修复虚拟伤害能触发`damageBegin1`的时机的bug
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@ -19833,7 +19833,7 @@
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damage:function(){
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"step 0"
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event.forceDie=true;
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if(event.unreal) event.goto(4)
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if(event.unreal){event.goto(4); return;}
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event.trigger('damageBegin1');
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"step 1"
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event.trigger('damageBegin2');
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