きえええええええええ——!

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Spmario233 2020-07-11 09:45:52 +08:00 committed by GitHub
parent c6f6aadfb4
commit ef9e08ba2c
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30 changed files with 646 additions and 193 deletions

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@ -1216,8 +1216,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
event.directfalse=true;
}
else{
target.chooseToUse('对'+get.translation(event.addedTarget)+'使用一张杀,或令'+get.translation(player)+'获得你的武器牌',
{name:'sha'}).set('targetRequired',true).set('complexSelect',true).set('filterTarget',function(card,player,target){
target.chooseToUse('对'+get.translation(event.addedTarget)+'使用一张杀,或令'+get.translation(player)+'获得你的武器牌',function(card,player){
if(get.name(card)!='sha') return false;
return lib.filter.filterCard.apply(this,arguments);
}).set('targetRequired',true).set('complexSelect',true).set('filterTarget',function(card,player,target){
if(target!=_status.event.sourcex&&!ui.selected.targets.contains(_status.event.sourcex)) return false;
return lib.filter.filterTarget.apply(this,arguments);
}).set('sourcex',event.addedTarget).set('addCount',false).set('respondTo',[player,card]);

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@ -466,7 +466,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var trans=get.translation(target);
var list;
if(event.type){
if(!target.countCards('h')) event._result={index:0};
if(!target.countCards('he')) event._result={index:0};
else list=['令'+trans+'摸两张牌','令'+trans+'弃置两张牌'];
}
else{
@ -503,9 +503,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
content:function(){
'step 0'
player.chooseButton([get.prompt('kyoko_juwu'),trigger.cards.filter(function(card){
var cards=trigger.cards.filter(function(card){
return get.position(card,true)=='d'&&get.type(card,false)=='equip';
})],[1,Infinity]).set('ai',function(){return 1});
});
player.chooseButton([get.prompt('kyoko_juwu'),cards],[1,cards.length]).set('ai',function(){return 1});
'step 1'
if(result.bool){
player.gain(result.links,'gain2','log');
@ -813,7 +814,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var trans=get.translation(target);
var list;
if(event.type){
if(!target.countCards('h')) event._result={index:0};
if(!target.countCards('he')) event._result={index:0};
else list=['令'+trans+'摸两张牌','令'+trans+'弃置两张牌'];
}
else{
@ -1555,6 +1556,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
if(tempcard) trigger.directresult=tempcard;
},
ai:{luckyStar:true},
},
riki_spwenji:{
audio:2,
@ -2543,7 +2545,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
enable:'phaseUse',
filter:function(event,player){
return player.countCards('he')>0&&!player.hasSkill('haruka_kanata');
return !player.hasSkill('haruka_kanata');
},
chooseButton:{
dialog:function(event,player){
@ -3822,14 +3824,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(result.bool){
player.logSkill('yuri_wangxi',trigger.player);
player.awakenSkill('yuri_wangxi');
game.broadcastAll(function(source){
var identity='zhong';
if(_status.mode=='purple'){
if(['rNei','bNei'].contains(player.identity)) identity=player.identity;
else if(['rZhu','rZhong','bNei'].contains(player.identity)) identity='rZhong';
else identity='bZhong';
}
game.broadcastAll(function(source,identity){
if(source.node.dieidentity){
source.node.dieidentity.innerHTML='忠臣';
source.node.dieidentity.innerHTML=get.translation(identity+2);
}
source.revive(2,false);
source.identity='zhong';
source.identity=identity;
source.setIdentity();
},trigger.player);
},trigger.player,identity);
trigger.player.changeGroup(player.group);
trigger.player.draw();
var evt=trigger.getParent('damage');

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@ -427,8 +427,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(card){
cards.push(card);
names.push(card.name);
if(cards.length==3&&Math.random()<0.33) break;
if(cards.length==4&&Math.random()<0.5) break;
if(cards.length==3&&!get.isLuckyStar(player)&&Math.random()<0.33) break;
if(cards.length==4&&!get.isLuckyStar(player)&&Math.random()<0.5) break;
if(cards.length==5) break;
if(cards.length>=6) break;
}
@ -1719,7 +1719,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var num=1-trigger.player.hp;
if(num) trigger.player.recover(num);
'step 2'
if(_status.currentPhase&&_status.currentPhase.isAlive()) _status.currentPhase.damage();
if(_status.currentPhase&&_status.currentPhase.isAlive()){
var next=_status.currentPhase.damage();
event.next.remove(next);
trigger.after.push(next);
}
},
},
zhiyi:{
@ -3905,7 +3909,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
usable:1,
content:function (){
'step 0'
if(get.isLuckyStar()){
if(get.isLuckyStar(player)){
event.num=6;
player.throwDice(6);
}

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@ -4,7 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
name:'old',
characterSort:{
old:{
old_shenhua:["yuji","zhangjiao","old_zhugezhan","old_guanqiujian","xiahouyuan","weiyan","xiaoqiao"],
old_shenhua:["yuji","zhangjiao","old_zhugezhan","old_guanqiujian","xiahouyuan","weiyan","xiaoqiao","pangde"],
old_refresh:["old_zhangfei","old_huatuo","old_zhaoyun","ol_huaxiong"],
old_yijiang1:["masu","xushu","fazheng","yujin","xin_yujin","old_xusheng","old_lingtong","ol_yujin"],
old_yijiang2:["old_madai","old_zhonghui","old_wangyi","old_guanzhang"],
@ -17,6 +17,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
character:{
pangde:['male','qun',4,['mashu','mengjin']],
ol_huaxiong:["male","qun",6,["new_reyaowu"]],
old_wangyun:['male','qun',4,['wylianji','moucheng']],
panfeng:['male','qun',4,['kuangfu']],
@ -64,7 +65,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
zhangliang:["male","qun",4,["old_jijun","old_fangtong"]],
old_guanzhang:['male','shu',4,['old_fuhun']],
ol_xinxianying:['female','wei',3,['caishi','zhongjian']],
ol_zhangrang:['male','qun',3,['taoluan']],
ol_zhangrang:['male','qun',3,['xintaoluan']],
ol_yujin:['male','wei',4,['rezhenjun']],
ol_guansuo:['male','shu',4,['zhengnan','xiefang']],
ol_manchong:['male','wei',3,['yuce','junxing']],
@ -868,7 +869,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
old_huatuo:'OL华佗',
jsp_caoren:'☆SP曹仁',
ol_xinxianying:'OL辛宪英',
ol_zhangrang:'OL张让',
ol_zhangrang:'张让',
ol_yujin:'镇军于禁',
ol_liaohua:'OL廖化',
ol_zhuran:'OL朱然',

