bugfix
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0fdd3750ed
commit
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@ -9901,7 +9901,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(th>0){
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if(th>0){
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event.num=Math.ceil(th/2);
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event.num=Math.ceil(th/2);
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var list=[
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var list=[
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'本回合不能使用或打出手牌,然后'+str+'摸两张牌',
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'本回合不能使用手牌,然后'+str+'摸两张牌',
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'展示所有手牌,并将其中一种花色的所有牌交给'+str,
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'展示所有手牌,并将其中一种花色的所有牌交给'+str,
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'弃置'+get.cnNumber(event.num)+'张手牌',
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'弃置'+get.cnNumber(event.num)+'张手牌',
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];
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];
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@ -9944,10 +9944,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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subSkill:{
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subSkill:{
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block:{
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block:{
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mark:true,
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mark:true,
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intro:{content:'不能使用或打出手牌'},
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intro:{content:'不能使用手牌'},
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charlotte:true,
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charlotte:true,
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mod:{
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mod:{
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cardEnabled2:function(card){
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cardEnabled:function(card){
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if(get.position(card)=='h') return false;
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},
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cardSavable:function(card){
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if(get.position(card)=='h') return false;
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if(get.position(card)=='h') return false;
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},
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},
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},
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},
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@ -18230,6 +18230,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return get.info('ollongdan').ai.skillTagFilter(player,tag);
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return get.info('ollongdan').ai.skillTagFilter(player,tag);
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},
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},
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order:function(item,player){
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order:function(item,player){
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if(!player||!player.storage) return;
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const awakened=Object.keys(player.storage).some(i=>typeof i=='string'&&i.indexOf('fuhan')!=-1);
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const awakened=Object.keys(player.storage).some(i=>typeof i=='string'&&i.indexOf('fuhan')!=-1);
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if(player&&_status.event.type=='phase'){
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if(player&&_status.event.type=='phase'){
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var max=0;
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var max=0;
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