虎牢关吕布图片/配音文件翻新+补充,修复【界完杀】audioname定义错误,添加olxuanfeng的audioname和audioname2

This commit is contained in:
mengxinzxz 2023-11-19 11:37:41 +08:00
parent 09b1d0cb6f
commit f2d864b06f
26 changed files with 21 additions and 19 deletions

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audio/die/boss_lvbu3.mp3 Normal file

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@ -171,9 +171,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
skill:{
//界凌统
olxuanfeng:{
audio:2,
audio:'xuanfeng',
audioname:['boss_lvbu3'],
audioname2:{
lingtong:'xuanfeng',
ol_lingtong:'rexuanfeng',
},
trigger:{
player:['loseAfter'],
@ -5222,7 +5224,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
//贾诩
rewansha:{
audio:'wansha',
audioname:['re_jiaxu','shen_simayi','boss_lvbu2'],
audioname:['re_jiaxu','shen_simayi','boss_lvbu3'],
global:'rewansha_global',
trigger:{global:'dyingBegin'},
forced:true,

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@ -8557,14 +8557,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(player.countCards('h')==0) return false;
if(!player.hasSkill('qiangxix')) return true;
if(!player.hasSkill('retieji')) return true;
if(!player.hasSkill('rexuanfeng')) return true;
if(!player.hasSkill('wansha')) return true;
if(!player.hasSkill('olxuanfeng')) return true;
if(!player.hasSkill('rewansha')) return true;
return false;
},
filterCard:true,
position:'he',
check:function(card){
if(get.position(card)=='e'&&_status.event.player.hasSkill('rexuanfeng')) return 16-get.value(card);
if(get.position(card)=='e'&&_status.event.player.hasSkill('olxuanfeng')) return 16-get.value(card);
return 7-get.value(card);
},
content:function(){
@ -8572,30 +8572,30 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
var list=[];
if(!player.hasSkill('qiangxix')) list.push('qiangxix');
if(!player.hasSkill('retieji')) list.push('retieji');
if(!player.hasSkill('rexuanfeng')) list.push('rexuanfeng');
if(!player.hasSkill('wansha')) list.push('wansha');
if(!player.hasSkill('olxuanfeng')) list.push('olxuanfeng');
if(!player.hasSkill('rewansha')) list.push('rewansha');
if(list.length==1){
player.addTempSkill(list[0]);
event.finish();
}
else{
player.chooseControl(list,function(){
if(list.contains('rexuanfeng')&&player.countCards('he',{type:'equip'})) return 'rexuanfeng';
if(list.contains('olxuanfeng')&&player.countCards('he',{type:'equip'})) return 'olxuanfeng';
if(!player.getStat().skill.qiangxix){
if(player.hasSkill('qiangxix')&&player.getEquip(1)&&list.contains('rexuanfeng')) return 'rexuanfeng';
if(list.contains('wansha')||list.contains('qiangxix')){
if(player.hasSkill('qiangxix')&&player.getEquip(1)&&list.contains('olxuanfeng')) return 'olxuanfeng';
if(list.contains('rewansha')||list.contains('qiangxix')){
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].hp==1&&get.attitude(player,players[i])<0){
if(list.contains('wansha')) return 'wansha';
if(list.contains('rewansha')) return 'rewansha';
if(list.contains('qiangxix')) return 'qiangxix';
}
}
}
}
if(list.contains('qiangxix')) return 'qiangxix';
if(list.contains('wansha')) return 'wansha';
if(list.contains('rexuanfeng')) return 'rexuanfeng';
if(list.contains('rewansha')) return 'rewansha';
if(list.contains('olxuanfeng')) return 'olxuanfeng';
return 'retieji';
}).set('prompt','选择获得一项技能直到回合结束');
}
@ -8608,8 +8608,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
var player=_status.event.player;
if(player.countCards('e',{type:'equip'})) return 10;
if(!player.getStat().skill.qiangxix){
if(player.hasSkill('qiangxix')&&player.getEquip(1)&&!player.hasSkill('rexuanfeng')) return 10;
if(player.hasSkill('wansha')) return 1;
if(player.hasSkill('qiangxix')&&player.getEquip(1)&&!player.hasSkill('olxuanfeng')) return 10;
if(player.hasSkill('rewansha')) return 1;
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].hp==1&&get.attitude(player,players[i])<0) return 10;
@ -8621,8 +8621,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
player:function(player){
if(player.countCards('e',{type:'equip'})) return 1;
if(!player.getStat().skill.qiangxix){
if(player.hasSkill('qiangxix')&&player.getEquip(1)&&!player.hasSkill('rexuanfeng')) return 1;
if(!player.hasSkill('wansha')||!player.hasSkill('qiangxix')){
if(player.hasSkill('qiangxix')&&player.getEquip(1)&&!player.hasSkill('olxuanfeng')) return 1;
if(!player.hasSkill('rewansha')||!player.hasSkill('qiangxix')){
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].hp==1&&get.attitude(player,players[i])<0) return 1;
@ -9293,11 +9293,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
shenwei:'神威',
shenwei_info:'锁定技摸牌阶段你额外摸X张牌你的手牌上限+XX为场上其他角色的数目且至多为3。',
xiuluo:'修罗',
xiuluo_info:'准备阶段,你可以弃置一张牌,然后弃置你判定区内一张同花色的牌你可以重复此流程。',
xiuluo_info:'准备阶段,你可以弃置一张牌,然后弃置你判定区内一张同花色的牌,然后你可以重复此流程。',
shenqu:'神躯',
shenqu_info:'每名角色的准备阶段,若你的手牌数少于或等于你的体力上限数,你可以摸两张牌;当你受到伤害后,你可以使用一张【桃】。',
jiwu:'极武',
jiwu_info:'出牌阶段,你可以弃置一张牌,然后获得一项:“强袭”、“铁骑”(界)、“旋风”、“完杀”,直到回合结束。',
jiwu_info:'出牌阶段,你可以弃置一张牌,然后获得获得以下一项技能直到回合结束:〖强袭〗、〖铁骑〗、〖旋风〗、〖完杀〗。',
"boss_jingjia":"精甲",
"boss_jingjia_info":"锁定技,游戏开始时,将本局游戏中加入的装备随机置入你的装备区。",