commit
f175e0a7b7
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@ -266,7 +266,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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str+='、';
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}
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str=str.slice(0,str.length-1);
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str+=';'
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str+=';';
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card.ai.equipValue=function(card,player){
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let val=maxHp;
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if(player.hasSkill('qiexie')) val*=0.4;
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else val*=0.6;
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return val+=skills.length;
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};
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}
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str+='此牌离开你的装备区后,改为置入剩余武将牌牌堆。';
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lib.translate['qiexie_'+name+'_info']=str;
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@ -2442,6 +2448,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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yingba:{
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audio:2,
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mod:{
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aiOrder:function(player,card,num){
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if(num>0&&_status.event&&_status.event.type=='phase'&&get.tag(card,'recover')){
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if(player.needsToDiscard()) return num/3;
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return 0;
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}
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}
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},
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enable:'phaseUse',
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usable:1,
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filter:(event,player)=>(game.hasPlayer((current)=>(current!=player&¤t.maxHp>1))),
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@ -2901,6 +2915,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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else event.finish();
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'step 2'
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player.chooseToDiscard('h',true).logSkill=['tspowei_use',target];
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if(get.mode()!='identity'||player.identity!='nei') player.addExpose(0.2);
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target.damage();
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'step 3'
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player.addTempSkill('tspowei_inRange');
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@ -4298,24 +4313,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return 1;
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},
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effect:{
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target:function (card,player,target){
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if(get.tag(card,'damage')){
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target:function(card,player,target){
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if(get.tag(card,'damage')&&target.hp>(player.hasSkillTag('damageBonus',true,{
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card:card,
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target:target
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})?2:1)){
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if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
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if(target.hp==1) return 0.8;
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if(target.isTurnedOver()) return [0,3];
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var num=game.countPlayer(function(current){
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if(current.countCards('he')&¤t!=player&&get.attitude(player,current)<=0){
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return true;
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}
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if(current.countCards('j')&¤t!=player&&get.attitude(player,current)>0){
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return true;
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let gain=game.countPlayer(function(current){
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if(target==current) return 0;
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if(get.attitude(target,current)>0){
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if(current.hasCard((cardx)=>lib.filter.canBeGained(cardx,target,current,'new_guixin')&&get.effect(current,cardx,current,current)<0,'j')) return 1.3;
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return 0;
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}
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if(current.hasCard((cardx)=>lib.filter.canBeGained(cardx,target,current,'new_guixin')&&get.effect(current,cardx,current,current)>0,'e')) return 1.1;
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if(current.hasCard((cardx)=>lib.filter.canBeGained(cardx,target,current,'new_guixin'),'h')) return 0.9;
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return 0;
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});
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if(num>2) return [0,1];
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if(num==2) return [0.5,1];
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if(target.isTurnedOver()) gain+=2.3;
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else gain-=2.3;
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return [1,Math.max(0,gain)];
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}
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},
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},
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}
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}
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},
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},
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ol_shenfen:{
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@ -4860,6 +4879,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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jilue_zhiheng:{
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audio:1,
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mod:{
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aiOrder:function(player,card,num){
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if(num<=0||get.itemtype(card)!='card'||get.type(card)!='equip') return num;
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let eq=player.getEquip(get.subtype(card));
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if(eq&&get.equipValue(card)-get.equipValue(eq)<Math.max(1.2,6-player.hp)) return 0;
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}
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},
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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@ -4897,7 +4923,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.draw(event.num+cards.length);
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},
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ai:{
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order:1,
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order:function(item,player){
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if(player.hasCard((i)=>get.value(i)>Math.max(6,9-player.hp),'he')) return 1;
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return 10;
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},
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result:{
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player:function(player){
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var num=0;
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@ -4912,6 +4941,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return 0;
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}
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},
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nokeep:true,
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skillTagFilter:function(player,tag,arg){
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if(tag==='nokeep') return player.isPhaseUsing()&&!player.getStat().skill.jilue_zhiheng&&player.hasCard((card)=>get.name(card)!=='tao','h');
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},
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threaten:1.5
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},
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},
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@ -5234,20 +5267,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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effect:{
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target:function(card,player,target){
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if(get.tag(card,'damage')){
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if(get.tag(card,'damage')&&target.hp>(player.hasSkillTag('damageBonus',true,{
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card:card,
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target:target
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})?2:1)){
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if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
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if(target.hp==1) return 0.8;
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if(target.isTurnedOver()) return [0,3];
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var num=game.countPlayer(function(current){
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if(current.countCards('he')&¤t!=player&&get.attitude(player,current)<=0){
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return true;
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}
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if(current.countCards('j')&¤t!=player&&get.attitude(player,current)>0){
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return true;
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let gain=game.countPlayer(function(current){
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if(target==current) return 0;
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if(get.attitude(target,current)>0){
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if(current.hasCard((cardx)=>lib.filter.canBeGained(cardx,target,current,'guixin')&&get.effect(current,cardx,current,current)<0,'ej')) return 1.3;
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return 0;
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}
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if(current.hasCard((cardx)=>lib.filter.canBeGained(cardx,target,current,'guixin')&&get.effect(current,cardx,current,current)>0,'ej')) return 1.1;
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if(current.hasCard((cardx)=>lib.filter.canBeGained(cardx,target,current,'guixin'),'h')) return 0.9;
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return 0;
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});
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if(num>2) return [0,1];
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if(num==2) return [0.5,1];
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if(target.isTurnedOver()) gain+=2.3;
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else gain-=2.3;
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return [1,Math.max(0,gain)];
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}
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}
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}
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@ -6405,6 +6442,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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bannedList:[
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'bifa','buqu','gzbuqu','songci','funan','xinfu_guhuo','reguhuo','huashen','rehuashen','old_guhuo','shouxi','xinpojun','taoluan','xintaoluan','yinbing','xinfu_yingshi','zhenwei','zhengnan','xinzhengnan','zhoufu',
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],
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logTarget:'player',
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content:function(){
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'step 0'
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var list=[];
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@ -3169,6 +3169,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 1'
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if(result.bool){
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trigger.num--;
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if(get.mode()!='identity'||player.identity!='nei') player.addExpose(0.15);
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target.addMark('jieliang_less',1,false);
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target.addTempSkill('jieliang_less');
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player.addTempSkill('jieliang_gain');
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@ -3299,7 +3300,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return 8-get.value(card);
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}).set('goon',get.damageEffect(trigger.player,player,player)>0).logSkill=['tianze',trigger.player];
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'step 1'
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if(result.bool) trigger.player.damage();
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if(result.bool){
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if(get.mode()!='identity'||player.identity!='nei') player.addExpose(0.2);
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trigger.player.damage();
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}
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else event.finish();
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'step 2'
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game.delayx();
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Reference in New Issue