Riikii
This commit is contained in:
parent
854a991250
commit
f1d5dbc1d2
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@ -6351,7 +6351,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 2'
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if(result.bool){
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player.addTempSkill('riki_spwenji_respond');
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player.storage.riki_spwenji_respond=result.cards[0].name;
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player.storage.riki_spwenji_respond=get.type2(result.cards[0],target);
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event.target.give(result.cards,player,true);
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}
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},
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@ -6364,7 +6364,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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charlotte:true,
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audio:'riki_spwenji',
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filter:function(event,player){
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return event.card.name==player.storage.riki_spwenji_respond;
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return get.type2(event.card)==player.storage.riki_spwenji_respond;
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},
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content:function(){
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trigger.directHit.addArray(game.players);
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@ -6372,7 +6372,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ai:{
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directHit_ai:true,
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skillTagFilter:function(player,tag,arg){
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return arg.card.name==player.storage.riki_spwenji_respond;
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return get.type2(arg.card)==player.storage.riki_spwenji_respond;
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},
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},
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}
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@ -612,7 +612,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if((player==game.me||player.isUnderControl())&&!game.observe){
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var str='R={ ';
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for(var i=0;i<storage.length;i++){
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str+=('<'+get.translation(storage[i])+', '+get.translation(player.storage.disordersidi2[i])+'>');
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str+=('<'+get.translation(storage[i])+', '+get.translation(player.storage.disordersidi2[i])+'>');
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if(i<storage.length-1) str+=', ';
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}
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str+=' }'
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@ -2130,12 +2130,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ai:{
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effect:{
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target:function(card,player,target){
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if(_status.luanchou_judging) return;
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_status.luanchou_judging=true;
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if(get.tag(card,'damage')&&target.hasMark('luanchou')){
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var other=game.findPlayer(function(current){
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return current!=target&¤t.hasMark('luanchou')&¤t.hp>target.hp&&(!current.storage.counttrigger||!current.storage.counttrigger.gonghuan);
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});
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if(!other) return;
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return [0,0,0,get.effect(other,card,player,target)];
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if(!other){
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delete _status.luanchou_judging;
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return;
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};
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var eff=[0,0,0,get.damageEffect(other,player,target,get.nature(card))];
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delete _status.luanchou_judging;
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return eff;
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}
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},
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},
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@ -12927,7 +12934,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xinzenhui:'谮毁',
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xinzenhui_info:'出牌阶段限一次。当你使用【杀】或黑色普通锦囊牌指定目标时,你可选择另一名能成为此牌目标的其他角色并选择一项:①令其也成为此牌的目标。②获得其一张牌,然后将此牌的使用者改为该角色。',
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xinjiaojin:'骄矜',
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xinjiaojin_info:'当你受到男性角色造成的伤害时,你可以弃置一张装备牌,令此伤害-1。',
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xinjiaojin_info:'当你受到男性角色造成的伤害时,你可以弃置一张装备牌并防止此伤害。',
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xin_caozhen:'手杀曹真',
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disordersidi:'司敌',
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disordersidi_info:'①当你使用的不为延时锦囊牌的牌结算结束后,你可选择一名R内不存在以a为第一序偶的二元序偶的其他角色a,并选择一名角色b,在关系R内建立二元序偶<a,b>(b对其他角色不可见)。②一名角色a使用的不为延时锦囊牌的牌结算结束后,你清除R内以其为第一元素的二元序偶。③一名角色a使用不为延时锦囊牌的牌指定b为唯一目标时,若aRb成立,则你从R内移除<a,b>,且:若b为你,你摸一张牌;若b不为你,你可选择:⒈取消此牌的目标,并对a造成1点伤害。⒉摸两张牌。',
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@ -4944,6 +4944,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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luanwu:{
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audio:2,
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audioname:['re_jiaxu'],
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unique:true,
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enable:'phaseUse',
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limited:true,
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124
character/sp.js
124
character/sp.js
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@ -5,7 +5,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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connect:true,
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characterSort:{
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sp:{
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sp_default:["caoying","simahui","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","xujing","yuantanyuanshang","sunshao","zhangling",'guansuo','baosanniang','ol_zhangchangpu','caoshuang','sp_zhangliao','wolongfengchu','ol_xinxianying','panshu','huangzu','huangchengyan','gaogan','duxi','ol_dengzhi'],
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sp_default:["caoying","simahui","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","xujing","yuantanyuanshang","sunshao","zhangling",'guansuo','baosanniang','ol_zhangchangpu','caoshuang','sp_zhangliao','wolongfengchu','ol_xinxianying','panshu','huangzu','huangchengyan','gaogan','duxi','ol_dengzhi','ol_wangrong'],
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sp_tongque:["liuxie","lingju","fuwan","sp_fuwan","sp_fuhuanghou","sp_jiben"],
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sp_zhongdan:["cuiyan","huangfusong"],
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sp_guozhan:["zangba","shamoke","ganfuren","yuejin","hetaihou","dingfeng","panfeng","jianggan","sp_mifangfushiren","bianfuren"],
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@ -16,6 +16,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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characterFilter:{},
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character:{
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ol_wangrong:['female','qun',3,['olfengzi','oljizhan','olfusong'],['unseen']],
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ol_dengzhi:['male','shu',3,['olxiuhao','olsujian']],
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bianfuren:['female','wei',3,['fuwei','yuejian']],