View File

@ -6,15 +6,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
refresh:{
refresh_standard:["re_caocao","re_simayi","re_guojia","re_lidian","re_zhangliao","re_xuzhu","re_xiahoudun","re_zhangfei","re_zhaoyun","re_guanyu","re_machao","re_xushu","re_zhouyu","re_lvmeng","re_ganning","re_luxun","re_daqiao","re_huanggai","re_lvbu","re_gongsunzan","re_huatuo","re_liubei","re_diaochan","re_huangyueying","re_sunquan","re_sunshangxiang","re_zhenji","re_zhugeliang","re_huaxiong"],
refresh_feng:['caoren','ol_xiahouyuan','re_huangzhong','ol_weiyan','ol_xiaoqiao','zhoutai','re_zhangjiao','xin_yuji'],
refresh_huo:["ol_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","ol_pangtong","ol_yuanshao","re_pangde"],
refresh_huo:["ol_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","ol_pangtong","ol_yuanshao","ol_pangde","re_taishici"],
refresh_lin:['re_zhurong','re_menghuo','re_dongzhuo','ol_sunjian','re_caopi','re_xuhuang'],
refresh_shan:['re_dengai','re_jiangwei','re_caiwenji','ol_liushan','re_zhangzhang','re_zuoci','re_sunce'],
refresh_yijiang:['re_xusheng','re_wuguotai','re_gaoshun','re_zhangyi','re_caozhi','re_zhuran','re_wuyi','re_liaohua','re_guohuai','re_zhuran','re_chengpu','re_caozhang','re_quancong','yujin_yujin','re_lingtong','re_handang','re_zhonghui'],
refresh_yijiang:['re_xusheng','re_wuguotai','re_gaoshun','re_zhangyi','re_caozhi','re_zhuran','re_wuyi','re_liaohua','re_guohuai','re_zhuran','re_chengpu','re_caozhang','re_quancong','yujin_yujin','re_lingtong','re_handang','re_zhonghui','re_sunluban','re_masu'],
},
},
connect:true,
character:{
re_zhonghui:['male','wei',4,['requanji','zili']],
re_taishici:['male','wu',4,['tianyi','hanzhan']],
re_masu:['male','shu',3,['resanyao','rezhiman']],
re_sunluban:['female','wu',3,['rechanhui','rejiaojin']],re_zhonghui:['male','wei',4,['requanji','zili']],
re_handang:['male','wu',4,['regongji','jiefan']],
re_lingtong:['male','wu',4,['rexuanfeng']],
yujin_yujin:['male','wei',4,['rejieyue']],
@ -71,7 +73,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
ol_weiyan:['male','shu',4,['xinkuanggu','reqimou']],
ol_xiaoqiao:['female','wu',3,['retianxiang','rehongyan']],
zhoutai:['male','wu',4,['buqu','fenji']],
re_pangde:['male','qun',4,['mashu','jianchu']],
ol_pangde:['male','qun',4,['mashu','rejianchu']],
re_xuhuang:['male','wei',4,['duanliang','jiezi']],
ol_sp_zhugeliang:["male","shu",3,["bazhen","rehuoji","rekanpo","cangzhuo"],[]],
re_xunyu:["male","wei",3,["quhu","rejieming"],[]],
@ -105,6 +107,90 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sunben:['zhouyu','taishici','daqiao'],
},
skill:{
hanzhan:{
audio:2,
trigger:{
global:'chooseToCompareBegin',
},
filter:function(event,player){
if(player==event.player) return true;
if(event.targets) return event.targets.contains(player);
return player==event.target;
},
logTarget:function(event,player){
if(player!=event.player) return event.player;
return event.targets||event.target;
},
check:function(trigger,player){
var num=0;
var targets=player==trigger.player?(trigger.targets?trigger.targets.slice(0):[trigger.target]):[trigger.player];
while(targets.length){
var target=targets.shift();
if(target.getCards('h').length>1) num-=get.attitude(player,target);
}
return num>0;
},
content:function(){
var targets=player==trigger.player?(trigger.targets?trigger.targets.slice(0):[trigger.target]):[trigger.player];
if(!trigger.fixedResult) trigger.fixedResult={};
while(targets.length){
var target=targets.shift();
var hs=target.getCards('h');
if(hs.length) trigger.fixedResult[target.playerid]=hs.randomGet();
}
},
},
rejianchu:{
shaRelated:true,
audio:2,
audioname:['re_pangde'],
trigger:{player:'useCardToPlayered'},
filter:function(event,player){
return event.card.name=='sha'&&event.target.countDiscardableCards(player,'he')>0;
},
direct:true,
content:function(){
'step 0'
player.discardPlayerCard(trigger.target,get.prompt('rejianchu',trigger.target)).set('ai',function(button){
if(!_status.event.att) return 0;
if(get.position(button.link)=='e'){
if(get.subtype(button.link)=='equip2') return 2*get.value(button.link);
return get.value(button.link);
}
return 1;
}).set('logSkill',['rejianchu',trigger.target]).set('att',get.attitude(player,trigger.target)<=0);
'step 1'
if(result.bool&&result.links&&result.links.length){
if(get.type(result.links[0],null,result.links[0].original=='h'?player:false)!='basic'){
trigger.getParent().directHit.add(trigger.target);
player.addTempSkill('rejianchu2');
player.addMark('rejianchu2',1,false);
}
else if(trigger.cards){
var list=[];
for(var i=0;i<trigger.cards.length;i++){
if(get.position(trigger.cards[i],true)=='o') list.push(trigger.cards[i]);
}
if(list.length) trigger.target.gain(list,'gain2','log');
}
}
},
ai:{
unequip_ai:true,
skillTagFilter:function(player,tag,arg){
if(arg&&arg.name=='sha'&&arg.target.getEquip(2)) return true;
return false;
}
},
},
rejianchu2:{
mod:{
cardUsable:function(card,player,num){
if(card.name=='sha') return num+player.countMark('rejianchu2');
},
},
onremove:true,
},
wulie:{
trigger:{player:'phaseJieshuBegin'},
direct:true,
@ -6875,6 +6961,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
wulie:'武烈',
wulie2:'武烈',
wulie_info:'限定技,结束阶段,你可以失去任意点体力并指定等量的角色。这些角色各获得一枚「烈」。有「烈」的角色受到伤害时,其移去一枚「烈」,然后防止此伤害。',
re_sunluban:'界孙鲁班',
re_masu:'界马谡',
ol_pangde:'界庞德',
rejianchu:'鞬出',
rejianchu_info:'当你使用【杀】指定一名角色为目标后,你可以弃置其一张牌,若以此法弃置的牌不为基本牌,此【杀】不可被【闪】响应且你本回合使用【杀】的次数上限+1为基本牌该角色获得此【杀】',
re_taishici:'界太史慈',
hanzhan:'酣战',
hanzhan_info:'当你发起拼点时,或成为拼点的目标时,你可以令对方选择拼点牌的方式改为随机选择一张手牌。',
refresh_standard:'界限突破·标',
refresh_feng:'界限突破·风',

View File

@ -7,7 +7,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
characterSort:{
shenhua:{
shenhua_feng:["sp_zhangjiao","re_yuji","old_zhoutai","old_caoren","re_xiahouyuan","re_xiaoqiao","huangzhong","re_weiyan"],
shenhua_huo:['dianwei','xunyu','pangtong','sp_zhugeliang','taishici','yanwen','re_yuanshao','pangde'],
shenhua_huo:['dianwei','xunyu','pangtong','sp_zhugeliang','taishici','yanwen','re_yuanshao','re_pangde'],
shenhua_lin:['caopi','xuhuang','menghuo','zhurong','re_lusu','sunjian','dongzhuo','jiaxu'],
shenhua_shan:['dengai','zhanghe','liushan','jiangwei','zhangzhang','sunce','caiwenji','zuoci'],
shenhua_yin:['wangji','kuailiangkuaiyue','yanyan','wangping','sunliang','luji','xuyou','yl_luzhi'],
@ -18,7 +18,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
old_zhoutai:['male','wu',4,['gzbuqu']],
old_caoren:['male','wei',4,['moon_jushou','jiewei']],
xuhuang:['male','wei',4,['gzduanliang']],
pangde:['male','qun',4,['mashu','mengjin']],
re_pangde:['male','qun',4,['mashu','jianchu']],
re_xiahouyuan:['male','wei',4,['xinshensu']],
huangzhong:['male','shu',4,['liegong']],
re_weiyan:['male','shu',4,['xinkuanggu','qimou']],
@ -5384,6 +5384,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xinqiangxi3:{},
tianyi:{
audio:2,
audioname:['re_taishici'],
enable:'phaseUse',
usable:1,
filterTarget:function(card,player,target){
@ -7356,7 +7357,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
taishici:'太史慈',
yanwen:'颜良文丑',
yuanshao:'旧袁绍',
re_pangde:'庞德',
re_pangde:'庞德',
huoji:'火计',
bazhen:'八阵',
kanpo:'看破',
@ -7412,7 +7413,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
old_zhoutai:'周泰',
old_caoren:'曹仁',
xuhuang:'徐晃',
pangde:'庞德',
pangde:'庞德',
xiahouyuan:'旧夏侯渊',
caoren:'界曹仁',
huangzhong:'黄忠',

