;
|
||||||
|
player._saodi_judging=true;
|
||||||
|
var effect=lib.skill.saodi.aiJudge(card,player,target);
|
||||||
|
delete player._saodi_judging;
|
||||||
|
if(effect>0) return [1,effect/Math.max(0.01,get.attitude(player,player))];
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
zhuitao:{
|
||||||
|
audio:2,
|
||||||
|
direct:true,
|
||||||
|
locked:false,
|
||||||
|
trigger:{player:'phaseZhunbeiBegin'},
|
||||||
|
filter:function(event,player){
|
||||||
|
var storage=player.getStorage('zhuitao');
|
||||||
|
return game.hasPlayer(function(current){
|
||||||
|
return current!=player&&!storage.contains(current);
|
||||||
|
});
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseTarget(get.prompt('zhuitao'),'令自己至一名其他角色的距离-1',function(card,player,target){
|
||||||
|
return target!=player&&!player.getStorage('zhuitao').contains(target);
|
||||||
|
}).set('ai',function(target){
|
||||||
|
var player=_status.event.player;
|
||||||
|
var att=get.attitude(player,target);
|
||||||
|
if(att<0&&get.distance(player,target)==2) return 100;
|
||||||
|
return get.distance(player,target)*(1-get.sgn(att)/3);
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
player.logSkill('zhuitao',result.targets[0]);
|
||||||
|
player.markAuto('zhuitao',result.targets);
|
||||||
|
game.delayx();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
intro:{
|
||||||
|
content:'至$的距离-1',
|
||||||
|
onunmark:true,
|
||||||
|
},
|
||||||
|
onremove:true,
|
||||||
|
mod:{
|
||||||
|
globalFrom:function(player,target,distance){
|
||||||
|
if(player.getStorage('zhuitao').contains(target)) return distance-1;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
group:'zhuitao_remove',
|
||||||
|
subSkill:{
|
||||||
|
remove:{
|
||||||
|
audio:'zhuitao',
|
||||||
|
trigger:{
|
||||||
|
source:'damageSource',
|
||||||
|
},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.getStorage('zhuitao').contains(event.player);
|
||||||
|
},
|
||||||
|
logTarget:'player',
|
||||||
|
content:function(){
|
||||||
|
player.unmarkAuto('zhuitao',[trigger.player]);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
//生鱼片
|
||||||
|
olfengji:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'phaseDrawBegin2'},
|
||||||
|
forced:true,
|
||||||
|
locked:false,
|
||||||
|
filter:function(event,player){
|
||||||
|
return !player.numFixed;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseTarget('丰积:请选择增加摸牌的目标','令自己本回合的额定摸牌数-1,且目标下回合的额定摸牌数+2。或者点击「取消」,令自己的额定摸牌数+1',lib.filter.notMe).set('ai',function(target){
|
||||||
|
var player=_status.event.player;
|
||||||
|
if(target.hasJudge('lebu')||target.hasJudge('bingliang')) return 0;
|
||||||
|
var att=get.attitude(player,target),dist=get.distance(player,target,'absolute');
|
||||||
|
if(_status.event.goon){
|
||||||
|
return att/dist;
|
||||||
|
}
|
||||||
|
if(game.countPlayer(function(current){
|
||||||
|
return current!=player&¤t!=target&&get.attitude(player,current)<0&&get.distance(player,current,'absolute')<dist;
|
||||||
|
})>=target.hp) return 0;
|
||||||
|
return att/dist;
|
||||||
|
}).set('goon',player.skipList.contains('lebu'));
|
||||||
|
'step 1'
|
||||||
|
if(!player.storage.olfengji_draw) player.storage.olfengji_draw=0;
|
||||||
|
if(result.bool){
|
||||||
|
var target=result.targets[0];
|
||||||
|
player.line(target,'thunder');
|
||||||
|
player.storage.olfengji_draw--;
|
||||||
|
if(!target.storage.olfengji_draw) target.storage.olfengji_draw=0;
|
||||||
|
target.storage.olfengji_draw+=2;
|
||||||
|
target.addTempSkill('olfengji_draw',{player:'phaseAfter'});
|
||||||
|
target.markSkill('olfengji_draw');
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.storage.olfengji_draw++;
|
||||||
|
}
|
||||||
|
player.addTempSkill('olfengji_draw');
|
||||||
|
player.markSkill('olfengji_draw');
|
||||||
|
'step 2'
|
||||||
|
player.chooseTarget('丰积:请选择增加使用杀次数的目标','令自己本回合使用杀的次数上限-1,且目标下回合使用杀的次数上限+2。或者点击「取消」,令自己使用杀的次数上限+1',lib.filter.notMe).set('ai',function(target){
|
||||||
|
var player=_status.event.player;
|
||||||
|
if(target.countMark('olfengji_draw')>0&&target.getCardUsable('sha')<2) return get.attitude(player,target);
|
||||||
|
return 0;
|
||||||
|
});
|
||||||
|
'step 3'
|
||||||
|
