This commit is contained in:
libccy 2015-05-06 16:46:40 +08:00
parent 58f50110cd
commit efd3f16042
6 changed files with 51 additions and 5 deletions

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@ -21,6 +21,7 @@ character.sp={
re_yuanshu:['male','qun',4,['wangzun','tongji'],['fullskin']], re_yuanshu:['male','qun',4,['wangzun','tongji'],['fullskin']],
sp_caoren:['male','wei',4,['kuiwei','yanzheng'],['fullskin']], sp_caoren:['male','wei',4,['kuiwei','yanzheng'],['fullskin']],
zhangbao:['male','qun',3,['zhoufu','yingbin'],['fullskin']], zhangbao:['male','qun',3,['zhoufu','yingbin'],['fullskin']],
zhangliang:['male','qun',3,['fulu','fuji'],['fullskin']],
maliang:['male','shu',3,['xiemu','naman'],['fullskin']], maliang:['male','shu',3,['xiemu','naman'],['fullskin']],
sp_pangtong:['male','qun',3,['manjuan','zuixiang'],['fullskin']], sp_pangtong:['male','qun',3,['manjuan','zuixiang'],['fullskin']],
zhugedan:['male','wei',4,['gongao','juyi'],['fullskin']], zhugedan:['male','wei',4,['gongao','juyi'],['fullskin']],
@ -29,6 +30,42 @@ character.sp={
sunhao:['male','wu',5,['canshi','chouhai'],['fullskin']], sunhao:['male','wu',5,['canshi','chouhai'],['fullskin']],
}, },
skill:{ skill:{
fuji:{
trigger:{global:'damageBegin'},
filter:function(event){
return event.source&&event.nature=='thunder';
},
check:function(event,player){
return ai.get.attitude(player,event.source)>0;
},
prompt:function(event){
return get.translation(event.source)+'即将对'+get.translation(event.player)+'造成伤害,是否发动【辅祭】?';
},
content:function(){
"step 0"
trigger.source.judge();
"step 1"
if(result.color=='black'){
trigger.num++;
}
else{
trigger.source.gain(result.card);
trigger.source.$gain2(result.card);
}
}
},
fulu:{
enable:'chooseToUse',
filterCard:function(card){
return card.name=='sha'&&!card.nature;
},
viewAs:{name:'sha',nature:'thunder'},
ai:{
order:function(){
return lib.card.sha.ai.order+0.1;
}
}
},
canshi:{ canshi:{
trigger:{player:'phaseDrawBefore'}, trigger:{player:'phaseDrawBefore'},
check:function(event,player){ check:function(event,player){
@ -536,7 +573,9 @@ character.sp={
target.storage.zhoufu3=player; target.storage.zhoufu3=player;
ui.special.appendChild(cards[0]); ui.special.appendChild(cards[0]);
}, },
check:function(card){return 3-ai.get.value(card)}, check:function(card){
return 3-ai.get.value(card)
},
ai:{ ai:{
order:1, order:1,
result:{ result:{
@ -2001,6 +2040,9 @@ character.sp={
bifa:{ bifa:{
trigger:{player:'phaseEnd'}, trigger:{player:'phaseEnd'},
direct:true, direct:true,
filter:function(event,player){
return player.num('h')>0;
},
content:function(){ content:function(){
"step 0" "step 0"
for(var i=0;i<game.players.length;i++){ for(var i=0;i<game.players.length;i++){
@ -2597,6 +2639,7 @@ character.sp={
sunhao:'孙皓', sunhao:'孙皓',
chengyu:'程昱', chengyu:'程昱',
simalang:'司马朗', simalang:'司马朗',
zhangliang:'张梁',
tianfeng:'田丰', tianfeng:'田丰',
sp_pangtong:'庞统', sp_pangtong:'庞统',
maliang:'马良', maliang:'马良',
@ -2696,6 +2739,10 @@ character.sp={
taichen:'抬榇', taichen:'抬榇',
jilei:'鸡肋', jilei:'鸡肋',
jilei2:'鸡肋', jilei2:'鸡肋',
fulu:'符箓',
fuji:'助祭',
fuji_info:'当一名角色造成雷电伤害时,你可以令其进行一次判定,若结果为黑色,此伤害+1若结果为红色该角色获得此牌。',
fulu_info:'你可以将【杀】当雷【杀】使用。',
jilei_info:'每当你受到一次伤害,可以令伤害来源不能使用或打出其手牌直到回合结束', jilei_info:'每当你受到一次伤害,可以令伤害来源不能使用或打出其手牌直到回合结束',
danlao:'啖酪', danlao:'啖酪',
danlao_info:'当你成为一张指定了多个目标的锦囊牌的目标时,你可以取消之,并摸一张牌。', danlao_info:'当你成为一张指定了多个目标的锦囊牌的目标时,你可以取消之,并摸一张牌。',

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@ -1 +0,0 @@
利奴

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@ -279,7 +279,8 @@ window.config={
free_choose:true, free_choose:true,
swap:true, swap:true,
change_identity:true, change_identity:true,
battle_number:3 battle_number:3,
double_hp:'pingjun',
}, },
identity:{ identity:{
identity:[ identity:[
@ -302,7 +303,6 @@ window.config={
dierestart:true dierestart:true
}, },
guozhan:{ guozhan:{
double_hp:'pingjun',
difficulty:'normal', difficulty:'normal',
initshow_draw:2, initshow_draw:2,
dierestart:true dierestart:true

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@ -1380,7 +1380,7 @@ mode.stone={
} }
} }
}, },
config:['battle_number','double_character','ban_weak','free_choose','change_choice'], config:['battle_number','double_character','double_hp','ban_weak','free_choose','change_choice'],
help:{ help:{
'炉石模式':'<ul><li>游戏流程类似1v1场上有两名主将进行对抗'+ '炉石模式':'<ul><li>游戏流程类似1v1场上有两名主将进行对抗'+
'<li>主将出牌阶段的出牌数量行动值有上限先手为2后手为3<li>游戏每进行一轮,主将的出牌上限+1超过6时减至2并重新累加'+ '<li>主将出牌阶段的出牌数量行动值有上限先手为2后手为3<li>游戏每进行一轮,主将的出牌上限+1超过6时减至2并重新累加'+