This commit is contained in:
libccy 2017-03-24 11:47:22 +08:00
parent aea500bee0
commit f46c6e3035
7 changed files with 7 additions and 303 deletions

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@ -1,230 +0,0 @@
'use strict';
play.weather={
arenaReady:function(){
if(_status.video||_status.connectMode) return;
_status.weatherchance=parseFloat(lib.config.weather_chance_playpackconfig)||0;
ui.weather=ui.create.system('',null,true);
lib.setPopped(ui.weather,function(){
var uiintro=ui.create.dialog('hidden');
var weatherinfo=get.translation('_weather_'+_status.weather+'_info');
var chancestr=parseInt(_status.weatherchance*100)+'%';
weatherinfo=weatherinfo.replace(/&weather&/,chancestr);
uiintro.add(get.translation('_weather_'+_status.weather));
if(weatherinfo.length<=0){
uiintro.add('<div class="text center">'+weatherinfo+'</div>');
}
else{
uiintro.add('<div class="text center">'+weatherinfo+'</div>');
}
uiintro.add(ui.create.div('.placeholder.slim'));
return uiintro;
},220);
game.changeWeather();
},
skill:{
_weatherchange:{
trigger:{player:'phaseAfter'},
filter:function(){
return ui.weather?true:false;
},
priority:-1,
forced:true,
content:function(){
_status.weatherlife--;
if(_status.weatherlife<=0){
game.changeWeather();
}
}
},
_weather_yu:{
trigger:{player:'phaseAfter'},
forced:true,
filter:function(event,player){
if(_status.weather!='yu') return false;
if(Math.random()>_status.weatherchance) return false;
for(var i=0;i<game.players.length;i++){
if(game.players[i].num('j','hongshui')) return false;
}
return true;
},
content:function(){
player.addJudge(game.createCard('hongshui','black'));
player.popup('雨');
game.log('暴雨引发了洪水');
}
},
_weather_lei:{
trigger:{player:'phaseAfter'},
forced:true,
filter:function(event,player){
if(_status.weather!='lei') return false;
if(Math.random()>_status.weatherchance) return false;
for(var i=0;i<game.players.length;i++){
if(game.players[i].num('j','shandian')) return false;
}
return true;
},
content:function(){
player.addJudge(game.createCard('shandian'));
player.popup('雷');
game.log('打雷了');
}
},
_weather_shuang:{
trigger:{player:'damageBegin'},
forced:true,
filter:function(event,player){
if(_status.weather!='shuang') return false;
if(Math.random()>_status.weatherchance) return false;
if(event.nature!='fire') return false;
return true;
},
content:function(){
trigger.num--;
player.popup('霜');
game.log('由于温度过低火焰伤害减弱');
}
},
_weather_wu:{
trigger:{target:'useCardToBefore'},
forced:true,
filter:function(event,player){
if(_status.weather!='wu') return false;
if(Math.random()>_status.weatherchance) return false;
if(event.card.name!='sha') return false;
return true;
},
content:function(){
trigger.untrigger();
trigger.finish();
player.popup('雾');
game.log('大雾使',player,'躲避了杀');
}
},
_weather_bao:{
trigger:{player:'phaseEnd'},
forced:true,
popup:false,
filter:function(){
if(_status.weather!='bao') return false;
if(Math.random()>_status.weatherchance) return false;