if(!player.storage.olfengji_sha) player.storage.olfengji_sha=0;
|
||||||
|
if(result.bool){
|
||||||
|
var target=result.targets[0];
|
||||||
|
player.line(target,'fire');
|
||||||
|
player.storage.olfengji_sha--;
|
||||||
|
if(!target.storage.olfengji_sha) target.storage.olfengji_sha=0;
|
||||||
|
target.storage.olfengji_sha+=2;
|
||||||
|
target.addTempSkill('olfengji_sha',{player:'phaseAfter'});
|
||||||
|
target.markSkill('olfengji_sha');
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.storage.olfengji_sha++;
|
||||||
|
}
|
||||||
|
player.addTempSkill('olfengji_sha');
|
||||||
|
player.markSkill('olfengji_sha');
|
||||||
|
},
|
||||||
|
subSkill:{
|
||||||
|
sha:{
|
||||||
|
charlotte:true,
|
||||||
|
onremove:true,
|
||||||
|
intro:{
|
||||||
|
content:function(storage){
|
||||||
|
return '使用【杀】的次数上限'+(storage>=0?'+':'')+storage;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
mod:{
|
||||||
|
cardUsable:function(card,player,num){
|
||||||
|
if(card.name=='sha') return num+player.storage.olfengji_sha;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
draw:{
|
||||||
|
charlotte:true,
|
||||||
|
onremove:true,
|
||||||
|
intro:{
|
||||||
|
content:function(storage){
|
||||||
|
return '额定摸牌数'+(storage>=0?'+':'')+storage;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
trigger:{player:'phaseDrawBegin2'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return !event.numFixed;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
trigger.num+=player.storage.olfengji_draw;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
//朱灵
|
||||||
|
jixian:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'phaseDrawAfter'},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return game.hasPlayer(function(current){
|
||||||
|
return current!=player&&lib.skill.jixian.getNum(player,current)>0&&player.canUse('sha',current,false);
|
||||||
|
})
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseTarget(get.prompt('jixian'),'视为对一名满足条件的角色使用一张【杀】',function(card,player,target){
|
||||||
|
return target!=player&&lib.skill.jixian.getNum(player,target)>0&&player.canUse('sha',target,false);
|
||||||
|
}).set('ai',function(target){
|
||||||
|
var player=_status.event.player;
|
||||||
|
return get.effect(target,{name:'sha'},player,player)*Math.sqrt(lib.skill.jixian.getNum(player,target));
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
var target=result.targets[0];
|
||||||
|
player.logSkill('jixian',target);
|
||||||
|
var num=lib.skill.jixian.getNum(player,target);
|
||||||
|
player.useCard({name:'sha',isCard:true},target,false);
|
||||||
|
if(num>0) player.draw(num);
|
||||||
|
}
|
||||||
|
else event.finish();
|
||||||
|
'step 2'
|
||||||
|
if(!player.hasHistory('sourceDamage',function(evt){
|
||||||
|
var card=evt.card;
|
||||||
|
if(!card||card.name!='sha') return false;
|
||||||
|
var evtx=evt.getParent('useCard');
|
||||||
|
return evtx.card==card&&evtx.getParent()==event;
|
||||||
|
})) player.loseHp();
|
||||||
|
},
|
||||||
|
getNum:function(player,target){
|
||||||
|
var num=0;
|
||||||
|
if(target.isHealthy()) num++;
|
||||||
|
if(target.getEquip(2)) num++;
|
||||||
|
var countSkill=function(player){
|
||||||
|
return player.getSkills(null,null,false).filter(function(skill){
|
||||||
|
var info=get.info(skill);
|
||||||
|
if(!info||info.charlotte) return false;
|
||||||
|
if(info.zhuSkill) return player.hasZhuSkill(skill);
|
||||||
|
return true;
|
||||||
|
}).length;
|
||||||
|
}
|
||||||
|
if(countSkill(player)<countSkill(target)) num++;
|
||||||
|
return num;
|
||||||
|
},
|
||||||
|
},
|
||||||
//吾彦
|
//吾彦
|
||||||
lanjiang:{
|
lanjiang:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -11664,7 +12094,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
delay:false,
|
delay:false,
|
||||||
content:function(){
|
content:function(){
|
||||||
if(!target.storage.rezhoufu2_markcount) target.storage.rezhoufu2_markcount=0;
|
if(!target.storage.rezhoufu2_markcount) target.storage.rezhoufu2_markcount=0;
|
||||||
target.markAuto(cards,player,'give').gaintag.add('rezhoufu2');
|
target.addToExpansion(cards,player,'give').gaintag.add('rezhoufu2');
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
order:1,
|
order:1,
|
||||||
|
