乐大乔,乐大乔星袁绍配音

This commit is contained in:
mengxinzxz 2024-02-02 10:43:36 +08:00
parent f088283395
commit ee2e922903
18 changed files with 128 additions and 2 deletions

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audio/die/star_yuanshao.mp3 Normal file

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audio/die/yue_daqiao.mp3 Normal file

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audio/skill/dczixi1.mp3 Normal file

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audio/skill/dczixi2.mp3 Normal file

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audio/skill/staraoshi1.mp3 Normal file

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audio/skill/staraoshi2.mp3 Normal file

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@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
name:'huicui',
connect:true,
character:{
yue_daqiao:['female','wu',3,['dcqiqin','dczixi']],
kongrong:['male','qun',3,['dckrmingshi','lirang']],
dc_sp_menghuo:['male','qun',4,['dcmanwang']],
dc_lingcao:['male','wu','4/5',['dcdufeng']],
@ -110,10 +111,129 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sp_jishi:['dc_jiben','zhenghun','dc_sunhanhua','liuchongluojun'],
sp_raoting:['dc_huanghao','dc_sunziliufang','dc_sunchen','dc_jiachong'],
sp_yijun:['gongsundu','mengyou','dc_sp_menghuo'],
sp_zhengyin:['yue_caiwenji','yue_zhoufei','yue_caiyong','yue_xiaoqiao'],
sp_zhengyin:['yue_caiwenji','yue_zhoufei','yue_caiyong','yue_xiaoqiao','yue_daqiao'],
}
},
skill:{
//乐大乔
dczixi:{
init(){
game.addGlobalSkill('dczixi_judge');
game.broadcastAll((list)=>{
list.forEach(name=>{
const namex='dczixi_'+name;
if(!lib.card[namex]){
lib.card[namex]={
type:'special_delay',
fullskin:true,
noEffect:true,
wuxieable:false,
};
lib.card[namex].cardimage=name;
lib.translate[namex]=lib.translate[name]+'·姊希';
lib.translate[namex+'_info']='由【姊希】技能创造的无效果【'+lib.translate[name]+'】';
}
});
},lib.skill.dczixi.zixiList);
},
audio:2,
trigger:{player:['phaseUseBegin','phaseUseEnd']},
filter(event,player){
return player.countCards('h',card=>{
return card.hasGaintag('dcqiqin_tag')&&lib.skill.dczixi.zixiList.some(name=>{
return game.hasPlayer(target=>target.canAddJudge(get.autoViewAs({name:'dczixi_'+name},[card])));
});
});
},
zixiList:['lebu','bingliang','shandian'],
direct:true,
async content(event,trigger,player){
const {result:{bool,cards}}=await player.chooseCard(get.prompt('dczixi'),'将一张“琴”置于一名角色的判定区',(card,player)=>{
return card.hasGaintag('dcqiqin_tag')&&lib.skill.dczixi.zixiList.some(name=>{
return game.hasPlayer(target=>target.canAddJudge(get.autoViewAs({name:'dczixi_'+name},[card])));
});
}).set('ai',card=>7-get.value(card));
if(bool){
const card=cards.slice()[0];
const {result:{bool,targets}}=await player.chooseTarget('请选择'+get.translation(card)+'置入的目标',(cardx,player,target)=>{
return lib.skill.dczixi.zixiList.some(name=>target.canAddJudge(get.autoViewAs({name:'dczixi_'+name},[get.event('card')])));
},true).set('ai',target=>{
const player=get.event('player'),card=get.event('card');
if(player.hasCard(cardx=>cardx!=card&&player.hasValueTarget(cardx,true,true),'hs')&&game.hasPlayer(current=>{
