duxi
This commit is contained in:
parent
935d3af4e0
commit
ec9d3864c4
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@ -331,7 +331,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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subSkill:{
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achieve:{
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audio:'tspowei',
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audio:'tspowei1',
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trigger:{player:'useCardAfter'},
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forced:true,
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skillAnimation:true,
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@ -348,7 +348,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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fail:{
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audio:'tspowei',
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audio:'tspowei2',
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trigger:{player:'dying'},
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forced:true,
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content:function(){
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@ -363,6 +363,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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tspowei1:{audio:true},
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tspowei2:{audio:true},
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shenzhu:{
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audio:2,
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mod:{
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@ -49,7 +49,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_chenzhen:['male','shu',3,['shameng']],
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sp_sunshao:['male','wu',3,['mjdingyi','mjzuici','mjfubi']],
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sp_xunchen:['male','qun',3,['mjweipo','mjchenshi','mjmouzhi']],
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re_dengai:['male','wei',4,['mjweipo','mjchenshi','mjmouzhi']],
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re_dengai:['male','wei',4,['retuntian','zaoxian']],
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xin_fuhuanghou:['female','qun',3,['xinzhuikong','xinqiuyuan']],
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xin_panzhangmazhong:['male','wu',4,['xinduodao','xinanjian']],
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xin_guohuai:['male','wei',4,['mobilejingce']],
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@ -552,6 +552,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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skill:{
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mjweipo:{
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audio:2,
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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@ -590,6 +591,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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mjweipo_effect:{
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audio:'mjweipo',
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enable:'chooseToUse',
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hiddenCard:function(player,name){
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return name==player.storage.mjweipo_effect&&player.countCards('h','sha')>0;
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@ -825,7 +827,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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mjkuanji:{
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audio:2,
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audio:'fyjianyu',
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usable:1,
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trigger:{player:'loseAfter'},
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direct:true,
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@ -863,6 +865,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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mjdingyi:{
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audio:2,
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trigger:{
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global:'gameDrawAfter',
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player:'enterGame',
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@ -965,6 +968,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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mjzuici:{
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audio:'zuici',
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trigger:{player:'damageEnd'},
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filter:function(event,player){
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if(!event.source||!event.source.isIn()) return false;
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@ -998,6 +1002,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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mjfubi:{
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audio:'fubi',
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enable:'phaseUse',
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filter:function(event,player){
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if(player.hasSkill('mjfubi_round')) return false;
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@ -1349,6 +1354,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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intro:{content:'已对$发动过此技能'},
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},
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hxrenshi:{
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audio:2,
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enable:'phaseUse',
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filter:function(event,player){
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return player.countCards('h')>0&&(!player.storage.hxrenshi2||game.hasPlayer(function(current){
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@ -1391,6 +1397,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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onremove:true,
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},
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debao:{
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audio:2,
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trigger:{global:'gainAfter'},
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forced:true,
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filter:function(event,player){
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@ -1426,6 +1433,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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buqi:{
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audio:2,
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trigger:{global:'dying'},
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forced:true,
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filter:function(event,player){
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@ -4230,6 +4238,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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target.gain(card,player,'giveAuto');
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}
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},
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mod:{
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inRangeOf:function(from,to){
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if(from.hasMark('taomie')) return true;
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},
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},