@ -11752,7 +12182,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger.player.storage.rezhoufu2_markcount++;
|
trigger.player.storage.rezhoufu2_markcount++;
|
||||||
if(trigger.player.storage.rezhoufu2_markcount>=2){
|
if(trigger.player.storage.rezhoufu2_markcount>=2){
|
||||||
var cards=trigger.player.getExpansions('rezhoufu2');
|
var cards=trigger.player.getExpansions('rezhoufu2');
|
||||||
trigger.player.loseToDiscardpile(cards);
|
player.gain(cards,trigger.player);
|
||||||
}
|
}
|
||||||
else trigger.player.markSkill('rezhoufu2');
|
else trigger.player.markSkill('rezhoufu2');
|
||||||
},
|
},
|
||||||
|
@ -11763,6 +12193,34 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
yingbin:{
|
yingbin:{
|
||||||
audio:2,
|
audio:2,
|
||||||
},
|
},
|
||||||
|
kuiwei:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'phaseJieshuBegin'},
|
||||||
|
check:function(event,player){
|
||||||
|
if(player.isTurnedOver()) return true;
|
||||||
|
var num=game.countPlayer(function(current){
|
||||||
|
return current.getEquip(1);
|
||||||
|
});
|
||||||
|
return num>1;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
"step 0"
|
||||||
|
player.turnOver();
|
||||||
|
"step 1"
|
||||||
|
var num=game.countPlayer(function(current){
|
||||||
|
return current.getEquip(1);
|
||||||
|
});
|
||||||
|
player.draw(2+num);
|
||||||
|
player.addSkill('kuiwei2');
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
effect:{
|
||||||
|
target:function(card){
|
||||||
|
if(card.name=='guiyoujie') return [0,2];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
kuiwei2:{
|
kuiwei2:{
|
||||||
trigger:{player:'phaseDrawBegin'},
|
trigger:{player:'phaseDrawBegin'},
|
||||||
forced:true,
|
forced:true,
|
||||||
|
@ -15425,6 +15883,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
zongyu:['sp_zongyu','zongyu'],
|
zongyu:['sp_zongyu','zongyu'],
|
||||||
ol_dongzhao:['ol_dongzhao','tw_dongzhao'],
|
ol_dongzhao:['ol_dongzhao','tw_dongzhao'],
|
||||||
mayunlu:['tw_mayunlu','mayunlu'],
|
mayunlu:['tw_mayunlu','mayunlu'],
|
||||||
|
zhuling:['ol_zhuling','zhuling'],
|
||||||
},
|
},
|
||||||
translate:{
|
translate:{
|
||||||
"xinfu_lingren":"凌人",
|
"xinfu_lingren":"凌人",
|
||||||
|
@ -16067,7 +16526,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
spmengjin_info:'当你使用【杀】指定目标后,你可以弃置目标角色的一张牌。',
|
spmengjin_info:'当你使用【杀】指定目标后,你可以弃置目标角色的一张牌。',
|
||||||
fenxun_info:'出牌阶段限一次,你可以弃置一张牌并选择一名其他角色,你于本回合内至其的距离视为1。',
|
fenxun_info:'出牌阶段限一次,你可以弃置一张牌并选择一名其他角色,你于本回合内至其的距离视为1。',
|
||||||
rezhoufu_info:'出牌阶段限一次,你可以用一张牌对一名其他角色施“咒”。当有“咒”的角色判定时,将“咒”作为判定牌;一名角色的回合结束时,你令本回合移除过“咒”的角色各失去1点体力',
|
rezhoufu_info:'出牌阶段限一次,你可以用一张牌对一名其他角色施“咒”。当有“咒”的角色判定时,将“咒”作为判定牌;一名角色的回合结束时,你令本回合移除过“咒”的角色各失去1点体力',
|
||||||
reyingbing_info:'锁定技,有“咒”的角色使用与“咒”颜色相同的牌时,你摸一张牌;若这是你第二次因该“咒”摸牌,你获得该"咒"。',
|
reyingbing_info:'锁定技,有“咒”的角色使用与“咒”颜色相同的牌时,你摸一张牌;若这是你第二次因该“咒”摸牌,则你获得该"咒"。',
|
||||||
yingbin_info:'锁定技,有“咒”的角色使用与“咒”花色相同的牌时,你摸一张牌;当你因同一名角色的同一张“咒”的效果摸第二张牌时,移去该“咒”。',
|
yingbin_info:'锁定技,有“咒”的角色使用与“咒”花色相同的牌时,你摸一张牌;当你因同一名角色的同一张“咒”的效果摸第二张牌时,移去该“咒”。',
|
||||||
zhoufu_info:'出牌阶段限一次,你可以将一张手牌置于一名没有“咒”的其他角色的武将牌旁,称为“咒”。当有“咒”的角色判定时,其改为将“咒”作为判定牌;一名角色的回合结束时,若有角色于此回合因判定而移除过“咒”,则你令这些角色各失去1点体力。',
|
zhoufu_info:'出牌阶段限一次,你可以将一张手牌置于一名没有“咒”的其他角色的武将牌旁,称为“咒”。当有“咒”的角色判定时,其改为将“咒”作为判定牌;一名角色的回合结束时,若有角色于此回合因判定而移除过“咒”,则你令这些角色各失去1点体力。',
|
||||||
yanzheng_info:'若你的手牌数大于你的体力值,则你可以将你装备区内的牌当作【无懈可击】使用。',
|
yanzheng_info:'若你的手牌数大于你的体力值,则你可以将你装备区内的牌当作【无懈可击】使用。',
|
||||||
|
@ -16296,6 +16755,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
wuyan:'吾彦',
|
wuyan:'吾彦',
|
||||||
lanjiang:'澜疆',
|
lanjiang:'澜疆',
|
||||||
lanjiang_info:'结束阶段,你可以选择令所有手牌数不小于你的角色。这些角色依次选择是否令你摸一张牌。然后你可以对其中一名手牌数等于你的角色造成1点伤害,随后可以对其中一名手牌数小于你的角色摸一张牌。',
|
lanjiang_info:'结束阶段,你可以选择令所有手牌数不小于你的角色。这些角色依次选择是否令你摸一张牌。然后你可以对其中一名手牌数等于你的角色造成1点伤害,随后可以对其中一名手牌数小于你的角色摸一张牌。',
|
||||||
|
ol_zhuling:'朱灵',
|
||||||
|
jixian:'急陷',
|
||||||
|
jixian_info:'摸牌阶段结束时,你可以选择一名满足以下至少一项条件的角色:⒈装备区内有防具牌;⒉拥有的普通技能数大于你;⒊体力值等于体力上限。你视为对其使用一张【杀】,然后摸X张牌(X为其于此【杀】结算前满足的条件数);若此【杀】未造成伤害,则你失去1点体力。',
|
||||||
|
ol_chendeng:'OL陈登',
|
||||||
|
olfengji:'丰积',
|
||||||
|
olfengji_info:'摸牌阶段开始时,你选择:⒈本回合摸牌阶段的额定摸牌数-1,且令一名其他角色下回合摸牌阶段的额定摸牌数+2;⒉本回合摸牌阶段的额定摸牌数+1。然后你选择:⒈本回合使用【杀】的次数上限-1,且令一名其他角色下回合使用【杀】的次数上限+2;⒉本回合使用【杀】的次数上限+1。',
