OL界王异【秘计】调整

This commit is contained in:
mengxinzxz 2024-03-20 18:08:41 +08:00
parent c1ece3ef73
commit ed3be447e4
2 changed files with 66 additions and 3 deletions

View File

@ -14,7 +14,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
ol_sb_yuanshao:['male','qun',4,['olsbhetao','olsbshenli','olsbyufeng','olsbshishou'],['zhu']], ol_sb_yuanshao:['male','qun',4,['olsbhetao','olsbshenli','olsbyufeng','olsbshishou'],['zhu']],
ol_yufan:['male','wu',3,['olzongxuan','olzhiyan'],['tempname:re_yufan','die_audio:re_yufan']], ol_yufan:['male','wu',3,['olzongxuan','olzhiyan'],['tempname:re_yufan','die_audio:re_yufan']],
ol_chengpu:['male','wu',4,['dclihuo','olchunlao'],['tempname:xin_chengpu','die_audio:xin_chengpu']], ol_chengpu:['male','wu',4,['dclihuo','olchunlao'],['tempname:xin_chengpu','die_audio:xin_chengpu']],
ol_wangyi:['female','wei',3,['olzhenlie','miji']], ol_wangyi:['female','wei',3,['olzhenlie','olmiji']],
}, },
characterSort:{ characterSort:{
onlyOL:{ onlyOL:{
@ -80,7 +80,68 @@ game.import('character',function(lib,game,ui,get,ai,_status){
await player.gainPlayerCard(target,'he',true); await player.gainPlayerCard(target,'he',true);
} }
else{ else{
await player.useSkill('miji'); await player.useSkill('olmiji');
}
}
},
},
olmiji:{
audio:2,
trigger:{player:'phaseJieshuBegin'},
filter(event,player){
return player.isDamaged();
},
async content(event,trigger,player){
let num=player.getDamagedHp();
await player.draw(num);
if(player.countCards('he')&&game.hasPlayer(target=>target!=player)){
if(_status.connectMode) game.broadcastAll(()=>_status.noclearcountdown=true);
let given_map=[];
while(num>0&&player.hasCard(card=>!card.hasGaintag('olsujian_given'),'he')){
const {result:{bool,cards,targets}}=await player.chooseCardTarget({
filterCard(card,player){
return !card.hasGaintag('olsujian_given');
},
selectCard:[1,num],
position:'he',
filterTarget:lib.filter.notMe,
prompt:'秘计:请选择要分配的卡牌和目标',
prompt2:'(还可分配'+num+'张)',
ai1(card){
return (!ui.selected.cards.length&&card.name=='du')?1:0;
},
ai2(target){
const player=get.event('player');
const card=ui.selected.cards[0];
if(card) return get.value(card,target)*get.attitude(player,target);
return 0;
},
});
if(bool){
num-=cards.length;
const target=targets[0];
if(given_map.some(i=>i[0]==target)){
given_map[given_map.indexOf(given_map.find(i=>i[0]==target))][1].addArray(cards);
}
else given_map.push([target,cards]);
player.addGaintag(cards,'olsujian_given');
}
else break;
}
if(_status.connectMode){
game.broadcastAll(()=>{
delete _status.noclearcountdown;
game.stopCountChoose();
});
}
if(given_map.length){
await game.loseAsync({
gain_list:given_map,
player:player,
cards:given_map.slice().map(list=>list[1]),
giver:player,
animate:'giveAuto',
}).setContent('gaincardMultiple');
} }
} }
}, },
@ -1343,6 +1404,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
ol_wangyi_prefix:'OL界', ol_wangyi_prefix:'OL界',
olzhenlie:'贞烈', olzhenlie:'贞烈',
olzhenlie_info:'当你成为其他角色使用【杀】或普通锦囊牌的目标后你可以失去1点体力并令此牌对你无效然后你选择一项①获得使用者的一张牌②发动一次〖秘计〗。', olzhenlie_info:'当你成为其他角色使用【杀】或普通锦囊牌的目标后你可以失去1点体力并令此牌对你无效然后你选择一项①获得使用者的一张牌②发动一次〖秘计〗。',
olmiji:'秘计',
olmiji_info:'结束阶段若你已受伤则你可以摸X张牌然后你可以将至多X张牌任意分配给其他角色X为你已损失的体力值。',
onlyOL_yijiang1:'OL专属·将1', onlyOL_yijiang1:'OL专属·将1',
onlyOL_yijiang2:'OL专属·将2', onlyOL_yijiang2:'OL专属·将2',

View File

@ -11813,7 +11813,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
miji:{ miji:{
audio:2, audio:2,
audioname:['re_wangyi','ol_wangyi'], audioname:['re_wangyi'],
locked:false, locked:false,
mod:{ mod:{
aiOrder:function(player,card,num){ aiOrder:function(player,card,num){