v1.9.91.3
This commit is contained in:
parent
d7eb6507f2
commit
f3bfc69388
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@ -277,53 +277,69 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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fullskin:true,
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type:'trick',
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enable:function(card,player){
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return !player.isUnseen();
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if(get.mode()=='guozhan') return !player.isUnseen();
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return true;
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},
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mode:['guozhan'],
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mode:['guozhan','boss'],
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filterTarget:function(card,player,target){
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return target!=player&&target.identity!='unknown'&&(target.identity!=player.identity||target.identity=='ye');
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if(get.mode()=='guozhan') return target!=player&&target.identity!='unknown'&&(target.identity!=player.identity||target.identity=='ye');
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return true;
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},
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selectTarget:function(){
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return get.mode()=='guozhan'?1:-1;
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},
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changeTarget:function(player,targets){
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var target=targets[0];
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targets.push(player);
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if(target.identity!='ye'){
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if(get.mode()=='guozhan'){
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var target=targets[0];
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targets.push(player);
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if(target.identity!='ye'){
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game.filterPlayer(function(current){
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return target!=current&&target.identity==current.identity&&!current.hasSkill('diaohulishan');
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},targets);
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},targets);
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}
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}
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},
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contentBefore:function(){
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var evt=event.getParent();
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if(evt&&evt.targets&&evt.targets.contains(player)){
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evt.fixedSeat=true;
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evt.targets.remove(player);
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evt.targets.push(player);
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if(get.mode()=='guozhan'){
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var evt=event.getParent();
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if(evt&&evt.targets&&evt.targets.contains(player)){
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evt.fixedSeat=true;
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evt.targets.remove(player);
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evt.targets.push(player);
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}
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}
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},
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content:function(){
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'step 0'
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if(target==player){
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var num=targets.length-1;
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event.num=num;
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var damaged=target.maxHp-target.hp;
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if(damaged==0){
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target.draw(num);
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event.finish();
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}
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else{
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var list=[];
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for(var i=0;i<=Math.min(num,damaged);i++){
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list.push('摸'+i+'回'+(num-i));
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}
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target.chooseControl(list).set('prompt','请分配自己的摸牌数和回复量').ai=function(){
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if(player.hasSkill('diaohulishan')) return 0;
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if(_status._aozhan) return list.length-1;
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return list.randomGet();
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};
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}
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if(get.mode()!='guozhan'){
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if(player==target) target.draw(game.players.length);
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else target.chooseDrawRecover(true);
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event.finish();
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}
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else{
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target.draw();
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if(target==player){
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var num=targets.length-1;
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event.num=num;
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var damaged=target.maxHp-target.hp;
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if(damaged==0){
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target.draw(num);
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event.finish();
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}
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else{
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var list=[];
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for(var i=0;i<=Math.min(num,damaged);i++){
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list.push('摸'+i+'回'+(num-i));
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}
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target.chooseControl(list).set('prompt','请分配自己的摸牌数和回复量').ai=function(){
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if(player.hasSkill('diaohulishan')) return 0;
