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@ -29,7 +29,7 @@ character.hearth={
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hs_malorne:['male','wu',3,['enze','chongsheng']],
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hs_malorne:['male','wu',3,['enze','chongsheng']],
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hs_malygos:['male','wei',4,['malymowang']],
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hs_malygos:['male','wei',4,['malymowang']],
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hs_xuefashi:['male','wei',2,['liehun','xjumo']],
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hs_xuefashi:['male','wei',2,['liehun','xjumo']],
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hs_loatheb:['male','wu',5,['fengyin']],
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hs_loatheb:['male','wu',5,['duzhang']],
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hs_trueheart:['female','qun',3,['qianghuax']],
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hs_trueheart:['female','qun',3,['qianghuax']],
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hs_sainaliusi:['male','wu',4,['chongsheng','yulu']],
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hs_sainaliusi:['male','wu',4,['chongsheng','yulu']],
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hs_lrhonin:['male','wei',4,['bingyan','yufa']],
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hs_lrhonin:['male','wei',4,['bingyan','yufa']],
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@ -2188,7 +2188,7 @@ character.hearth={
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threaten:1.2
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threaten:1.2
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}
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}
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},
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},
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fengyin:{
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duzhang:{
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trigger:{player:'phaseEnd'},
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trigger:{player:'phaseEnd'},
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direct:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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@ -2202,19 +2202,19 @@ character.hearth={
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},
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},
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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player.chooseTarget(get.prompt('fengyin'),function(card,player,target){
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player.chooseTarget(get.prompt('duzhang'),function(card,player,target){
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return target!=player;
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return target!=player;
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}).ai=function(target){
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}).ai=function(target){
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return -ai.get.attitude(player,target)*Math.sqrt(target.num('h'));
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return -ai.get.attitude(player,target)*Math.sqrt(target.num('h'));
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}
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}
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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player.logSkill('fengyin',result.targets);
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player.logSkill('duzhang',result.targets);
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result.targets[0].addTempSkill('fengyin2',{player:'phaseAfter'});
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result.targets[0].addTempSkill('duzhang2',{player:'phaseAfter'});
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}
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}
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}
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}
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},
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},
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fengyin2:{
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duzhang2:{
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mod:{
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mod:{
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cardEnabled:function(card){
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cardEnabled:function(card){
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if(get.type(card,'trick')=='trick') return false;
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if(get.type(card,'trick')=='trick') return false;
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@ -5499,9 +5499,9 @@ character.hearth={
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byuhuo_info:'觉醒技,当你进入濒死状态时,你须将体力和体力上限变为2,并将武将牌翻至背面;在你的下一回合开始时,你对所有其他角色造成两点火焰伤害,在此之前,你不能成为其他角色的卡牌的目标',
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byuhuo_info:'觉醒技,当你进入濒死状态时,你须将体力和体力上限变为2,并将武将牌翻至背面;在你的下一回合开始时,你对所有其他角色造成两点火焰伤害,在此之前,你不能成为其他角色的卡牌的目标',
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yulu:'雨露',
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yulu:'雨露',
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yulu_info:'出牌阶段限一次,你可以指定任意名角色各摸一张牌,然后各弃置一区域内的一张牌',
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yulu_info:'出牌阶段限一次,你可以指定任意名角色各摸一张牌,然后各弃置一区域内的一张牌',
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fengyin:'封印',
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duzhang:'毒瘴',
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fengyin2:'封印',
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duzhang2:'毒瘴',
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fengyin_info:'回合结束阶段,若你于本回合内未使用过锦囊牌,你可以指定一名其他角色令其下个回合无法使用锦囊牌',
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duzhang_info:'回合结束阶段,若你于本回合内未使用过锦囊牌,你可以指定一名其他角色令其下个回合无法使用锦囊牌',
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hannu:'寒怒',
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hannu:'寒怒',
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hannu_info:'锁定技,每当你受到一次伤害,你将手牌数翻倍;若你的手牌数因此超过10张,你随机弃置若干张手牌直到手牌数等于你当前的体力值',