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duxi:['male','wei',3,['quxi','bixiong']],
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@ -393,6 +394,110 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//王荣
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olfengzi:{
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audio:2,
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trigger:{player:'useCard'},
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direct:true,
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filter:function(event,player){
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if(event.olfengzi_buff||!event.targets.length||!player.isPhaseUsing()||player.hasSkill('olfengzi_buff')) return false;
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var type=get.type(event.card,false);
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if(type!='basic'&&type!='trick') return false;
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return player.hasCard(function(i){
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if(_status.connectMode) return true;
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return get.type2(i,player)==type;
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},'h');
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},
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content:function(){
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'step 0'
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if(player!=game.me&&!player.isUnderControl()&&!player.isOnline()) game.delayx();
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var type=get.type(trigger.card,false);
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player.chooseToDiscard('h',get.prompt('olfengzi'),'弃置一张'+get.translation(type)+'牌,令'+get.translation(trigger.card)+'结算两次',function(card,player){
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return get.type(card,player)==_status.event.type;
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}).set('type',type).logSkill='olfengzi';
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'step 1'
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if(result.bool){
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player.addTempSkill('olfengzi_buff','phaseUseAfter');
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trigger.olfengzi_buff=player;
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}
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},
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subSkill:{
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buff:{
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trigger:{global:'useCardToTargeted'},
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forced:true,
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charlotte:true,
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popup:false,
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lastDo:true,
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filter:function(event,player){
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return (event.parent.olfengzi_buff==player&&event.targets.length==event.parent.triggeredTargets4.length);
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},
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content:function(){
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trigger.getParent().targets=trigger.getParent().targets.concat(trigger.targets);
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trigger.getParent().triggeredTargets4=trigger.getParent().triggeredTargets4.concat(trigger.targets);
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},
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},
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},
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},
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oljizhan:{
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audio:2,
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trigger:{player:'phaseDrawBegin1'},
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filter:function(event,player){
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return !event.numFixed;
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},
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content:function(){
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'step 0'
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trigger.changeToZero();
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var card=get.cards()[0];
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game.cardsGotoOrdering(card);
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event.cards=[card];
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event.num=get.number(card,false);
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player.showCards(card,get.translation(player)+'发动了【吉占】');
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'step 1'
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var str=get.strNumber(num);
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player.chooseControl('大于'+str,'小于'+str,'cancel2').set('prompt','吉占:猜测下一张牌的点数');
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'step 2'
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var card=get.cards()[0];
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game.cardsGotoOrdering(card);
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event.cards.push(card);
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var num=get.number(card,false);
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if(num>event.num&&result.index==0||num<event.num&&result.index==1){
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event.num=num;
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event.goto(1);
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}
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player.showCards(card);
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'step 3'
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player.gain(cards,'gain2');
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},
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},
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olfusong:{
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audio:2,
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forceDie:true,
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trigger:{player:'die'},
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skillAnimation:true,
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animationColor:'gray',
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direct:true,
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filter:function(event,player){
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return game.hasPlayer(function(current){
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return current.maxHp>player.maxHp;
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});
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},
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt('olfusong'),'令一名体力上限大于你的其他角色获得〖丰姿〗或〖吉占〗',function(card,player,target){
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return target.maxHp>player.maxHp;
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}).set('forceDie',true);
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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event.target=target;
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player.logSkill('olfusong',target);
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player.chooseControl('olfengzi','oljizhan').set('prompt','令'+get.translation(target)+'获得其中一个技能');
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}
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else event.finish();
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'step 2'
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target.addSkillLog(result.control);
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},
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},
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//邓芝
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olxiuhao:{
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audio:2,
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@ -418,8 +523,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(get.attitude(player,event.source)>0) bool=true;
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if(get.damageEffect(player,event.source,player,event.nature)<0){