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if(_status._aozhan) return list.length-1;
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return list.randomGet();
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};
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}
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}
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else{
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target.draw();
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}
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}
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'step 1'
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if(target!=player) target.link(false);
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@ -340,7 +356,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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value:4,
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useful:2,
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result:{
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player:1.3,
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player:1.5,
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target:1,
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},
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},
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@ -1330,7 +1346,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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lulitongxin:'勠力同心',
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lulitongxin_info:'出牌阶段,对所有大势力角色或所有小势力角色使用。若目标角色:不处于“连环状态”,其横置;处于“连环状态”,其摸一张牌',
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lianjunshengyan:'联军盛宴',
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lianjunshengyan_info:'出牌阶段,对你和你选择的除你的势力外的一个势力的所有角色。若目标角色:为你,你摸X张牌或回复X点体力(X为该势力的角色数);不为你,其摸一张牌,然后重置',
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lianjunshengyan_info:'出牌阶段,对你和你选择的除你的势力外的一个势力的所有角色。若目标角色:为你,你摸X张牌或回复X点体力(X为该势力的角色数);不为你,其摸一张牌,然后重置。',
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lianjunshengyan_info_boss:'出牌阶段,对场上所有角色使用。你摸X张牌(X为目存活角色数),其他角色依次选择回复1点体力或摸一张牌。',
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chiling:'敕令',
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chiling_info:'出牌阶段,对所有没有势力的角色使用。目标角色选择一项:1、明置一张武将牌,然后摸一张牌;2、弃置一张装备牌;3、失去1点体力。当【敕令】因判定或弃置而置入弃牌堆时,系统将之移出游戏,然后系统于当前回合结束后视为对所有没有势力的角色使用【敕令】',
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diaohulishan:'调虎离山',
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@ -3843,7 +3843,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{global:'useCardAfter'},
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forced:true,
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filter:function(event,player){
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return (event.card.name=='nanman'&&event.player!=player&&get.position(event.cards[0])=='d'&&get.itemtype(event.cards)=='cards');
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return (event.card.name=='nanman'&&event.player!=player&&get.itemtype(event.cards)=='cards'&&get.position(event.cards[0])=='d');
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},
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content:function(){
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player.gain(trigger.cards,'gain2');
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@ -5743,9 +5743,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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enable:'phaseUse',
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filter:function(event,player){
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var num;
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if(get.mode()=='identity'){
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var mode=get.mode();
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if(mode=='identity'){
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num=get.population('fan');
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}
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else if(mode=='versus'){
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num=player.getEnemies().length;
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}
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else{
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num=1;
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}
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@ -9386,14 +9390,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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priority:9,
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audio:2,
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filter:function(event,player){
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return event.player!=player&&get.type(event.card)=='trick'&&event.targets&&event.targets.length>1;
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return event.player!=player&&!event.excluded.contains(player)&&get.type(event.card)=='trick'&&event.targets&&event.targets.length>1&&event.targets.contains(player);
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},
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check:function(event,player){
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return get.tag(event.card,'multineg')||get.effect(player,event.card,event.player,player)<=0;
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},
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trigger:{target:'useCardToBefore'},
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trigger:{global:'useCard'},
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content:function(){
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trigger.cancel();
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trigger.excluded.add(player);
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player.draw();
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},
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ai:{
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@ -12690,7 +12694,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hongde:'弘德',
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hongde_info:'当你一次获得或失去至少两张牌后,你可以令一名其他角色摸一张牌',
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dingpan:'定叛',
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dingpan_info:'出牌阶段限X次,你可以令一名装备区里有牌的角色摸一张牌,然后其选择一项:1.令你弃置其装备区里的一张牌;2.获得其装备区里的所有牌,若如此做,你对其造成1点伤害(X为场上存活的反贼数,非身份模式改为1)',
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dingpan_info_identity:'出牌阶段限X次,你可以令一名装备区里有牌的角色摸一张牌,然后其选择一项:1.令你弃置其装备区里的一张牌;2.获得其装备区里的所有牌,若如此做,你对其造成1点伤害(X为场上存活的反贼数)',
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dingpan_info_versus:'出牌阶段限X次,你可以令一名装备区里有牌的角色摸一张牌,然后其选择一项:1.令你弃置其装备区里的一张牌;2.获得其装备区里的所有牌,若如此做,你对其造成1点伤害(X为场上存活的敌方角色数)',
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dingpan_info:'出牌阶段限一次,你可以令一名装备区里有牌的角色摸一张牌,然后其选择一项:1.令你弃置其装备区里的一张牌;2.获得其装备区里的所有牌,若如此做,你对其造成1点伤害',
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weidi:'伪帝',
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weidi_info:'锁定技,你视为拥有当前主公的主公技',