|
||||||
|
tianyu:'田豫',
|
||||||
|
saodi:'扫狄',
|
||||||
|
saodi_info:'当你使用【杀】或普通锦囊牌指定唯一其他角色为目标时,你可从逆时针方向和顺时针方向中选择一个你与其之间角色最少的方向。你令该方向下你与其之间的所有能成为此牌额外目标的角色均成为此牌的目标。',
|
||||||
|
zhuitao:'追讨',
|
||||||
|
zhuitao_info:'①准备阶段,你可选择一名未被〖追讨〗记录过的其他角色。②你至所有〖追讨〗记录过的角色的距离-1。③当你对一名被〖追讨〗记录过的角色造成伤害时,你从〖追讨〗记录里移除该角色。',
|
||||||
|
fanjiangzhangda_ab:'范疆张达',
|
||||||
|
fanjiangzhangda:'范强张达',
|
||||||
|
yuanchou:'怨仇',
|
||||||
|
yuanchou_info:'锁定技。当你使用黑色【杀】指定目标角色后或成为黑色【杀】的目标角色后,你令目标角色的防具技能无效直到此【杀】被抵消或造成伤害。',
|
||||||
|
juesheng:'决生',
|
||||||
|
juesheng_info:'限定技。出牌阶段,你可视为使用一张【决斗】。当你因此【决斗】造成伤害时,你将伤害值改为X(X为目标角色本局游戏内使用过【杀】的数量)且令目标角色获得此技能直到其下回合结束。',
|
||||||
|
|
||||||
sp_tianji:'天极·皇室宗亲',
|
sp_tianji:'天极·皇室宗亲',
|
||||||
sp_sibi:'四弼·辅国文曲',
|
sp_sibi:'四弼·辅国文曲',
|
||||||
|
|
|
@ -4,7 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
name:'sp2',
|
name:'sp2',
|
||||||
connect:true,
|
connect:true,
|
||||||
character:{
|
character:{
|
||||||
re_sunyi:['male','wu',4,['syjiqiao','syxiongyi'],['unseen']],
|
re_sunyi:['male','wu',5,['syjiqiao','syxiongyi']],
|
||||||
re_pangdegong:['male','qun',3,['heqia','yinyi']],
|
re_pangdegong:['male','qun',3,['heqia','yinyi']],
|
||||||
wangtao:['female','shu',3,['huguan','yaopei']],
|
wangtao:['female','shu',3,['huguan','yaopei']],
|
||||||
wangyue:['female','shu',3,['huguan','mingluan']],
|
wangyue:['female','shu',3,['huguan','mingluan']],
|
||||||
|
@ -158,7 +158,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
var cards=player.getExpansions('syjiqiao')
|
var cards=player.getExpansions('syjiqiao')
|
||||||
player.chooseButton(['激峭:选择获得一张牌',cards],true);
|
player.chooseButton(['激峭:选择获得一张牌',cards],true).set('ai',function(button){
|
||||||
|
var player=_status.event.player;
|
||||||
|
var color=get.color(button.link),cards=player.getExpansions('syjiqiao');
|
||||||
|
var num1=cards.filter((card)=>get.color(card)==color),num2=cards.length-num1;
|
||||||
|
if(num1>=num2) return get.value(button.link);
|
||||||
|
return 0;
|
||||||
|
});
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
player.gain(result.links,'gain2');
|
player.gain(result.links,'gain2');
|
||||||
|
@ -209,6 +215,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(hp>0) player.recover(hp);
|
if(hp>0) player.recover(hp);
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
|
order:1,
|
||||||
save:true,
|
save:true,
|
||||||
skillTagFilter:function(player,arg,target){
|
skillTagFilter:function(player,arg,target){
|
||||||
return player==target;
|
return player==target;
|
||||||
|
@ -4063,7 +4070,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger:{global:'phaseUseEnd'},
|
trigger:{global:'phaseUseEnd'},
|
||||||
forced:true,
|
forced:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(player==event.player) return false;
|
if(player==event.player||!player.countCards('he')) return false;
|
||||||
var map={};
|
var map={};
|
||||||
var list=event.player.getHistory('useCard',function(evt){
|
var list=event.player.getHistory('useCard',function(evt){
|
||||||
var evt2=evt.getParent('phaseUse');
|
var evt2=evt.getParent('phaseUse');
|
||||||
|
@ -4075,10 +4082,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
else return true;
|
else return true;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
frequent:true,
|
direct:true,
|
||||||
logTarget:'player',
|
|
||||||
content:function(){
|
content:function(){
|
||||||
player.draw();
|
'step 0'
|
||||||
|
player.chooseToDiscard('he',get.prompt('langmie'),'弃置一张牌并摸两张牌').set('ai',(card)=>8-get.value(card)).logSkill='langmie';
|
||||||
|
'step 1'
|
||||||
|
if(result.bool) player.draw(2);
|
||||||
},
|
},
|
||||||
group:'langmie_damage',
|
group:'langmie_damage',
|
||||||
},
|
},
|
||||||
|
@ -4842,6 +4851,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
audio:2,
|
audio:2,
|
||||||
enable:'phaseUse',
|
enable:'phaseUse',
|
||||||
usable:1,
|
usable:1,
|
||||||
|
zhuanhuanji:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(player.storage.bazhan){
|
if(player.storage.bazhan){
|
||||||
return game.hasPlayer(function(current){
|
return game.hasPlayer(function(current){
|
||||||
|
@ -12554,7 +12564,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
duanwei:'段煨',
|
