删除card,character,mode中的行末多余空格缩进
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@ -447,7 +447,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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target.addTempSkill('xietianzi');
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},
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ai:{
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order:0.5,
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value:4,
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@ -776,7 +775,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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if(event.name!='lose'||event.name!='cardsDiscard'||targetPosition!='discardPile') return false;
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var evt=event.getParent().relatedEvent;
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if(evt&&evt.name=='useCard') return false;
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return true;
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},
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onDestroy:function(){
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@ -1464,7 +1464,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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const hs=position.includes('h')?target.getGainableCards(player,'h'):[];
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const es=position.includes('e')?target.getGainableCards(player,'e'):[];
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const js=position.includes('j')?target.getGainableCards(player,'j'):[];
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if(get.attitude(player,target)<=0){
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if(hs.length>0) return -1.5;
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return (es.some(card=>{
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@ -1487,7 +1486,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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const hs=position.includes('h')?target.getGainableCards(player,'h'):[];
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const es=position.includes('e')?target.getGainableCards(player,'e'):[];
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const js=position.includes('j')?target.getGainableCards(player,'j'):[];
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const att=get.attitude(player,target);
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if(att<0){
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if(!hs.length&&!es.some(card=>{
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@ -3786,7 +3786,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.broadcast(function(players,cards1,targets,cards2){
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lib.skill['dddfenye'].$compareFenye(players,cards1,targets,cards2);
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},players,cards1,targets,cards2);
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var left0=-players.length*52-(players.length-1)*8;
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for(var i=0;i<players.length;i++){
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(function(target,card1,i){
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