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juesi:'决死',
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@ -3781,16 +3781,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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jinjiu:{
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mod:{
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cardEnabled:function(card,player){
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if(card.name=='jiu'&&_status.event.skill!='jinjiu') return false;
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if(card.name=='jiu'&&get.position(card)=='h'&&_status.event.skill==undefined) return false;
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},
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cardUsable:function(card,player){
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if(card.name=='jiu'&&_status.event.skill!='jinjiu') return false;
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if(card.name=='jiu'&&get.position(card)=='h'&&_status.event.skill==undefined) return false;
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},
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cardRespondable:function(card,player){
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if(card.name=='jiu'&&_status.event.skill!='jinjiu') return false;
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if(card.name=='jiu'&&get.position(card)=='h'&&_status.event.skill==undefined) return false;
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},
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cardSavable:function(card,player){
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if(card.name=='jiu'&&_status.event.skill!='jinjiu') return false;
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if(card.name=='jiu'&&get.position(card)=='h'&&_status.event.skill==undefined) return false;
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},
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},
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enable:['chooseToUse','chooseToRespond'],
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@ -5127,41 +5127,35 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return event.parent.skill=='zhanjue';
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},
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content:function(){
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player.storage.zhanjue2=trigger.player;
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trigger.player.addTempSkill('zhanjue5');
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}
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},
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zhanjue4:{
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audio:false,
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trigger:{player:'juedouAfter'},
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trigger:{player:'useCardAfter'},
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forced:true,
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popup:false,
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filter:function(event,player){
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return event.skill=='zhanjue';
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},
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content:function(){
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var num=1;
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if(player.hasSkill('zhanjue5')) num++;
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var list=game.filterPlayer(function(current){
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var bool=(current==player||current.hasSkill('zhanjue5'));
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if(bool) current.removeSkill('zhanjue5');
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return bool;
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});
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if(typeof player.storage.zhanjue!='number'){
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player.storage.zhanjue=0;
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}
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if(player.storage.zhanjue2==player){
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player.draw(2);
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player.storage.zhanjue+=2;
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}
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else if(player.storage.zhanjue2){
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if(player.storage.zhanjue2.isAlive()){
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game.asyncDraw([player,player.storage.zhanjue2]);
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}
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else{
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player.draw();
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}
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player.storage.zhanjue++;
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}
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else{
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player.draw();
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player.storage.zhanjue++;
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}
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delete player.storage.zhanjue2;
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player.storage.zhanjue+=num;
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game.asyncDraw(list,function(current){
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return current==player?num:1;
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});
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}
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},
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zhanjue5:{},
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qinwang:{
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audio:'qinwang1',
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unique:true,
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@ -5366,7 +5360,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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zuoding2:{},
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zuoding3:{
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trigger:{global:'damageEnd'},
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trigger:{global:'damage'},
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silent:true,
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content:function(){
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player.addTempSkill('zuoding2');
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@ -5505,6 +5499,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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viewAs:{name:links[0][2],nature:links[0][3],suit:null,number:null},
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position:'he',