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hannu_info:'锁定技,每当你受到一次伤害,你将手牌数翻倍;若你的手牌数因此超过10张,你随机弃置若干张手牌直到手牌数等于你当前的体力值',
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chuidiao:'垂钓',
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chuidiao:'垂钓',
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@ -30,12 +30,15 @@ character.ow={
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qinru:{
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qinru:{
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trigger:{player:'useCardToBegin'},
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trigger:{player:'useCardToBegin'},
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filter:function(event,player){
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filter:function(event,player){
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return event.target!=player&&event.targets&&event.targets.length==1&&!event.target.hasSkill('qinru2');
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return event.target!=player&&event.targets&&event.targets.length==1;
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},
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},
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logTarget:'target',
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logTarget:'target',
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check:function(event,player){
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check:function(event,player){
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return ai.get.attitude(player,event.player)<0;
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return ai.get.attitude(player,event.player)<0;
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},
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},
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intro:{
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content:'players'
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},
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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trigger.target.judge(function(card){
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trigger.target.judge(function(card){
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@ -44,13 +47,6 @@ character.ow={
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'step 1'
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'step 1'
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if(result.suit!='heart'){
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if(result.suit!='heart'){
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var target=trigger.target;
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var target=trigger.target;
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var skills=target.get('s');
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var list=[];
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for(var i=0;i<skills.length;i++){
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if(!get.is.locked(skills[i])){
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list.push(skills[i]);
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}
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}
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if(!player.storage.qinru){
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if(!player.storage.qinru){
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player.storage.qinru=[];
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player.storage.qinru=[];
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}
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}
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@ -64,8 +60,8 @@ character.ow={
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if(player.storage.qinru.length>2){
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if(player.storage.qinru.length>2){
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player.storage.qinru.shift();
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player.storage.qinru.shift();
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}
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}
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target.disableSkill('qinru',list);
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target.addTempSkill('fengyin',{player:'phaseAfter'});
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target.addSkill('qinru2');
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player.markSkill('qinru');
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}
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}
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},
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},
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ai:{
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ai:{
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@ -73,31 +69,6 @@ character.ow={
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threaten:1.3,
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threaten:1.3,
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}
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}
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},
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},
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qinru2:{
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trigger:{player:'phaseAfter'},
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forced:true,
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mark:true,
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audio:false,
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popup:false,
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content:function(){
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player.enableSkill('qinru');
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player.removeSkill('qinru2');
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},
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intro:{
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content:function(st,player){
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var storage=player.disabledSkills.qinru;
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if(storage&&storage.length){