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if(event.source.hasSkillTag('nogain')) bool=true;
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if(event.num>=player.hp+player.countCards('hs',{name:['tao','jiu']})&&(!player.hasFriend()||player==get.zhu(player))) return true;
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return false;
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if(event.num>=player.hp+player.countCards('hs',{name:['tao','jiu']})&&(!player.hasFriend()||player==get.zhu(player))) bool=true;
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}
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}
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delete _status.olxiuhao_judging;
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@ -5820,7 +5924,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.chooseTarget(str+'角色使用一张杀',true,function(card,player,target){
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if(!player.canUse('sha',target,false)) return false;
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if(get.mode()=='guozhan'){
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return targe.isFriendOf(status.event.identity);
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return target.isFriendOf(status.event.identity);
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}
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return true;
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}).set('ai',function(target){
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@ -13651,7 +13755,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player:"useCardToPlayered",
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},
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direct:true,
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filter:function (event,player){
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filter:function(event,player){
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if(event.getParent().triggeredTargets3.length>1) return false;
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if(!player.isPhaseUsing()) return false;
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if(!['basic','trick'].contains(get.type(event.card))) return false;
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@ -13660,7 +13764,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function (){
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'step 0'
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player.chooseTarget(get.prompt2('xinfu_lingren'),function(card,player,target){
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player.chooseTarget(get.prompt('xinfu_lingren'),'选择一名目标角色并猜测其手牌构成',function(card,player,target){
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return _status.event.targets.contains(target);
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}).set('ai',function(target){
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return 2-get.attitude(_status.event.player,target);
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@ -15012,6 +15116,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xujing:['xujing','sp_xujing'],
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zhaoxiang:['zhaoxiang','tw_zhaoxiang'],
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dengzhi:['ol_dengzhi','dengzhi'],
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wangrong:['wangrong','ol_wangrong'],
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},
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translate:{
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"xinfu_lingren":"凌人",
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@ -15842,6 +15947,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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olsujian:'素俭',
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olsujian_given:'已分配',
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olsujian_info:'锁定技。弃牌阶段开始前,你跳过此阶段。然后你选择一项:①将所有不为本回合获得的手牌分配给其他角色。②弃置这些手牌,然后弃置一名其他角色等量的牌。',
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ol_wangrong:'OL王荣',
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olfengzi:'丰姿',
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olfengzi_info:'出牌阶段限一次。当你使用有目标的基本牌或普通锦囊牌时,你可弃置一张与此牌类型相同的牌,然后令此牌结算两次。',
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oljizhan:'吉占',
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oljizhan_info:'摸牌阶段开始时,你可以放弃摸牌。你展示牌堆顶的一张牌,并猜测牌堆顶的下一张牌点数大于或小于此牌。若你猜对,你可继续重复此流程。然后你获得以此法展示的所有牌。',
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olfusong:'赋颂',
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olfusong_info:'当你死亡时,你可以令一名体力上限大于你的其他角色获得〖吉占〗或〖丰姿〗。',
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sp_default:"常规",
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sp_tongque:"铜雀台",
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114
character/sp2.js
114
character/sp2.js
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@ -62,7 +62,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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beimihu:['female','qun',3,['zongkui','guju','baijia']],
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xurong:["male","qun",4,["xinfu_xionghuo","xinfu_shajue"],[]],
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zhangqiying:["female","qun",3,["xinfu_falu","xinfu_dianhua","xinfu_zhenyi"],[]],
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sp_liuqi:['male','qun',3,['spwenji','sptunjiang']],
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sp_liuqi:['male','qun',3,['rewenji','sptunjiang']],
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xf_tangzi:["male","wei",4,["xinfu_xingzhao"],[]],
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xf_huangquan:["male","shu",3,["xinfu_dianhu","xinfu_jianji"],[]],
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xf_sufei:["male","wu",4,["xinfu_lianpian"],[]],
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@ -926,7 +926,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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qljsuiren:{
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audio:2,
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trigger:{player:'die'},
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forced:true,
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direct:true,
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forceDie:true,
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skillAnimation:true,
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animationColor:'gray',
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@ -1015,7 +1015,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(cards.length) target.discard(cards);
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event.finish();
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'step 4'
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target.chooseCard('h',true,'交给'+get.translation(player)+get.cnNumber(num)+'张手牌');
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target.chooseCard('h',true,'交给'+get.translation(player)+get.cnNumber(num)+'张手牌',num);
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'step 5'
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if(result.bool) player.gain(result.cards,target,'giveAuto');
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},
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@ -1388,13 +1388,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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direct:true,
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filter:function(event,player){
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return game.hasPlayer(function(current){
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return !current.hasSkill('zhuihuan2');
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return !current.hasSkill('zhuihuan2_new');
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});
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},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget(get.prompt('zhuihuan'),'令一名角色获得“追还”效果',function(card,player,target){
|
||||
return !target.hasSkill('zhuihuan2');
|
||||
return !target.hasSkill('zhuihuan2_new');
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player,att=get.attitude(player,target);
|
||||
if(target.hasSkill('maixie')||target.hasSkill('maixie_defend')) att/=3;
|
||||
|
@ -1405,7 +1405,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.logSkill('zhuihuan');
|
||||
