谋关羽
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184
character/sb.js
184
character/sb.js
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@ -5,6 +5,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'sb',
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connect:true,
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character:{
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sb_guanyu:['male','shu',4,['sbwusheng','sbyijue']],
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sb_huangyueying:['female','shu',3,['sbjizhi','sbqicai']],
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sb_sp_zhugeliang:['male','shu',3,['sbhuoji','sbkanpo']],
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sb_zhugeliang:['male','shu',3,['sbguanxing','sbkongcheng']],
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@ -54,6 +55,182 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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skill:{
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//关羽
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//矢
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sbwusheng:{
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audio:3,
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trigger:{player:'phaseUseBegin'},
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filter:function(event,player){
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return game.hasPlayer(target=>target!=player&&!target.isZhu2());
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},
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direct:true,
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content:function*(event,map){
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var player=map.player;
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var result=yield player.chooseTarget(get.prompt('sbwusheng'),'选择一名非主公的其他角色,本阶段对其使用【杀】无距离和次数限制,使用【杀】指定其为目标后摸一张牌,对其使用五张【杀】后不能对其使用【杀】',(card,player,target)=>{
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return target!=player&&!target.isZhu2();
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}).set('ai',target=>{
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var player=_status.event.player;
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return get.effect(target,{name:'sha'},player,player);
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});
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('sbwusheng',target);
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player.addTempSkill('sbwusheng_effect',{player:'phaseUseAfter'});
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player.storage.sbwusheng_effect[target.playerid]=0;
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}
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},
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group:'sbwusheng_wusheng',
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subSkill:{
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wusheng:{
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audio:'sbwusheng',
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enable:['chooseToUse','chooseToRespond'],
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hiddenCard:function(player,name){
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return name=='sha'&&player.countCards('hs');
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},
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filter:function(event,player){
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return event.filterCard({name:'sha'},player,event)||lib.inpile_nature.some(nature=>event.filterCard({name:'sha',nature:nature},player,event));
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},
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chooseButton:{
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dialog:function(event,player){
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var list=[];
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if(event.filterCard({name:'sha'},player,event)) list.push(['基本','','sha']);
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for(var j of lib.inpile_nature){
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if(event.filterCard({name:'sha',nature:j},player,event)) list.push(['基本','','sha',j]);
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}
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var dialog=ui.create.dialog('武圣',[list,'vcard'],'hidden');
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dialog.direct=true;
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return dialog;
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},
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check:function(button){
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var player=_status.event.player;
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var card={name:button.link[2],nature:button.link[3]};
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if(_status.event.getParent().type=='phase'&&game.hasPlayer(function(current){
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return player.canUse(card,current)&&get.effect(current,card,player,player)>0;
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})){
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switch (button.link[2]){
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case 'sha':
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if(button.link[3]=='fire') return 2.95;
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else if(button.link[3]=='thunder'||button.link[3]=='ice') return 2.92;
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else return 2.9;
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}
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}
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return 1+Math.random();
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},
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backup:function(links,player){
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return {
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audio:'sbwusheng',
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filterCard:true,
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check:function(card){
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return 6-get.value(card);
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},
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viewAs:{name:links[0][2],nature:links[0][3]},
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position:'hs',
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popname:true,
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}
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},
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prompt:function(links,player){
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return '将一张牌当作'+get.translation(links[0][3]||'')+'【'+get.translation(links[0][2])+'】'+(_status.event.name=='chooseToUse'?'使用':'打出');
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},
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},
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ai:{
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respondSha:true,
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fireAttack:true,
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skillTagFilter:function(player,tag){
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if(!player.countCards('hs')) return false;
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},
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order:function(item,player){
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if(player&&_status.event.type=='phase'){
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var max=0;
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if(lib.inpile_nature.some(i=>player.getUseValue({name:'sha',nature:i})>0)){
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var temp=get.order({name:'sha'});
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if(temp>max) max=temp;
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}