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intro:{
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content:'mark',
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},
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@ -10646,7 +10659,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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taomie2:'讨灭',
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taomie3:'讨灭',
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taomie4:'讨灭',
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taomie_info:'当你受到伤害后或当你造成伤害后,你可以令伤害来源或受伤角色获得“讨灭”标记(如场上已有标记则转换给该角色);当你对有“讨灭”标记的角色造成伤害时,选择一项:1. 此伤害+1;2. 你获得其区域内的一张牌并可将之交给另一名角色;3. 依次执行前两项并于伤害结算后弃置其“讨灭”标记。',
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taomie_info:'当你受到伤害后或当你造成伤害后,你可以令伤害来源或受伤角色获得“讨灭”标记(如场上已有标记则转移给该角色);你视为在有“讨灭”标记的角色的攻击范围内,且当你对该角色造成伤害时,选择一项:1. 此伤害+1;2. 你获得其区域内的一张牌并可将之交给另一名角色;3. 依次执行前两项并于伤害结算后弃置其“讨灭”标记。',
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xin_guohuai:'手杀郭淮',
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mobilejingce:'精策',
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mobilejingce_info:'结束阶段,若此回合因使用或打出而置入弃牌堆的牌的数量不小于你的体力值,则你可以摸两张牌。',
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File diff suppressed because it is too large
Load Diff
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@ -693,6 +693,7 @@ window.noname_character_rank={
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'tangji',
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'gaogan',
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'sp_xunchen',
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'duxi',
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],
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b:[
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'diy_feishi',
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@ -1706,6 +1707,7 @@ window.noname_character_rank={
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'tangji',
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'gaogan',
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'caizhenji',
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'duxi',
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],
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junk:[
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'sunshao',
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2057
character/sp.js
2057
character/sp.js
File diff suppressed because it is too large
Load Diff
547
character/sp2.js
547
character/sp2.js
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@ -9,7 +9,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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yangwan:['female','shu',3,['youyan','zhuihuan']],
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tangji:['female','qun',3,['jielie','kangge']],
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zhangheng:['male','qun',8,['dangzai','liangjue']],
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jsp_liubei:['male','qun',4,['jsprende']],
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duanwei:['male','qun',4,['langmie']],
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re_niujin:['male','wei',4,['recuorui','reliewei']],
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zhangmiao:['male','qun',4,['mouni','zongfan']],
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@ -77,18 +76,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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lvkuanglvxiang:['male','qun',4,['liehou','qigong']],
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leitong:['male','shu',4,['kuiji']],
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wulan:['male','shu',4,['wlcuorui']],
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ns_lijue:['male','qun','4/6',['nsfeixiong','nscesuan']],
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ns_zhangji:['male','qun',4,['nslulve']],
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ns_fanchou:['male','qun',4,['nsyangwu']],
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ns_jiaxu:['male','qun',3,['nsyice','luanwu']],
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ns_chendao:['male','shu',4,['nsjianglie']],
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yj_caoang:['male','wei',4,['yjxuepin']],
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mini_sunquan:['male','wu',4,['minizhiheng','jiuyuan'],['zhu']],
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mini_zuoci:['male','qun',3,['minishendao','minixinsheng']],
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mini_jiangwei:['male','shu',4,['minitiaoxin','zhiji']],
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mini_diaochan:['female','qun',3,['minilijian','rebiyue']],
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mini_zhangchunhua:['female','wei',3,['jueqing','minishangshi']],
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ns_caoanmin:['male','wei',4,['nskuishe']],
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},
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characterSort:{
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sp2:{
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@ -105,9 +97,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_xuzhou:['re_taoqian','caosong','zhangmiao'],
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sp_decade:['wulan','leitong','huaman','wangshuang','wenyang','re_liuzan','re_sunluyu','caobuxing','re_maliang','xin_baosanniang','re_xinxianying','dongxie','guozhao','fanyufeng','zhaozhong','ruanyu','liangxing','re_niujin','tangji','re_dongzhao','re_hucheer','re_dongcheng','yangwan'],
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sp_mini:["mini_sunquan","mini_zuoci","mini_jiangwei","mini_diaochan","mini_zhangchunhua"],
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sp_luanwu:["ns_lijue","ns_zhangji","ns_fanchou"],
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sp_yongjian:["ns_chendao","yj_caoang"],
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sp_s:["ns_jiaxu","ns_caoanmin","jsp_liubei"],
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}
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},
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skill:{
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@ -630,164 +619,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.draw();
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},
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},
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//群刘备
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jsprende:{
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audio:'rerende',
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enable:'phaseUse',
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filterCard:true,
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selectCard:[1,Infinity],
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discard:false,
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lose:false,
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delay:false,
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filterTarget:function(card,player,target){
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return player!=target;
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},
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onremove:true,
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check:function(card){
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if(ui.selected.cards.length&&ui.selected.cards[0].name=='du') return 0;
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if(!ui.selected.cards.length&&card.name=='du') return 20;
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var player=get.owner(card);
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if(ui.selected.cards.length>=Math.max(2,player.countCards('h')-player.hp)) return 0;