target.addSkill('zhuihuan2_new');
|
||||
target.addTempSkill('zhuihuan2_new',{player:'phaseZhunbei'});
|
||||
game.delayx();
|
||||
}
|
||||
},
|
||||
|
@ -1495,6 +1495,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.logSkill('jielie',target);
|
||||
player.addSkill('jielie_clear');
|
||||
player.storage.jielie=target;
|
||||
player.markSkill('jielie');
|
||||
game.delayx();
|
||||
|
@ -1507,13 +1508,27 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:'jielie',
|
||||
trigger:{global:'gainAfter'},
|
||||
forced:true,
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return event.player==player.storage.jielie&&event.player!=_status.currentPhase&&event.getParent().name=='draw'&&event.cards&&event.cards.length>0;
|
||||
return player.countMark('jielie_draw')<3&&event.player==player.storage.jielie&&event.player!=_status.currentPhase&&event.cards&&event.cards.length>0;
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
player.draw(Math.min(3,trigger.cards.length));
|
||||
var num=Math.min(3-player.countMark('jielie_draw'),trigger.cards.length);
|
||||
player.addMark('jielie_draw',num,false);
|
||||
player.draw(num);
|
||||
},
|
||||
},
|
||||
clear:{
|
||||
trigger:{global:'phaseBeginStart'},
|
||||
forced:true,
|
||||
firstDo:true,
|
||||
popup:false,
|
||||
charlotte:true,
|
||||
filter:function(event,player){
|
||||
return player.countMark('jielie_draw')>0;
|
||||
},
|
||||
content:function(){
|
||||
player.removeMark('jielie_draw',player.countMark('jielie_draw'),false);
|
||||
},
|
||||
},
|
||||
dying:{
|
||||
|
@ -1556,17 +1571,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{player:'damageBegin4'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return (!event.source)||(event.source!=player&&event.source!=player.storage.jielie);
|
||||
return ((!event.source)||(event.source!=player&&event.source!=player.storage.jielie))&&player.storage.jielie&&player.storage.jielie.isIn();
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseControl(lib.suit.slice(0),'cancel2').set('prompt',get.prompt('kangge')).set('prompt2','防止伤害并改为失去等量体力,且从牌堆中获得等量的花色牌').set('ai',function(){
|
||||
player.chooseControl(lib.suit.slice(0),'cancel2').set('prompt',get.prompt('kangge')).set('prompt2','防止伤害并改为失去等量体力,且令'+get.translation(player.storage.jielie)+'从弃牌堆中获得等量的花色牌').set('ai',function(){
|
||||
var player=_status.event.player;
|
||||
if(get.attitude(player,player.storage.jielie)<=0) return 'cancel2';
|
||||
return lib.suit.randomGet();
|
||||
});
|
||||
'step 1'
|
||||
if(result.control!='cancel2'){
|
||||
event.suit=result.control;
|
||||
player.logSkill('kangge');
|
||||
player.logSkill('kangge',player.storage.jielie);
|
||||
trigger.cancel();
|
||||
player.loseHp(trigger.num);
|
||||
}
|
||||
|
@ -1580,7 +1597,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(card) cards.push(card);
|
||||
else break;
|
||||
}
|
||||
if(cards.length) player.gain(cards,'gain2');
|
||||
if(cards.length) player.storage.jielie.gain(cards,'gain2');
|
||||
},
|
||||
},
|
||||
//张横
|
||||
|
@ -4418,7 +4435,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget(get.prompt2('juanhui'),lib.filter.notMe).set('ai',function(target){
|
||||
player.chooseTarget(get.prompt('juanhui'),lib.filter.notMe,'选择记录一名其他角色使用过的牌').set('ai',function(target){
|
||||
if(target.isTurnedOver()||target.hasJudge('lebu')) return Math.random();
|
||||
return (1+target.countCards('h'))*2+Math.random();
|
||||
});
|
||||
|
@ -4450,7 +4467,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var vcard=player.getStorage('juanhui3');
|
||||
if(vcard.length){
|
||||
dialog.addText('记录卡牌');
|
||||
dialog.addAuto([vcard,'vcard']);
|
||||
dialog.addSmall([vcard,'vcard']);
|
||||
}
|
||||
},
|
||||
content:function(storage,player){
|
||||
|
@ -8139,6 +8156,65 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(result.bool) event.goto(1);
|
||||
},
|
||||
},
|
||||
rewenji:{
|
||||
audio:'spwenji',
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return game.hasPlayer(function(current){
|
||||
return current!=player&¤t.countCards('he');
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget(get.prompt2('rewenji'),function(card,player,target){
|
||||
return target!=player&&target.countCards('he');
|
||||
}).set('ai',function(target){
|
||||
var att=get.attitude(_status.event.player,target);
|
||||
if(att>0) return Math.sqrt(att)/10;
|
||||
return 5-att;
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
event.target=target;
|
||||
player.logSkill('rewenji',target);
|
||||
target.chooseCard('he',true,'问计:将一张牌交给'+get.translation(player));
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
player.addTempSkill('rewenji_respond');
|
||||
player.storage.rewenji_respond=get.type2(result.cards[0],target);
|
||||
event.target.give(result.cards,player,true);
|
||||
}
|
||||
},
|
||||
subSkill:{
|
||||
respond:{
|
||||
onremove:true,
|
||||
trigger:{player:'useCard'},
|
||||
forced:true,
|
||||
charlotte:true,
|
||||
audio:'spwenji',
|
||||
filter:function(event,player){
|
||||
return get.type2(event.card)==player.storage.rewenji_respond;
|
||||
},
|
||||
content:function(){
|
||||
trigger.directHit.addArray(game.filterPlayer(function(current){
|
||||
return current!=player;
|
||||
}));
|
||||
},
|
||||
ai:{
|
||||
directHit_ai:true,
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
return get.type2(arg.card)==player.storage.rewenji_respond;
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
spwenji:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
|
@ -9680,6 +9756,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
"xinfu_lianpian_info":"出牌阶段限三次。当你对一名角色连续使用牌时,你可以摸一张牌,然后可以将一张牌交给该角色。",
|
||||
spwenji:'问计',
|
||||
spwenji_info:'出牌阶段开始时,你可以令一名其他角色交给你一张牌。你于本回合内使用与该牌名称相同的牌时不能被其他角色响应。',
|
||||
rewenji:'问计',
|
||||
rewenji_info:'出牌阶段开始时,你可以令一名其他角色交给你一张牌。你于本回合内使用与该牌类型相同的牌时不能被其他角色响应。',
|
||||
sptunjiang:'屯江',
|
||||
sptunjiang_info:'结束阶段,若你未跳过本回合的出牌阶段,且你于本回合出牌阶段内未使用牌指定过其他角色为目标,则你可以摸X张牌(X为全场势力数)。',
|
||||
zongkui:'纵傀',
|
||||
|
@ -10057,9 +10135,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
liangjue_info:'锁定技,当有黑色牌进入或者离开你的判定区或装备区后,若你的体力值大于1,你失去1点体力,然后摸两张牌。',
|
||||
tangji:'唐姬',
|
||||
jielie:'节烈',
|
||||
jielie_info:'你的第一个回合开始时,选择一名其他角色,该角色每次于其回合外摸牌时,你摸等量的牌(每回合限一次且至多摸三张);其进入濒死状态时,你可令其回复体力至1点(每轮限一次)。该角色死亡时,你弃置所有牌并失去1点体力。',
|
||||
jielie_info:'你的第一个回合开始时,选择一名其他角色,该角色每次于其回合外获得牌后,你摸等量的牌(每回合至多摸三张);其进入濒死状态时,你可令其回复体力至1点(每轮限一次)。该角色死亡时,你弃置所有牌并失去1点体力。',
|
||||
kangge:'抗歌',
|
||||
kangge_info:'当你受到除自己和“节烈”角色以外的角色造成的伤害时,你可以防止此伤害并选择一种花色,然后你失去X点体力,从弃牌堆中随机获得X张此花色的牌(X为伤害值)。',
|
||||
kangge_info:'当你受到除自己和“节烈”角色以外的角色造成的伤害时,你可以防止此伤害并选择一种花色,然后你失去X点体力,令“节烈”角色从弃牌堆中随机获得X张此花色的牌(X为伤害值)。',
|
||||
yangwan:'杨婉',
|
||||
youyan:'诱言',
|
||||
youyan_info:'出牌阶段/弃牌阶段各限一次,当你的牌因弃置进入弃牌堆后,你可以从牌堆中获得本次弃牌中没有的花色的牌各一张。',
|
||||
|
@ -10078,7 +10156,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
fuzhong_info:'锁定技,当你于回合外获得牌后,你获得一枚“重”标记。若X:大于0,你的手牌上限+1;大于1,你至其他角色的距离-1;大于2,你于摸牌阶段开始时令额定摸牌数+1;大于3,准备阶段,你对一名其他角色造成1点伤害,然后移去X枚“重”(X为“重”数)。',
|
||||
heyan:'何晏',
|
||||
yachai:'崖柴',
|
||||
yachai_info:'当你受到伤害后,你可令伤害来源选择一项:①其本回合不能再使用手牌;②其展示所有手牌,然后弃置手牌中一种花色的所有牌。③交给你与你手牌数差值一半数量的手牌(向上取整);',
|
||||
yachai_info:'当你受到伤害后,你可令伤害来源选择一项:①其本回合不能再使用手牌;②其展示所有手牌,然后弃置手牌中一种花色的所有牌;③交给你与你手牌数差值一半数量的手牌(向上取整)。',
|
||||
qingtan:'清谈',
|
||||
qingtan_info:'出牌阶段限一次,你可令所有有手牌的角色同时选择一张手牌并同时展示。你可以获得其中花色唯一最多的牌,然后展示此花色牌的角色各摸一张牌。若如此做,弃置其他的牌。',
|
||||
qiuliju:'丘力居',
|
||||
|
|
|
@ -657,7 +657,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
'step 0'
|
||||
var suit=get.suit(trigger.card);
|
||||
var num=trigger.target.countCards('h','shan');
|
||||
var next=trigger.target.chooseToDiscard('弃置一张牌,或不能响应'+get.translation(trigger.card)).set('ai',function(card){
|
||||
var next=trigger.target.chooseToDiscard('弃置一张牌,或不能响应'+get.translation(trigger.card)).set('ai','he',function(card){
|
||||
var num=_status.event.num;
|
||||
if(num==0) return 0;
|
||||
if(card.name=='shan') return num>1?2:0;
|
||||
|
@ -900,6 +900,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
none:{
|
||||
selectTarget:2,
|
||||
filterTarget:function(card,player,target){
|
||||
if(!ui.selected.targets.length) return true;
|
||||
return target.countCards('he')>0;
|
||||
},
|
||||
complexSelect:true,
|
||||
|
|
|
@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
name:'yingbian',
|
||||
connect:true,
|
||||
character:{
|
||||
zuofen:['female','jin',3,['zhaosong','lisi'],['unseen']],
|
||||
ol_huaxin:['male','wei',3,['caozhao','olxibing']],
|
||||
zhongyan:['female','jin',3,['bolan','yifa']],
|
||||
weiguan:['male','jin',3,['zhongyun','shenpin']],
|
||||
|
@ -15,7 +16,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