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if(max>0) max+=0.3;
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return max;
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}
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return 4;
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},
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result:{player:1},
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},
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},
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effect:{
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charlotte:true,
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onremove:true,
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init:function(player){
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if(!player.storage.sbwusheng_effect) player.storage.sbwusheng_effect={};
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},
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mod:{
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targetInRange:function(card,player,target){
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if(card.name=='sha'&&typeof player.storage.sbwusheng_effect[target.playerid]=='number') return true;
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},
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cardUsableTarget:function(card,player,target){
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if(card.name=='sha'&&typeof player.storage.sbwusheng_effect[target.playerid]=='number') return true;
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},
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playerEnabled:function(card,player,target){
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if(card.name!='sha'||typeof player.storage.sbwusheng_effect[target.playerid]!='number') return;
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if(player.storage.sbwusheng_effect[target.playerid]>=5) return false;
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},
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},
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audio:'sbwusheng',
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trigger:{player:['useCardToPlayered','useCardAfter']},
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filter:function(event,player){
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if(event.card.name!='sha') return false;
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if(event.name=='useCard') return event.targets.some(target=>typeof player.storage.sbwusheng_effect[target.playerid]=='number');
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return typeof player.storage.sbwusheng_effect[event.target.playerid]=='number';
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},
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direct:true,
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content:function(){
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if(trigger.name=='useCard'){
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var targets=trigger.targets.filter(target=>typeof player.storage.sbwusheng_effect[target.playerid]=='number');
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targets.forEach(target=>player.storage.sbwusheng_effect[target.playerid]++);
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}
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else{
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player.logSkill('sbwusheng_effect',trigger.target);
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player.draw();
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}
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},
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},
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},
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ai:{threaten:114514},
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},
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sbyijue:{
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audio:2,
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trigger:{source:'damageBegin3'},
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filter:function(event,player){
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return event.num>=event.player.hp&&!player.getHistory('useSkill',evt=>evt.skill=='sbyijue'&&evt.targets[0]==event.player).length;
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},
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forced:true,
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logTarget:'player',
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content:function(){
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trigger.cancel();
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player.addTempSkill('sbyijue_effect');
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player.markAuto('sbyijue_effect',[trigger.player]);
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},
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subSkill:{
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effect:{
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charlotte:true,
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onremove:true,
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audio:'sbyijue',
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trigger:{player:'useCardToPlayered'},
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filter:function(event,player){
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return player.getStorage('sbyijue_effect').includes(event.target);
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},
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forced:true,
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logTarget:'target',
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content:function(){
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trigger.getParent().excluded.add(trigger.target);
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},
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ai:{
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effect:{
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player:function(card,player,target){
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if(player.getStorage('sbyijue_effect').includes(target)) return 'zeroplayertarget';
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},
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},
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},
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intro:{content:'本回合放$一马'},
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},
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},
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},
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//黄月英
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sbqicai:{
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mod:{
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sbqicai_info:'①出牌阶段限一次。你可以将手牌中或弃牌堆中的一张防具牌置于一名其他角色的防具栏,然后其获得如下效果:当其得到普通锦囊牌后,其将此牌交给你(限三张)。②你使用锦囊牌无距离限制。',
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sbjizhi:'集智',
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sbjizhi_info:'锁定技,当你使用一张普通锦囊牌时,你摸一张牌,且此牌本回合不计入你的手牌上限。',
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sb_guanyu:'谋关羽',
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sb_guanyu_prefix:'谋',
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sbwusheng:'武圣',
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sbwusheng_wusheng_backup:'武圣',
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sbwusheng_info:'你可以将一张手牌当作任意【杀】使用或打出。出牌阶段开始时,你可以选择一名非主公的其他角色,本阶段对其使用【杀】无距离和次数限制,使用【杀】指定其为目标后摸一张牌,对其使用五张【杀】后不能对其使用【杀】。',
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sbyijue:'义绝',
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sbyijue_info:'锁定技,每名角色每局游戏限一次,当你对一名角色造成大于等于其体力值的伤害时,你防止此伤害,且本回合你使用牌指定其为目标后,取消之。',
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sb_zhi:'谋攻篇·知',
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sb_shi:'谋攻篇·识',
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