scroll
This commit is contained in:
parent
56b459fdd5
commit
f0279f5c48
|
@ -794,7 +794,7 @@ character.diy={
|
||||||
zonghuo_info:'你可弃置一张牌将你即将造成的伤害变为火焰伤害',
|
zonghuo_info:'你可弃置一张牌将你即将造成的伤害变为火焰伤害',
|
||||||
shaoying_info:'每当你造成一次火焰伤害,可指定距离受伤害角色1以内的另一名角色,并展示牌堆顶的一张牌,若此牌为红色,该角色受到一点火焰伤害',
|
shaoying_info:'每当你造成一次火焰伤害,可指定距离受伤害角色1以内的另一名角色,并展示牌堆顶的一张牌,若此牌为红色,该角色受到一点火焰伤害',
|
||||||
tiangong_info:'锁定技,你防止即将受到的雷电伤害,每当你造成一次雷电伤害,你摸一张牌',
|
tiangong_info:'锁定技,你防止即将受到的雷电伤害,每当你造成一次雷电伤害,你摸一张牌',
|
||||||
diyleiji_info:'每当你使用或打出一张【闪】,可令任意一名角色进行一次判定,若结果为梅花,其受到一点雷电伤害,然后你摸回复一点体力;若结果为黑桃,其受到两点雷电伤害',
|
diyleiji_info:'每当你使用或打出一张【闪】,可令任意一名角色进行一次判定,若结果为梅花,其受到一点雷电伤害,然后你回复一点体力;若结果为黑桃,其受到两点雷电伤害',
|
||||||
juedao_info:'出牌阶段,你可以弃置一张手牌,横置你的武将牌;锁定技,若你处于连环状态,你与其他角色的距离、其他角色与你的距离各+1。',
|
juedao_info:'出牌阶段,你可以弃置一张手牌,横置你的武将牌;锁定技,若你处于连环状态,你与其他角色的距离、其他角色与你的距离各+1。',
|
||||||
geju_info:'准备阶段开始时,你可以摸X张牌(X为攻击范围内不含有你的势力数)。',
|
geju_info:'准备阶段开始时,你可以摸X张牌(X为攻击范围内不含有你的势力数)。',
|
||||||
siji_info:'弃牌阶段结束后,你可以摸2X张牌(X为你于此阶段内弃置的【杀】的数量)。',
|
siji_info:'弃牌阶段结束后,你可以摸2X张牌(X为你于此阶段内弃置的【杀】的数量)。',
|
||||||
|
|
32
game/game.js
32
game/game.js
|
@ -183,12 +183,12 @@
|
||||||
game.saveConfig('mousewheel',bool);
|
game.saveConfig('mousewheel',bool);
|
||||||
if(lib.config.touchscreen) return;
|
if(lib.config.touchscreen) return;
|
||||||
if(lib.config.mousewheel){
|
if(lib.config.mousewheel){
|
||||||
game.me.node.handcards1.onmousewheel=ui.click.mousewheel;
|
ui.handcards1Container.onmousewheel=ui.click.mousewheel;
|
||||||
game.me.node.handcards2.onmousewheel=ui.click.mousewheel;
|
ui.handcards2Container.onmousewheel=ui.click.mousewheel;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
game.me.node.handcards1.onmousewheel=null;
|
ui.handcards1Container.onmousewheel=null;
|
||||||
game.me.node.handcards2.onmousewheel=null;
|
ui.handcards2Container.onmousewheel=null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -14033,19 +14033,6 @@
|
||||||
node.ai={friend:[],enemy:[],neutral:[]};
|
node.ai={friend:[],enemy:[],neutral:[]};
|
||||||
node.queueCount=0;
|
node.queueCount=0;
|
||||||
|
|
||||||
if(lib.config.mousewheel&&!lib.config.touchscreen){
|
|
||||||
node.node.handcards1.onmousewheel=ui.click.mousewheel;
|
|
||||||
node.node.handcards2.onmousewheel=ui.click.mousewheel;
|
|
||||||
// node.node.equips.onmousewheel=ui.click.mousewheel;
|
|
||||||
}
|
|
||||||
|
|
||||||
node.node.handcards1.ontouchstart = ui.click.touchStart;
|
|
||||||
node.node.handcards2.ontouchstart = ui.click.touchStart;
|
|
||||||
node.node.handcards1.ontouchmove = ui.click.touchScroll;
|
|
||||||
node.node.handcards2.ontouchmove = ui.click.touchScroll;
|
|
||||||
node.node.handcards1.style.WebkitOverflowScrolling='touch';
|
|
||||||
node.node.handcards2.style.WebkitOverflowScrolling='touch';
|
|
||||||
|
|
||||||
for(var i in lib.element.player){
|
for(var i in lib.element.player){
|
||||||
node[i]=lib.element.player[i];
|
node[i]=lib.element.player[i];
|
||||||
}
|
}
|
||||||
|
@ -14091,6 +14078,17 @@
|
||||||
ui.me=ui.create.div('#me',ui.arena).animate('start');
|
ui.me=ui.create.div('#me',ui.arena).animate('start');
|
||||||
ui.handcards1Container=ui.create.div('#handcards1',ui.me);
|
ui.handcards1Container=ui.create.div('#handcards1',ui.me);
|
||||||
ui.handcards2Container=ui.create.div('#handcards2',ui.me);
|
ui.handcards2Container=ui.create.div('#handcards2',ui.me);
|
||||||
|
if(lib.config.mousewheel&&!lib.config.touchscreen){
|
||||||
|
ui.handcards1Container.onmousewheel=ui.click.mousewheel;
|
||||||
|
ui.handcards2Container.onmousewheel=ui.click.mousewheel;
|
||||||
|
}
|
||||||
|
ui.handcards1Container.ontouchstart = ui.click.touchStart;
|
||||||
|
ui.handcards2Container.ontouchstart = ui.click.touchStart;
|
||||||
|
ui.handcards1Container.ontouchmove = ui.click.touchScroll;
|
||||||
|
ui.handcards2Container.ontouchmove = ui.click.touchScroll;
|
||||||
|
ui.handcards1Container.style.WebkitOverflowScrolling='touch';
|
||||||
|
ui.handcards2Container.style.WebkitOverflowScrolling='touch';
|
||||||
|
|
||||||
if(game.players.length){
|
if(game.players.length){
|
||||||
game.me=game.players[0];
|
game.me=game.players[0];
|
||||||
ui.handcards1=game.me.node.handcards1;
|
ui.handcards1=game.me.node.handcards1;
|
||||||
|
|
Loading…
Reference in New Issue