return true;
},
content:function(){
player.damage('nosource');
player.popup('雹');
game.log(player,'被冰雹砸中');
}
},
_weather_feng:{
trigger:{player:'damageEnd'},
forced:true,
filter:function(event,player){
if(_status.weather!='feng') return false;
if(event.nature!='fire') return false;
if(Math.random()>_status.weatherchance) return false;
return true;
},
popup:false,
content:function(){
'step 0'
var list=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&get.distance(player,game.players[i])<=1){
list.push(game.players[i]);
}
}
if(list.length){
var target=list.randomGet();
event.target=target;
game.delay();
}
else{
event.finish();
}
'step 1'
if(event.target){
var target=event.target;
game.delay();
target.damage('fire',trigger.source||'nosource');
target.popup('风');
game.log('大风使',target,'受到波及');
}
}
},
_weather_xue:{
trigger:{player:'phaseAfter'},
forced:true,
popup:false,
filter:function(){
if(_status.weather!='xue') return false;
if(Math.random()>_status.weatherchance) return false;
if(lib.config.mode!='chess') return false;
return true;
},
content:function(){
var list=[];
if(player.movable(-1,0)) list.push('moveLeft');
if(player.movable(1,0)) list.push('moveRight');
if(player.movable(0,-1)) list.push('moveUp');
if(player.movable(0,1)) list.push('moveDown');
if(list.length){
player.popup('雪');
game.log('由于地滑,',player,'发生移动');
player[list.randomGet()]();
}
}
}
},
game:{
changeWeather:function(){
var life;
if(_status.weather=='qing'||Math.random()<parseFloat(lib.config.weather_noqing_playpackconfig)){
var weathers=['yu','shuang','bao','wu','xue','feng','lei'];
if(lib.config.mode!='chess'){
weathers.remove('xue');
}
_status.weather=weathers.randomGet();
life=JSON.parse(lib.config.weather_duration_playpackconfig);
}
else{
_status.weather='qing';
life=JSON.parse(lib.config.weather_qingduration_playpackconfig);
}
_status.weatherlife=life[0]+Math.floor(Math.random()*life[1]);
ui.weather.innerHTML=lib.translate['_weather_'+_status.weather];
}
},
weatherAnimation:{
},
translate:{
_weather_qing:'晴',
_weather_qing_info:'没有任何事情发生',
_weather_yu:'雨',
_weather_yu_info:'在一名角色的回合结束后,若场上没有洪水,有&weather&的机率将一张洪水置于其判定区',
_weather_shuang:'霜',
_weather_shuang_info:'每当一名角色受到火焰伤害,有&weather&的机率令此伤害-1',
_weather_wu:'雾',
_weather_wu_info:'所有角色使用的杀有&weather&的机率失效',
_weather_bao:'雹',
_weather_bao_info:'每名角色在回合结束后有&weather&的机率受到一点伤害',
_weather_xue:'雪',
_weather_xue_info:'每名角色在回合结束后有&weather&的机率随机移动1格',
_weather_feng:'风',
_weather_feng_info:'当一名角色受到火焰伤害后,有&weather&的机率令距离其1以内的一名随机角色受到一点火焰伤害',
_weather_lei:'雷',
_weather_lei_info:'在一名角色的回合结束后,若场上没有闪电,有&weather&的机率将一张闪电置于其判定区',
},
help:{
'天气变化':'<ul><li>晴<br>没有任何事情发生<li>雨<br>在一名角色的回合结束后,若场上没有洪水,有一定机率将一张洪水置于其判定区'+
'<li>霜<br>每当一名角色受到火焰伤害,有一定机率令此伤害-1'+
'<li>雾<br>所有角色使用的杀有一定机率失效'+
'<li>雹<br>每名角色在回合结束后有一定机率受到一点伤害'+
'<li>雪<br>战棋模式每名角色在回合结束后有一定机率随机移动1格'+
'<li>风<br>当一名角色受到火焰伤害后有一定机率令距离其1以内的一名随机角色受到一点火焰伤害'+
'<li>雷<br>在一名角色的回合结束后,若场上没有闪电,有一定机率将一张闪电置于其判定区'
}
};

