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588920ae41
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@ -6361,7 +6361,7 @@ character.swd={
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}
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}
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return '是否对'+get.translation(list)+'发动【兰芷】?';
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return '是否对'+get.translation(list)+'发动【兰芷】?';
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},
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},
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check:function(){
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check:function(event,player){
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var list=[];
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var list=[];
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for(var i=0;i<game.players.length;i++){
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].hp<game.players[i].maxHp&&game.players[i].hp<=player.hp){
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if(game.players[i].hp<game.players[i].maxHp&&game.players[i].hp<=player.hp){
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@ -201,6 +201,7 @@ character.xianjian={
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filter:function(event,player){
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filter:function(event,player){
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return player.num('h','shan')>0;
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return player.num('h','shan')>0;
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},
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},
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usable:1,
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filterCard:{name:'shan'},
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filterCard:{name:'shan'},
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discard:false,
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discard:false,
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prepare:function(cards,player,targets){
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prepare:function(cards,player,targets){
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@ -240,13 +241,24 @@ character.xianjian={
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},
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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player.damage(player.storage.tianfu3.isAlive()?player.storage.tianfu3:'nosource');
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if(player.storage.tianfu3&&player.storage.tianfu3.isAlive()){
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player.damage(player.storage.tianfu3);
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player.storage.tianfu3.line(player,'thunder');
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}
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else{
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player.damage('nosource');
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}
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"step 1"
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"step 1"
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var he=player.get('he');
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if(he.length){
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player.discard(he.randomGet());
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}
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"step 2"
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player.$throw(player.storage.tianfu2);
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player.$throw(player.storage.tianfu2);
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ui.discardPile.appendChild(player.storage.tianfu2);
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ui.discardPile.appendChild(player.storage.tianfu2);
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delete player.storage.tianfu2;
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delete player.storage.tianfu2;
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delete player.storage.tianfu3;
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delete player.storage.tianfu3;
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player.removeSkill('tianfu2')
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player.removeSkill('tianfu2');
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},
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},
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group:'tianfu3',
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group:'tianfu3',
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intro:{
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intro:{
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@ -258,12 +270,7 @@ character.xianjian={
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forced:true,
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forced:true,
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popup:false,
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popup:false,
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content:function(){
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content:function(){
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if(player.storage.tianfu3.isAlive()){
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ui.discardPile.appendChild(player.storage.tianfu2);
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player.storage.tianfu3.gain(player.storage.tianfu2,'gain2');
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}
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else{
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ui.discardPile.appendChild(player.storage.tianfu2);
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}
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delete player.storage.tianfu2;
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delete player.storage.tianfu2;
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delete player.storage.tianfu3;
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delete player.storage.tianfu3;
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player.removeSkill('tianfu2');
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player.removeSkill('tianfu2');
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@ -1382,7 +1389,7 @@ character.xianjian={
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tianfu:'天符',
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tianfu:'天符',
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tianfu2:'天符',
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tianfu2:'天符',
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tianfu3:'天符',
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tianfu3:'天符',
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tianfu_info:'你可以将一张闪置于一名其他角色的武将牌上,该角色在下一次造成伤害时受到来自你的一点伤害,若该角色死亡,你将闪收回,否则将闪置于弃牌堆',
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tianfu_info:'出牌阶段,你可以将一张闪置于一名其他角色的武将牌上,该角色在下一次造成伤害时受到来自你的一点雷属性伤害并随机弃置一张牌,然后将此牌置入弃牌堆',
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shuiyun:'水蕴',
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shuiyun:'水蕴',
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shuiyun_bg:'蕴',
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shuiyun_bg:'蕴',
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shuiyun2:'水蕴',
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shuiyun2:'水蕴',
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@ -13,6 +13,7 @@ window.noname_update={
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'character/sp.js',
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'character/sp.js',
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'character/shenhua.js',
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'character/shenhua.js',
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'character/yxs.js',
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'character/yxs.js',
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'character/xianjian.js',
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'character/rank.js',
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'character/rank.js',
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'card/swd.js',
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'card/swd.js',
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'card/hearth.js',
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'card/hearth.js',
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