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58f50110cd
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@ -21,6 +21,7 @@ character.sp={
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re_yuanshu:['male','qun',4,['wangzun','tongji'],['fullskin']],
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re_yuanshu:['male','qun',4,['wangzun','tongji'],['fullskin']],
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sp_caoren:['male','wei',4,['kuiwei','yanzheng'],['fullskin']],
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sp_caoren:['male','wei',4,['kuiwei','yanzheng'],['fullskin']],
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zhangbao:['male','qun',3,['zhoufu','yingbin'],['fullskin']],
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zhangbao:['male','qun',3,['zhoufu','yingbin'],['fullskin']],
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zhangliang:['male','qun',3,['fulu','fuji'],['fullskin']],
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maliang:['male','shu',3,['xiemu','naman'],['fullskin']],
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maliang:['male','shu',3,['xiemu','naman'],['fullskin']],
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sp_pangtong:['male','qun',3,['manjuan','zuixiang'],['fullskin']],
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sp_pangtong:['male','qun',3,['manjuan','zuixiang'],['fullskin']],
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zhugedan:['male','wei',4,['gongao','juyi'],['fullskin']],
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zhugedan:['male','wei',4,['gongao','juyi'],['fullskin']],
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@ -29,6 +30,42 @@ character.sp={
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sunhao:['male','wu',5,['canshi','chouhai'],['fullskin']],
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sunhao:['male','wu',5,['canshi','chouhai'],['fullskin']],
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},
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},
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skill:{
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skill:{
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fuji:{
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trigger:{global:'damageBegin'},
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filter:function(event){
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return event.source&&event.nature=='thunder';
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},
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check:function(event,player){
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return ai.get.attitude(player,event.source)>0;
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},
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prompt:function(event){
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return get.translation(event.source)+'即将对'+get.translation(event.player)+'造成伤害,是否发动【辅祭】?';
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},
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content:function(){
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"step 0"
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trigger.source.judge();
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"step 1"
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if(result.color=='black'){
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trigger.num++;
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}
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else{
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trigger.source.gain(result.card);
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trigger.source.$gain2(result.card);
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}
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}
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},
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fulu:{
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enable:'chooseToUse',
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filterCard:function(card){
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return card.name=='sha'&&!card.nature;
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},
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viewAs:{name:'sha',nature:'thunder'},
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ai:{
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order:function(){
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return lib.card.sha.ai.order+0.1;
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}
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}
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},
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canshi:{
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canshi:{
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trigger:{player:'phaseDrawBefore'},
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trigger:{player:'phaseDrawBefore'},
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check:function(event,player){
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check:function(event,player){
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@ -536,7 +573,9 @@ character.sp={
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target.storage.zhoufu3=player;
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target.storage.zhoufu3=player;
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ui.special.appendChild(cards[0]);
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ui.special.appendChild(cards[0]);
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},
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},
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check:function(card){return 3-ai.get.value(card)},
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check:function(card){
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return 3-ai.get.value(card)
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},
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ai:{
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ai:{
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order:1,
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order:1,
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result:{
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result:{
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@ -2001,6 +2040,9 @@ character.sp={
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bifa:{
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bifa:{
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trigger:{player:'phaseEnd'},
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trigger:{player:'phaseEnd'},
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direct:true,
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direct:true,
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filter:function(event,player){
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return player.num('h')>0;
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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for(var i=0;i<game.players.length;i++){
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for(var i=0;i<game.players.length;i++){
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@ -2597,6 +2639,7 @@ character.sp={
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sunhao:'孙皓',
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sunhao:'孙皓',
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chengyu:'程昱',
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chengyu:'程昱',
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simalang:'司马朗',
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simalang:'司马朗',
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zhangliang:'张梁',
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tianfeng:'田丰',
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tianfeng:'田丰',
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sp_pangtong:'庞统',
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sp_pangtong:'庞统',
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maliang:'马良',
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maliang:'马良',
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@ -2696,6 +2739,10 @@ character.sp={
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taichen:'抬榇',
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taichen:'抬榇',
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jilei:'鸡肋',
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jilei:'鸡肋',
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jilei2:'鸡肋',
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jilei2:'鸡肋',
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fulu:'符箓',
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fuji:'助祭',
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fuji_info:'当一名角色造成雷电伤害时,你可以令其进行一次判定,若结果为黑色,此伤害+1;若结果为红色,该角色获得此牌。',
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fulu_info:'你可以将【杀】当雷【杀】使用。',
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jilei_info:'每当你受到一次伤害,可以令伤害来源不能使用或打出其手牌直到回合结束',
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jilei_info:'每当你受到一次伤害,可以令伤害来源不能使用或打出其手牌直到回合结束',
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danlao:'啖酪',
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danlao:'啖酪',
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danlao_info:'当你成为一张指定了多个目标的锦囊牌的目标时,你可以取消之,并摸一张牌。',
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danlao_info:'当你成为一张指定了多个目标的锦囊牌的目标时,你可以取消之,并摸一张牌。',
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@ -1 +0,0 @@
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利奴
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@ -279,7 +279,8 @@ window.config={
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free_choose:true,
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free_choose:true,
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swap:true,
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swap:true,
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change_identity:true,
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change_identity:true,
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battle_number:3
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battle_number:3,
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double_hp:'pingjun',
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},
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},
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identity:{
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identity:{
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identity:[
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identity:[
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@ -302,7 +303,6 @@ window.config={
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dierestart:true
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dierestart:true
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},
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},
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guozhan:{
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guozhan:{
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double_hp:'pingjun',
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difficulty:'normal',
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difficulty:'normal',
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initshow_draw:2,
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initshow_draw:2,
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dierestart:true
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dierestart:true
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@ -1380,7 +1380,7 @@ mode.stone={
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}
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}
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}
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}
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},
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},
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config:['battle_number','double_character','ban_weak','free_choose','change_choice'],
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config:['battle_number','double_character','double_hp','ban_weak','free_choose','change_choice'],
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help:{
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help:{
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'炉石模式':'<ul><li>游戏流程类似1v1,场上有两名主将进行对抗'+
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'炉石模式':'<ul><li>游戏流程类似1v1,场上有两名主将进行对抗'+
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'<li>主将出牌阶段的出牌数量(行动值)有上限,先手为2,后手为3<li>游戏每进行一轮,主将的出牌上限+1,超过6时减至2并重新累加'+
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'<li>主将出牌阶段的出牌数量(行动值)有上限,先手为2,后手为3<li>游戏每进行一轮,主将的出牌上限+1,超过6时减至2并重新累加'+
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