神司马懿【极略】derivation完杀改为界完杀,修改【集智】写法
This commit is contained in:
parent
d2c217c72a
commit
f119dc66bb
|
@ -5028,7 +5028,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
player.addMark('renjie',trigger.getl(player).cards2.length);
|
player.addMark('renjie',trigger.getl(player).cards2.length);
|
||||||
}
|
},
|
||||||
},
|
},
|
||||||
sbaiyin:{
|
sbaiyin:{
|
||||||
skillAnimation:'epic',
|
skillAnimation:'epic',
|
||||||
|
@ -5046,11 +5046,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.addSkill('jilue');
|
player.addSkill('jilue');
|
||||||
player.awakenSkill('sbaiyin');
|
player.awakenSkill('sbaiyin');
|
||||||
},
|
},
|
||||||
derivation:['jilue','reguicai','fangzhu','rejizhi','rezhiheng','wansha'],
|
derivation:['jilue','reguicai','fangzhu','rejizhi','rezhiheng','rewansha'],
|
||||||
},
|
},
|
||||||
jilue:{
|
jilue:{
|
||||||
unique:true,
|
unique:true,
|
||||||
group:['jilue_guicai','jilue_fangzhu','jilue_wansha','jilue_zhiheng','jilue_jizhi','jilue_jizhi_clear']
|
group:['jilue_guicai','jilue_fangzhu','jilue_wansha','jilue_zhiheng','jilue_jizhi'],
|
||||||
},
|
},
|
||||||
jilue_guicai:{
|
jilue_guicai:{
|
||||||
audio:1,
|
audio:1,
|
||||||
|
@ -5251,7 +5251,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
skillTagFilter:function(player,tag,arg){
|
skillTagFilter:function(player,tag,arg){
|
||||||
if(tag==='nokeep') return player.isPhaseUsing()&&!player.getStat().skill.jilue_zhiheng&&player.hasCard((card)=>get.name(card)!=='tao','h');
|
if(tag==='nokeep') return player.isPhaseUsing()&&!player.getStat().skill.jilue_zhiheng&&player.hasCard((card)=>get.name(card)!=='tao','h');
|
||||||
},
|
},
|
||||||
threaten:1.5
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
jilue_jizhi:{
|
jilue_jizhi:{
|
||||||
|
@ -5260,9 +5259,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return (get.type(event.card,'trick')=='trick'&&event.card.isCard&&player.hasMark('renjie'));
|
return (get.type(event.card,'trick')=='trick'&&event.card.isCard&&player.hasMark('renjie'));
|
||||||
},
|
},
|
||||||
init:function(player){
|
|
||||||
player.storage.jilue_jizhi=0;
|
|
||||||
},
|
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.removeMark('renjie',1);
|
player.removeMark('renjie',1);
|
||||||
|
@ -5277,33 +5273,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
'step 2'
|
'step 2'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
player.discard(event.card);
|
player.discard(event.card);
|
||||||
player.storage.jilue_jizhi++;
|
player.addTempSkill('jilue_jizhi_clear');
|
||||||
if(_status.currentPhase==player){
|
player.addMark('jilue_jizhi_clear',1,false);
|
||||||
player.markSkill('jilue_jizhi');
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
},
|
|
||||||
ai:{
|
|
||||||
threaten:1.4
|
|
||||||
},
|
|
||||||
mod:{
|
|
||||||
maxHandcard:function(player,num){
|
|
||||||
return num+player.storage.jilue_jizhi;
|
|
||||||
}
|
|
||||||
},
|
|
||||||
intro:{
|
|
||||||
content:'本回合手牌上限+#',
|
|
||||||
},
|
},
|
||||||
subSkill:{
|
subSkill:{
|
||||||
clear:{
|
clear:{
|
||||||
trigger:{global:'phaseAfter'},
|
charlotte:true,
|
||||||
silent:true,
|
onremove:true,
|
||||||
content:function(){
|
mod:{
|
||||||
player.storage.jilue_jizhi=0;
|
maxHandcard:function(player,num){
|
||||||
player.unmarkSkill('jilue_jizhi');
|
return num+player.countMark('jilue_jizhi_clear');
|
||||||
}
|
},
|
||||||
}
|
},
|
||||||
}
|
intro:{content:'手牌上限+#'},
|
||||||
|
},
|
||||||
|
},
|
||||||
},
|
},
|
||||||
wushen:{
|
wushen:{
|
||||||
mod:{
|
mod:{
|
||||||
|
|
Loading…
Reference in New Issue