jin_zhangchunhua:['female','jin',3,['huishi','qingleng','xuanmu'],['hiddenSkill']],
|
||||
jin_simayi:['male','jin',3,['buchen','smyyingshi','xiongzhi','quanbian'],['hiddenSkill']],
|
||||
jin_wangyuanji:['female','jin',3,['shiren','yanxi'],['hiddenSkill']],
|
||||
jin_simazhao:['male','jin',3,['tuishi','choufa','zhaoran','chengwu'],['zhu','hiddenSkill']],
|
||||
jin_simazhao:['male','jin',3,['tuishi','xinchoufa','zhaoran','chengwu'],['zhu','hiddenSkill']],
|
||||
jin_xiahouhui:['female','jin',3,['baoqie','jyishi','shiduo'],['hiddenSkill']],
|
||||
jin_simashi:['male','jin','3/4',['taoyin','yimie','ruilve','tairan'],['hiddenSkill','zhu']],
|
||||
zhanghuyuechen:['male','jin',4,['xijue']],
|
||||
|
@ -30,6 +31,204 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
skill:{
|
||||
zhaosong:{
|
||||
trigger:{global:'phaseUseBegin'},
|
||||
logTarget:'player',
|
||||
filter:function(event,player){
|
||||
if(player==event.player||!event.player.countCards('h')) return false;
|
||||
var types=['basic','trick','equip'];
|
||||
for(var i of types){
|
||||
if(event.player.hasMark('zhaosong_'+i)) return false;
|
||||
}
|
||||
return true;
|
||||
},
|
||||
prompt2:'令其交给你一张手牌,并根据类型获得对应的标记',
|
||||
content:function(){
|
||||
'step 0'
|
||||
event.target=trigger.player;
|
||||
event.target.chooseCard('h',true,get.translation(player)+'发动了【诏颂】;请交给其一张手牌');
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var card=result.cards[0];
|
||||
player.gain(card,target,'give');
|
||||
var type=get.type2(card,target);
|
||||
if(lib.skill['zhaosong_'+type]){
|
||||
target.addSkill('zhaosong_'+type);
|
||||
target.addMark('zhaosong_'+type);
|
||||
}
|
||||
}
|
||||
},
|
||||
subSkill:{
|
||||
basic:{
|
||||
marktext:'颂',
|
||||
intro:{
|
||||
name:'诏颂(颂)',
|
||||
name2:'颂',
|
||||
content:'当你使用【杀】选择唯一目标时,你可移去“颂”,并为此【杀】增加至多两个目标。然后若此【杀】造成的伤害小于2,你失去1点体力。',
|
||||
},
|
||||
trigger:{player:'useCard2'},
|
||||
direct:true,
|
||||
charlotte:true,
|
||||
onremove:true,
|
||||
filter:function(event,player){
|
||||
return player.hasMark('zhaosong_basic')&&event.card.name=='sha'&&
|
||||
event.targets.length==1&&game.hasPlayer(function(current){
|
||||
return current!=player&¤t!=event.targets[0]&&lib.filter.targetEnabled2(event.card,player,current);
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget([1,2],'是否弃置“颂”标记?','为'+get.translation(trigger.card)+'增加至多两个目标',function(card,player,target){
|
||||
var evt=_status.event.getTrigger();
|
||||
return target!=player&&target!=evt.targets[0]&&lib.filter.targetEnabled2(evt.card,player,target);
|
||||
}).set('ai',function(target){
|
||||
var evt=_status.event.getTrigger();
|
||||
return get.effect(target,evt.card,evt.player,evt.player);
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
if(player!=event.player&&!player.isOnline()) game.delayx();
|
||||
player.addTempSkill('zhaosong_shaloss');
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
var targets=result.targets;
|
||||
player.logSkill('zhaosong_basic',targets);
|
||||
player.removeMark('zhaosong_basic',1);
|
||||
player.removeSkill('zhaosong_basic');
|
||||
trigger.targets.addArray(targets);
|
||||
trigger.zhaosong_basic=true;
|
||||
},
|
||||
},
|
||||
shaloss:{
|
||||
trigger:{player:'useCardAfter'},
|
||||
forced:true,
|
||||
charlotte:true,
|
||||
filter:function(event,player){
|
||||
if(!event.zhaosong_basic) return false;
|
||||
var num=0;
|
||||
player.getHistory('sourceDamage',function(evt){
|
||||
if(evt.card==event.card) num+=evt.num;
|
||||
});
|
||||
return num<2;
|
||||
},
|
||||
content:function(){
|
||||
player.loseHp();
|
||||
},
|
||||
},
|
||||
trick:{
|
||||
marktext:'诔',
|
||||
intro:{
|
||||
name:'诏颂(诔)',
|
||||
name2:'诔',
|
||||
content:'当你进入濒死状态时,你可移去“诔”并减1点体力上限,然后将体力回复至1点并摸一张牌。',
|
||||
},
|
||||
trigger:{player:'dying'},
|
||||
prompt:'是否弃置“诔”标记?',
|
||||
prompt2:'减1点体力上限,然后回复体力至1点并摸一张牌。',
|
||||
charlotte:true,
|
||||
onremove:true,
|
||||
filter:function(event,player){
|
||||
return player.hasMark('zhaosong_trick')&&player.hp<1;
|
||||
},
|
||||
check:function(event,player){
|
||||
if(player.maxHp<2||player.countCards('h',function(card){
|
||||
var mod2=game.checkMod(card,player,'unchanged','cardEnabled2',player);
|
||||
if(mod2!='unchanged') return mod2;
|
||||
var mod=game.checkMod(card,player,event.player,'unchanged','cardSavable',player);
|
||||
if(mod!='unchanged') return mod;
|
||||
var savable=get.info(card).savable;
|
||||
if(typeof savable=='function') savable=savable(card,player,event.player);
|
||||
return savable;
|
||||
})>=1+event.num-event.player.hp) return false;
|
||||
return true;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.removeMark('zhaosong_trick',1);
|
||||
player.removeSkill('zhaosong_trick');
|
||||
player.loseMaxHp();
|
||||
'step 1'
|
||||
if(player.hp<1) player.recover(1-player.hp);
|
||||
player.draw();
|
||||
},
|
||||
},
|
||||
equip:{
|
||||
marktext:'赋',
|
||||
intro:{
|
||||
name:'诏颂(赋)',
|
||||
name2:'赋',
|
||||
content:'出牌阶段开始时,你可移去“赋”并弃置一名角色区域内的一张牌,然后可以令其摸一张牌。',
|
||||
},
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
direct:true,
|
||||
charlotte:true,
|
||||
onremove:true,
|
||||
filter:function(event,player){
|
||||
return player.hasMark('zhaosong_equip')&&game.hasPlayer(function(current){
|
||||
return current.hasCard(function(card){
|
||||
return lib.filter.canBeDiscarded(card,player,current);
|
||||
},'hej');
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否弃置“赋”标记?','弃置一名角色区域内的一张牌,然后可以令其摸一张牌',function(card,player,current){
|
||||
return current.hasCard(function(card){
|
||||
return lib.filter.canBeDiscarded(card,player,current);
|
||||
},'hej');
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player,att=get.attitude(player,target)>0?2:1;
|
||||
return get.effect(target,{name:'guohe_copy'},player,player)*att;
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
event.target=target;
|
||||
player.logSkill('zhaosong_equip',target);
|
||||
player.removeMark('zhaosong_equip',1);
|
||||
player.removeSkill('zhaosong_equip');
|
||||
player.discardPlayerCard(target,true,'hej');
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
if(target.isIn()){
|
||||
player.chooseBool('是否令'+get.translation(target)+'摸一张牌?').set('ai',function(){
|
||||
var evt=_status.event.getParent();
|
||||
return get.attitude(evt.player,evt.target)>0;
|
||||
});
|
||||
}
|
||||
else event.finish();
|
||||
'step 3'
|
||||
if(result.bool) target.draw();
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
lisi:{
|
||||
audio:2,
|
||||
trigger:{player:'useCardAfter'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
if(player==_status.currentPhase||!event.cards.filterInD().length) return false;
|
||||
var hs=player.countCards('h');
|
||||
return game.hasPlayer(function(current){
|
||||
return current!=player&¤t.countCards('h')<=hs;
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget(get.prompt('lisi'),'将'+get.translation(trigger.cards.filterInD())+'交给一名手牌数不大于你的其他角色',function(card,player,target){
|
||||
return target!=player&&target.countCards('h')<=player.countCards('h');
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.logSkill('lisi',target);
|
||||
target.gain(trigger.cards.filterInD(),'gain2');
|
||||
}
|
||||
},
|
||||
},
|
||||
caozhao:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
|
@ -1566,6 +1765,37 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(!result.bool) target.damage();
|
||||
},
|
||||
},
|
||||
xinchoufa:{
|
||||
audio:'choufa',
|
||||
inherit:'choufa',
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.choosePlayerCard(target,'h',true);
|
||||
'step 1'
|
||||
player.showCards(result.cards,get.translation(player)+'对'+get.translation(target)+'发动了【筹伐】');
|
||||
var type=get.type2(result.cards[0],target),hs=target.getCards('h',function(card){
|
||||
return card!=result.cards[0]&&get.type2(card,target)!=type;
|
||||
});
|
||||
if(hs.length){
|
||||
target.addGaintag(hs,'xinchoufa');
|
||||
target.addTempSkill('xinchoufa2',{player:'phaseAfter'});
|
||||
}
|
||||
},
|
||||
},
|
||||
xinchoufa2:{
|
||||
charlotte:true,
|
||||
onremove:function(player){
|
||||
player.removeGaintag('xinchoufa');
|
||||
},
|
||||
mod:{
|
||||
cardname:function(card){
|
||||
if(get.itemtype(card)=='card'&&card.hasGaintag('xinchoufa')) return 'sha';
|
||||
},
|
||||
cardnature:function(card){
|
||||
if(get.itemtype(card)=='card'&&card.hasGaintag('xinchoufa')) return false;
|
||||
},
|
||||
},
|
||||
},
|
||||
choufa:{
|
||||
enable:'phaseUse',
|
||||
audio:2,
|
||||
|
@ -2188,6 +2418,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
cheliji:'彻里吉是历史小说《三国演义》中的虚构人物,西羌国王。蜀相诸葛亮伐魏,魏都督曹真驰书赴羌,国王彻里吉即命雅丹丞相与越吉元帅起羌兵一十五万、并战车直扣西平关。后军大败,越吉亡,雅丹被俘,亮将所获羌兵及车马器械,尽给还雅丹,俱放回国。彻里吉感蜀恩义,与之结盟。正史中没有关于彻里吉的记载。',
