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@ -525,7 +525,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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yunhuo:{
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trigger:{player:'phaseBegin'},
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filter:function(event,player){
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return game.roundNumber%4==0&&event.skill!='yunhuo2';
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return game.roundNumber%4==0&&event.skill!='yunhuo';
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},
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forced:true,
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content:function(){
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@ -1002,7 +1002,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return get.max(list,get.skillRank,'item');
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};
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if(event.isMine()){
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var dialog=ui.create.dialog();
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var dialog=ui.create.dialog('forcebutton');
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dialog.add('选择获得一项技能');
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var clickItem=function(){
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_status.event._result=this.link;
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@ -3236,7 +3236,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return get.max(list,get.skillRank,'item');
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};
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if(event.isMine()){
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var dialog=ui.create.dialog();
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var dialog=ui.create.dialog('forcebutton');
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dialog.add('选择获得一项技能');
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var clickItem=function(){
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_status.event._result=this.link;
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@ -6777,7 +6777,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return get.max(list,get.skillRank,'item');
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};
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if(event.isMine()){
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var dialog=ui.create.dialog();
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var dialog=ui.create.dialog('forcebutton');
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dialog.add('选择获得一项技能');
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_status.event.list=list;
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var clickItem=function(){
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@ -6896,7 +6896,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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if(onlylist) return list;
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var dialog=ui.create.dialog();
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var dialog=ui.create.dialog('forcebutton');
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dialog.add('选择获得一项技能');
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_status.event.list=list;
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var clickItem=function(){
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@ -8624,9 +8624,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.removeSkill('mailun8');
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if(event.isMine()){
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ui.auto.hide();
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event.dialog=ui.create.dialog('脉轮:选择一个效果');
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event.dialog.forcebutton=true;
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event.dialog.classList.add('forcebutton');
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event.dialog=ui.create.dialog('脉轮:选择一个效果','forcebutton');
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var effects=lib.skill.mailun.effects;
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var clickItem=function(){
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event.choice=this.link;
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@ -2964,6 +2964,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return event.skill=='zhanjue';
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},
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content:function(){
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if(typeof player.storage.zhanjue!='number'){
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player.storage.zhanjue=0;
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}
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if(player.storage.zhanjue2==player){
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player.draw(2);
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player.storage.zhanjue+=2;
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@ -35071,6 +35071,7 @@
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var i;
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var hidden=false;
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var notouchscroll=false;
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var forcebutton=false;
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var dialog=ui.create.div('.dialog');
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dialog.contentContainer=ui.create.div('.content-container',dialog);
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dialog.content=ui.create.div('.content',dialog.contentContainer);
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@ -35084,6 +35085,7 @@
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if(typeof arguments[i]=='boolean') dialog.static=arguments[i];
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else if(arguments[i]=='hidden') hidden=true;
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else if(arguments[i]=='notouchscroll') notouchscroll=true;
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else if(arguments[i]=='forcebutton') forcebutton=true;
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else dialog.add(arguments[i]);
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}
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if(!hidden){
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@ -35096,6 +35098,10 @@
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dialog.contentContainer.style.WebkitOverflowScrolling='touch';
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dialog.ontouchstart=ui.click.dragtouchdialog;
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}
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if(forcebutton){
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dialog.forcebutton=true;
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dialog.classList.add('forcebutton');
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}
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return dialog;
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},
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line2:function(){
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