虎牢关吕布图片/配音文件翻新+补充,修复【界完杀】audioname定义错误,添加olxuanfeng的audioname和audioname2
This commit is contained in:
parent
09b1d0cb6f
commit
f2d864b06f
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -171,9 +171,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
skill:{
|
||||
//界凌统
|
||||
olxuanfeng:{
|
||||
audio:2,
|
||||
audio:'xuanfeng',
|
||||
audioname:['boss_lvbu3'],
|
||||
audioname2:{
|
||||
lingtong:'xuanfeng',
|
||||
ol_lingtong:'rexuanfeng',
|
||||
},
|
||||
trigger:{
|
||||
player:['loseAfter'],
|
||||
|
@ -5222,7 +5224,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
//贾诩
|
||||
rewansha:{
|
||||
audio:'wansha',
|
||||
audioname:['re_jiaxu','shen_simayi','boss_lvbu2'],
|
||||
audioname:['re_jiaxu','shen_simayi','boss_lvbu3'],
|
||||
global:'rewansha_global',
|
||||
trigger:{global:'dyingBegin'},
|
||||
forced:true,
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 40 KiB |
Binary file not shown.
Before Width: | Height: | Size: 69 KiB After Width: | Height: | Size: 47 KiB |
Binary file not shown.
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 52 KiB |
34
mode/boss.js
34
mode/boss.js
|
@ -8557,14 +8557,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(player.countCards('h')==0) return false;
|
||||
if(!player.hasSkill('qiangxix')) return true;
|
||||
if(!player.hasSkill('retieji')) return true;
|
||||
if(!player.hasSkill('rexuanfeng')) return true;
|
||||
if(!player.hasSkill('wansha')) return true;
|
||||
if(!player.hasSkill('olxuanfeng')) return true;
|
||||
if(!player.hasSkill('rewansha')) return true;
|
||||
return false;
|
||||
},
|
||||
filterCard:true,
|
||||
position:'he',
|
||||
check:function(card){
|
||||
if(get.position(card)=='e'&&_status.event.player.hasSkill('rexuanfeng')) return 16-get.value(card);
|
||||
if(get.position(card)=='e'&&_status.event.player.hasSkill('olxuanfeng')) return 16-get.value(card);
|
||||
return 7-get.value(card);
|
||||
},
|
||||
content:function(){
|
||||
|
@ -8572,30 +8572,30 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var list=[];
|
||||
if(!player.hasSkill('qiangxix')) list.push('qiangxix');
|
||||
if(!player.hasSkill('retieji')) list.push('retieji');
|
||||
if(!player.hasSkill('rexuanfeng')) list.push('rexuanfeng');
|
||||
if(!player.hasSkill('wansha')) list.push('wansha');
|
||||
if(!player.hasSkill('olxuanfeng')) list.push('olxuanfeng');
|
||||
if(!player.hasSkill('rewansha')) list.push('rewansha');
|
||||
if(list.length==1){
|
||||
player.addTempSkill(list[0]);
|
||||
event.finish();
|
||||
}
|
||||
else{
|
||||
player.chooseControl(list,function(){
|
||||
if(list.contains('rexuanfeng')&&player.countCards('he',{type:'equip'})) return 'rexuanfeng';
|
||||
if(list.contains('olxuanfeng')&&player.countCards('he',{type:'equip'})) return 'olxuanfeng';
|
||||
if(!player.getStat().skill.qiangxix){
|
||||
if(player.hasSkill('qiangxix')&&player.getEquip(1)&&list.contains('rexuanfeng')) return 'rexuanfeng';
|
||||
if(list.contains('wansha')||list.contains('qiangxix')){