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popname:true,
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ignoreMod:true,
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precontent:function(){
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'step 0'
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player.logSkill('huomo');
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29
game/game.js
29
game/game.js
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@ -19201,6 +19201,12 @@
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});
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}
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}
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else if(mode=='doudizhu'){
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targets=game.filterPlayer(function(target){
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if(func&&!func(target)) return false;
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return target.identity!=player.identity;
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});
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}
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else{
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targets=game.filterPlayer(function(target){
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if(func&&!func(target)) return false;
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@ -19244,6 +19250,12 @@
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});
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}
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}
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else if(mode=='doudizhu'){
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targets=game.filterPlayer(function(target){
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if(func&&!func(target)) return false;
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return target.identity==player.identity;
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});
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}
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else{
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targets=game.filterPlayer(function(target){
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if(func&&!func(target)) return false;
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@ -19268,6 +19280,9 @@
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if(player.identity=='unknown'||player.identity=='ye') return false;
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return this.identity==player.identity;
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}
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if(get.mode()=='doudizhu'){
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return this.identity==player.identity;
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}
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if(this.side!=undefined&&typeof player.side=='boolean'){
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return this.side==player.side;
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}
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@ -21885,7 +21900,15 @@
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if(info.selectButton!=undefined) this.selectButton=info.selectButton;
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if(info.filterTarget!=undefined) this.filterTarget=get.filter(info.filterTarget);
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if(info.selectTarget!=undefined) this.selectTarget=info.selectTarget;
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if(info.filterCard!=undefined) this.filterCard=get.filter(info.filterCard);
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if(info.filterCard!=undefined){
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this.filterCard=function(card,player,event){
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if(!info.ignoreMod&&player){
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player);
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if(mod!='unchanged') return mod;
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}
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return get.filter(info.filterCard)(card,player,event);
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};
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}
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if(info.selectCard!=undefined) this.selectCard=info.selectCard;
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if(info.position!=undefined) this.position=info.position;
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if(info.forced!=undefined) this.forced=info.forced;
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@ -25687,6 +25710,10 @@
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game.players[i].init(players[i].name,players[i].name2);
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game.players[i].setIdentity(players[i].identity);
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}
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else if(lib.config.mode=='doudizhu'){
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game.players[i].init(players[i].name,players[i].name2);
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game.players[i].setIdentity(players[i].identity);
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}
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else if(lib.config.mode=='stone'){
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game.players[i].init(players[i].name,players[i].name2);
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game.players[i].classList.add('noidentity');
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@ -1,25 +1,18 @@
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window.noname_update={
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version:'1.9.91.2',
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update:'1.9.91.1',
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version:'1.9.91.3',
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update:'1.9.91.2',
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changeLog:[
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'新虎牢关(by 烟雨墨染)',
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'斗地主模式(支持联机)',
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'BUG修复',
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],
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files:[
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'card/guozhan.js',
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'character/extra.js',
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'character/refresh.js',
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'character/shenhua.js',
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'character/sp.js',
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'character/xinghuoliaoyuan.js',
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'character/yijiang.js',
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'mode/boss.js',