View File

@ -30,7 +30,7 @@ window.config={
sgscards:['standard','extra','sp','guozhan'], sgscards:['standard','extra','sp','guozhan'],
sgsmodes:['identity','guozhan','versus','brawl','connect'], sgsmodes:['identity','guozhan','versus','brawl','connect'],
stockmode:['identity','guozhan','versus','boss','chess','stone','connect','brawl','tafang'], stockmode:['identity','guozhan','versus','boss','chess','stone','connect','brawl','tafang'],
stockextension:['boss','cardpile','character','coin','soldier','weather','wuxing','hs_mod'], stockextension:['boss','cardpile','character','coin','soldier','wuxing','hs_mod'],
layout:['default','newlayout'], layout:['default','newlayout'],
theme:['woodden','music','simple'], theme:['woodden','music','simple'],
card_font:['xiaozhuan','huangcao','caoshu','xingshu'], card_font:['xiaozhuan','huangcao','caoshu','xingshu'],

View File

@ -3330,70 +3330,6 @@
game.saveConfig('hiddenPlayPack',lib.config.hiddenPlayPack); game.saveConfig('hiddenPlayPack',lib.config.hiddenPlayPack);
} }
}, },
},
weather:{
enable:{
name:'开启',
init:false,
restart:true,
},
noqing:{
name:'异常天气出现概率',
init:'0.5',
item:{
'0.1':'10%',
'0.3':'30%',
'0.5':'50%',
'0.7':'70%',
'0.9':'90%',
}
},
chance:{
name:'天气效果触发概率',
init:'0.5',
item:{
'0.1':'10%',
'0.2':'20%',
'0.3':'30%',
'0.5':'50%',
'0.8':'80%',
},
onclick:function(item){
game.saveConfig('weather_chance_playpackconfig',item);
_status.weatherchance=parseFloat(lib.config.weather_chance_playpackconfig)||0;
}
},
duration:{
name:'异常天气持续时间',
init:'[4,4]',
item:{
'[2,4]':'1~3回合',
'[4,4]':'3~6回合',
'[4,7]':'3~9回合',
'[7,4]':'6~9回合',
'[7,7]':'6~12回合',
}
},
qingduration:{
name:'晴朗天气持续时间',
init:'[2,4]',
item:{
'[2,4]':'1~3回合',
'[4,4]':'3~6回合',
'[4,7]':'3~9回合',
'[7,4]':'6~9回合',
'[7,7]':'6~12回合',
}
},
hide:{
name:'隐藏此扩展',
clear:true,
onclick:function(){
this.innerHTML='此扩展将在重启后隐藏';
lib.config.hiddenPlayPack.add('weather');
game.saveConfig('hiddenPlayPack',lib.config.hiddenPlayPack);
}
},
}, },
coin:{ coin:{
enable:{ enable:{
@ -7341,7 +7277,6 @@
game.saveConfig('characters',lib.config.all.characters); game.saveConfig('characters',lib.config.all.characters);
game.saveConfig('cards',lib.config.all.cards); game.saveConfig('cards',lib.config.all.cards);
game.saveConfig('plays',['cardpile']); game.saveConfig('plays',['cardpile']);
game.saveConfig('hiddenPlayPack',['character', 'soldier', 'weather']);
game.saveConfig('tao_enemy',true); game.saveConfig('tao_enemy',true);
game.saveConfig('layout','long2'); game.saveConfig('layout','long2');
game.saveConfig('background_music','music_off'); game.saveConfig('background_music','music_off');

View File

@ -32,7 +32,6 @@ play.pack={
character:'技能卡牌', character:'技能卡牌',
soldier:'士兵模式', soldier:'士兵模式',
wuxing:'五行生克', wuxing:'五行生克',
weather:'天气变化',
coin:'富甲天下', coin:'富甲天下',
}; };
mode.pack={ mode.pack={

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@ -64,7 +64,6 @@ window.noname_source_list=[
'extension/character/extension.js', 'extension/character/extension.js',
'extension/coin/extension.js', 'extension/coin/extension.js',
'extension/soldier/extension.js', 'extension/soldier/extension.js',
'extension/weather/extension.js',
'extension/wuxing/extension.js', 'extension/wuxing/extension.js',
'theme/music/grid.png', 'theme/music/grid.png',
'theme/music/style.css', 'theme/music/style.css',

View File

@ -1,11 +1,11 @@
window.noname_update={ window.noname_update={
version:'1.9.14', version:'1.9.14',
update:'1.9.13.1', // update:'1.9.13.1',
changeLog:[ changeLog:[
'游戏内下载扩展', '游戏内下载扩展',
], ],
files:[ files:[
'game/game.js', // 'game/game.js',
// 'game/package.js', // 'game/package.js',
// 'game/config.js', // 'game/config.js',
// 'game/source.js', // 'game/source.js',
@ -13,7 +13,7 @@ window.noname_update={
// 'card/*', // 'card/*',
// 'card/guozhan.js', // 'card/guozhan.js',
// 'character/*', // 'character/*',
'character/refresh.js', // 'character/refresh.js',
// 'mode/boss.js', // 'mode/boss.js',
// 'mode/chess.js', // 'mode/chess.js',
// 'mode/versus.js', // 'mode/versus.js',
@ -23,8 +23,8 @@ window.noname_update={
// 'theme/woodden/style.css', // 'theme/woodden/style.css',
// 'layout/default/layout.css', // 'layout/default/layout.css',
// 'layout/default/phone.css', // 'layout/default/phone.css',
'layout/default/menu.css', // 'layout/default/menu.css',
'theme/style/cardback/*', // 'theme/style/cardback/*',
// 'layout/long/layout.css', // 'layout/long/layout.css',
// 'layout/long2/layout.css', // 'layout/long2/layout.css',
// 'layout/mobile/layout.css', // 'layout/mobile/layout.css',

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@ -1341,6 +1341,7 @@ input.fileinput::-webkit-file-upload-button {
left: 0; left: 0;
padding: 7px; padding: 7px;
font-size: 24px; font-size: 24px;
cursor: pointer;
} }
.popup-container.editor>div>.editbutton:first-child{ .popup-container.editor>div>.editbutton:first-child{
left: auto; left: auto;