View File

@ -5,7 +5,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
connect:true,
characterSort:{
sp:{
sp_default:["caoying","simahui","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","liuxie","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","fuwan","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","lingju","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","wenyang","xujing","yuantanyuanshang","wangshuang","sunshao","liuzan"],
sp_default:["caoying","simahui","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","liuxie","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","fuwan","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","lingju","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","wenyang","xujing","yuantanyuanshang","wangshuang","sunshao","liuzan","xingdaorong"],
sp_guansuo:['guansuo','baosanniang','huaman'],
sp_whlw:["xurong","lijue","zhangji","fanchou","guosi"],
sp_zlzy:["zhangqiying","lvkai","zhanggong","weiwenzhugezhi","beimihu"],
@ -24,6 +24,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
character:{
xingdaorong:['male','qun','4/6',['xuxie']],
liuzan:['male','wu',4,['refenyin','liji']],
re_panfeng:['male','qun',4,['xinkuangfu']],
gaolan:['male','qun',4,['xiying']],
@ -42,7 +43,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
yuantanyuanshang:['male','qun',4,['neifa']],
huaman:['female','shu',3,['hmmanyi','mansi','souying','zhanyuan']],
xujing:['male','shu',3,['yuxu','xjshijian']],
xushao:['male','qun',3,['pingjian'],['unseen']],
xushao:['male','qun',3,['pingjian']],
puyuan:['male','shu',4,['pytianjiang','pyzhuren']],
xinpi:['male','wei',3,['xpchijie','yinju']],
lisu:['male','qun',2,['lslixun','lskuizhu']],
@ -187,6 +188,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
//kaisa:["male","western",4,["zhengfu"]],
},
characterIntro:{
caobuxing:'曹不兴亦名弗兴三国时著名画家。孙吴吴兴今浙江湖州生卒年不详。他在黄武年间222—229年享有很大的声誉。被称为“佛画之祖”。与东晋顾恺之、南朝宋陆探微、南朝梁张僧繇并称“六朝四大家”。又与赵达的算术、严武的弈棋、皇象的草书等号称“吴中八绝”。曹不兴善画龙、虎、马及人物有“落墨为蝇”等传奇故事其佛画成就对后世影响很大相传其所画龙头令谢赫叹服不已。画迹今已不存据《贞观公私画史》载作品有《青溪龙》、《赤盘龙》、《南海监牧进十种马图》、《夷事夷兽样》、《桃源图》等惜早已散佚。 但之后的著名画家卫协直接师承其法。',
xingdaorong:'邢道荣是《三国演义》中虚构的人物,为零陵太守刘度手下武将,被评价有万夫不当之勇,于《三国演义》第五十二回登场,被赵云刺死。',
gaolan:'高览生卒年不详一名高奂本属袁绍部将后官渡之战淳于琼被曹操击破与张郃一同投降曹操被封为偏将军东莱侯。《三国演义》里曾与许褚、徐晃大战不分胜负。201年刘备败走荆州时高览奉命追杀三合斩刘辟而后被冲阵而来的赵云刺死。',
xunchen:'荀谌,字友若,荀彧之兄(一说荀彧之弟),荀绲之子,颍川人。曾任军阀袁绍的幕僚。帮助袁绍游说韩馥,夺取了冀州。',
sunshao:'孙邵163年225年字长绪青州北海国人今山东潍坊市昌乐县西。原为北海相孔融的功曹被孔融称赞为可任朝廷要职的人才后随刘繇到达江东继而辅佐孙权。孙权称吴王后孙邵成为吴国首任丞相数年后病逝。由于孙邵和当时吴国史官的关系并不是很好因此在史书中并没有详细的记载。',
@ -513,6 +516,61 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
skill:{
//说出吾名吓汝一跳
xuxie:{
audio:2,
trigger:{player:'phaseUseBegin'},
logTarget:function(event,player){
return game.filterPlayer(function(current){
return get.distance(player,current)<=1;
}).sortBySeat();
},
check:function(){return false},
content:function(){
'step 0'
player.loseMaxHp();
'step 1'
var targets=game.filterPlayer(function(current){
return get.distance(player,current)<=1;
}).sortBySeat();
if(!targets.length) event.finish();
else{
event.targets=targets;
player.chooseControl().set('choiceList',[
'弃置'+get.translation(targets)+'的各一张牌',
'令'+get.translation(targets)+'各摸一张牌',
]);
}
'step 2'
event.index=result.index;
if(result.index==1){
game.asyncDraw(targets);
}
else event.goto(4);
'step 3'
game.delay();
event.finish();
'step 4'
var target=targets.shift();
if(target.countDiscardableCards(player,'he')>0) player.discardPlayerCard(target,'he',true);
if(targets.length) event.redo();
},
group:'xuxie_add',
},
xuxie_add:{
audio:'xuxie',
trigger:{player:'phaseUseEnd'},
forced:true,
locked:false,
filter:function(event,player){
return !game.hasPlayer(function(current){
return current.maxHp<player.maxHp;
});
},
content:function(){
player.gainMaxHp();
},
},
//新王允
xinlianji:{
enable:'phaseUse',
@ -1545,7 +1603,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return event.type=='discard'&&event.getParent(3).name=='phaseDiscard'&&event.cards.filterInD('d').length>0;
},
content:function(){
if(!player.storage.hantong) player.storage.sphantong=[];
if(!player.storage.sphantong) player.storage.sphantong=[];
var cards=trigger.cards.filterInD('d');
player.storage.sphantong.addArray(cards);
player.$gain2(cards);
@ -2139,15 +2197,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
pingjian:{
mode:['identity','single','guozhan'],
audio:2,
audio:1,
trigger:{
player:['damageEnd','phaseJieshuBegin'],
},
direct:true,
filter:function(event,player){
return player.countCards('he')>0;
},
initList:function(){
var list=[];
if(_status.connectMode) var list=get.charactersOL();
@ -2166,12 +2219,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
});
_status.characterlist=list;
},
frequent:true,
content:function(){
'step 0'
if(!player.storage.pingjian) player.storage.pingjian=[];
player.chooseToDiscard('he',get.prompt2('pingjian')).set('logSkill','pingjian').ai=function(card){
return 5-get.value(card);
};
event._result={bool:true};
'step 1'
if(result.bool){
if(!_status.characterlist){
@ -2198,7 +2250,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
game.expandSkills(list2);
for(var k=0;k<list2.length;k++){
var info=lib.skill[list2[k]];
if(!info||!info.trigger||!info.trigger.player) continue;
if(!info||!info.trigger||!info.trigger.player||info.silent) continue;
if(info.trigger.player==name2||Array.isArray(info.trigger.player)&&info.trigger.player.contains(name2)){
list.add(name);
if(!map[name]) map[name]=[];
@ -2210,11 +2262,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
if(list.length>2) break;
}
if(!skills.length) event.finish();
else player.chooseControl(skills).set('dialog',['请选择要发动的技能',[list,'character']])
if(!skills.length){
player.draw();
event.finish();
}
else{
skills.unshift('摸一张牌');
player.chooseControl(skills).set('dialog',['请选择要发动的技能,或摸一张牌',[list,'character']]).set('ai',function(){return 0});
}
}
else event.finish();
'step 2'
if(result.control=='摸一张牌'){
player.draw();
return;
}
player.storage.pingjian.add(result.control);
player.addTempSkill(result.control,event.triggername=='damageEnd'?'damageAfter':'phaseJieshu');
},
@ -2224,11 +2286,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:'pingjian',
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.countCards('he')>0;
},
check:function(card){return 5-get.value(card)},
filterCard:true,
position:'he',
content:function(){
'step 0'
@ -2271,14 +2328,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
if(list.length>2) break;
}
if(!skills.length) event.finish();
else player.chooseControl(skills).set('dialog',['请选择要发动的技能',[list,'character']])
if(!skills.length){
player.draw();
event.finish();
}
else{
skills.unshift('摸一张牌');
player.chooseControl(skills).set('dialog',['请选择要发动的技能,或摸一张牌',[list,'character']]).set('ai',function(){return 0});
}
}
else event.finish();
'step 2'
if(result.control=='摸一张牌'){
player.draw();
return;
}
player.addTempSkill(result.control,'chooseToUseEnd');
event.getParent(2).goto(0);
},
ai:{order:1,result:{player:1}},
},
//蒲元
pytianjiang:{
@ -2365,7 +2433,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function(){
if(!_status.pyzhuren) _status.pyzhuren={};
var rand=get.number(cards[0])/13;
if(get.isLuckyStar()) rand=1;
if(get.isLuckyStar(player)) rand=1;
var name='pyzhuren_'+(cards[0][cards[0].name=='shandian'?'name':'suit']);
if(!lib.card[name]||_status.pyzhuren[name]||Math.random()>rand){
player.popup('杯具');
@ -3325,7 +3393,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.popup(trigger.card.name,trigger.name=='useCard'?'metal':'wood');
'step 1'
var random=0.5+player.countCards('e')*0.1;
if(get.isLuckyStar()||event.card.name=='wuxie') random=1;
if(get.isLuckyStar(player)||event.card.name=='wuxie') random=1;
if(random>=Math.random()){
player.popup('洗具');
}
@ -11645,7 +11713,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
rebiluan:{
audio:'biluan',
trigger:{player:'phaseUseBegin'},
trigger:{player:'phaseJieshuBegin'},
mark:true,
//unique:true,
intro:{
@ -11664,10 +11732,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
init:function(player){
if(typeof player.storage.rebiluan!='number') player.storage.rebiluan=0;
},
check:function(event,player){
if(!player.countCards('h',function(card){
return get.name(card,player)=='sha'&&player.hasValueTarget(card);
})) return true;
checkx:function(player){
var ng=[];
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
@ -11689,23 +11754,31 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return nai>=2;
},
filter:function(event,player){
return game.hasPlayer(function(current){
return player.countCards('he')&&game.hasPlayer(function(current){
return current!=player&&get.distance(current,player)<=1;
});
},
direct:true,
content:function(){
var ng=[];
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].group!='unknown'){
ng.add(players[i].group);
}
"step 0"
player.chooseToDiscard('he',get.prompt2('rebiluan')).set('logSkill','rebiluan').set('check',lib.skill.rebiluan.checkx(player)).set('ai',function(card){
if(_status.event.check) return 6-get.value(card);
return 0;
});
"step 1"
if(result.bool){
var ng=[];
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].group!='unknown'){
ng.add(players[i].group);
}
}
player.$damagepop(ng.length,'unknownx');
player.storage.rebiluan+=ng.length;
player.markSkill('rebiluan');
game.addVideo('storage',player,['rebiluan',player.storage.rebiluan]);
}
player.$damagepop(ng.length,'unknownx');
player.storage.rebiluan+=ng.length;
player.markSkill('rebiluan');
game.addVideo('storage',player,['rebiluan',player.storage.rebiluan]);
player.addTempSkill('rebiluan2',{player:'phaseUseEnd'});
},
mod:{
globalTo:function(from,to,distance){
@ -11715,13 +11788,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
}
},
rebiluan2:{
mod:{
cardEnabled:function(card){
if(card.name=='sha') return false;
},
},
},
relixia:{
audio:'lixia',
trigger:{global:'phaseJieshuBegin'},
@ -11914,6 +11980,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
forced:true,
filter:function(event,player){
if(player.countCards('he')==0) return false;
if(event.card.name=='sha') return true;
var type=get.type(event.card,'trick');
return type=='trick';
},
@ -15237,7 +15304,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(result.bool&&result.targets&&result.targets.length){
player.logSkill('xinfu_langxi',result.targets);
var num=[1,2,0].randomGet();
if(get.isLuckyStar()) num=2;
if(get.isLuckyStar(player)) num=2;
player.line(result.targets[0],'green');
result.targets[0].damage(num);
}
@ -17279,7 +17346,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
game.delay();
player.logSkill('xinfu_zhennan',result.targets);
var num=[1,2,3,1,1,2].randomGet();
if(get.isLuckyStar()) num=3;
if(get.isLuckyStar(player)) num=3;
player.line(result.targets[0],'fire');
result.targets[0].damage(num);
}
@ -17742,9 +17809,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xjshijian:'实荐',
xjshijian_info:'一名其他角色于其回合内使用的第二张牌结算完成后,你可弃置一张牌并令其获得技能〖誉虚〗直到回合结束。',
pingjian:'评荐',
pingjian_info:'结束阶段开始时/当你受到伤害后/出牌阶段限一次,你可以弃置一张牌。若如此做,系统随机从剩余武将牌堆中检索出三张拥有发动时机为结束阶段开始时/当你受到伤害后/出牌阶段限一次的技能的武将牌。然后你可以发动这些技能中的一个。每个技能每局只能选择一次。',
pingjian_info:'结束阶段开始时/当你受到伤害后/出牌阶段限一次,你可以系统随机从剩余武将牌堆中检索出三张拥有发动时机为结束阶段开始时/当你受到伤害后/出牌阶段的技能的武将牌。然后你可以选择尝试发动其中一个技能或摸一张牌。每个技能每局只能选择一次。',
pingjian_use:'评荐',
pingjian_use_info:'结束阶段开始时/当你受到伤害后/出牌阶段限一次,你可以弃置一张牌。若如此做,系统随机从剩余武将牌堆中检索出三张拥有发动时机为结束阶段开始时/当你受到伤害后/出牌阶段限一次的技能的武将牌。然后你可以发动这些技能中的一个。每个技能每局只能选择一次。',
pytianjiang:'天匠',
pytianjiang_info:'游戏开始时,你随机获得两张不同副类别的装备牌,并置入你的装备区。出牌阶段,你可以将装备区内的牌移动到其他角色的装备区(可替换原装备)。',
pytianjiang_move:'天匠',
@ -18307,7 +18373,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
canshi_info:'摸牌阶段开始时你可以改为摸X张牌X为已受伤的角色数若如此做当你于此回合内使用基本牌或锦囊牌时你弃置一张牌。',
recanshi:'残蚀',
recanshi2:'残蚀',
recanshi_info:'摸牌阶段开始时你可以多摸X张牌X为已受伤的角色数若如此做当你于此回合内使用锦囊牌时,你弃置一张牌。',
recanshi_info:'摸牌阶段开始时你可以多摸X张牌X为已受伤的角色数若如此做当你于此回合内使用【杀】或锦囊牌时,你弃置一张牌。',
zhuiji_info:'锁定技你与体力值不大于你的角色的距离视为1。',
kunfen:'困奋',
kunfen_info:'锁定技结束阶段开始时你失去1点体力然后摸两张牌。',
@ -18461,6 +18527,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xinmoucheng_info:'觉醒技准备阶段若你已经发动了3次以上的〖连计〗则你失去〖连计〗并获得〖矜功〗。',
xinjingong:'矜功',
xinjingong_info:'出牌阶段限一次,你可以将一张【杀】或装备牌当做三张随机锦囊牌中的一张使用。',
xingdaorong:'邢道荣',
xuxie:'虚猲',
xuxie_info:'出牌阶段开始时你可以减1点体力上限并选择所有与你距离为1的角色弃置这些角色的各一张牌或令这些角色各摸一张牌。出牌阶段结束时若你的体力上限为全场最少则你加1点体力上限。',
sp_default:"常规",
sp_whlw:"文和乱武",