|
||||
if(player.hasSkill('qiangxix')&&player.getEquip(1)&&list.contains('olxuanfeng')) return 'olxuanfeng';
|
||||
if(list.contains('rewansha')||list.contains('qiangxix')){
|
||||
var players=game.filterPlayer();
|
||||
for(var i=0;i<players.length;i++){
|
||||
if(players[i].hp==1&&get.attitude(player,players[i])<0){
|
||||
if(list.contains('wansha')) return 'wansha';
|
||||
if(list.contains('rewansha')) return 'rewansha';
|
||||
if(list.contains('qiangxix')) return 'qiangxix';
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(list.contains('qiangxix')) return 'qiangxix';
|
||||
if(list.contains('wansha')) return 'wansha';
|
||||
if(list.contains('rexuanfeng')) return 'rexuanfeng';
|
||||
if(list.contains('rewansha')) return 'rewansha';
|
||||
if(list.contains('olxuanfeng')) return 'olxuanfeng';
|
||||
return 'retieji';
|
||||
}).set('prompt','选择获得一项技能直到回合结束');
|
||||
}
|
||||
|
@ -8608,8 +8608,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var player=_status.event.player;
|
||||
if(player.countCards('e',{type:'equip'})) return 10;
|
||||
if(!player.getStat().skill.qiangxix){
|
||||
if(player.hasSkill('qiangxix')&&player.getEquip(1)&&!player.hasSkill('rexuanfeng')) return 10;
|
||||
if(player.hasSkill('wansha')) return 1;
|
||||
if(player.hasSkill('qiangxix')&&player.getEquip(1)&&!player.hasSkill('olxuanfeng')) return 10;
|
||||
if(player.hasSkill('rewansha')) return 1;
|
||||
var players=game.filterPlayer();
|
||||
for(var i=0;i<players.length;i++){
|
||||
if(players[i].hp==1&&get.attitude(player,players[i])<0) return 10;
|
||||
|
@ -8621,8 +8621,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
player:function(player){
|
||||
if(player.countCards('e',{type:'equip'})) return 1;
|
||||
if(!player.getStat().skill.qiangxix){
|
||||
if(player.hasSkill('qiangxix')&&player.getEquip(1)&&!player.hasSkill('rexuanfeng')) return 1;
|
||||
if(!player.hasSkill('wansha')||!player.hasSkill('qiangxix')){
|
||||
if(player.hasSkill('qiangxix')&&player.getEquip(1)&&!player.hasSkill('olxuanfeng')) return 1;
|
||||
if(!player.hasSkill('rewansha')||!player.hasSkill('qiangxix')){
|
||||
var players=game.filterPlayer();
|
||||
for(var i=0;i<players.length;i++){
|
||||
if(players[i].hp==1&&get.attitude(player,players[i])<0) return 1;
|
||||
|
@ -9293,11 +9293,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
shenwei:'神威',
|
||||
shenwei_info:'锁定技,摸牌阶段,你额外摸X张牌,你的手牌上限+X(X为场上其他角色的数目且至多为3)。',
|
||||
xiuluo:'修罗',
|
||||
xiuluo_info:'准备阶段,你可以弃置一张牌,然后弃置你判定区内一张同花色的牌。你可以重复此流程。',
|
||||
xiuluo_info:'准备阶段,你可以弃置一张牌,然后弃置你判定区内一张同花色的牌,然后你可以重复此流程。',
|
||||
shenqu:'神躯',
|
||||
shenqu_info:'每名角色的准备阶段,若你的手牌数少于或等于你的体力上限数,你可以摸两张牌;当你受到伤害后,你可以使用一张【桃】。',
|
||||
jiwu:'极武',
|
||||
jiwu_info:'出牌阶段,你可以弃置一张牌,然后获得一项:“强袭”、“铁骑”(界)、“旋风”、“完杀”,直到回合结束。',
|
||||
jiwu_info:'出牌阶段,你可以弃置一张牌,然后获得获得以下一项技能直到回合结束:〖强袭〗、〖铁骑〗、〖旋风〗、〖完杀〗。',
|
||||
|
||||
"boss_jingjia":"精甲",
|
||||
"boss_jingjia_info":"锁定技,游戏开始时,将本局游戏中加入的装备随机置入你的装备区。",
|
||||
|
|
Loading…
Reference in New Issue