|
||||
weiguan:'卫瓘(220年-291年),字伯玉。河东郡安邑县(今山西省夏县)人。三国曹魏后期至西晋初年重臣、书法家,曹魏尚书卫觊之子。卫瓘出身官宦世家,年轻时仕官于曹魏,历任尚书郎、散骑常侍、侍中、廷尉等职。后以镇西军司、监军身份参与伐蜀战争。蜀汉亡后,与钟会一道逮捕邓艾;钟会谋反时,又成功平息叛乱,命田续杀邓艾父子。回师后转任督徐州诸军事、镇东将军,封菑阳侯。西晋建立后,历任青州、幽州刺史、征东大将军等职,成功化解北方边境威胁,因功进爵菑阳公。后入朝为尚书令、侍中,又升任司空,领太子少傅。后逊位,拜太保。晋惠帝即位后,与贾皇后对立,终在政变中满门遇害,享年七十二岁。卫瓘善隶书及章草。不仅兼工各体,还能学古人之长,是颇有创意的书法家。唐朝张怀瓘《书断》中评其章草为“神品”。',
|
||||
zhongyan:' 钟琰 (?—?年)颍川人,王浑之妻。生卒年不详,约魏末晋初间前后在世。王浑的妻子钟琰,是颍川人,为魏太傅钟繇的曾孙女,父亲钟徽,为黄门郎。她平时广泛阅读各种书籍,因此几岁的时候就能撰写文章。她聪慧弘雅,善于啸咏,她的礼仪法度,为中表所推崇,她写有文集五卷。',
|
||||
zuofen:'左芬(约253年-300年4月23日),出土墓志作左棻,字兰芝,齐国临淄(今山东临淄)人,西晋诗人。少好学,善属文。为晋武帝贵人。今存诗、赋、颂、赞、诔等20余篇,大都为应诏而作,《离思赋》最著名。原有集,已失传。',
|
||||
},
|
||||
characterTitle:{},
|
||||
perfectPair:{},
|
||||
|
@ -2246,6 +2477,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
choufa:'筹伐',
|
||||
choufa2:'筹伐',
|
||||
choufa_info:'出牌阶段限一次,你可展示一名其他角色的一张手牌并记录其类型A。你令其原类型不为A的手牌的牌名均视为【杀】且均视为无属性,直到其回合结束。',
|
||||
xinchoufa:'筹伐',
|
||||
xinchoufa_info:'出牌阶段限一次,你可展示一名其他角色的一张手牌A。你令其所有类型与A不同的手牌的牌名均视为【杀】且均视为无属性,直到其回合结束。',
|
||||
zhaoran:'昭然',
|
||||
zhaoran2:'昭然',
|
||||
zhaoran_info:'出牌阶段开始时,你可令你的手牌对其他角色可见直到出牌阶段结束。若如此做,当你于此阶段内失去一张手牌后,若你的手牌里没有与此牌花色相同的牌且你本回合内未因该花色的牌触发过此效果,则你选择一项:①摸一张牌。②弃置一名其他角色的一张牌。',
|
||||
|
@ -2332,6 +2565,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
caozhao_info:'出牌阶段限一次,你可展示一张手牌并声明一种未以此法声明过的基本牌或普通锦囊牌,令一名体力不大于你的其他角色选择一项:令此牌视为你声明的牌,或其失去1点体力。然后若此牌声明成功,然后你可将其交给一名其他角色。',
|
||||
olxibing:'息兵',
|
||||
olxibing_info:'每当你受到其他角色造成的伤害后/对其他角色造成伤害后,你可弃置你或该角色两张牌,然后你们中手牌少的角色摸两张牌,以此法摸牌的角色不能使用牌指定你为目标直到回合结束。',
|
||||
zuofen:'左棻',
|
||||
zhaosong:'诏颂',
|
||||
zhaosong_info:'一名其他角色于其出牌阶段开始时,若其没有标记,你可令其正面向上交给你一张手牌,然后根据此牌的类型,令该角色获得对应的标记:锦囊牌,“诔”标记;装备牌,“赋”标记;基本牌,“颂”标记。进入濒死时,你可弃置"诔",减少一点体力上限,回复至1体力并摸1张牌;出牌阶段开始时,你可弃置“赋”,弃置一名角色区域内的一张牌,然后可令其摸一张牌;你使用仅指定一个目标的【杀】时,可弃置“颂”为此【杀】额外选择至多两个目标,然后若此【杀】造成的伤害小于2,你失去1点体力。',
|
||||
lisi:'离思',
|
||||
lisi_info:'每当你于回合外使用牌的置入弃牌堆时,你可将其交给一名手牌数不大于你的其他角色。',
|
||||
|
||||
yingbian_pack1:'文德武备·理',
|
||||
yingbian_pack2:'文德武备·备',
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.110.9.3.2',
|
||||
'v1.9.110.9.3.4',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -793,6 +793,11 @@ window.noname_asset_list=[
|
|||
'audio/die/ol_dengai.mp3',
|
||||
'audio/die/xin_caozhen.mp3',
|
||||
'audio/die/caoanmin.mp3',
|
||||
'audio/die/duosidawang.mp3',
|
||||
'audio/die/jiachong.mp3',
|
||||
'audio/die/re_lusu.mp3',
|
||||
'audio/die/wuban.mp3',
|
||||
'audio/die/yuejiu.mp3',
|
||||
|
||||
'audio/skill/decadezishou1.mp3',
|
||||
'audio/skill/decadezishou2.mp3',
|
||||
|
@ -3567,6 +3572,28 @@ window.noname_asset_list=[
|
|||
'audio/skill/olxiuhao2.mp3',
|
||||
'audio/skill/xianwei1.mp3',
|
||||
'audio/skill/xianwei2.mp3',
|
||||
'audio/skill/beini1.mp3',
|
||||
'audio/skill/beini2.mp3',
|
||||
'audio/skill/cuijin1.mp3',
|
||||
'audio/skill/cuijin2.mp3',
|
||||
'audio/skill/dingfa1.mp3',
|
||||
'audio/skill/dingfa2.mp3',
|
||||
'audio/skill/equan1.mp3',
|
||||
'audio/skill/equan2.mp3',
|
||||
'audio/skill/jintao1.mp3',
|
||||
'audio/skill/jintao2.mp3',
|
||||
'audio/skill/luanwu_re_jiaxu1.mp3',
|
||||
'audio/skill/luanwu_re_jiaxu2.mp3',
|
||||
'audio/skill/manji1.mp3',
|
||||
'audio/skill/manji2.mp3',
|
||||
'audio/skill/oldimeng1.mp3',
|
||||
'audio/skill/oldimeng2.mp3',
|
||||
'audio/skill/olhaoshi1.mp3',
|
||||
'audio/skill/olhaoshi2.mp3',
|
||||
'audio/skill/reweimu1.mp3',
|
||||
'audio/skill/reweimu2.mp3',
|
||||
'audio/skill/wansha_re_jiaxu1.mp3',
|
||||
'audio/skill/wansha_re_jiaxu2.mp3',
|
||||
|
||||
'audio/voice/male/0.mp3',
|
||||
'audio/voice/male/1.mp3',
|
||||
|
|
51
game/game.js
51
game/game.js
|
@ -17232,6 +17232,14 @@
|
|||
else str+=('人数:<span class="firetext">'+this.hp+'/'+this.maxHp+'</span>');
|
||||
|
||||
str+=(' ('+info[0].slice(0,12)+' 的房间)');
|
||||
if(config.mode!='guozhan'&&(config.mode!='doudizhu'||config.doudizhu_mode!='online')){
|
||||
str+='【';
|
||||
for(var i=0;i<config.cardPack.length;i++){
|
||||
str+=(get.translation(config.cardPack[i]+'_card_config').slice(0,2));
|
||||
if(i<config.cardPack.length-1) str+='+';
|
||||
}
|
||||
str+='】';
|
||||
}
|
||||
this.config=config;
|
||||
if(this.hp==this.maxHp&&!config.gameStarted){
|
||||
this.roomfull=true;
|
||||
|
@ -27614,6 +27622,11 @@
|
|||
lib.skill[i]=mode.skill[i];
|
||||
}
|
||||
}
|
||||
if(mode.card){
|
||||
for(var i in mode.card){
|
||||
lib.card[i]=mode.card[i];
|
||||
}
|
||||
}
|
||||
game.finishCards();
|
||||
if(mode.characterPack){
|
||||
for(var i in mode.characterPack){
|
||||
|
@ -29792,10 +29805,10 @@
|
|||
},
|
||||
skill:function(player,content){
|
||||
if(typeof content=='string'){
|
||||
lib.skill[content].video(player);
|
||||
if(lib.skill[content]) lib.skill[content].video(player);
|
||||
}
|
||||
else if(Array.isArray(content)){
|
||||
lib.skill[content[0]].video(player,content[1]);
|
||||
if(lib.skill[content[0]]) lib.skill[content[0]].video(player,content[1]);
|
||||
}
|
||||
else{
|
||||
console.log(player,content)
|
||||
|
@ -48872,16 +48885,17 @@
|
|||
},
|
||||
updatec:function(){
|
||||
if(_status.noupdatec) return;
|
||||
var length=0;
|
||||
var length=0,minoffset=-Infinity;
|
||||
var controls=[];
|
||||
var widths=[];
|
||||
var leftwidths=[];
|
||||
var add=function(node,first){
|
||||
var thiswidth=parseInt(node.style.width);
|
||||
if(thiswidth){
|
||||
thiswidth+=8;
|
||||
length+=thiswidth;
|
||||
if(first){
|
||||
widths.unshift(thiswidth);
|
||||
leftwidths.push(thiswidth);
|
||||
}
|
||||
else{
|
||||
widths.push(thiswidth);
|
||||
|
@ -48890,7 +48904,7 @@
|
|||
else{
|
||||
length+=node.offsetWidth;
|
||||
if(first){
|
||||
widths.unshift(node.offsetWidth);
|
||||
leftwidths.push(node.offsetWidth);
|
||||
}
|
||||
else{
|
||||
widths.push(node.offsetWidth);
|
||||
|
@ -48903,17 +48917,18 @@
|
|||
controls.push(node);
|
||||
}
|
||||
}
|
||||
var stayleft=null;
|
||||
widths=leftwidths.concat(widths);
|
||||
var staylefts=[];
|
||||
for(var i=0;i<ui.control.childNodes.length;i++){
|
||||
if(ui.control.childNodes[i].classList.contains('removing')) continue;
|
||||
if(!stayleft&&lib.config.wuxie_right&&ui.control.childNodes[i].stayleft){
|
||||
stayleft=ui.control.childNodes[i];
|
||||
if(lib.config.wuxie_right&&ui.control.childNodes[i].stayleft){
|
||||
staylefts.push(ui.control.childNodes[i]);
|
||||
}
|
||||
else{
|
||||
add(ui.control.childNodes[i]);
|
||||
}
|
||||
}
|
||||
if(stayleft){
|
||||
if(staylefts.length){
|
||||
var fullwidth=0;
|
||||
var fullright=(game.layout=='long'||game.layout=='long2'||game.chess||(game.layout!='nova'&&parseInt(ui.arena.dataset.number)<=5));
|
||||
for(var i=0;i<widths.length;i++){
|
||||
|
@ -48921,12 +48936,19 @@
|
|||
if(get.is.phoneLayout()) fullwidth+=6;
|
||||
}
|
||||
fullwidth/=2;
|
||||
var currentLeft=0;
|
||||
for(var stayleft of staylefts){
|
||||
stayleft.currentLeft=currentLeft;
|
||||
fullwidth+=stayleft.offsetWidth;
|
||||
currentLeft+=stayleft.offsetWidth;
|
||||
if(get.is.phoneLayout()){
|
||||
fullwidth+=18;
|
||||
currentLeft+=18;
|
||||
}
|
||||
else{
|
||||
fullwidth+=12;
|
||||
currentLeft+=12;
|
||||
}
|
||||
}
|
||||
if(fullright){
|
||||
fullwidth+=124;
|
||||
|
@ -48937,7 +48959,8 @@
|
|||
else{
|
||||
fullwidth+=154;
|
||||
}
|
||||
if(game.layout!='default'&&game.layout!='newlayout'&&ui.arena.offsetWidth/2>=fullwidth){
|
||||
for(var stayleft of staylefts){
|
||||
if(game.layout!='default'&&game.layout!='newlayout'){
|
||||
var current_offset=stayleft._offset;
|
||||
if(fullright){
|
||||
stayleft._offset=Math.ceil(-ui.arena.offsetWidth/2)+135;
|
||||
|
@ -48948,6 +48971,8 @@
|
|||
else{
|
||||
stayleft._offset=Math.ceil(-ui.arena.offsetWidth/2)+165;
|
||||
}
|
||||
stayleft._offset+=stayleft.currentLeft;
|
||||
|
||||
if(current_offset!=stayleft._offset){
|
||||
stayleft.animate('controlpressdownx',500);
|
||||
stayleft.style.transform='translateX('+stayleft._offset+'px)';
|
||||
|
@ -48957,8 +48982,14 @@
|
|||
add(stayleft,true);
|
||||
}
|
||||
}
|
||||
if(staylefts.length&&controls.length){
|
||||
var last=staylefts[staylefts.length-1];
|
||||
minoffset=last._offset+last.offsetWidth+(get.is.phoneLayout()?18:12);
|
||||
}
|
||||
}
|
||||
if(!controls.length) return;
|
||||
var offset=-length/2;
|
||||
if(minoffset>offset) offset=minoffset;
|
||||
var control=controls.shift();
|
||||
if(control._offset!=offset){
|
||||
control.animate('controlpressdownx',500);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
window.noname_update={
|
||||
version:'1.9.110.9.3.3',
|
||||
update:'1.9.110.9.3.2',
|
||||
version:'1.9.110.9.3.4',
|
||||
update:'1.9.110.9.3.3',
|
||||
changeLog:[
|
||||
'界鲁肃、孙登、郭皇后、薛综、杜畿技能修改',
|
||||
'bug修复',
|
||||
|
|
221
mode/doudizhu.js
