令武将默认图片可变
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@ -161,8 +161,8 @@ Reflect.defineProperty(HTMLDivElement.prototype, 'setBackground', {
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const sex = nameinfo ? nameinfo[0] : 'male';
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this.style.backgroundImage = [
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this.style.backgroundImage,
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`url("${lib.assetURL}image/character/default_silhouette_${sex}${ext}")`,
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`url("${lib.assetURL}image/character/default_silhouette_male${ext}")`,
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`url("${lib.assetURL}${lib.characterDefaultPicturePath}${sex}${ext}")`,
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`url("${lib.assetURL}${lib.characterDefaultPicturePath}male${ext}")`,
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].join(",");
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}
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return this;
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@ -8,7 +8,7 @@
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* @typedef { InstanceType<typeof lib.element.GameEvent> & InstanceType<typeof lib.element.GameEventPromise> & typeof Promise<typeof lib.element.GameEvent> } GameEventPromise
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* @typedef { InstanceType<typeof lib.element.NodeWS> } NodeWS
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*/
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import { nonameInitialized, assetURL, userAgent, Uninstantable, GeneratorFunction, AsyncFunction } from "../util/index.js";
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import { nonameInitialized, assetURL, userAgent, Uninstantable, GeneratorFunction, AsyncFunction, characterDefaultPicturePath } from "../util/index.js";
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import { AI as ai } from '../ai/index.js';
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import { Get as get } from '../get/index.js';
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import { Game as game } from '../game/index.js';
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@ -35,6 +35,7 @@ export class Library extends Uninstantable {
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static hallURL = '47.99.105.222';
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static assetURL = assetURL;
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static userAgent = userAgent;
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static characterDefaultPicturePath = characterDefaultPicturePath;
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static compatibleEdition = Boolean(typeof nonameInitialized == 'string' && nonameInitialized.match(/\/(?:com\.widget|yuri\.nakamura)\.noname\//));
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static changeLog = [];
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static updates = [];
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@ -3,6 +3,7 @@ export const assetURL = typeof nonameInitialized != 'string' || nonameInitialize
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export const GeneratorFunction = (function* () { }).constructor;
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export const AsyncFunction = (async function () { }).constructor;
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export const userAgent = navigator.userAgent.toLowerCase();
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export const characterDefaultPicturePath = "image/character/default_silhouette_";
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// 我靠循环引用问题在这?
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// export * as config from './config.js'
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