duanwei:'段煨',
|
||||||
langmie:'狼灭',
|
langmie:'狼灭',
|
||||||
langmie_damage:'狼灭',
|
langmie_damage:'狼灭',
|
||||||
langmie_info:'其他角色的出牌阶段结束时,若其本阶段内使用过的牌中有类型相同的牌,则你可以摸一张牌;其他角色的结束阶段开始时,若其本回合内造成的伤害大于1,则你可以弃置一张牌并对其造成1点伤害。',
|
langmie_info:'其他角色的出牌阶段结束时,若其本阶段内使用过的牌中有类型相同的牌,则你可以弃置一张牌并摸两张牌;其他角色的结束阶段开始时,若其本回合内造成的伤害大于1,则你可以弃置一张牌并对其造成1点伤害。',
|
||||||
zhangheng:'张横',
|
zhangheng:'张横',
|
||||||
dangzai:'挡灾',
|
dangzai:'挡灾',
|
||||||
dangzai_info:'出牌阶段开始时,你可将一名其他角色判定区内的一张牌移动至你的判定区内。',
|
dangzai_info:'出牌阶段开始时,你可将一名其他角色判定区内的一张牌移动至你的判定区内。',
|
||||||
|
|
|
@ -59,9 +59,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
'step 0'
|
'step 0'
|
||||||
var evtx=event.getParent();
|
var evtx=event.getParent();
|
||||||
event.targets=targets.filter(function(target){
|
event.targets=targets.filter(function(target){
|
||||||
return target.getHistory('lose',function(evt){
|
return target.hasHistory('lose',function(evt){
|
||||||
return evt.getParent(3).name==''&&evt.getParent(4)==evtx;
|
return evt.getParent(3).name=='dz_mantianguohai'&&evt.getParent(4)==evtx;
|
||||||
})
|
});
|
||||||
});
|
});
|
||||||
if(!event.targets.length||!player.countCards('he')) event.finish();
|
if(!event.targets.length||!player.countCards('he')) event.finish();
|
||||||
'step 1'
|
'step 1'
|
||||||
|
|
|
@ -2847,7 +2847,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
cards.sort(function(a,b){
|
cards.sort(function(a,b){
|
||||||
return get.useful(a)-get.useful(b);
|
return get.useful(a)-get.useful(b);
|
||||||
});
|
});
|
||||||
cards2=cards.splice(0,player.storage.bizhuan.length);
|
cards2=cards.splice(0,player.getExpansions('bizhuan').length);
|
||||||
}
|
}
|
||||||
return [cards2,cards];
|
return [cards2,cards];
|
||||||
});
|
});
|
||||||
|
@ -5558,7 +5558,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
audio:2,
|
audio:2,
|
||||||
audioname:['xin_chengpu'],
|
audioname:['xin_chengpu'],
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return player.countCards('h')>0&&(_status.connectMode||player.countCards('h','sha')>0)&&!player.getExpansion('chunlao').length;
|
return player.countCards('h')>0&&(_status.connectMode||player.countCards('h','sha')>0)&&!player.getExpansions('chunlao').length;
|
||||||
},
|
},
|
||||||
intro:{
|
intro:{
|
||||||
content:'expansion',
|
content:'expansion',
|
||||||
|
@ -9128,8 +9128,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
"step 2"
|
"step 2"
|
||||||
player.logSkill('rechanhui',event.target);
|
player.logSkill('rechanhui',event.target);
|
||||||
event.target.chooseCard('交给'+get.translation(player)+'一张手牌,或成为'+
|
event.target.chooseCard('交给'+get.translation(player)+'一张牌,或成为'+
|
||||||
get.translation(trigger.card)+'的额外目标').set('ai',function(card){
|
get.translation(trigger.card)+'的额外目标','he').set('ai',function(card){
|
||||||
return 5-get.value(card);
|
return 5-get.value(card);
|
||||||
});
|
});
|
||||||
"step 3"
|
"step 3"
|
||||||
|
|
|
@ -393,6 +393,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return 8-get.value(card);
|
return 8-get.value(card);
|
||||||
},
|
},
|
||||||
discard:false,
|
discard:false,
|
||||||
|
lose:false,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(player.countCards('h',{suit:'heart'})){
|
if(player.countCards('h',{suit:'heart'})){
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
window.noname_asset_list=[
|
window.noname_asset_list=[
|
||||||
'v1.9.112.2',
|
'v1.9.113.2',
|
||||||
'audio/background/aozhan_chaoming.mp3',
|
'audio/background/aozhan_chaoming.mp3',
|
||||||
'audio/background/aozhan_online.mp3',
|
'audio/background/aozhan_online.mp3',
|
||||||
'audio/background/aozhan_rewrite.mp3',
|
'audio/background/aozhan_rewrite.mp3',
|
||||||
|
@ -847,6 +847,10 @@ window.noname_asset_list=[
|
||||||
'audio/die/wangyue.mp3',
|
'audio/die/wangyue.mp3',
|
||||||
'audio/die/wuyan.mp3',
|
'audio/die/wuyan.mp3',
|
||||||
'audio/die/xin_sunxiu.mp3',
|
'audio/die/xin_sunxiu.mp3',
|
||||||
|
'audio/die/fanjiangzhangda.mp3',
|
||||||
|
'audio/die/ol_chendeng.mp3',
|
||||||
|
'audio/die/re_sunyi.mp3',
|
||||||
|
'audio/die/tianyu.mp3',
|
||||||
|
|
||||||
'audio/skill/decadezishou1.mp3',
|
'audio/skill/decadezishou1.mp3',
|
||||||
'audio/skill/decadezishou2.mp3',
|
