Merge pull request #587 from nonameShijian/PR-Branch
联机模式(应用外)邀请功能, player.when和lib.init.parsex增加传递作用域的功能
This commit is contained in:
commit
f454e54a7d
135
game/game.js
135
game/game.js
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@ -6710,6 +6710,12 @@
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frequent:true,
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intro:'在用户填写的IP地址没有直接指定使用WS/WSS协议的情况下,默认使用WSS协议,而非WS协议来连接到联机服务器。<br>请不要轻易勾选此项!',
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},
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read_clipboard:{
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name:'读取邀请链接',
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init:false,
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frequent:true,
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intro:'读取剪贴板以解析邀请链接自动加入联机房间',
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}
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}
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},
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boss:{
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@ -11435,7 +11441,13 @@
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localStorage.removeItem(lib.configprefix+'background');
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}
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},
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parsex:function(item){
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/**
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*
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* @param {*} item
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* @param {Function} [scope] 作用域
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* @returns
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*/
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parsex:function(item,scope){
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//by 诗笺、Tipx-L
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/**
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* @param {Function} func
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@ -11495,9 +11507,15 @@
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}
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str=`if(event.step==${k}){event.finish();return;}`+str;
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}
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return (new (hasDebugger?GeneratorFunction:Function)('event','step','source','player','target','targets',
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if(!scope){
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return (new (hasDebugger?GeneratorFunction:Function)('event','step','source','player','target','targets',
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'card','cards','skill','forced','num','trigger','result',
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'_status','lib','game','ui','get','ai',str));
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}else{
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return scope(`function${hasDebugger?'*':''} anonymous(event,step,source,player,target,targets,
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card,cards,skill,forced,num,trigger,result,
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_status,lib,game,ui,get,ai){${str}}; anonymous;`);
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}
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}
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switch(typeof item){
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case "object":
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@ -11566,7 +11584,7 @@
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else lastEvent=currentResult;
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}
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}
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}
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}else if(item._parsed) return item;
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// falls through
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default:
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return Legacy(item);
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@ -20887,11 +20905,24 @@
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this.markSkill('stratagem_fury');
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}
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/**
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* version 1.6
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* version 1.7
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*
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* 链式创建一次性技能的api。
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*
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* 使用者只需要关注技能的效果,而不是技能的本身。
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*
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* v1.7 可传递作用域
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* @example
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* ```js
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* (function () {
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* let _var = 1;
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* let me = player;
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* player.when('drawAfter')
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* .apply(code => eval(code))
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* .then(() => console.log(_var))
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* .then('me.gainMaxHp(5)');
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* })();
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* ```
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*/
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when(){
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if(!_status.postReconnect.player_when) _status.postReconnect.player_when=[
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@ -20938,6 +20969,11 @@
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else if(Array.isArray(trigger.player)) trigger.player.add(after);
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else if(typeof trigger.player=='string') trigger.player=[trigger.player,after];
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const vars={};
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/**
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* 作用域
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* @type { (code: string) => any }
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*/
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let scope;
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let skill={
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trigger:trigger,
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forced:true,
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@ -20992,11 +21028,12 @@
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const fun2=skill.contentFuns[i];
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const a=fun2.toString();
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//防止传入()=>xxx的情况
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const begin=a.indexOf("{")==a.indexOf("}")&&a.indexOf("{")==-1?a.indexOf("=>")+2:a.indexOf("{")+1;
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const begin=a.indexOf("{")==a.indexOf("}")&&a.indexOf("{")==-1&&a.indexOf("=>")>-1?a.indexOf("=>")+2:a.indexOf("{")+1;
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const str2=a.slice(begin,a.lastIndexOf("}")!=-1?a.lastIndexOf("}"):undefined).trim();
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str+=`'step ${i}'\n\t${str2}\n\t`;
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}
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skill.content=eval(str+`\n};content;`);
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skill.content=lib.init.parsex((scope||eval)(str+`\n};content;`),scope);
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skill.content._parsed=true;
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};
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Object.defineProperty(lib.skill,skillName,{
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configurable:true,
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@ -21071,6 +21108,21 @@
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Object.assign(vars,arg);
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createContent();
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return this;
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},
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/**
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* 传递外部作用域
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*
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* 一般是传递一个 code=>eval(code) 函数
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*
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* 传递后可在then中使用外部变量(vars的上位替代)
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*
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* @param {Function} _scope
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*/
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apply(_scope){
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if(lib.skill[skillName]!=skill) throw `This skill has been destroyed`;
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scope=_scope;
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if(skill.contentFuns.length>0) createContent();
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return this;
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}
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};
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}
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@ -34971,6 +35023,39 @@
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ui.rooms.push(player);
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}
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}
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if(!_status.requestReadClipboard&&get.config('read_clipboard','connect')){
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//每次启动只请求一次
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_status.requestReadClipboard=true;
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function read(text){
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try{
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var roomId=text.split('\n')[1].match(/\d+/);
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var caption=ui.rooms.find(caption=>caption.key==roomId);
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if (caption&&(_status.read_clipboard_text||confirm(`是否通过复制的内容加入${roomId}房间?`))){
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ui.click.connectroom.call(caption);
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delete _status.read_clipboard_text;
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}
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}catch(e){console.log(e)}
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}
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if(_status.read_clipboard_text){
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read(_status.read_clipboard_text);
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}else{
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window.focus();
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if(navigator.clipboard&&lib.node){
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navigator.clipboard.readText().then(read).catch(_=>{});
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}else{