return get.attitude(player,target)<0&&lib.skill.dczixi.zixiList.some(name=>current.canAddJudge(get.autoViewAs({name:'dczixi_'+name},[card])));
})) return -target.countCards('j')-1;
return target.countCards('j')+1;
}).set('card',card);
if(bool){
const target=targets[0];
const name=lib.skill.dczixi.zixiList.filter(name=>target.canAddJudge(get.autoViewAs({name:'dczixi_'+name},[card]))).randomGet();
player.logSkill('dczixi',target);
player.$give(card,target,false);
await game.asyncDelay(0.5);
target.addJudge({name:'dczixi_'+name},[card]);
}
}
},
group:'dczixi_effect',
subSkill:{
judge:{
mod:{
targetEnabled(card,player,target){
const list=lib.skill.dczixi.zixiList;
if(!list.includes(card.name)&&!list.includes('dczixi_'+card.name)) return;
if(card.name.indexOf('dczixi_')==0){
if(target.hasJudge(card.name.slice('dczixi_'.length))) return false;
}
else if(target.hasJudge('dczixi_'+card.name)) return false;
},
},
ai:{
threaten(player,target){
if(!player.hasSkill('dczixi')||![1,2,3].includes(target.countCards('j'))) return;
return 3+target.countCards('j');
},
},
},
effect:{
audio:'dczixi',
trigger:{player:'useCardToTargeted'},
filter(event,player){
return event.isFirstTarget&&event.targets.length==1&&[1,2,3].includes(event.target.countCards('j'))&&(get.type(event.card)=='basic'||get.type(event.card)=='trick');
},
prompt2(event,player){
const target=event.target,str=get.translation(target);
return [
'令'+get.translation(event.card)+'对'+str+'额外结算一次',
'摸两张牌',
'弃置'+str+'判定区里的所有牌后对其造成3点伤害',
][target.countCards('j')-1];
},
check(event,player){
const target=event.target,num=target.countCards('j');
if(num==2) return true;
if(num==1) return get.effect(target,event.card,player,player)>0;
return get.attitude(player,target)<0&&get.damageEffect(target,player,player)>0;
},
logTarget:'target',
async content(event,trigger,player){
const target=trigger.target,num=target.countCards('j');
switch(num){
case 1:
trigger.getParent().effectCount++;
game.log(trigger.card,'额外结算一次');
break;
case 2:
player.draw(2);
break;
case 3:
target.discard(target.getCards('j')).discarder=player;
target.damage(3);
break;
}
},
},
},
},
//孔融
dckrmingshi:{
audio:'mingshi',
@ -11756,6 +11876,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
kongrong:'孔融',
dckrmingshi:'名士',
dckrmingshi_info:'锁定技,当你受到其他角色造成的伤害时,若其手牌数大于你,则其需弃置一张手牌,否则此伤害-1。',
yue_daqiao:'乐大乔',
yue_daqiao_prefix:'乐',
dczixi:'姊希',
dczixi_info:'①出牌阶段开始和结束时你可以将一张“琴”当作随机无效果的【乐不思蜀】、【兵粮寸断】或【闪电】置于一名角色的判定区。②当你使用基本牌或普通锦囊牌指定唯一目标后你可根据其判定区内的牌数执行对应项1.令此牌对其额外结算一次2.摸两张牌3.弃置其判定区所有牌对其造成3点伤害。',
sp_baigei:'无双上将',
sp_caizijiaren:'才子佳人',

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@ -15646,7 +15646,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'你随机弃置其装备区的一张牌',
'令其摸一张牌',
][['豹','鹰','熊','兔'].indexOf(zhoufa)];
return str;
return str+'。';
},
},
perfectPair:{

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@ -1008,6 +1008,7 @@ window.noname_character_rank={
'tw_gongsunfan',
'yue_caiwenji',
'yue_xiaoqiao',
'yue_daqiao',
'vtb_xiaole',
'vtb_xiaojiu',
'ol_zhangzhang',
@ -1860,6 +1861,7 @@ window.noname_character_rank={
epic:[
'star_yuanshao',
'yue_xiaoqiao',
'yue_daqiao',
'mb_chengui',
'ol_pengyang',
'ol_luyusheng',

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