View File

@ -303,6 +303,53 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
}
},
ganglie_three:{
audio:'ganglie',
trigger:{player:'damageEnd'},
direct:true,
content:function(){
"step 0"
player.chooseTarget(get.prompt2('ganglie_three'),function(card,player,target){
return target.isEnemyOf(player);
}).set('ai',function(target){
return -get.attitude(_status.event.player,target)/(1+target.countCards('h'));
});
"step 1"
if(result.bool){
event.target=result.targets[0];
player.logSkill('ganglie_three',target);
}
else event.finish();
"step 2"
player.judge(function(card){
if(get.suit(card)=='heart') return -2;
return 2;
})
"step 3"
if(result.judge<2){
event.finish();return;
}
target.chooseToDiscard(2).set('ai',function(card){
if(card.name=='tao') return -10;
if(card.name=='jiu'&&_status.event.player.hp==1) return -10;
return get.unuseful(card)+2.5*(5-get.owner(card).hp);
});
"step 4"
if(result.bool==false){
target.damage();
}
},
ai:{
maixie_defend:true,
effect:{
target:function(card,player,target){
if(player.hasSkillTag('jueqing',false,target)) return [1,-1];
return 0.8;
// if(get.tag(card,'damage')&&get.damageEffect(target,player,player)>0) return [1,0,0,-1.5];
}
}
}
},
tuxi:{
audio:2,
trigger:{player:'phaseDrawBegin1'},
@ -902,6 +949,36 @@ game.import('character',function(lib,game,ui,get,ai,_status){
respondSha:true,
}
},
zhongyi:{
audio:2,
enable:'phaseUse',
limited:true,
skillAnimation:true,
animationColor:'orange',
filterCard:true,
position:'he',
filter:function(event,player){
return player.countCards('he')>0;
},
toStorage:true,
discard:false,
content:function(){
player.awakenSkill('zhongyi');
player.addTempSkill('zhongyi2','roundStart');
player.markAuto('zhongyi2',cards);
},
},
zhongyi2:{
trigger:{global:'damageBegin1'},
forced:true,
popup:false,
logTarget:'source',
filter:function(event,player){
return event.getParent().name=='sha'&&event.source&&event.source.isFriendOf(player);
},
content:function(){trigger.num++},
intro:{content:'cards',onunmark:'throw'},
},
paoxiao:{
audio:2,
firstDo:true,
@ -2331,6 +2408,38 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
}
},
zhanshen:{
audio:2,
trigger:{player:'phaseZhunbeiBegin'},
forced:true,
skillAnimation:true,
animationColor:'gray',
filter:function(event,player){
return player.isDamaged()&&game.dead.filter(function(target){
return target.isFriendOf(player);
}).length>0
},
content:function(){
player.awakenSkill('zhanshen');
var card=player.getEquip(1);
if(card) player.discard(card);
player.loseMaxHp();
player.addSkill('mashu');
player.addSkill('shenji');
},
derivation:['mashu','shenji'],
},
shenji:{
mod:{
selectTarget:function(card,player,range){
if(range[1]==-1) return;
if(card.name=='sha') range[1]+=2;
},
cardUsable:function(card,player,num){
if(card.name=='sha') return num+1;
}
},
},
lijian:{
audio:2,
audioname:['re_diaochan'],
@ -2687,6 +2796,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"xinfu_jijie_info":"出牌阶段限一次。你可以观看牌堆底的一张牌,然后将其交给一名角色。",
"xinfu_jiyuan":"急援",
"xinfu_jiyuan_info":"当一名角色进入濒死状态时,或你交给一名其他角色牌时,你可以令其摸一张牌。",
ganglie_three:'刚烈',
ganglie_three_info:'当你受到伤害后你可令一名敌方角色判定。若结果不为♥其弃置两张牌或受到来自你的1点伤害。',
zhongyi:'忠义',
zhongyi2:'忠义',
zhongyi_info:'限定技,出牌阶段,你可以将一张牌置于武将牌上。你的武将牌上有〖忠义〗牌时,己方角色使用【杀】造成的伤害+1。下轮游戏开始时你将〖忠义〗牌置入弃牌堆。',
zhanshen:'战神',
zhanshen_info:'觉醒技准备阶段若场上有已死亡的其他己方角色且你已受伤则你弃置装备区的武器牌减1点体力上限获得技能〖马术〗和〖神戟〗',
shenji:'神戟',
shenji_info:'锁定技,你使用【杀】指定的目标数上限+2次数上限+1',
standard_2008:"2008版标准包",
standard_2013:"2013版标准包",