'audio/skill/decadezishou2.mp3',
|
||||||
|
@ -3858,6 +3862,22 @@ window.noname_asset_list=[
|
||||||
'audio/skill/yingfeng2.mp3',
|
'audio/skill/yingfeng2.mp3',
|
||||||
'audio/skill/zjjuxiang1.mp3',
|
'audio/skill/zjjuxiang1.mp3',
|
||||||
'audio/skill/zjjuxiang2.mp3',
|
'audio/skill/zjjuxiang2.mp3',
|
||||||
|
'audio/skill/juesheng1.mp3',
|
||||||
|
'audio/skill/juesheng2.mp3',
|
||||||
|
'audio/skill/olfengji1.mp3',
|
||||||
|
'audio/skill/olfengji2.mp3',
|
||||||
|
'audio/skill/olhunzi_re_sunyi1.mp3',
|
||||||
|
'audio/skill/olhunzi_re_sunyi2.mp3',
|
||||||
|
'audio/skill/saodi1.mp3',
|
||||||
|
'audio/skill/saodi2.mp3',
|
||||||
|
'audio/skill/syjiqiao1.mp3',
|
||||||
|
'audio/skill/syjiqiao2.mp3',
|
||||||
|
'audio/skill/syxiongyi1.mp3',
|
||||||
|
'audio/skill/syxiongyi2.mp3',
|
||||||
|
'audio/skill/yuanchou1.mp3',
|
||||||
|
'audio/skill/yuanchou2.mp3',
|
||||||
|
'audio/skill/zhuitao1.mp3',
|
||||||
|
'audio/skill/zhuitao2.mp3',
|
||||||
|
|
||||||
'audio/voice/male/0.mp3',
|
'audio/voice/male/0.mp3',
|
||||||
'audio/voice/male/1.mp3',
|
'audio/voice/male/1.mp3',
|
||||||
|
@ -4890,6 +4910,11 @@ window.noname_asset_list=[
|
||||||
'image/character/wangyue.jpg',
|
'image/character/wangyue.jpg',
|
||||||
'image/character/wuyan.jpg',
|
'image/character/wuyan.jpg',
|
||||||
'image/character/xin_sunxiu.jpg',
|
'image/character/xin_sunxiu.jpg',
|
||||||
|
'image/character/ol_chendeng.jpg',
|
||||||
|
'image/character/ol_xuhuang.jpg',
|
||||||
|
'image/character/ol_zhuling.jpg',
|
||||||
|
'image/character/re_sunyi.jpg',
|
||||||
|
'image/character/tianyu.jpg',
|
||||||
|
|
||||||
'image/character/baiwuchang.jpg',
|
'image/character/baiwuchang.jpg',
|
||||||
'image/character/baosanniang.jpg',
|
'image/character/baosanniang.jpg',
|
||||||
|
|
23
game/game.js
23
game/game.js
|
@ -11044,13 +11044,13 @@
|
||||||
}
|
}
|
||||||
var evt=event.relatedEvent||event.getParent();
|
var evt=event.relatedEvent||event.getParent();
|
||||||
if(!evt.orderingCards) evt.orderingCards=[];
|
if(!evt.orderingCards) evt.orderingCards=[];
|
||||||
if(!event.noOrdering&&!event.cardsOrdered){
|
if(!evt.noOrdering&&!evt.cardsOrdered){
|
||||||
event.cardsOrdered=true;
|
evt.cardsOrdered=true;
|
||||||
var next=game.createEvent('orderingDiscard',false,evt.getParent());
|
var next=game.createEvent('orderingDiscard',false,evt.getParent());
|
||||||
next.relatedEvent=evt;
|
next.relatedEvent=evt;
|
||||||
next.setContent('orderingDiscard');
|
next.setContent('orderingDiscard');
|
||||||
}
|
}
|
||||||
if(!event.noOrdering) evt.orderingCards.addArray(cards);
|
if(!evt.noOrdering) evt.orderingCards.addArray(cards);
|
||||||
},
|
},
|
||||||
cardsGotoSpecial:function(){
|
cardsGotoSpecial:function(){
|
||||||
game.getGlobalHistory().cardMove.push(event);
|
game.getGlobalHistory().cardMove.push(event);
|
||||||
|
@ -16029,15 +16029,14 @@
|
||||||
if(event.position==ui.ordering){
|
if(event.position==ui.ordering){
|
||||||
var evt=event.relatedEvent||event.getParent();
|
var evt=event.relatedEvent||event.getParent();
|
||||||
if(!evt.orderingCards) evt.orderingCards=[];
|
if(!evt.orderingCards) evt.orderingCards=[];
|
||||||
if(!event.noOrdering&&!event.cardsOrdered){
|
if(!evt.noOrdering&&!evt.cardsOrdered){
|
||||||
event.cardsOrdered=true;
|
evt.cardsOrdered=true;
|
||||||
var next=game.createEvent('orderingDiscard',false,evt.getParent());
|
var next=game.createEvent('orderingDiscard',false,evt.getParent());
|
||||||
next.relatedEvent=evt;
|
next.relatedEvent=evt;
|
||||||
next.setContent('orderingDiscard');
|
next.setContent('orderingDiscard');
|
||||||
}
|
}
|
||||||
if(!event.noOrdering){
|
if(!evt.noOrdering){
|
||||||
evt.orderingCards.addArray(cards);
|
evt.orderingCards.addArray(cards);
|
||||||
evt.orderingCards.addArray(ss);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(event.position==ui.cardPile){
|
else if(event.position==ui.cardPile){
|
||||||
|
@ -16760,8 +16759,14 @@
|
||||||
if(player.getTopCards) cardj=player.getTopCards()[0];
|
if(player.getTopCards) cardj=player.getTopCards()[0];
|
||||||
else cardj=get.cards()[0];
|
else cardj=get.cards()[0];
|
||||||
}
|
}
|
||||||
var nextj=game.cardsGotoOrdering(cardj);
|
var owner=get.owner(cardj);
|