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if(player.hp==player.maxHp||player.storage.jsprende<0||player.countCards('h')<=1){
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var players=game.filterPlayer();
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for(var i=0;i<players.length;i++){
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if(players[i].hasSkill('haoshi')&&
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!players[i].isTurnedOver()&&
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!players[i].hasJudge('lebu')&&
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get.attitude(player,players[i])>=3&&
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get.attitude(players[i],player)>=3){
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return 11-get.value(card);
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}
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}
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if(player.countCards('h')>player.hp) return 10-get.value(card);
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if(player.countCards('h')>2) return 6-get.value(card);
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return -1;
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}
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return 10-get.value(card);
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},
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content:function(){
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'step 0'
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var evt=_status.event.getParent('phaseUse');
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if(evt&&evt.name=='phaseUse'&&!evt.jsprende){
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var next=game.createEvent('jsprende_clear');
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_status.event.next.remove(next);
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evt.after.push(next);
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evt.jsprende=true;
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next.player=player;
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next.setContent(function(){
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delete player.storage.jsprende;
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});
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}
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target.gain(cards,player,'giveAuto');
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if(typeof player.storage.jsprende!='number'){
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player.storage.jsprende=0;
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}
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if(player.storage.jsprende>=0){
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player.storage.jsprende+=cards.length;
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if(player.storage.jsprende>=2){
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var list=[];
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if(lib.filter.cardUsable({name:'sha'},player,event.getParent('chooseToUse'))&&game.hasPlayer(function(current){
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return player.canUse('sha',current);
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})){
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list.push(['基本','','sha']);
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list.push(['基本','','sha','fire']);
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list.push(['基本','','sha','thunder']);
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list.push(['基本','','sha','ice']);
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}
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if(lib.filter.cardUsable({name:'tao'},player,event.getParent('chooseToUse'))&&game.hasPlayer(function(current){
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return player.canUse('tao',current);
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})){
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list.push(['基本','','tao']);
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}
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if(lib.filter.cardUsable({name:'jiu'},player,event.getParent('chooseToUse'))&&game.hasPlayer(function(current){
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return player.canUse('jiu',current);
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})){
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list.push(['基本','','jiu']);
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}
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if(list.length){
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player.chooseButton(['是否视为使用一张基本牌?',[list,'vcard']]).set('ai',function(button){
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var player=_status.event.player;
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var card={name:button.link[2],nature:button.link[3]};
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if(card.name=='tao'){
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if(player.hp==1||(player.hp==2&&!player.hasShan())||player.needsToDiscard()){
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return 5;
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}
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return 1;
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}
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if(card.name=='sha'){
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if(game.hasPlayer(function(current){
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return player.canUse(card,current)&&get.effect(current,card,player,player)>0
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})){
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if(card.nature=='fire') return 2.95;
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if(card.nature=='thunder'||card.nature=='ice') return 2.92;
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return 2.9;
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}
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return 0;
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}
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if(card.name=='jiu'){
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return 0.5;
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}
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return 0;
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});
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}
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else{
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event.finish();
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}
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player.storage.jsprende=-1;
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}
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else{
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event.finish();
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}
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}
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else{
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event.finish();
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}
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'step 1'
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if(result&&result.bool&&result.links[0]){
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var card={name:result.links[0][2],nature:result.links[0][3]};
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player.chooseUseTarget(card,true);
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}
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},
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ai:{