View File

@ -23,7 +23,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
caochong:['male','wei',3,['chengxiang','renxin']],
xunyou:['male','wei',3,['qice','zhiyu']],
xin_xushu:['male','shu',3,['xinwuyan','xinjujian']],
xin_masu:['male','shu',3,['resanyao','rezhiman']],
xin_masu:['male','shu',3,['sanyao','zhiman']],
xin_fazheng:['male','shu',3,['xinenyuan','xinxuanhuo'],['die_audio']],
zhuran:['male','wu',4,['danshou']],
xusheng:['male','wu',4,['xinpojun']],
@ -43,7 +43,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
manchong:['male','wei',3,['xinjunxing','yuce']],
guanzhang:['male','shu',4,['fuhun']],
chenqun:['male','wei',3,['pindi','faen']],
sunluban:['female','wu',3,['rechanhui','rejiaojin']],
sunluban:['female','wu',3,['chanhui','jiaojin']],
guyong:['male','wu',3,['shenxing','bingyi']],
caifuren:['female','qun',3,['qieting','xianzhou']],
yj_jushou:['male','qun',3,['jianying','shibei']],
@ -59,7 +59,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
gaoshun:['male','qun',4,['xinxianzhen','jinjiu']],
caozhen:['male','wei',4,['xinsidi']],
wuyi:['male','shu',4,['benxi']],
hanhaoshihuan:['male','wei',4,['shenduan','yonglve']],
hanhaoshihuan:['male','wei',4,['reshenduan','reyonglve']],
caorui:['male','wei',3,['huituo','mingjian','xingshuai'],['zhu']],
caoxiu:['male','wei',4,['reqianju','reqingxi']],
@ -81,7 +81,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
cenhun:['male','wu',3,['jishe','lianhuo']],
huanghao:['male','shu',3,['qinqing','huisheng']],
zhangrang:['male','qun',3,['xintaoluan']],
zhangrang:['male','qun',3,['taoluan']],
sunziliufang:['male','wei',3,['guizao','jiyu']],
xinxianying:['female','wei',3,['xinzhongjian','xincaishi']],
@ -993,7 +993,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
prompt:'将一张牌当做闪使用',
enable:'chooseToUse',
filter:function(event,player){
return !player.storage.xintaoluan.contains('shan')&&!player.hasSkill('xintaoluan3')&&!_status.dying.length;
return player.countCards('he')&&!player.storage.xintaoluan.contains('shan')&&!player.hasSkill('xintaoluan3')&&!_status.dying.length;
},
onuse:function(result,player){
var evt=_status.event.getParent('phase');
@ -1030,7 +1030,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
ai:{
skillTagFilter:function(player){
return !player.storage.xintaoluan.contains('shan')&&!player.hasSkill('xintaoluan3');
return player.countCards('he')&&!player.storage.xintaoluan.contains('shan')&&!player.hasSkill('xintaoluan3');
},
threaten:1.5,
respondShan:true,
@ -1041,10 +1041,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
enable:'chooseToUse',
prompt:'将一张牌当做无懈可击使用',
filter:function(event,player){
return (!player.storage.xintaoluan.contains('wuxie'))&&!player.hasSkill('xintaoluan3')&&!_status.dying.length;
return player.countCards('he')&&(!player.storage.xintaoluan.contains('wuxie'))&&!player.hasSkill('xintaoluan3')&&!_status.dying.length;
},
viewAsFilter:function(player){
return (!player.storage.xintaoluan.contains('wuxie'))&&!player.hasSkill('xintaoluan3')&&!_status.dying.length;
return player.countCards('he')&&(!player.storage.xintaoluan.contains('wuxie'))&&!player.hasSkill('xintaoluan3')&&!_status.dying.length;
},
onuse:function(result,player){
var evt=_status.event.getParent('phase');
@ -3509,7 +3509,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
enable:'chooseToUse',
filter:function(event,player){
return event.type!='wuxie'&&event.type!='respondShan'&&!player.hasSkill('taoluan3')&&player.countCards('he')>0&&!_status.dying.length;
return event.type!='wuxie'&&event.type!='respondShan'&&!player.hasSkill('taoluan3')&&player.countCards('he')>0;//&&!_status.dying.length;
},
init:function(player){
if(!player.storage.taoluan) player.storage.taoluan=[];
@ -3565,6 +3565,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
ai:{
save:true,
skillTagFilter:function(player){
if(!player.countCards('he')||player.hasSkill('taoluan3')) return false;
if(!player.storage.taoluan.contains('tao')){}
else if(player.isDying()&&!player.storage.taoluan.contains('jiu')){}
else return false;
},
order:4,
result:{
player:function(player){
@ -3626,7 +3633,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
else{
player.addTempSkill('taoluan3');
player.loseHp();
var next=player.loseHp();
event.next.remove(next);
event.getParent('phase').after.push(next);
}
}
},
@ -3635,7 +3644,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
prompt:'将一张牌当做闪使用',
enable:'chooseToUse',
filter:function(event,player){
return !player.storage.taoluan.contains('shan')&&!player.hasSkill('taoluan3')&&!_status.dying.length;
return !player.storage.taoluan.contains('shan')&&!player.hasSkill('taoluan3')&&player.countCards('he');//&&!_status.dying.length;
},
onuse:function(result,player){
player.storage.taoluan.add('shan');
@ -3646,7 +3655,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
viewAs:{name:'shan'},
ai:{
skillTagFilter:function(player){
return !player.storage.taoluan.contains('shan')&&!player.hasSkill('taoluan3');
return player.countCards('he')&&!player.storage.taoluan.contains('shan')&&!player.hasSkill('taoluan3');
},
threaten:1.5,
respondShan:true,
@ -3657,7 +3666,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
enable:'chooseToUse',
prompt:'将一张牌当做无懈可击使用',
viewAsFilter:function(player){
return !player.storage.taoluan.contains('wuxie');
return !player.storage.taoluan.contains('wuxie')&&!player.hasSkill('taoluan3')&&player.countCards('he');
},
onuse:function(result,player){
player.storage.taoluan.add('wuxie');
@ -5014,7 +5023,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(arg.target!=player.storage.xinxianzhen) return false;
},
effect:{
player:function(card,player,target,current,lsLink){
player:function(card,player,target,current,isLink){
if(isLink||!player.storage.xinxianzhen) return;
if(target!=player.storage.xinxianzhen&&['sha','guohe','shunshou','huogong','juedou'].contains(card.name)){
if(get.effect(player.storage.xinxianzhen,card,player,player)>0){
@ -5354,6 +5363,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
return false;
},
audio:2,
direct:true,
content:function(){
'step 0'
@ -5419,9 +5429,127 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
}
},
reshenduan:{
audio:'shenduan',
trigger:{player:'loseAfter'},
filter:function(event,player){
if(event.type!='discard') return;
for(var i=0;i<event.cards2.length;i++){
if(get.color(event.cards2[i],player)=='black'&&['basic','equip'].contains(get.type(event.cards2[i],event.hs.contains(event.cards2[i])?event.player:false))&&
get.position(event.cards2[i])=='d'){
return true;
}
}
return false;
},
direct:true,
content:function(){
'step 0'
var cards=[];
for(var i=0;i<trigger.cards2.length;i++){
if(get.color(trigger.cards2[i],player)=='black'&&['basic','equip'].contains(get.type(trigger.cards2[i],trigger.hs.contains(trigger.cards2[i])?trigger.player:false))&&
get.position(trigger.cards2[i])=='d'){
cards.push(trigger.cards2[i]);
}
}
if(!cards.length){
event.finish();
}
else{
event.cards=cards;
}
'step 1'
if(event.cards.length){
player.chooseTarget(get.prompt('shenduan'),'将'+get.translation(event.cards)+(event.cards.length>1?'中的一张牌':'')+'当做【兵粮寸断】对一名其他角色使用',function(card,player,target){
var cs=_status.event.cards;
for(var i=0;i<cs.length;i++){