||||||
if(event.position!=ui.discardPile) nextj.noOrdering=true;
|
if(owner){
|
||||||
|
owner.lose(cardj,'visible',ui.ordering);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
var nextj=game.cardsGotoOrdering(cardj);
|
||||||
|
if(event.position!=ui.discardPile) nextj.noOrdering=true;
|
||||||
|
}
|
||||||
player.judging.unshift(cardj);
|
player.judging.unshift(cardj);
|
||||||
game.addVideo('judge1',player,[get.cardInfo(player.judging[0]),judgestr,event.videoId]);
|
game.addVideo('judge1',player,[get.cardInfo(player.judging[0]),judgestr,event.videoId]);
|
||||||
game.broadcastAll(function(player,card,str,id,cardid){
|
game.broadcastAll(function(player,card,str,id,cardid){
|
||||||
|
|
|
@ -1,19 +1,19 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.113.1',
|
version:'1.9.113.2',
|
||||||
update:'1.9.113',
|
update:'1.9.113.1',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'功能性更新:E(x)pansion区域独立化(武将牌上的牌所在区域)',
|
'孙翊、OL陈登、OL朱灵、OL界徐晃、范强张达',
|
||||||
'bug修复',
|
'bug修复',
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
//'card/extra.js',
|
//'card/extra.js',
|
||||||
//'card/gujian.js',
|
//'card/gujian.js',
|
||||||
//'card/guozhan.js',
|
'card/guozhan.js',
|
||||||
//'card/gwent.js',
|
//'card/gwent.js',
|
||||||
//'card/huanlekapai.js',
|
//'card/huanlekapai.js',
|
||||||
//'card/mtg.js',
|
//'card/mtg.js',
|
||||||
//'card/sp.js',
|
//'card/sp.js',
|
||||||
//'card/standard.js',
|
'card/standard.js',
|
||||||
//'card/swd.js',
|
//'card/swd.js',
|
||||||
//'card/yunchou.js',
|
//'card/yunchou.js',
|
||||||
//'card/yingbian.js',
|
//'card/yingbian.js',
|
||||||
|
@ -21,29 +21,29 @@ window.noname_update={
|
||||||
//'card/zhenfa.js',
|
//'card/zhenfa.js',
|
||||||
//'card/zhulu.js',
|
//'card/zhulu.js',
|
||||||
//'character/diy.js',
|
//'character/diy.js',
|
||||||
//'character/extra.js',
|
'character/extra.js',
|
||||||
//'character/hearth.js',
|
'character/hearth.js',
|
||||||
//'character/gujian.js',
|
//'character/gujian.js',
|
||||||
//'character/gwent.js',
|
//'character/gwent.js',
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
//'character/mobile.js',
|
'character/mobile.js',
|
||||||
//'character/mtg.js',
|
//'character/mtg.js',
|
||||||
//'character/offline.js',
|
//'character/offline.js',
|
||||||
//'character/old.js',
|
'character/old.js',
|
||||||
//'character/ow.js',
|
//'character/ow.js',
|
||||||
//'character/rank.js',
|
'character/rank.js',
|
||||||
//'character/refresh.js',
|
'character/refresh.js',
|
||||||
//'character/shenhua.js',
|
'character/shenhua.js',
|
||||||
//'character/sp.js',
|
'character/sp.js',
|
||||||
//'character/sp2.js',
|
'character/sp2.js',
|
||||||
//'character/tw.js',
|
'character/tw.js',
|
||||||
//'character/standard.js',
|
//'character/standard.js',
|
||||||
//'character/swd.js',
|
//'character/swd.js',
|
||||||
//'character/xianjian.js',
|
//'character/xianjian.js',
|
||||||
//'character/xinghuoliaoyuan.js',
|
//'character/xinghuoliaoyuan.js',
|
||||||
//'character/yingbian.js',
|
//'character/yingbian.js',
|
||||||
//'character/yijiang.js',
|
'character/yijiang.js',
|
||||||
//'character/yxs.js',
|
'character/yxs.js',
|
||||||
//'extension/boss/extension.js',
|
//'extension/boss/extension.js',
|
||||||
//'layout/default/layout.css',
|
//'layout/default/layout.css',
|
||||||
//'layout/newlayout/global.css',
|
//'layout/newlayout/global.css',
|
||||||
|
@ -51,13 +51,13 @@ window.noname_update={
|
||||||
//'layout/nova/layout.css',
|
//'layout/nova/layout.css',
|
||||||
//'layout/mobile/equip.css',
|
//'layout/mobile/equip.css',
|
||||||
//'mode/boss.js',
|
//'mode/boss.js',
|
||||||
//'mode/brawl.js',
|
'mode/brawl.js',
|
||||||
//'mode/chess.js',
|
//'mode/chess.js',
|
||||||
//'mode/connect.js',
|
//'mode/connect.js',
|
||||||
//'mode/doudizhu.js',
|
//'mode/doudizhu.js',
|
||||||
//'mode/guozhan.js',
|
'mode/guozhan.js',
|
||||||
//'mode/identity.js',
|
//'mode/identity.js',
|
||||||
//'mode/single.js',
|
'mode/single.js',
|
||||||
//'mode/stone.js',
|
//'mode/stone.js',
|
||||||
//'mode/tafang.js',
|
//'mode/tafang.js',
|
||||||
//'mode/versus.js',
|
//'mode/versus.js',
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 151 KiB |
Binary file not shown.