221
mode/doudizhu.js
|
@ -101,7 +101,21 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
lib.playerOL[i].ai.shown=1;
|
||||
}
|
||||
},map);
|
||||
|
||||
switch(_status.mode){
|
||||
case 'online':
|
||||
game.addGlobalSkill('online_juzhong');
|
||||
game.addGlobalSkill('online_zhadan_button');
|
||||
game.addGlobalSkill('online_zhadan');
|
||||
game.addGlobalSkill('online_aozhan');
|
||||
game.addGlobalSkill('online_gongshoujintui');
|
||||
break;
|
||||
case 'binglin':
|
||||
game.addGlobalSkill('binglin_bingjin');
|
||||
break;
|
||||
default:
|
||||
game.zhu.addSkill('feiyang');
|
||||
game.zhu.addSkill('bahu');
|
||||
}
|
||||
game.syncState();
|
||||
event.trigger('gameStart');
|
||||
|
||||
|
@ -312,7 +326,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
for(var player of game.players){
|
||||
var id=player.playerid;
|
||||
player._group=groups.randomRemove(1)[0];
|
||||
event.map[id]=chara[player._group].randomGets(3);
|
||||
event.map[id]=chara[player._group].randomGets(4);
|
||||
player.storage.doudizhu_cardPile=get.cards(20).sort(function(a,b){
|
||||
if(a.name!=b.name) return lib.sort.card(a.name,b.name);
|
||||
else if(a.suit!=b.suit) return lib.suit.indexOf(a)-lib.suit.indexOf(b);
|
||||
|
@ -324,6 +338,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
event.current=event.start;
|
||||
game.delay(7);
|
||||
"step 2"
|
||||
event.current.classList.add('glow_phase');
|
||||
if(event.current==game.me) event.dialog.content.firstChild.innerHTML='是否叫地主?';
|
||||
else{
|
||||
event.dialog.content.firstChild.innerHTML='请等待其他玩家叫地主';
|
||||
|
@ -333,6 +348,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
return _status.event.getParent().controls.randomGet();
|
||||
});
|
||||
"step 3"
|
||||
event.current.classList.remove('glow_phase');
|
||||
event.current._control=result.control;
|
||||
event.current.chat(result.control);
|
||||
if(result.control=='三倍'){
|
||||
|
@ -1769,14 +1785,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
zhu2:"地主",
|
||||
fan2:"农民",
|
||||
random2:"随机",
|
||||
_feiyang:"飞扬",
|
||||
_bahu:"跋扈",
|
||||
_feiyang_info:"判定阶段开始时,若你的判定区有牌,则你可以弃置两张手牌,然后弃置你判定区的一张牌。每回合限一次。",
|
||||
_bahu_info:"锁定技,准备阶段开始时,你摸一张牌。出牌阶段,你可以多使用一张【杀】。",
|
||||
feiyang:"飞扬",
|
||||
bahu:"跋扈",
|
||||
feiyang_info:"判定阶段开始时,若你的判定区有牌,则你可以弃置两张手牌,然后弃置你判定区的一张牌。每回合限一次。",
|
||||
bahu_info:"锁定技,准备阶段开始时,你摸一张牌。出牌阶段,你可以多使用一张【杀】。",
|
||||
kaihei:'强易',
|
||||
kaihei_info:'出牌阶段,你可以获得一名其他角色的至多两张牌,然后交给其等量的牌。每名角色每局游戏限一次。',
|
||||
doudizhu_cardPile:'底牌',
|
||||
_gongshoujintui:'攻守进退',
|
||||
online_gongshoujintui:'攻守进退',
|
||||
gongshoujianbei:'攻守兼备',
|
||||
gongshoujianbei_info:'出牌阶段,你可选择:①将此牌当做【万箭齐发】使用。②将此牌当做【桃园结义】使用。',
|
||||
jintuiziru:'进退自如',
|
||||
|
@ -1804,7 +1820,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
baiyidujiang:'白衣渡江',
|
||||
baiyidujiang_info:'出牌阶段,对地主使用。你选择一项:①令其将手牌数摸至全场最多。②令其将手牌数弃置至全场最少。',
|
||||
shuiyanqijuny:'水淹七军',
|
||||
shuiyanqijuny_info:'出牌阶段,对至多两名角色使用。目标角色受到1点雷属性伤害,然后若其:是第一个目标,其弃置一张牌;不是第一个目标,其摸一张牌。',
|
||||
shuiyanqijuny_info:'此牌不对目标角色进行座次排序。出牌阶段,对至多两名角色使用。目标角色受到1点雷属性伤害,然后若其:是第一个目标,其弃置一张牌;不是第一个目标,其摸一张牌。',
|
||||
luojingxiashi:'落井下石',
|
||||
luojingxiashi_info:'出牌阶段,对所有其他的已受伤角色使用。目标角色受到1点伤害。',
|
||||
binglinchengxia:'兵临城下',
|
||||
|
@ -1812,7 +1828,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
toushiche:'投石车',
|
||||
toushiche_skill:'投石车',
|
||||
toushiche_info:'锁定技,结束阶段开始时,你令所有手牌数大于你的角色依次弃置一张手牌。',
|
||||
_binglin_bingjin:'兵尽',
|
||||
binglin_bingjin:'兵尽',
|
||||
},
|
||||
element:{
|
||||
player:{
|
||||
|
@ -1869,6 +1885,16 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
else game.checkResult();
|
||||
},
|
||||
dieAfter2:function(){
|
||||
if(_status.mode=='binglin'||_status.mode=='online'||this.identity!='fan') return;
|
||||
var player=this,target=game.findPlayer(function(current){
|
||||
return current!=player&¤t.identity=='fan';
|
||||
});
|
||||
if(target){
|
||||
target.showGiveup();
|
||||
target.chooseDrawRecover(2);
|
||||
}
|
||||
},
|
||||
logAi:function(targets,card){},
|
||||
showIdentity:function(){
|
||||
game.broadcastAll(function(player,identity){
|
||||
|
@ -1898,7 +1924,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
skill:{
|
||||
_binglin_bingjin:{
|
||||
binglin_bingjin:{
|
||||
trigger:{player:'phaseEnd'},
|
||||
forced:true,
|
||||
ruleSkill:true,
|
||||
|
@ -2044,7 +2070,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(targets.length) event.redo();
|
||||
},
|
||||
},
|
||||
_gongshoujintui:{
|
||||
online_gongshoujintui:{
|
||||
enable:'chooseToUse',
|
||||
filter:function(event,player){
|
||||
var cards=player.getCards('hs');
|
||||
|
@ -2109,6 +2135,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var name=links[0][2];
|
||||
var rawname=((name=='wanjian'||name=='taoyuan')?'gongshoujianbei':'jintuiziru');
|
||||
return {
|
||||
popname:true,
|
||||
viewAs:{name:name,isCard:true},
|
||||
filterCard:{name:rawname},
|
||||
ai1:()=>1,
|
||||
|
@ -2167,15 +2194,16 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
},
|
||||
_feiyang:{
|
||||
feiyang:{
|
||||
trigger:{player:'phaseJudgeBegin'},
|
||||
charlotte:true,
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return _status.mode!='online'&&_status.mode!='binglin'&&player==game.zhu&&player.countCards('j')&&player.countCards('h')>1;
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseToDiscard('h',2,'是否发动【飞扬】,弃置两张手牌并弃置自己判定区的一张牌?').set('logSkill','_feiyang').ai=function(card){
|
||||
player.chooseToDiscard('h',2,'是否发动【飞扬】,弃置两张手牌并弃置自己判定区的一张牌?').set('logSkill','feiyang').ai=function(card){
|
||||
return 6-get.value(card);
|
||||
};
|
||||
"step 1"
|
||||
|
@ -2184,8 +2212,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
},
|
||||
_bahu:{
|
||||
bahu:{
|
||||
trigger:{player:'phaseZhunbeiBegin'},
|
||||
charlotte:true,
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return _status.mode!='online'&&_status.mode!='binglin'&&player==game.zhu;
|
||||
|
@ -2199,19 +2228,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
},
|
||||
_dieAfterDraw:{
|
||||
trigger:{global:'dieAfter'},
|
||||
forced:true,
|
||||
silent:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
return _status.mode!='online'&&_status.mode!='binglin'&&event.player.identity==player.identity;
|
||||
},
|
||||
content:function(){
|
||||
player.chooseDrawRecover(2);
|
||||
player.showGiveup();
|
||||
},
|
||||
},
|
||||
diqi_skill:{
|
||||
trigger:{player:'damageBegin2'},
|
||||
filter:function(event,player){
|
||||
|
@ -2237,21 +2253,68 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
},
|
||||
_juzhong:{
|
||||
online_aozhan:{
|
||||
trigger:{player:'phaseBefore'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
firstDo:true,
|
||||
filter:function(event,player){
|
||||
return !_status._aozhan&&game.roundNumber>10;
|
||||
},
|
||||
content:function(){
|
||||
var color=get.groupnature(player.group,"raw");
|
||||
if(player.isUnseen()) color='fire';
|
||||
player.$fullscreenpop('鏖战模式',color);
|
||||
game.broadcastAll(function(){
|
||||
_status._aozhan=true;
|
||||
ui.aozhan=ui.create.div('.touchinfo.left',ui.window);
|
||||
ui.aozhan.innerHTML='鏖战模式';
|
||||
if(ui.time3) ui.time3.style.display='none';
|
||||
ui.aozhanInfo=ui.create.system('鏖战模式',null,true);
|
||||
lib.setPopped(ui.aozhanInfo,function(){
|
||||
var uiintro=ui.create.dialog('hidden');
|
||||
uiintro.add('鏖战模式');
|
||||
var list=[
|
||||
'从第11轮开始,游戏将进入〔鏖战模式〕。',
|
||||
'在鏖战模式下,任何角色均不是非转化的【桃】的合法目标。【桃】可以被当做【杀】或【闪】使用或打出。',
|
||||
];
|
||||
var intro='<ul style="text-align:left;margin-top:0;width:450px">';
|
||||
for(var i=0;i<list.length;i++){
|
||||
intro+='<li>'+list[i];
|
||||
}
|
||||
intro+='</ul>'
|
||||
uiintro.add('<div class="text center">'+intro+'</div>');
|
||||
var ul=uiintro.querySelector('ul');
|
||||
if(ul){
|
||||
ul.style.width='180px';
|
||||
}
|
||||
uiintro.add(ui.create.div('.placeholder'));
|
||||
return uiintro;
|
||||
},250);
|
||||
game.playBackgroundMusic();
|
||||
});
|
||||
game.removeGlobalSkill('online_aozhan');
|
||||
game.countPlayer(function(current){current.addSkill('aozhan')});
|
||||
},
|
||||
},
|
||||
online_juzhong:{
|
||||
trigger:{global:'useCard'},
|
||||
direct:true,
|
||||
ruleSkill:true,
|
||||
filter:function(event,player){
|
||||
return _status.mode=='online'&&!event.all_excluded&&event.player.isFriendOf(player)&&event.player!=player&&lib.skill._juzhong.infos[event.card.name]&&player.countCards('h')>0;
|
||||
return _status.mode=='online'&&!event.all_excluded&&event.player.isFriendOf(player)&&event.player!=player&&lib.skill.online_juzhong.infos[event.card.name]&&player.hasCard(function(card){
|
||||
if(_status.connectMode) return true;
|