if(player.canUse({name:'bingliang',cards:[cs[i]]},target,false)) return true;
}
return false;
}).set('ai',function(target){
var player=_status.event.player;
return get.effect(target,{name:'bingliang'},player,player);
}).set('cards',cards);
}
else{
event.finish();
}
'step 2'
if(result.bool&&result.targets&&result.targets.length){
event.current=result.targets[0];
if(event.cards.length==1){
event.directCard=event.cards[0];
}
else{
delete event.directCard;
player.chooseCardButton('选择一张牌当作兵断寸断使用',event.cards,true).set('filterButton',function(button){
return player.canUse({name:'bingliang',cards:[button.link]},_status.event.target,false);
}).set('target',event.current);
}
}
else{
event.finish();
}
'step 3'
var card;
if(event.directCard){
card=event.directCard;
}
else if(result.links&&result.links.length&&
event.cards.contains(result.links[0])){
card=result.links[0]
}
if(card){
event.cards.remove(card);
player.line(event.current);
player.useCard({name:'bingliang'},event.current,[card],'reshenduan').animate=false;
event.goto(1);
}
}
},
reyonglve:{
trigger:{global:'phaseJudgeBegin'},
direct:true,
filter:function(event,player){
return event.player!=player&&event.player.countCards('j')>0;
},
content:function(){
'step 0'
var att=get.attitude(player,trigger.player);
var nh=trigger.player.countCards('h');
var eff=get.effect(trigger.player,{name:'sha',isCard:true},player,player);
if(!player.canUse({name:'sha',isCard:true},trigger.player,false)) eff=0;
player.discardPlayerCard(get.prompt('yonglve',trigger.player),trigger.player,'j').set('ai',function(button){
var name=button.link.viewAs||button.link.name;
var att=_status.event.att;
var nh=_status.event.nh;
var eff=_status.event.eff;
var trigger=_status.event.getTrigger();
if(att>0&&eff>=0) return 1;
if(att>=0&&eff>0) return 1;
if(att>0&&(trigger.player.hp>=3||trigger.player.getEquip('bagua')||trigger.player.countCards('h','shan'))){
if(name=='lebu'&&nh>trigger.player.hp) return 1;
if(name=='bingliang'&&nh<trigger.player.hp) return 1;
}
return 0;
}).set('att',att).set('nh',nh).set('eff',eff).set('logSkill',['reyonglve',trigger.player]);
'step 1'
if(result.bool){
if(player.canUse({name:'sha',isCard:true},trigger.player,false)){
event.related=player.useCard({name:'sha',isCard:true},trigger.player);
}
}
else{
event.finish();
}
'step 2'
player.draw();
},
},
yonglve:{
trigger:{global:'phaseJudgeBegin'},
direct:true,
audio:2,
filter:function(event,player){
return event.player!=player&&event.player.countCards('j')>0&&player.inRange(event.player);
},
@ -8046,6 +8174,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return target.isMaxHp();
},
check:function(card){
var player=_status.event.player;
if(game.countPlayer(function(current){
return current.isMaxHp()&&get.effect(current,'sanyao',player,player)>0;
})<=ui.selected.cards.length) return 0;
@ -8618,17 +8747,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:'chanhui',
trigger:{player:'useCardToPlayer'},
filter:function(event,player){
if(_status.currentPhase!=player) return false;
if(_status.currentPhase!=player||player.hasSkill('rechanhui2')) return false;
if(event.targets.length>1) return false;
var card=event.card;
if(card.name=='sha'||get.type(card)=='trick') return true;
if(card.name=='sha'||get.type(card)=='trick'&&get.color(card)=='black') return true;
return false;
},
direct:true,
content:function(){
"step 0"
player.chooseTarget(get.prompt2('rechanhui'),function(card,player,target){
if(player==target||target.hasSkill('rechanhui2')) return false;
if(player==target) return false;
var trigger=_status.event;
return player.canUse(trigger.card,target)&&trigger.targets.contains(target)==false;
}).set('ai',function(target){
@ -8660,7 +8789,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
else{
game.log(event.target,'成为了',trigger.card,'的额外目标');
trigger.getParent().targets.push(event.target);
target.addTempSkill('rechanhui2');
player.addTempSkill('rechanhui2');
}
}
},
@ -8669,9 +8798,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:'jiaojin',
trigger:{target:'useCardToTargeted'},
filter:function(event,player){
return player.countCards('he',function(card){
return (event.card.name=='sha'||get.type(event.card)=='trick')&&event.player&&event.player.sex=='male'&&player.countCards('he',function(card){
return _status.connectMode||get.type(card)=='equip';
})&&event.player&&event.player.sex=='male';
});
},
direct:true,
content:function(){
@ -8680,20 +8809,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return get.type(card)=='equip';
});
next.set('ai',function(card){
if(_status.event.goon){
return 9-get.value(card);
}
else if(_status.event.goon2){
return 4-get.value(card);
if(_status.event.goon2){
return 3+_status.event.val-get.value(card);
}
return 0;
});
next.set('goon',lib.skill.zhenlie.check(trigger,player));
next.set('val',get.value(trigger.cards.filterInD()));
next.set('goon2',get.effect(player,trigger.card,trigger.player,player)<0)
next.logSkill='rejiaojin';
"step 1"
if(result.bool){
game.delay(0.5);
var cards=trigger.cards.filterInD();
if(cards.length) player.gain(cards,'gain2','log');
trigger.excluded.push(player);
}
}
@ -11379,7 +11506,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
zquanji:{
trigger:{global:'phaseZhunbeiBegin'},
trigger:{global:'phaseZhunbeiBefore'},
//priority:15,
check:function(event,player){
var att=get.attitude(player,event.player);
@ -11401,7 +11528,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"step 1"
if(result.bool){
trigger.player.skip('phaseJudge');
trigger.untrigger();
trigger.cancel();
}
},
ai:{
@ -11752,7 +11879,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
taoluan4:'滔乱',
taoluan5:'滔乱',
taoluan_backup:'滔乱',
taoluan_info:'若场上没有濒死的角色,则你可以将一张牌当做任意一张基本牌或普通锦囊牌使用此牌不得是本局游戏你以此法使用过的牌然后你令一名其他角色选择一项1.交给你一张与你以此法使用的牌类别不同的牌2.你失去1点体力且滔乱无效直到回合结束',
taoluan_info:'你可以将一张牌当做任意一张基本牌或普通锦囊牌使用此牌不得是本局游戏你以此法使用过的牌然后你令一名其他角色选择一项1.交给你一张与你以此法使用的牌类别不同的牌2.你于回合结束时失去1点体力且滔乱无效直到回合结束',
xintaoluan:'滔乱',
xintaoluan4:'滔乱',
xintaoluan5:'滔乱',
@ -11814,6 +11941,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
shenduan_info:'当你的黑色基本牌因弃置而进入弃牌堆后,你可以将其当做【兵粮寸断】使用(无距离限制)。',
yonglve:'勇略',
yonglve_info:'一名其他角色的判定阶段开始时,若其在你攻击范围内,则你可以弃置其判定区里的一张牌,视为对该角色使用一张【杀】。若此【杀】未造成伤害,你摸一张牌。',
reshenduan:'慎断',
reshenduan_info:'当你的黑色基本牌或装备牌因弃置而进入弃牌堆后,你可以将其当做【兵粮寸断】使用(无距离限制)。',
reyonglve:'勇略',
reyonglve_info:'一名其他角色的判定阶段开始时,你可以弃置其判定区里的一张牌,视为对该角色使用一张【杀】。然后你摸一张牌。',
benxi:'奔袭',
benxi_info:'锁定技,你的回合内,你每使用一次牌后,你的进攻距离+1直到回合结束你的回合内若你与所有角色的距离均为1你无视其他角色的防具且你使用的【杀】可额外指定一个目标',
xinbenxi:'奔袭',
@ -11940,11 +12071,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
chanhui:'谮毁',
chanhui_info:'出牌阶段限一次,当你使用【杀】或黑色普通锦囊牌指定唯一目标时,你可令可以成为此牌目标的另一名其他角色选择一项:交给你一张牌并成为此牌的使用者;或成为此牌的额外目标。',
rechanhui:'谮毁',
rechanhui_info:'出牌阶段,当你使用【杀】或普通锦囊牌指定唯一目标时,你可令可以成为此牌目标的另一名其他角色选择一项:交给你一张牌并成为此牌的使用者;或成为此牌的额外目标且本回合内不能再次成为〖谮毁〗的目标。',
rechanhui_info:'出牌阶段,当你使用【杀】或黑色普通锦囊牌指定唯一目标时,你可令可以成为此牌目标的另一名其他角色选择一项:交给你一张牌并成为此牌的使用者;或成为此牌的额外目标且你本回合内不能再次发动〖谮毁〗。',
jiaojin:'骄矜',
jiaojin_info:'当你受到男性角色造成的伤害时,你可以弃置一张装备牌,令此伤害-1。',
rejiaojin:'骄矜',
rejiaojin_info:'当你成为男性角色使用的牌的目标后,你可以弃置一张装备牌,令此牌对你无效。',
rejiaojin_info:'当你成为男性角色使用的【杀】或普通锦囊牌的目标后,你可以弃置一张装备牌,令此牌对你无效并获得此牌对应的所有实体牌。',
shenxing:'慎行',
shenxing_info:'出牌阶段,你可以弃置两张牌,然后摸一张牌。',
bingyi:'秉壹',

