commit
ef8a261006
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@ -2663,7 +2663,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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ai:{
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ai:{
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order:function(item,player){
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order:function(item,player){
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var num=player.getStorage('zyquanji').length;
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var num=player.getExpansions('zyquanji').length;
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if(num==1) return 8;
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if(num==1) return 8;
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return 1;
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return 1;
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},
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},
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@ -1761,9 +1761,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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async content(event,trigger,player){
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async content(event,trigger,player){
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event.count=trigger.getl(player).es.length;
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event.count=trigger.getl(player).es.length;
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do {
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while(event.count-->0){
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player.draw(2);
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player.draw(2);
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if(!player.hasSkill(event.name)) break;
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if(!event.count||!player.hasSkill(event.name)) break;
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if(!get.is.blocked(event.name,player)){
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if(!get.is.blocked(event.name,player)){
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const chooseBoolEvent=player.chooseBool(get.prompt2('xiaoji')).set('frequentSkill','xiaoji');
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const chooseBoolEvent=player.chooseBool(get.prompt2('xiaoji')).set('frequentSkill','xiaoji');
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chooseBoolEvent.ai=lib.filter.all;
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chooseBoolEvent.ai=lib.filter.all;
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@ -1771,7 +1771,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(bool) player.logSkill('xiaoji');
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if(bool) player.logSkill('xiaoji');
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else break;
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else break;
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}
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}
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}while(event.count-->0);
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}
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},
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},
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ai:{
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ai:{
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noe:true,
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noe:true,
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