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var str='失效技能:';
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for(var i=0;i<storage.length;i++){
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if(lib.translate[storage[i]+'_info']){
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str+=get.translation(storage[i])+'、';
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}
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}
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return str.slice(0,str.length-1);
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}
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}
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}
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},
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yinshen:{
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yinshen:{
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trigger:{player:'phaseEnd'},
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trigger:{player:'phaseEnd'},
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direct:true,
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direct:true,
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@ -2895,7 +2866,6 @@ character.ow={
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translate:{
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translate:{
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ow_heiying:'黑影',
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ow_heiying:'黑影',
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qinru:'侵入',
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qinru:'侵入',
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qinru2:'侵入',
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qinru_info:'每当你使用卡牌指定惟一目标时,你可以令目标进行一次判定,若结果不为红桃,该角色的非锁定技失效直到其下一回合结束',
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qinru_info:'每当你使用卡牌指定惟一目标时,你可以令目标进行一次判定,若结果不为红桃,该角色的非锁定技失效直到其下一回合结束',
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yinshen:'隐身',
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yinshen:'隐身',
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yinshen_info:'回合结束阶段,你可以弃置一张装备牌并获得潜行直到下一回合开始',
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yinshen_info:'回合结束阶段,你可以弃置一张装备牌并获得潜行直到下一回合开始',
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@ -993,16 +993,10 @@ character.refresh={
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player.chooseToCompare(target).set('small',true);
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player.chooseToCompare(target).set('small',true);
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"step 1"
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"step 1"
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if(result.bool){
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if(result.bool){
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if(target.hasSkill('yijue2')==false){
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if(!target.hasSkill('fengyin')){
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var list=[];
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target.addTempSkill('fengyin','phaseAfter');
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for(var i=0;i<target.skills.length;i++){
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if(!get.is.locked(target.skills[i])){
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list.push(target.skills[i]);
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}
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}
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target.disableSkill('yijue',list);
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target.addSkill('yijue2');
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}
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}
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target.addTempSkill('yijue2','phaseAfter');
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event.finish();
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event.finish();
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}
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}
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else if(target.hp<target.maxHp){
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else if(target.hp<target.maxHp){
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@ -1044,15 +1038,7 @@ character.refresh={
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}
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}
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},
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},
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yijue2:{
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yijue2:{
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trigger:{global:'phaseAfter'},
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forced:true,
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mark:true,
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mark:true,
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audio:false,
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popup:false,
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content:function(){
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player.enableSkill('yijue');
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player.removeSkill('yijue2');
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},
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mod:{
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mod:{
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cardEnabled:function(){
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cardEnabled:function(){
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return false;
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return false;
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@ -1068,18 +1054,7 @@ character.refresh={
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}
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}
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},
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},
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intro:{
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intro:{
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content:function(st,player){