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'mode/doudizhu.js',
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'mode/guozhan.js',
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'mode/versus.js',
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'game/config.js',
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'game/package.js',
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'game/game.js',
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]
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};
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14
mode/boss.js
14
mode/boss.js
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@ -1873,7 +1873,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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boss_lvbu1:{
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loopType:2,
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gameDraw:function(player){
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return player==game.boss?8:4;
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if(player==game.boss) return 8;
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if(player==game.boss.previous) return 5;
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return 4;
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},
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loopFirst:function(){
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return game.boss.nextSeat;
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},
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init:function(){
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lib.inpile.remove('wugu');
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||||
|
@ -1882,7 +1887,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
lib.inpile.remove('tengjia');
|
||||
lib.inpile.remove('fangtian');
|
||||
lib.inpile.remove('muniu');
|
||||
lib.inpile.addArray(['wushuangfangtianji','shufazijinguan','hongmianbaihuapao','linglongshimandai']);
|
||||
lib.inpile.addArray(['wushuangfangtianji','shufazijinguan','hongmianbaihuapao','linglongshimandai','lianjunshengyan']);
|
||||
var equiplist=[];
|
||||
for(var i=0;i<ui.cardPile.childElementCount;i++){
|
||||
var node=ui.cardPile.childNodes[i];
|
||||
|
@ -1902,6 +1907,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
node.init([node.suit,node.number,'shufazijinguan']);
|
||||
equiplist.push(node);
|
||||
}
|
||||
else if(node.name=='wugu'||node.name=='taoyuan'){
|
||||
node.init([node.suit,node.number,'lianjunshengyan']);
|
||||
}
|
||||
}
|
||||
equiplist.randomSort();
|
||||
var next=game.createEvent('boss_jingjia');
|
||||
|
@ -1970,7 +1978,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
forced:true,
|
||||
filter:function (event,player){
|
||||
return (player.getEquip(3)||player.getEquip(4))&&event.num>1;
|
||||
return (player.getEquip(3)||player.getEquip(4));
|
||||
},
|
||||
content:function(){
|
||||
trigger.num++;
|
||||
|
|
|
@ -64,7 +64,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
|
||||
game.syncState();
|
||||
event.trigger('gameStart');
|
||||
|
||||
|
||||
var players=get.players(lib.sort.position);
|
||||
var info=[];
|
||||
for(var i=0;i<players.length;i++){
|
||||
|
@ -74,24 +74,55 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
identity:players[i].identity
|
||||
});
|
||||
}
|
||||
_status.videoInited=true,
|
||||
_status.videoInited=true;
|
||||
game.addVideo('init',null,info);
|
||||
|
||||
game.gameDraw(game.zhu||_status.firstAct||game.me);
|
||||
game.phaseLoop(game.zhu||_status.firstAct||game.me);
|
||||
},
|
||||
game:{
|
||||
addRecord:function(bool){
|
||||
if(typeof bool=='boolean'){
|
||||
var data=lib.config.gameRecord.doudizhu.data;
|
||||
var identity=game.me.identity;
|
||||
if(!data[identity]){
|
||||
data[identity]=[0,0];
|
||||
}
|
||||
if(bool){
|
||||
data[identity][0]++;
|
||||
}
|
||||
else{
|
||||
data[identity][1]++;
|
||||
}
|
||||
var list=['zhu','fan'];
|
||||
var str='';
|
||||
for(var i=0;i<list.length;i++){
|
||||
if(data[list[i]]){
|
||||
str+=lib.translate[list[i]+'2']+':'+data[list[i]][0]+'胜'+' '+data[list[i]][1]+'负<br>';
|
||||
}
|
||||
}
|
||||
lib.config.gameRecord.doudizhu.str=str;
|
||||
game.saveConfig('gameRecord',lib.config.gameRecord);
|
||||
}
|
||||
},
|
||||
getState:function(){
|
||||
var state={};
|
||||
for(var i in lib.playerOL){
|
||||
var player=lib.playerOL[i];
|
||||
state[i]={identity:player.identity};
|
||||
}
|
||||
return state;
|
||||
},
|
||||
updateState:function(state){
|
||||
for(var i in state){
|
||||
var player=lib.playerOL[i];
|
||||
if(player){
|
||||
player.identity=state[i].identity;
|
||||
}
|
||||
}
|
||||
},
|
||||
getRoomInfo:function(uiintro){
|
||||
uiintro.add('<div class="text chat">游戏模式:'+(lib.configOL.identity_mode=='zhong'?'明忠':'标准'));
|
||||
uiintro.add('<div class="text chat">双将模式:'+(lib.configOL.double_character?'开启':'关闭'));
|
||||
if(lib.configOL.identity_mode!='zhong'){
|
||||
uiintro.add('<div class="text chat">双内奸:'+(lib.configOL.double_nei?'开启':'关闭'));
|
||||
uiintro.add('<div class="text chat">加强主公:'+(lib.configOL.enhance_zhu?'开启':'关闭'));
|
||||
}
|
||||
else{
|
||||
uiintro.add('<div class="text chat">卡牌替换:'+(lib.configOL.zhong_card?'开启':'关闭'));
|
||||
}
|
||||
var last=uiintro.add('<div class="text chat">出牌时限:'+lib.configOL.choose_timeout+'秒');
|
||||
// uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
|
||||
// var last=uiintro.add('<div class="text chat">屏蔽强将:'+(lib.configOL.ban_strong?'开启':'关闭'));
|
||||
if(lib.configOL.banned.length){
|
||||
|
|
|
@ -6609,10 +6609,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
else{
|
||||
data[identity][1]++;
|
||||
}
|
||||
var list=['wei','shu','wu','qun','ye'];
|
||||
var list=lib.group.slice(0);
|
||||
list.add('ye');
|
||||
var str='';
|
||||
for(var i=0;i<list.length;i++){
|
||||
if(data[list[i]]){
|
||||
if(list[i]!='shen'&&data[list[i]]){
|
||||
str+=lib.translate[list[i]+'2']+':'+data[list[i]][0]+'胜'+' '+data[list[i]][1]+'负<br>';
|
||||
}
|
||||
}
|
||||
|
@ -6758,18 +6759,18 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
if(game.me.identity=='ye'){
|
||||
if(game.me.classList.contains('dead')){
|
||||
game.over('战斗失败');
|
||||
game.over(false);
|
||||
}
|
||||
else{
|
||||
game.over('战斗胜利');
|
||||
game.over(true);
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(get.population(game.me.identity)==0){
|
||||
game.over('战斗失败');
|
||||
game.over(false);
|
||||
}
|
||||
else{
|
||||
game.over('战斗胜利');
|
||||
game.over(true);
|
||||
}
|
||||
}
|
||||
game.showIdentity();
|
||||
|
|
|
@ -528,6 +528,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
last.style.paddingBottom='8px';
|
||||
},
|
||||
getVideoName:function(){
|
||||
if(_status.mode=='three'){
|
||||
var zhu=game.findPlayer(function(current){
|
||||
return current.side==game.me.side&¤t.identity=='zhu';
|
||||
});
|
||||
var str=(game.me.side?'暖/':'冷/')+get.translation(zhu.previousSeat.name)+'/'+get.translation(zhu.name)+'/'+get.translation(zhu.nextSeat.name);
|
||||
return ['统率三军',str]
|
||||
}
|
||||
var str=get.translation(game.me.name);
|
||||
if(game.me.name2){
|
||||
str+='/'+get.translation(game.me.name2);
|
||||
|
|
Loading…
Reference in New Issue