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var input=ui.create.node('textarea',ui.window,{opacity:'0'});
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input.select();
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var result=document.execCommand('paste');
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input.blur();
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ui.window.removeChild(input);
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if(result||input.value.length>0) read(input.value);
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else if(confirm('是否输入邀请链接以加入房间?')){
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var text=prompt('请输入邀请链接');
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if(typeof text=='string'&&text.length>0) read(text);
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}
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}
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}
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}
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}
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lib.message.client.updateclients(clients,true);
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},
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@ -35487,6 +35572,10 @@
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ui.connectStartBar.delete();
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delete ui.connectStartBar;
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}
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if(ui.connectShareButton){
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ui.connectShareButton.delete();
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delete ui.connectShareButton;
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}
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if(ui.roomInfo){
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ui.roomInfo.remove();
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delete ui.roomInfo;
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@ -53494,7 +53583,7 @@
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ipbar.style.borderRadius='2px';
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ipbar.style.position='relative';
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var button=ui.create.div('.menubutton.large.highlight.connectbutton.pointerdiv',game.online?'退出联机':'开始游戏',ui.window,function(){
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var button=ui.create.div('.menubutton.large.highlight.connectbutton.connectbutton1.pointerdiv',game.online?'退出联机':'开始游戏',ui.window,function(){
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if(button.clicked) return;
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if(game.online){
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if(game.onlinezhu){
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@ -53520,13 +53609,37 @@
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}
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button.delete();
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bar.delete();
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shareButton.delete();
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delete ui.connectStartButton;
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delete ui.connectStartBar;
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delete ui.connectShareButton;
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button.clicked=true;
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});
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var shareButton=ui.create.div('.menubutton.large.highlight.connectbutton.connectbutton2.pointerdiv','分享房间',ui.window,function(){
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var text=`无名杀-联机-${lib.translate[get.mode()]}-${game.connectPlayers.filter(p=>p.avatar).length}/${game.connectPlayers.filter(p=>!p.classList.contains('unselectable2')).length}\n${get.connectNickname()}邀请你加入${game.roomId}房间\n联机地址:${game.ip}\n请先通过游戏内菜单-开始-联机中启用“读取邀请链接”选项`;
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window.focus();
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if(navigator.clipboard&&lib.node){
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navigator.clipboard.writeText(text).then(()=>{
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game.alert(`分享内容复制成功`);
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}).catch(e=>{
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game.alert(`分享内容复制失败${e||''}`);
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});
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}else{
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var input=ui.create.node('textarea',ui.window,{opacity:'0'});
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input.value=text;
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input.focus();
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input.select();
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var result=document.execCommand('copy');
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input.blur();
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ui.window.removeChild(input);
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game.alert(`分享内容复制${result?'成功':'失败'}`);
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}
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});
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ui.connectStartButton=button;
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ui.connectStartBar=bar;
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ui.connectShareButton=shareButton;
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},
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players:numberOfPlayers=>{
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if(numberOfPlayers===0){
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@ -53572,10 +53685,10 @@
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ui.handcards1Container.onmousewheel=ui.click.mousewheel;
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ui.handcards2Container.onmousewheel=ui.click.mousewheel;
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}
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ui.handcards1Container.ontouchstart = ui.click.touchStart;
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ui.handcards2Container.ontouchstart = ui.click.touchStart;
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ui.handcards1Container.ontouchmove = ui.click.touchScroll;
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ui.handcards2Container.ontouchmove = ui.click.touchScroll;
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ui.handcards1Container.ontouchstart=ui.click.touchStart;
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ui.handcards2Container.ontouchstart=ui.click.touchStart;
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ui.handcards1Container.ontouchmove=ui.click.touchScroll;
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ui.handcards2Container.ontouchmove=ui.click.touchScroll;
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ui.handcards1Container.style.webkitOverflowScrolling='touch';
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ui.handcards2Container.style.webkitOverflowScrolling='touch';
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@ -3374,7 +3374,12 @@ div:not(.handcards)>.card>.info>span,
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.connectbutton {
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top: calc(400% / 7 - 35px);
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width: 130px;
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left: calc(50% - 70px);
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}
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.connectbutton1 {
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left: calc(50% - 200px);
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}
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.connectbutton2 {
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left: calc(50% + 60px);
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}
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.connectevents {
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left: auto;
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@ -119,6 +119,44 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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});
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return uiintro;
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},220);
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if (get.config('read_clipboard','connect')){
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var ced=false;
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function read(text){
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try{
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var text2=text.split('\n')[2];
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var ip=text2.slice(5);
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if(ip.length>0&&text2.startsWith("联机地址:")&&(ced||confirm('是否根据剪贴板的邀请链接以进入联机地址和房间?'))){
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node.innerHTML=ip;
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event.textnode.innerHTML='正在连接...';
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clearTimeout(event.timeout);
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game.saveConfig('last_ip',node.innerHTML);
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game.connect(node.innerHTML,function(success){
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if(!success&&event.textnode){
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alert('邀请链接解析失败');
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event.textnode.innerHTML='输入联机地址';
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}
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if (success) _status.read_clipboard_text=text;
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});
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}
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}catch(e){console.log(e);}
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}
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window.focus();
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if (navigator.clipboard&&lib.node){
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navigator.clipboard.readText().then(read).catch(_=>{});
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}else{
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var input=ui.create.node('textarea',ui.window,{opacity:'0'});
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input.select();
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var result=document.execCommand('paste');
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input.blur();
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ui.window.removeChild(input);
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if(result||input.value.length>0) read(input.value);
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else if(confirm('是否输入邀请链接以进入联机地址和房间?')){
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ced=true;
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var text=prompt('请输入邀请链接');
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if(typeof text=='string'&&text.length>0) read(text);
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}
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}
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}
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lib.init.onfree();
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}
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if(window.isNonameServer){
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