OL界王异【秘计】调整
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@ -14,7 +14,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ol_sb_yuanshao:['male','qun',4,['olsbhetao','olsbshenli','olsbyufeng','olsbshishou'],['zhu']],
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ol_sb_yuanshao:['male','qun',4,['olsbhetao','olsbshenli','olsbyufeng','olsbshishou'],['zhu']],
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ol_yufan:['male','wu',3,['olzongxuan','olzhiyan'],['tempname:re_yufan','die_audio:re_yufan']],
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ol_yufan:['male','wu',3,['olzongxuan','olzhiyan'],['tempname:re_yufan','die_audio:re_yufan']],
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ol_chengpu:['male','wu',4,['dclihuo','olchunlao'],['tempname:xin_chengpu','die_audio:xin_chengpu']],
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ol_chengpu:['male','wu',4,['dclihuo','olchunlao'],['tempname:xin_chengpu','die_audio:xin_chengpu']],
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ol_wangyi:['female','wei',3,['olzhenlie','miji']],
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ol_wangyi:['female','wei',3,['olzhenlie','olmiji']],
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},
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},
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characterSort:{
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characterSort:{
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onlyOL:{
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onlyOL:{
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@ -80,7 +80,68 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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await player.gainPlayerCard(target,'he',true);
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await player.gainPlayerCard(target,'he',true);
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}
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}
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else{
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else{
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await player.useSkill('miji');
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await player.useSkill('olmiji');
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}
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}
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},
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},
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olmiji:{
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audio:2,
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trigger:{player:'phaseJieshuBegin'},
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filter(event,player){
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return player.isDamaged();
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},
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async content(event,trigger,player){
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let num=player.getDamagedHp();
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await player.draw(num);
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if(player.countCards('he')&&game.hasPlayer(target=>target!=player)){
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if(_status.connectMode) game.broadcastAll(()=>_status.noclearcountdown=true);
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let given_map=[];
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while(num>0&&player.hasCard(card=>!card.hasGaintag('olsujian_given'),'he')){
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const {result:{bool,cards,targets}}=await player.chooseCardTarget({
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filterCard(card,player){
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return !card.hasGaintag('olsujian_given');
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},
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selectCard:[1,num],
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position:'he',
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filterTarget:lib.filter.notMe,
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prompt:'秘计:请选择要分配的卡牌和目标',
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prompt2:'(还可分配'+num+'张)',
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ai1(card){
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return (!ui.selected.cards.length&&card.name=='du')?1:0;
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},
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ai2(target){
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const player=get.event('player');
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const card=ui.selected.cards[0];
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if(card) return get.value(card,target)*get.attitude(player,target);
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return 0;
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},
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});
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if(bool){
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num-=cards.length;
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const target=targets[0];
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if(given_map.some(i=>i[0]==target)){
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given_map[given_map.indexOf(given_map.find(i=>i[0]==target))][1].addArray(cards);
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}
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else given_map.push([target,cards]);
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player.addGaintag(cards,'olsujian_given');
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}
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else break;
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}
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if(_status.connectMode){
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game.broadcastAll(()=>{
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delete _status.noclearcountdown;
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game.stopCountChoose();
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});
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}
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if(given_map.length){
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await game.loseAsync({
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gain_list:given_map,
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player:player,
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cards:given_map.slice().map(list=>list[1]),
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giver:player,
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animate:'giveAuto',
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}).setContent('gaincardMultiple');
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}
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}
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}
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}
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},
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},
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@ -1343,6 +1404,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ol_wangyi_prefix:'OL界',
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ol_wangyi_prefix:'OL界',
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olzhenlie:'贞烈',
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olzhenlie:'贞烈',
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olzhenlie_info:'当你成为其他角色使用【杀】或普通锦囊牌的目标后,你可以失去1点体力并令此牌对你无效,然后你选择一项:①获得使用者的一张牌;②发动一次〖秘计〗。',
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olzhenlie_info:'当你成为其他角色使用【杀】或普通锦囊牌的目标后,你可以失去1点体力并令此牌对你无效,然后你选择一项:①获得使用者的一张牌;②发动一次〖秘计〗。',
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olmiji:'秘计',
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olmiji_info:'结束阶段,若你已受伤,则你可以摸X张牌,然后你可以将至多X张牌任意分配给其他角色(X为你已损失的体力值)。',
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onlyOL_yijiang1:'OL专属·将1',
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onlyOL_yijiang1:'OL专属·将1',
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onlyOL_yijiang2:'OL专属·将2',
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onlyOL_yijiang2:'OL专属·将2',
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@ -11813,7 +11813,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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miji:{
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miji:{
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audio:2,
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audio:2,
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audioname:['re_wangyi','ol_wangyi'],
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audioname:['re_wangyi'],
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locked:false,
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locked:false,
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mod:{
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mod:{
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aiOrder:function(player,card,num){
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aiOrder:function(player,card,num){
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