After Width: | Height: | Size: 141 KiB |
Binary file not shown.
After Width: | Height: | Size: 125 KiB |
Binary file not shown.
After Width: | Height: | Size: 177 KiB |
Binary file not shown.
After Width: | Height: | Size: 146 KiB |
|
@ -1155,7 +1155,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
var list=[
|
var list=[
|
||||||
['re_yuanshao','re_lidian'],
|
['re_yuanshao','re_lidian'],
|
||||||
['zhangliao','sunquan'],
|
['zhangliao','sunquan'],
|
||||||
['xin_fazheng','lvfan'],
|
['xin_fazheng','sp_lvfan'],
|
||||||
['sunjian','lvbu'],
|
['sunjian','lvbu'],
|
||||||
['jin_simashi','re_weiyan'],
|
['jin_simashi','re_weiyan'],
|
||||||
['guanyu','sunce'],
|
['guanyu','sunce'],
|
||||||
|
|
|
@ -8217,7 +8217,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
if(list.length==1){
|
if(list.length==1){
|
||||||
target.storage.gzxiongsuan_restore=list[0];
|
target.storage.gzxiongsuan_restore=list[0];
|
||||||
target.addTempSkill('gzxiongsuan_restore','phaseZhunbeiBegin');
|
target.addTempSkill('gzxiongsuan_restore');
|
||||||
event.finish();
|
event.finish();
|
||||||
}
|
}
|
||||||
else if(list.length>1){
|
else if(list.length>1){
|
||||||
|
@ -8232,9 +8232,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
subSkill:{
|
subSkill:{
|
||||||
restore:{
|
restore:{
|
||||||
trigger:{global:'phaseAfter'},
|
trigger:{global:'phaseEnd'},
|
||||||
silent:true,
|
forced:true,
|
||||||
|
popup:false,
|
||||||
charlotte:true,
|
charlotte:true,
|
||||||
|
onremove:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
player.restoreSkill(player.storage.gzxiongsuan_restore);
|
player.restoreSkill(player.storage.gzxiongsuan_restore);
|
||||||
}
|
}
|
||||||
|
|
|
@ -355,12 +355,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
}).set('dialog',event.videoId);
|
}).set('dialog',event.videoId);
|
||||||
"step 4"
|
"step 4"
|
||||||
game.me.init(result.links[0]);
|
game.me.init(result.links[0]);
|
||||||
|
_status.characterlist.remove(result.links[0]);
|
||||||
game.addRecentCharacter(result.links[0]);
|
game.addRecentCharacter(result.links[0]);
|
||||||
game.me.chooseButton(true).set('ai',function(button){
|
game.me.chooseButton(true).set('ai',function(button){
|
||||||
return Math.random();
|
return Math.random();
|
||||||
}).set('dialog',event.videoId);
|
}).set('dialog',event.videoId);
|
||||||
"step 5"
|
"step 5"
|
||||||
game.me.next.init(result.links[0]);
|
game.me.next.init(result.links[0]);
|
||||||
|
_status.characterlist.remove(result.links[0]);
|
||||||
game.addRecentCharacter(result.links[0]);
|
game.addRecentCharacter(result.links[0]);
|
||||||
setTimeout(function(){
|
setTimeout(function(){
|
||||||
ui.arena.classList.remove('choose-character');
|
ui.arena.classList.remove('choose-character');
|
||||||
|
@ -583,6 +585,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
"step 2"
|
"step 2"
|
||||||
game.broadcastAll(function(player,character,id){
|
game.broadcastAll(function(player,character,id){
|
||||||
player.init(character);
|
player.init(character);
|
||||||
|
_status.characterlist.remove(character);
|
||||||
if(player==game.me) game.addRecentCharacter(character);
|
if(player==game.me) game.addRecentCharacter(character);
|
||||||
},game.zhu,result.links[0]);
|
},game.zhu,result.links[0]);
|
||||||
game.fan.chooseButton(true).set('ai',function(button){
|
game.fan.chooseButton(true).set('ai',function(button){
|
||||||
|
@ -596,6 +599,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
dialog.close();
|
dialog.close();
|
||||||
}
|
}
|
||||||
player.init(character);
|
player.init(character);
|
||||||
|
_status.characterlist.remove(character);
|
||||||
if(player==game.me) game.addRecentCharacter(character);
|
if(player==game.me) game.addRecentCharacter(character);
|
||||||
setTimeout(function(){
|
setTimeout(function(){
|
||||||
ui.arena.classList.remove('choose-character');
|
ui.arena.classList.remove('choose-character');
|
||||||
|
|
Loading…
Reference in New Issue