View File

@ -1,5 +1,5 @@
window.noname_asset_list=[
'v1.9.100.3',
'v1.9.100.4',
'audio/background/aozhan_chaoming.mp3',
'audio/background/aozhan_online.mp3',
'audio/background/aozhan_rewrite.mp3',
@ -574,6 +574,7 @@ window.noname_asset_list=[
'audio/die/xin_chengpu.mp3',
'audio/die/zhengxuan.mp3',
'audio/die/ol_sunjian.mp3',
'audio/die/re_taishici.mp3',
'audio/skill/anguo1.mp3',
'audio/skill/anguo2.mp3',
@ -2540,6 +2541,15 @@ window.noname_asset_list=[
'audio/skill/yidian2.mp3',
'audio/skill/yinghun_ol_sunjian1.mp3',
'audio/skill/yinghun_ol_sunjian2.mp3',
'audio/skill/hanzhan1.mp3',
'audio/skill/hanzhan2.mp3',
'audio/skill/pingjian1.mp3',
'audio/skill/tianyi_re_taishici1.mp3',
'audio/skill/tianyi_re_taishici2.mp3',
'audio/skill/zhanshen1.mp3',
'audio/skill/zhanshen2.mp3',
'audio/skill/zhongyi1.mp3',
'audio/skill/zhongyi2.mp3',
'font/huangcao.ttf',
'font/shousha.ttf',
@ -3115,6 +3125,11 @@ window.noname_asset_list=[
'image/character/ol_huaxiong.jpg',
'image/character/yj_xuhuang.jpg',
'image/character/yj_zhanghe.jpg',
'image/character/ol_pangde.jpg',
'image/character/re_masu.jpg',
'image/character/re_sunluban.jpg',
'image/character/re_taishici.jpg',
'image/character/xushao.jpg',
'image/character/baiwuchang.jpg',
'image/character/baosanniang.jpg',

View File

@ -11269,6 +11269,7 @@
var next=game.createEvent(name+'Cancel');
next.setContent(lib.card[name].cancel);
next.card=event.card;
next.cards=[event.card];
next.player=player;
}
}
@ -11277,6 +11278,7 @@
next.setContent(lib.card[name].effect);
next._result=result;
next.card=event.card;
next.cards=[event.card];
next.player=player;
}
ui.clear();
@ -11803,32 +11805,50 @@
}
game.log(player,'对',targets,'发起拼点');
"step 1"
event.list=targets.slice(0);
event.list.unshift(player);
player.chooseCardOL(event.list,'请选择拼点牌',true).set('type','compare').set('ai',event.ai).set('source',player).aiCard=function(target){
var hs=target.getCards('h');
var event=_status.event;
event.player=target;
hs.sort(function(a,b){
return event.ai(b)-event.ai(a);
});
delete event.player;
return {bool:true,cards:[hs[0]]};
};
event._result=[];
event.list=targets.filter(function(current){
return !event.fixedResult||!event.fixedResult[current.playerid];
});
if(event.list.length||!event.fixedResult||!event.fixedResult[player.playerid]){
if(!event.fixedResult||!event.fixedResult[player.playerid]) event.list.unshift(player);
player.chooseCardOL(event.list,'请选择拼点牌',true).set('type','compare').set('ai',event.ai).set('source',player).aiCard=function(target){
var hs=target.getCards('h');
var event=_status.event;
event.player=target;
hs.sort(function(a,b){
return event.ai(b)-event.ai(a);
});
delete event.player;
return {bool:true,cards:[hs[0]]};
};
}
"step 2"
var cards=[];
if(result[0].skill&&lib.skill[result[0].skill]&&lib.skill[result[0].skill].onCompare){
player.logSkill(result[0].skill);
result[0].cards=lib.skill[result[0].skill].onCompare(player)
if(event.fixedResult&&event.fixedResult[player.playerid]){
event.list.unshift(player);
result.unshift({bool:true,cards:[event.fixedResult[player.playerid]]});
}
else{
if(result[0].skill&&lib.skill[result[0].skill]&&lib.skill[result[0].skill].onCompare){
player.logSkill(result[0].skill);
result[0].cards=lib.skill[result[0].skill].onCompare(player)
}
};
player.lose(result[0].cards,ui.ordering);
for(var i=1;i<result.length;i++){
if(result[i].skill&&lib.skill[result[i].skill]&&lib.skill[result[i].skill].onCompare){
event.list[i].logSkill(result[i].skill);
result[i].cards=lib.skill[result[i].skill].onCompare(event.list[i]);
for(var j=0;j<targets.length;j++){
if(event.list.contains(targets[j])){
var i=event.list.indexOf(targets[j]);
if(result[i].skill&&lib.skill[result[i].skill]&&lib.skill[result[i].skill].onCompare){
event.list[i].logSkill(result[i].skill);
result[i].cards=lib.skill[result[i].skill].onCompare(event.list[i]);
}
event.list[i].lose(result[i].cards,ui.ordering);
cards.push(result[i].cards[0]);
}
else if(event.fixedResult&&event.fixedResult[targets[j].playerid]){
targets[j].lose(event.fixedResult[targets[j].playerid],ui.ordering);
cards.push(event.fixedResult[targets[j].playerid]);
}
event.list[i].lose(result[i].cards,ui.ordering);
cards.push(result[i].cards[0]);
}
event.cardlist=cards;
event.cards=cards;
@ -11924,7 +11944,8 @@
};
}
};
if(player.isOnline()){
if(event.fixedResult&&event.fixedResult[player.playerid]) event.card1=event.fixedResult[player.playerid];
else if(player.isOnline()){
player.wait(sendback);
event.ol=true;
player.send(function(ai){
@ -11936,7 +11957,8 @@
event.localPlayer=true;
player.chooseCard('请选择拼点牌',true).set('type','compare').set('glow_result',true).ai=event.ai;
}
if(target.isOnline()){
if(event.fixedResult&&event.fixedResult[target.playerid]) event.card2=event.fixedResult[target.playerid];
else if(target.isOnline()){
target.wait(sendback);
event.ol=true;
target.send(function(ai){
@ -23717,7 +23739,7 @@
if(this.buttons.length>3||(zoom&&this.buttons.length>5)){
this.classList.remove('forcebutton-auto');
}
else{
else if(!this.noforcebutton){
this.classList.add('forcebutton-auto');
}
}
@ -28696,6 +28718,7 @@
},
over:function(str){
var dialog=ui.create.dialog('hidden');
dialog.noforcebutton=true;
dialog.content.innerHTML=str;
dialog.forcebutton=true;
dialog.open();
@ -29823,6 +29846,7 @@
}
if(game.online){
var dialog=ui.create.dialog();
dialog.noforcebutton=true;
dialog.content.innerHTML=result;
dialog.forcebutton=true;
var result2=arguments[1];
@ -29910,6 +29934,7 @@
if(result===false) result='战斗失败';
if(result==undefined) result='战斗结束';
dialog=ui.create.dialog(result);
dialog.noforcebutton=true;
dialog.forcebutton=true;
if(game.addOverDialog){
game.addOverDialog(dialog,result);
@ -46998,9 +47023,10 @@
},
};
var get={
isLuckyStar:function(){
isLuckyStar:function(player){
if(player&&player.hasSkillTag('luckyStar')) return true;
if(_status.connectMode) return false;
return lib.config.lucky_star==true;
return (!player||player==game.me||player.isUnderControl())&&lib.config.lucky_star==true;
},
infoHp:function(hp){
if(typeof hp=='number') return hp;

