This commit is contained in:
libccy 2015-11-25 23:42:29 +08:00
parent 56b459fdd5
commit f0279f5c48
2 changed files with 16 additions and 18 deletions

View File

@ -794,7 +794,7 @@ character.diy={
zonghuo_info:'你可弃置一张牌将你即将造成的伤害变为火焰伤害', zonghuo_info:'你可弃置一张牌将你即将造成的伤害变为火焰伤害',
shaoying_info:'每当你造成一次火焰伤害可指定距离受伤害角色1以内的另一名角色并展示牌堆顶的一张牌若此牌为红色该角色受到一点火焰伤害', shaoying_info:'每当你造成一次火焰伤害可指定距离受伤害角色1以内的另一名角色并展示牌堆顶的一张牌若此牌为红色该角色受到一点火焰伤害',
tiangong_info:'锁定技,你防止即将受到的雷电伤害,每当你造成一次雷电伤害,你摸一张牌', tiangong_info:'锁定技,你防止即将受到的雷电伤害,每当你造成一次雷电伤害,你摸一张牌',
diyleiji_info:'每当你使用或打出一张【闪】,可令任意一名角色进行一次判定,若结果为梅花,其受到一点雷电伤害,然后你回复一点体力;若结果为黑桃,其受到两点雷电伤害', diyleiji_info:'每当你使用或打出一张【闪】,可令任意一名角色进行一次判定,若结果为梅花,其受到一点雷电伤害,然后你回复一点体力;若结果为黑桃,其受到两点雷电伤害',
juedao_info:'出牌阶段,你可以弃置一张手牌,横置你的武将牌;锁定技,若你处于连环状态,你与其他角色的距离、其他角色与你的距离各+1。', juedao_info:'出牌阶段,你可以弃置一张手牌,横置你的武将牌;锁定技,若你处于连环状态,你与其他角色的距离、其他角色与你的距离各+1。',
geju_info:'准备阶段开始时你可以摸X张牌X为攻击范围内不含有你的势力数。', geju_info:'准备阶段开始时你可以摸X张牌X为攻击范围内不含有你的势力数。',
siji_info:'弃牌阶段结束后你可以摸2X张牌X为你于此阶段内弃置的【杀】的数量。', siji_info:'弃牌阶段结束后你可以摸2X张牌X为你于此阶段内弃置的【杀】的数量。',

View File

@ -183,12 +183,12 @@
game.saveConfig('mousewheel',bool); game.saveConfig('mousewheel',bool);
if(lib.config.touchscreen) return; if(lib.config.touchscreen) return;
if(lib.config.mousewheel){ if(lib.config.mousewheel){
game.me.node.handcards1.onmousewheel=ui.click.mousewheel; ui.handcards1Container.onmousewheel=ui.click.mousewheel;
game.me.node.handcards2.onmousewheel=ui.click.mousewheel; ui.handcards2Container.onmousewheel=ui.click.mousewheel;
} }
else{ else{
game.me.node.handcards1.onmousewheel=null; ui.handcards1Container.onmousewheel=null;
game.me.node.handcards2.onmousewheel=null; ui.handcards2Container.onmousewheel=null;
} }
} }
}, },
@ -14033,19 +14033,6 @@
node.ai={friend:[],enemy:[],neutral:[]}; node.ai={friend:[],enemy:[],neutral:[]};
node.queueCount=0; node.queueCount=0;
if(lib.config.mousewheel&&!lib.config.touchscreen){
node.node.handcards1.onmousewheel=ui.click.mousewheel;
node.node.handcards2.onmousewheel=ui.click.mousewheel;
// node.node.equips.onmousewheel=ui.click.mousewheel;
}
node.node.handcards1.ontouchstart = ui.click.touchStart;
node.node.handcards2.ontouchstart = ui.click.touchStart;
node.node.handcards1.ontouchmove = ui.click.touchScroll;
node.node.handcards2.ontouchmove = ui.click.touchScroll;
node.node.handcards1.style.WebkitOverflowScrolling='touch';
node.node.handcards2.style.WebkitOverflowScrolling='touch';
for(var i in lib.element.player){ for(var i in lib.element.player){
node[i]=lib.element.player[i]; node[i]=lib.element.player[i];
} }
@ -14091,6 +14078,17 @@
ui.me=ui.create.div('#me',ui.arena).animate('start'); ui.me=ui.create.div('#me',ui.arena).animate('start');
ui.handcards1Container=ui.create.div('#handcards1',ui.me); ui.handcards1Container=ui.create.div('#handcards1',ui.me);
ui.handcards2Container=ui.create.div('#handcards2',ui.me); ui.handcards2Container=ui.create.div('#handcards2',ui.me);
if(lib.config.mousewheel&&!lib.config.touchscreen){
ui.handcards1Container.onmousewheel=ui.click.mousewheel;
ui.handcards2Container.onmousewheel=ui.click.mousewheel;
}
ui.handcards1Container.ontouchstart = ui.click.touchStart;
ui.handcards2Container.ontouchstart = ui.click.touchStart;
ui.handcards1Container.ontouchmove = ui.click.touchScroll;
ui.handcards2Container.ontouchmove = ui.click.touchScroll;
ui.handcards1Container.style.WebkitOverflowScrolling='touch';
ui.handcards2Container.style.WebkitOverflowScrolling='touch';
if(game.players.length){ if(game.players.length){
game.me=game.players[0]; game.me=game.players[0];
ui.handcards1=game.me.node.handcards1; ui.handcards1=game.me.node.handcards1;