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content:'不能使用或打出卡牌'
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var storage=player.disabledSkills.yijue;
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if(storage&&storage.length){
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var str='失效技能:';
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for(var i=0;i<storage.length;i++){
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if(lib.translate[storage[i]+'_info']){
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str+=get.translation(storage[i])+'、';
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}
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}
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return str.slice(0,str.length-1);
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}
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}
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}
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}
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},
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},
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retieji:{
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retieji:{
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@ -1091,16 +1066,8 @@ character.refresh={
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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player.judge(function(){return 0});
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player.judge(function(){return 0});
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var target=trigger.target;
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if(!trigger.target.hasSkill('fengyin')){
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if(target.hasSkill('retieji2')==false){
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trigger.target.addTempSkill('fengyin','phaseAfter');
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var list=[];
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for(var i=0;i<target.skills.length;i++){
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if(!get.is.locked(target.skills[i])){
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list.push(target.skills[i]);
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}
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}
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target.disableSkill('retieji',list);
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target.addSkill('retieji2');
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}
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}
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"step 1"
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"step 1"
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var suit=get.suit(result.card);
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var suit=get.suit(result.card);
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@ -1120,31 +1087,6 @@ character.refresh={
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}
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}
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}
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}
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},
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},
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retieji2:{
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trigger:{global:'phaseAfter'},
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forced:true,
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content:function(){
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player.enableSkill('retieji');
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player.removeSkill('retieji2');
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},
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audio:false,
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mark:true,
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popup:false,
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intro:{
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content:function(st,player){
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var storage=player.disabledSkills.retieji;
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if(storage&&storage.length){
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var str='失效技能:';
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for(var i=0;i<storage.length;i++){
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if(lib.translate[storage[i]+'_info']){
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str+=get.translation(storage[i])+'、';
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}
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}
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return str.slice(0,str.length-1);
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}
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}
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}
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},
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reyicong:{
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reyicong:{
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mod:{
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mod:{
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globalFrom:function(from,to,current){
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globalFrom:function(from,to,current){
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@ -1549,7 +1491,6 @@ character.refresh={
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yijue:'义绝',
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yijue:'义绝',
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yijue2:'义绝',
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yijue2:'义绝',
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retieji:'铁骑',
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retieji:'铁骑',
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retieji2:'铁骑',
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refankui:'反馈',
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refankui:'反馈',
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reyicong:'义从',