||||
return get.name(card,player)==event.card.name;
|
||||
},'h');
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseToDiscard('是否响应【聚众】?',get.translation(trigger.player)+'使用了'+get.translation(trigger.card)+'。你可弃置一张名称相同的牌,令'+lib.skill._juzhong.infos[trigger.card.name][0],function(card,player){
|
||||
player.chooseToDiscard('是否响应【聚众】?',get.translation(trigger.player)+'使用了'+get.translation(trigger.card)+'。你可弃置一张名称相同的牌,令'+lib.skill.online_juzhong.infos[trigger.card.name][0],function(card,player){
|
||||
return get.name(card,player)==_status.event.getTrigger().card.name;
|
||||
}).set('ai',lib.skill._juzhong.infos[trigger.card.name][2]).logSkill=['_juzhong',trigger.player];
|
||||
}).set('ai',lib.skill.online_juzhong.infos[trigger.card.name][2]).logSkill=['_juzhong',trigger.player];
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
lib.skill._juzhong.infos[trigger.card.name][1]();
|
||||
lib.skill.online_juzhong.infos[trigger.card.name][1]();
|
||||
if(!event.goon) event.finish();
|
||||
}
|
||||
else event.finish();
|
||||
|
@ -2260,25 +2323,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
return target.countDiscardableCards(player,'he')>0;
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
var att=get.attitude(player,target);
|
||||
var nh=target.countCards('h');
|
||||
if(att>0){
|
||||
if(target.getEquip('baiyin')&&target.isDamaged()&&
|
||||
get.recoverEffect(target,player,player)>0){
|
||||
if(target.hp==1&&!target.hujia) return 1.6*att;
|
||||
if(target.hp==2) return 0.01*att;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
var es=target.getCards('e');
|
||||
var noe=(es.length==0||target.hasSkillTag('noe'));
|
||||
var noe2=(es.filter(function(esx){
|
||||
return get.value(esx,target)>0;
|
||||
}).length==0);
|
||||
var noh=(nh==0||target.hasSkillTag('noh'));
|
||||
if(noh&&(noe||noe2)) return 0;
|
||||
if(att<=0&&!target.countCards('he')) return 1.5*att;
|
||||
return -1.5*att;
|
||||
return get.effect(target,{name:'guohe_copy2'},player,player);
|
||||
});
|
||||
'step 3'
|
||||
if(result.bool){
|
||||
|
@ -2345,14 +2390,61 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
onremove:true,
|
||||
intro:{content:'本回合的伤害值和回复值+#'},
|
||||
},
|
||||
_zhadan:{
|
||||
online_zhadan_button:{
|
||||
trigger:{
|
||||
global:'gameDrawAfter',
|
||||
player:['gainEnd','loseEnd'],
|
||||
},
|
||||
firstDo:true,
|
||||
forced:true,
|
||||
charlotte:true,
|
||||
popup:false,
|
||||
silent:true,
|
||||
filter:function(event,player){
|
||||
if(_status.mode!='online'||(player!=game.me&&!player.isOnline())) return;
|
||||
if(event.name!='lose') return !player.hasZhadan&&player.countCards('hs','zhadan')>0;
|
||||
return player.hasZhadan&&!player.countCards('hs','zhadan');
|
||||
},
|
||||
content:function(){
|
||||
if(!player.hasZhadan){
|
||||
player.hasZhadan=true;
|
||||
if(player==game.me) lib.skill.online_zhadan_button.initZhadan();
|
||||
else player.send(function(){lib.skill.online_zhadan_button.initZhadan()});
|
||||
}
|
||||
else{
|
||||
delete player.hasZhadan;
|
||||
if(player==game.me) lib.skill.online_zhadan_button.removeZhadan();
|
||||
else player.send(function(){lib.skill.online_zhadan_button.removeZhadan()});
|
||||
}
|
||||
},
|
||||
initZhadan:function(){
|
||||
ui.zhadan_button=ui.create.control('激活炸弹','stayleft',function(){
|
||||
if(this.classList.contains('hidden')) return;
|
||||
this.classList.toggle('glow');
|
||||
if(this.classList.contains('glow')&&_status.event.type=='zhadan'&&
|
||||
_status.event.isMine()&&ui.confirm&&_status.imchoosing){
|
||||
ui.click.cancel(ui.confirm.lastChild);
|
||||
}
|
||||
});
|
||||
},
|
||||
removeZhadan:function(){
|
||||
if(ui.zhadan_button){
|
||||
ui.zhadan_button.remove();
|
||||
delete ui.zhadan_button;
|
||||
}
|
||||
},
|
||||
},
|
||||
online_zhadan:{
|
||||
trigger:{player:'useCard'},
|
||||
priority:5,
|
||||
popup:false,
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return game.hasPlayer(function(current){
|
||||
return current.countCards('h','zhadan');
|
||||
return current.hasCard(function(card){
|
||||
if(get.name(card)!='zhadan') return false;
|
||||
return lib.filter.cardEnabled(card,player,'forceEnable');
|
||||
},'hs');
|
||||
});
|
||||
},
|
||||
forceLoad:true,
|
||||
|
@ -2370,6 +2462,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(skillState){
|
||||
player.applySkills(skillState);
|
||||
}
|
||||
if(player==game.me&&ui.zhadan_button&&!ui.zhadan_button.classList.contains('glow')){
|
||||
_status.event._result={bool:false};
|
||||
if(game.online){
|
||||
_status.event._resultid=id;
|
||||
game.resume();
|
||||
}
|
||||
return;
|
||||
}
|
||||
var str=get.translation(source);
|
||||
if(targets&&targets.length){
|
||||
str+='对'+get.translation(targets);
|
||||
|
@ -2397,7 +2497,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
source:source,
|
||||
source2:targets,
|
||||
id:id,
|
||||
id2:id2
|
||||
id2:id2,
|
||||
type:'zhadan',
|
||||
});
|
||||
next.set('respondTo',[source,card]);
|
||||
|
||||
|
@ -2411,10 +2512,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
};
|
||||
'step 1'
|
||||
var list=game.filterPlayer(function(current){
|
||||
return current.countCards('h',function(card){
|
||||
if(get.name(card)!='zhadan'||get.itemtype(card)!='card') return false;
|
||||
return current.hasCard(function(card){
|
||||
if(get.name(card)!='zhadan') return false;
|
||||
return lib.filter.cardEnabled(card,player,'forceEnable');
|
||||
});
|
||||
},'hs');
|
||||
});
|
||||
event.list=list;
|
||||
event.id=get.id();
|
||||
|
@ -2436,6 +2537,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(result.bool){
|
||||
event.zhadanresult=event.current;
|
||||
event.zhadanresult2=result;
|
||||
if(event.current!=game.me&&!event.current.isOnline()) game.delayx();
|
||||
event.goto(8);
|
||||
}
|
||||
else{
|
||||
|
@ -2508,7 +2610,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
'step 8'
|
||||
if(event.zhadanresult){
|
||||
event.zhadanresult.$fullscreenpop('炸弹',get.groupnature(event.zhadanresult))
|
||||
event.zhadanresult.$fullscreenpop('炸弹',get.groupnature(event.zhadanresult));
|
||||
var next=event.zhadanresult.useResult(event.zhadanresult2);
|
||||
next.respondTo=[trigger.player,trigger.card];
|
||||
game.bonusNum*=2;
|
||||
|
@ -2604,6 +2706,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
filterTarget:true,
|
||||
type:'trick',
|
||||
selectTarget:[1,2],
|
||||
contentBefore:function(){
|
||||
event.getParent().fixedSeat=true;
|
||||
},
|
||||
content:function(){
|
||||
target.damage('thunder');
|
||||
if(num>0) target.draw();
|
||||
|
|
|
@ -1158,7 +1158,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var evt=_status.event.getParent();
|
||||
if(get.attitude(evt.target,evt.player)>0) return 1-evt.addIndex;
|
||||
return evt.addIndex;
|
||||
});
|
||||
}).set('prompt','是否对'+str+'发动【连翩】?');
|
||||
}
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
|
@ -2413,8 +2413,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
event.target=target;
|
||||
var next=target.chooseToDiscard('e',get.prompt('fengyang'),'弃置装备区内的一张牌并摸两张牌').set('ai',function(card){
|
||||
return 5.5-get.value(card);
|
||||
}).logSkill='fengyang';
|
||||
if(player==target) next.setHiddenSkill('qiaobian');
|
||||
});
|
||||
next.logSkill='fengyang';
|
||||
if(player==target) next.setHiddenSkill('fengyang');
|
||||
}
|
||||
else event.goto(3);
|
||||
'step 2'
|
||||
|
@ -5784,6 +5785,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
result:{
|
||||
target:-1,
|
||||
},
|
||||
tag:{
|
||||
discard:1,
|
||||
lose:1,
|
||||
loseCard:1,
|
||||
},
|
||||
threaten:1.2,
|
||||
order:3,
|
||||
},
|
||||
|
@ -6879,7 +6885,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
player.chooseTarget(get.prompt('xuanlve'),'弃置一名其他角色的一张牌',function(card,player,target){
|
||||
return target!=player&&target.countDiscardableCards(player,'he');
|
||||
}).set('ai',function(target){
|
||||
return -get.attitude(_status.event.player,target);
|
||||
var player=_status.event.player;
|
||||
return get.effect(target,{name:'guohe_copy2'},player,player);
|
||||
}).setHiddenSkill(event.name);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
|
@ -8425,7 +8432,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var source=_status.event.source;
|
||||
return get.distance(source,target)<=1&&source!=target&&target.countCards('he');
|
||||
}).set('ai',function(target){
|
||||
return -get.attitude(_status.event.player,target);
|
||||
var player=_status.event.player;
|
||||
return get.effect(target,{name:'guohe_copy2'},player,player);
|
||||
}).set('source',target);
|
||||
}
|
||||
else{
|
||||
|
|
Loading…
Reference in New Issue