View File

@ -1,14 +1,15 @@
window.noname_update={
version:'1.9.100.3.1',
update:'1.9.100.3',
version:'1.9.100.4',
update:'1.9.100.3.1',
changeLog:[
'bug修复',
'きえええええええええ——!',
],
files:[
//'card/extra.js',
//'card/huanlekapai.js',
//'card/sp.js',
//'card/standard.js',
'card/standard.js',
//'card/swd.js',
//'card/mtg.js',
//'card/gujian.js',
@ -17,7 +18,7 @@ window.noname_update={
//'card/yunchou.js',
//'card/zhenfa.js',
//'card/zhulu.js',
//'character/diy.js',
'character/diy.js',
//'character/extra.js',
//'character/hearth.js',
//'character/gujian.js',
@ -25,31 +26,31 @@ window.noname_update={
//'character/hearth.js',
'character/mobile.js',
//'character/mtg.js',
//'character/old.js',
//'character/refresh.js',
//'character/shenhua.js',
'character/old.js',
'character/refresh.js',
'character/shenhua.js',
'character/sp.js',
//'character/tw.js',
//'character/standard.js',
'character/standard.js',
//'character/swd.js',
//'character/xianjian.js',
//'character/xinghuoliaoyuan.js',
//'character/yijiang.js',
'character/yijiang.js',
//'character/yxs.js',
//'extension/boss/extension.js',
//'layout/default/layout.css',
//'layout/nova/layout.css',
//'mode/identity.js',
//'mode/doudizhu.js',
//'mode/guozhan.js',
'mode/guozhan.js',
//'mode/chess.js',
//'mode/tafang.js',
//'mode/single.js',
//'mode/stone.js',
//'mode/brawl.js',
//'mode/versus.js',
//'mode/boss.js',
//'game/game.js',
'mode/brawl.js',
'mode/versus.js',
'mode/boss.js',
'game/game.js',
//'game/NoSleep.js',
//'game/config.js',
//'game/package.js',

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View File

@ -2598,7 +2598,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}
},
boss_leifu:{
trigger:{player:'phaseAfter'},
trigger:{player:'phaseJieshuBegin'},
forced:true,
content:function(){
var list=game.players.slice(0);
@ -3659,7 +3659,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
},
boss_shedu:{
trigger:{player:"phaseBefore"},
trigger:{player:"phaseBegin"},
mark:true,
intro:{content:'mark'},
forced:true,
@ -3687,7 +3687,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
return num-player.hp+9;
},
},
trigger:{player:['phaseUseBegin','phaseAfter','phaseDrawBegin']},
trigger:{player:['phaseUseBegin','phaseJieshuBegin','phaseDrawBegin']},
forced:true,
filter:function(event,player){
return event.name=='phaseDraw'||player.countCards('h')<9;
@ -3738,9 +3738,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
},
boss_bingxian:{
trigger:{global:'phaseAfter'},
trigger:{global:'phaseJieshuBegin'},
filter:function(event,player){
return event.player!=player&&event.player.countUsed('sha')==0;
return event.player!=player&&event.player.countUsed('sha',true)==0;
},
forced:true,
content:function(){
@ -3852,7 +3852,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
},
forced:true,
trigger:{player:'phaseBegin'},
trigger:{player:'phaseZhunbeiBegin'},
content:function(){
'step 0'
event.num1=3;
@ -3909,7 +3909,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
boss_yanyu:{
forced:true,
trigger:{global:'phaseBefore'},
trigger:{global:'phaseBegin'},
filter:function(event,player){
return player!=event.player;
},
@ -3931,7 +3931,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
},
boss_fengdong:{
trigger:{player:"phaseBefore"},
trigger:{player:"phaseBegin"},
forced:true,
content:function(){
game.countPlayer(function(current){
@ -4532,7 +4532,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}
},
boss_yandu:{
trigger:{global:'phaseAfter'},
trigger:{global:'phaseJieshuBegin'},
filter:function(event,player){
return event.player!=player&&!event.player.getStat('damage')&&event.player.countCards('he');
},
@ -8669,20 +8669,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}
}
},
shenji:{
unique:true,
mod:{
selectTarget:function(card,player,range){
if(range[1]==-1) return;
//if(player.getEquip(1)) return;
if(card.name=='sha') range[1]+=2;
},
cardUsable:function(card,player,num){
//if(player.getEquip(1)) return;
if(card.name=='sha') return num+1;
}
},
},
boss_baonuwash:{
trigger:{player:'phaseAfter'},
forced:true,
@ -9602,8 +9588,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
boss_baonu_info:'锁定技当你的体力值降至4或更低时你变身为暴怒战神或神鬼无前并立即开始你的回合',
shenwei:'神威',
shenwei_info:'锁定技摸牌阶段你额外摸X张牌你的手牌上限+XX为场上其他角色的数目且至多为3',
shenji:'神戟',
shenji_info:'锁定技,你使用【杀】指定的目标数上限+2次数上限+1',
xiuluo:'修罗',
xiuluo_info:'准备阶段,你可以弃置一张牌,然后弃置你判定区内一张同花色的牌。你可以重复此流程。',
shenqu:'神躯',

View File

@ -6549,6 +6549,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(event.current._group==player.group&&event.current.wontYe()){
event.current.chooseControl('明置主将','明置副将','取消').set('prompt','是否响应'+get.translation(player)+'的阵法召唤?').ai=function(){return Math.floor(Math.random()*3)};
}
else event.goto(3);
}
else event.goto(3);
'step 2'

View File

@ -104,6 +104,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
lib.character.key_yuzuru[2]=4;
lib.character.key_yuzuru[3]=['yuzuru_bujin'];
}
if(lib.character.guanyu) lib.character.guanyu[3]=['wusheng','zhongyi'];
if(lib.character.lvbu) lib.character.lvbu[3]=['wushuang','zhanshen'];
if(lib.character.xiahoudun) lib.character.xiahoudun[3]=['ganglie_three'];
if(!get.config('enable_all_cards')){
lib.translate.wuzhong_info+='若对方存活角色多于己方,则额外摸一张牌';
lib.translate.zhuge_info='锁定技,出牌阶段,你使用杀的次数上限+3';
@ -3805,21 +3808,16 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
["club",4,"bingliang"],
],
choiceThree:[
//'zhenji','zhugeliang','diaochan','liyan','xuezong','simalang','quyi','re_guojia',
'sunquan',
're_ganning','re_daqiao','re_zhangfei','re_machao','re_simayi','re_zhangliao','re_xuzhu',
're_lidian',
'jiangwei','sunce',
'dianwei','dengai','re_pangde',
'xusheng','chengong','xin_masu',
'madai','lingtong','yufan',
'wangji','yanyan','wangping',
'guyong','jushou','caifuren','zhoucang','liuchen',
'caiyong',
'zhugejin',
'sp_sunshangxiang','luzhi','sp_liuqi',
'mazhong','mayunlu','litong','wenpin',
'zhugeke','dingfeng',
're_caocao','re_simayi','xiahoudun','re_zhangliao','re_guojia','zhenji','re_xiahouyuan','xuhuang',
'wenpin','re_xuzhu','wangyi','dianwei','re_lidian','xunyou','dengai','wangji',
'zhongyao','yuejin','simalang','zhangchunhua','sp_caoren','luzhi','litong','re_liubei',
'guanyu','re_zhangfei','re_zhugeliang','re_zhaoyun','re_machao','huangyueying','jiangwei','xin_masu',
'liuchen','re_huangzhong','mizhu','madai','wangping','xin_fazheng','re_xushu','liyan',
'sp_sunshangxiang','zhoucang','yanyan','mazhong','mayunlu','sunquan','re_ganning','re_huanggai',
're_zhouyu','re_daqiao','sunshangxiang','sunjian','re_xiaoqiao','sunce','re_luxun','zhugejin',
'dingfeng','lingtong','guyong','xusheng','yufan','handang','panzhangmazhong','zhugeke',
'zumao','xuezong','re_huatuo','lvbu','diaochan','re_pangde','jiaxu','chengong',
're_gongsunzan','caifuren','gongsunyuan','yj_jushou','sp_liuqi','quyi','caiyong','key_yuzuru'
],
choiceFour:[
'sunquan','zhenji','re_diaochan','zhugeliang','sunshangxiang','re_huangyueying',