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reyicong:'义从',
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qiaomeng:'趫猛',
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qiaomeng:'趫猛',
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@ -2604,7 +2604,7 @@ character.swd={
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return '是否弃置一枚破咒标记令'+get.translation(event.player)+
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return '是否弃置一枚破咒标记令'+get.translation(event.player)+
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'的非锁定技失效?(剩余'+player.storage.pozhou+'枚)';
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'的非锁定技失效?(剩余'+player.storage.pozhou+'枚)';
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},
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},
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popup:false,
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logTarget:'player',
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content:function(){
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content:function(){
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player.storage.pozhou--;
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player.storage.pozhou--;
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if(!player.storage.pozhou){
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if(!player.storage.pozhou){
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@ -2613,39 +2613,7 @@ character.swd={
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else{
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else{
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player.updateMarks();
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player.updateMarks();
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}
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}
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var target=trigger.player;
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trigger.player.addTempSkill('fengyin',{player:'phaseBegin'});
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var list=[];
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for(var i=0;i<target.skills.length;i++){
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if(!get.is.locked(target.skills[i])){
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list.push(target.skills[i]);
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}
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}
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target.disableSkill('pozhou',list);
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target.addSkill('pozhou3');
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player.line(target,'green');
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}
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},
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pozhou3:{
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trigger:{player:'phaseBegin'},
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forced:true,
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mark:true,
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content:function(){
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player.enableSkill('pozhou');
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player.removeSkill('pozhou3');
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},
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intro:{
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content:function(st,player){
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var storage=player.disabledSkills.pozhou;
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if(storage&&storage.length){
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var str='失效技能:';
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for(var i=0;i<storage.length;i++){
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if(lib.translate[storage[i]+'_info']){
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str+=get.translation(storage[i])+'、';
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}
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}
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return str.slice(0,str.length-1);
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}
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}
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}
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}
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},
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},
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fengmo:{
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fengmo:{
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@ -8735,8 +8703,6 @@ character.swd={
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pozhou:'破咒',
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pozhou:'破咒',
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pozhou_bg:'破',
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pozhou_bg:'破',
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pozhou2:'破咒',
|
pozhou2:'破咒',
|
||||||
pozhou3:'破咒',
|
|
||||||
pozhou3_bg:'咒',
|
|
||||||
pozhou_info:'每当你受到一次伤害,你获得一枚破咒标记。在其他角色的回合开始阶段,你可以弃置一枚破咒标记令其所有非锁定技失效直到下一回合开始',
|
pozhou_info:'每当你受到一次伤害,你获得一枚破咒标记。在其他角色的回合开始阶段,你可以弃置一枚破咒标记令其所有非锁定技失效直到下一回合开始',
|
||||||
xuanzhou:'玄咒',
|
xuanzhou:'玄咒',
|
||||||
xuanzhou_info:'出牌阶段限一次,你可以将一张非延时锦囊牌当作任意一张延时锦囊,对任意一名角色使用(无视锦囊使用范围限制)',
|
xuanzhou_info:'出牌阶段限一次,你可以将一张非延时锦囊牌当作任意一张延时锦囊,对任意一名角色使用(无视锦囊使用范围限制)',
|
||||||
|
|
72
game/game.js
72
game/game.js
|
@ -5548,6 +5548,7 @@
|
||||||
_lianhuan:'连环',
|
_lianhuan:'连环',
|
||||||
_lianhuan2:'连环',
|
_lianhuan2:'连环',
|
||||||
qianxing:'潜行',
|
qianxing:'潜行',
|
||||||
|
fengyin:'封印',
|
||||||
},
|
},
|
||||||
element:{
|
element:{
|
||||||
content:{
|
content:{
|
||||||
|
@ -11727,32 +11728,27 @@
|
||||||
this.awakenedSkills.add(skill);
|
this.awakenedSkills.add(skill);
|
||||||
},
|
},
|
||||||
disableSkill:function(skill,skills){
|
disableSkill:function(skill,skills){
|
||||||
this.disabledSkills[skill]=skills;
|
|
||||||
if(typeof skills=='string'){
|
if(typeof skills=='string'){
|
||||||
this.removeSkillTrigger(skills,true);
|
if(!this.disabledSkills[skills]){
|
||||||
|
this.disabledSkills[skills]=[];
|
||||||
|
}
|
||||||
|
this.disabledSkills[skills].add(skill);
|
||||||
