神司马懿【极略】derivation完杀改为界完杀,修改【集智】写法
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@ -5028,7 +5028,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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player.addMark('renjie',trigger.getl(player).cards2.length);
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}
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},
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},
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sbaiyin:{
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skillAnimation:'epic',
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@ -5046,11 +5046,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.addSkill('jilue');
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player.awakenSkill('sbaiyin');
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},
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derivation:['jilue','reguicai','fangzhu','rejizhi','rezhiheng','wansha'],
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derivation:['jilue','reguicai','fangzhu','rejizhi','rezhiheng','rewansha'],
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},
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jilue:{
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unique:true,
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group:['jilue_guicai','jilue_fangzhu','jilue_wansha','jilue_zhiheng','jilue_jizhi','jilue_jizhi_clear']
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group:['jilue_guicai','jilue_fangzhu','jilue_wansha','jilue_zhiheng','jilue_jizhi'],
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},
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jilue_guicai:{
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audio:1,
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@ -5251,7 +5251,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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skillTagFilter:function(player,tag,arg){
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if(tag==='nokeep') return player.isPhaseUsing()&&!player.getStat().skill.jilue_zhiheng&&player.hasCard((card)=>get.name(card)!=='tao','h');
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},
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threaten:1.5
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},
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},
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jilue_jizhi:{
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@ -5260,9 +5259,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filter:function(event,player){
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return (get.type(event.card,'trick')=='trick'&&event.card.isCard&&player.hasMark('renjie'));
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},
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init:function(player){
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player.storage.jilue_jizhi=0;
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},
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content:function(){
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'step 0'
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player.removeMark('renjie',1);
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@ -5277,33 +5273,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 2'
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if(result.bool){
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player.discard(event.card);
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player.storage.jilue_jizhi++;
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if(_status.currentPhase==player){
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player.markSkill('jilue_jizhi');
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}
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player.addTempSkill('jilue_jizhi_clear');
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player.addMark('jilue_jizhi_clear',1,false);
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}
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},
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ai:{
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threaten:1.4
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},
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mod:{
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maxHandcard:function(player,num){
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return num+player.storage.jilue_jizhi;
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}
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},
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intro:{
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content:'本回合手牌上限+#',
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},
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subSkill:{
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clear:{
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trigger:{global:'phaseAfter'},
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silent:true,
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content:function(){
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player.storage.jilue_jizhi=0;
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player.unmarkSkill('jilue_jizhi');
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}
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}
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}
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charlotte:true,
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onremove:true,
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mod:{
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maxHandcard:function(player,num){
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return num+player.countMark('jilue_jizhi_clear');
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},
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},
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intro:{content:'手牌上限+#'},
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},
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},
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},
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wushen:{
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mod:{
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