}
|
}
|
||||||
else if(Array.isArray(skills)){
|
else if(Array.isArray(skills)){
|
||||||
for(var i=0;i<skills.length;i++){
|
for(var i=0;i<skills.length;i++){
|
||||||
this.removeSkillTrigger(skills[i],true);
|
this.disableSkill(skill,skills[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return this;
|
||||||
},
|
},
|
||||||
enableSkill:function(skill){
|
enableSkill:function(skill){
|
||||||
var skills=this.disabledSkills[skill];
|
for(var i in this.disabledSkills){
|
||||||
delete this.disabledSkills[skill];
|
this.disabledSkills[i].remove(skill);
|
||||||
var list=this.get('s');
|
if(this.disabledSkills[i].length==0){
|
||||||
if(typeof skills=='string'){
|
delete this.disabledSkills[i];
|
||||||
if(list.contains(skills)){
|
|
||||||
this.addSkillTrigger(skills,false,true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if(Array.isArray(skills)){
|
|
||||||
for(var i=0;i<skills.length;i++){
|
|
||||||
if(list.contains(skills[i])){
|
|
||||||
this.addSkillTrigger(skills[i],false,true);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return this;
|
||||||
},
|
},
|
||||||
checkMarks:function(){
|
checkMarks:function(){
|
||||||
var skills=this.get('s');
|
var skills=this.get('s');
|
||||||
|
@ -14003,6 +13999,7 @@
|
||||||
var addList=function(skill,player){
|
var addList=function(skill,player){
|
||||||
if(listAdded[skill]) return;
|
if(listAdded[skill]) return;
|
||||||
if(player.forbiddenSkills[skill]) return;
|
if(player.forbiddenSkills[skill]) return;
|
||||||
|
if(player.disabledSkills[skill]) return;
|
||||||
listAdded[skill]=true;
|
listAdded[skill]=true;
|
||||||
var info=lib.skill[skill];
|
var info=lib.skill[skill];
|
||||||
var num=0;
|
var num=0;
|
||||||
|
@ -14774,6 +14771,40 @@
|
||||||
others:{},
|
others:{},
|
||||||
zhu:{},
|
zhu:{},
|
||||||
zhuSkill:{},
|
zhuSkill:{},
|
||||||
|
fengyin:{
|
||||||
|
init:function(player){
|
||||||
|
var skills=player.get('s');
|
||||||
|
for(var i=0;i<skills.length;i++){
|
||||||
|
if(get.is.locked(skills[i])){
|
||||||
|
skills.splice(i--,1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
player.disableSkill('fengyin',skills);
|
||||||
|
},
|
||||||
|
onremove:function(player){
|
||||||
|
player.enableSkill('fengyin');
|
||||||
|
},
|
||||||
|
mark:true,
|
||||||
|
intro:{
|
||||||
|
content:function(storage,player){
|
||||||
|
var list=[];
|
||||||
|
for(var i in player.disabledSkills){
|
||||||
|
if(player.disabledSkills[i].contains('fengyin')){
|
||||||
|
list.push(i)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(list.length){
|
||||||
|
var str='失效技能:';
|
||||||
|
for(var i=0;i<list.length;i++){
|
||||||
|
if(lib.translate[list[i]+'_info']){
|
||||||
|
str+=get.translation(list[i])+'、';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return str.slice(0,str.length-1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
qianxing:{
|
qianxing:{
|
||||||
mark:true,
|
mark:true,
|
||||||
nopop:true,
|
nopop:true,
|
||||||
|
@ -21115,14 +21146,7 @@
|
||||||
filterSkills:function(skills,player){
|
filterSkills:function(skills,player){
|
||||||
var out=skills.slice(0);
|
var out=skills.slice(0);
|
||||||
for(var i in player.disabledSkills){
|
for(var i in player.disabledSkills){
|
||||||
if(typeof player.disabledSkills[i]=='string'){
|
out.remove(i);
|
||||||
out.remove(player.disabledSkills[i]);
|
|
||||||
}
|
|
||||||
else if(Array.isArray(player.disabledSkills[i])){
|
|
||||||
for(var j=0;j<player.disabledSkills[i].length;j++){
|
|
||||||
out.remove(player.disabledSkills[i][j]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return out;
|
return out;
|
||||||
},
|
},
|
||||||
|
|
|
@ -17,8 +17,9 @@ window.noname_update={
|
||||||
'character/xianjian.js',
|
'character/xianjian.js',
|
||||||
'character/refresh.js',
|
'character/refresh.js',
|
||||||
'character/shenhua.js',
|
'character/shenhua.js',
|
||||||
|
'character/swd.js',
|
||||||
'character/yijiang.js',
|
'character/yijiang.js',
|
||||||
// 'mode/chess.js',
|
'mode/boss.js',
|
||||||
'mode/versus.js',
|
'mode/versus.js',
|
||||||
// 'mode/guozhan.js',
|
// 'mode/guozhan.js',
|
||||||
// 'mode/identity.js',
|
// 'mode/identity.js',
|
||||||
|
|
|
@ -2265,15 +2265,16 @@ mode.boss={
|
||||||
player.chooseCardTarget({
|
player.chooseCardTarget({
|
||||||
position:'he',
|
position:'he',
|
||||||
filterTarget:function(card,player,target){
|
filterTarget:function(card,player,target){
|
||||||
|
if(player==target) return false;
|
||||||
if(!lib.character[target.name]) return false;
|
if(!lib.character[target.name]) return false;
|
||||||
return player!=target&&!target.storage.boss_hujia;
|
return true;
|
||||||
},
|
},
|
||||||
filterCard:lib.filter.cardDiscardable,
|
filterCard:lib.filter.cardDiscardable,
|
||||||
ai1:function(card){
|
ai1:function(card){
|
||||||
return ai.get.unuseful(card)+9;
|
return ai.get.unuseful(card)+9;
|
||||||
},
|
},
|
||||||
ai2:function(target){
|
ai2:function(target){
|
||||||
if(target.disabledSkills.boss_hujia) return Math.max(1,10-target.maxHp);
|
if(target.storage.boss_hujia) return Math.max(1,10-target.maxHp);
|
||||||
return 1/target.maxHp;
|
return 1/target.maxHp;
|
||||||
},
|
},
|
||||||
prompt:get.prompt('boss_hujia')
|
prompt:get.prompt('boss_hujia')
|
||||||
|
@ -2282,11 +2283,12 @@ mode.boss={
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
var target=result.targets[0];
|
var target=result.targets[0];
|
||||||
player.logSkill('boss_hujia',target);
|
player.logSkill('boss_hujia',target);
|
||||||
if(target.disabledSkills.boss_hujia){
|
if(target.storage.boss_hujia){
|
||||||
target.loseMaxHp();
|
target.loseMaxHp();
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
target.disableSkill('boss_hujia',lib.character[target.name][3]);
|
target.disableSkill('boss_hujia',lib.character[target.name][3]);
|
||||||
|
target.storage.boss_hujia=true;
|
||||||
}
|
}
|
||||||
player.discard(result.cards);
|
player.discard(result.cards);
|
||||||
}
|
}
|
||||||
|
@ -2319,6 +2321,7 @@ mode.boss={
|
||||||
"step 2"
|
"step 2"
|
||||||
for(var i=0;i<game.players.length;i++){
|
for(var i=0;i<game.players.length;i++){
|
||||||
game.players[i].enableSkill('boss_hujia');
|
game.players[i].enableSkill('boss_hujia');
|
||||||
|
delete game.players[i].storage.boss_hujia;
|
||||||
}
|
}
|
||||||
if(game.bossinfo){
|
if(game.bossinfo){
|
||||||
game.bossinfo.loopType=1;
|
game.bossinfo.loopType=1;
|
||||||
|
|
Loading…
Reference in New Issue