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fireAttack:true,
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order:function(skill,player){
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if(player.hp<player.maxHp&&player.storage.jsprende<2&&player.countCards('h')>1){
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return 10;
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}
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return 4;
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},
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result:{
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target:function(player,target){
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if(target.hasSkillTag('nogain')) return 0;
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if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
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if(target.hasSkillTag('nodu')) return 0;
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return -10;
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}
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if(target.hasJudge('lebu')) return 0;
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var nh=target.countCards('h');
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var np=player.countCards('h');
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if(player.hp==player.maxHp||player.storage.jsprende<0||player.countCards('h')<=1){
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if(nh>=np-1&&np<=player.hp&&!target.hasSkill('haoshi')) return 0;
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}
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return Math.max(1,5-nh);
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}
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},
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effect:{
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target:function(card,player,target){
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if(player==target&&get.type(card)=='equip'){
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if(player.countCards('e',{subtype:get.subtype(card)})){
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if(game.hasPlayer(function(current){
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return current!=player&&get.attitude(player,current)>0;
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||||
})){
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||||
return 0;
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||||
}
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||||
}
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||||
}
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||||
}
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||||
},
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threaten:0.8
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||||
}
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||||
},
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//狼灭
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langmie:{
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trigger:{global:'phaseUseEnd'},
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@ -1902,67 +1733,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.loseHp();
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},
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||||
},
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nskuishe:{
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enable:'phaseUse',
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usable:1,
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||||
filterTarget:function(card,player,target){
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||||
return target!=player&&target.countCards('he')>0;
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||||
},
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||||
content:function(){
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||||
'step 0'
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||||
player.choosePlayerCard(target,'he',true).set('ai',get.buttonValue);
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||||
'step 1'
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||||
if(result.bool){
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||||
var card=result.cards[0];
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||||
event.card=card;
|
||||
player.chooseTarget('将'+get.translation(target)+'的'+(get.position(card)=='h'&&!player.hasSkillTag('viewHandcard',null,target,true)?'手牌':get.translation(card))+'交给一名角色',true,function(target){
|
||||
return target!=_status.event.getParent().target;
|
||||
}).set('ai',function(target){
|
||||
var att=get.attitude(_status.event.player,target);
|
||||
if(_status.event.du){
|
||||
if(target.hasSkillTag('nodu')) return 0;
|
||||
return -att;
|
||||
}
|
||||
if(target.hasSkillTag('nogain')) return 0.1;
|
||||
if(att>0){
|
||||
return att+Math.max(0,5-target.countCards('h'));
|
||||
}
|
||||
return att;
|
||||
}).set('du',event.card.name=='du');
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
var target2=result.targets[0];
|
||||
target.line(target2,'green');
|
||||
target2.gain(target,card,'giveAuto','bySelf');
|
||||
}
|
||||
else event.finish();
|
||||
'step 3'
|
||||
target.chooseToUse(function(card,player,event){
|
||||
if(get.name(card)!='sha') return false;
|
||||
return lib.filter.filterCard.apply(this,arguments);
|
||||
},'是否对'+get.translation(player)+'使用一张杀?').set('targetRequired',true).set('complexSelect',true).set('filterTarget',function(card,player,target){
|
||||
if(target!=_status.event.sourcex&&!ui.selected.targets.contains(_status.event.sourcex)) return false;
|
||||
return lib.filter.filterTarget.apply(this,arguments);
|
||||
}).set('sourcex',player);
|
||||
},
|
||||
ai:{
|
||||
order:6,
|
||||
expose:0.2,
|
||||
result:{
|
||||
target:-1.5,
|
||||
player:function(player,target){
|
||||
if(!target.canUse('sha',player)) return 0;
|
||||
if(target.countCards('h')==1) return 0.1;
|
||||
if(player.hasShan()) return -0.5;
|
||||
if(player.hp<=1) return -2;
|
||||
if(player.hp<=2) return -1;
|
||||
return 0;
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
pianchong:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseDrawBegin1'},
|
||||
|
@ -2869,292 +2639,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(result.bool) player.drawTo(4);
|
||||
},
|
||||
},
|
||||
nsyangwu:{
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filterCard:{suit:'heart'},
|
||||
filterTarget:function(card,player,target){
|
||||
return target!=player&&target.countCards('h')>player.countCards('h');
|
||||
},
|
||||
filter:function(event,player){
|
||||
var info=lib.skill.nsyangwu;
|
||||
return player.countCards('h',info.filterCard)&&game.hasPlayer(function(target){
|
||||
return info.filterTarget(null,player,target);
|
||||
});
|
||||
},
|
||||
check:function(card){
|
||||
var num=0;
|
||||
var player=_status.event.player;
|
||||
game.countPlayer(function(current){
|
||||
if(current!=player&&get.attitude(player,current)<0) num=Math.max(num,current.countCards('h')-player.countCards('h'));
|
||||
});
|
||||
return Math.ceil((num+1)/2)*2+4-get.value(card);
|
||||
},
|
||||
content:function(){
|
||||
var num=Math.ceil((target.countCards('h')-player.countCards('h'))/2);
|
||||
if(num) player.gainPlayerCard(target,true,'h',num,'visible');
|
||||
},
|
||||
ai:{
|
||||
order:4,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
return player.countCards('h')-target.countCards('h');
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
nslulve:{
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return game.hasPlayer(function(current){
|
||||
return current.countCards('e')>0&¤t.countCards('e')<=player.countCards('he');
|
||||
});
|
||||
},
|
||||
filterCard:function(){
|
||||
if(ui.selected.targets.length) return false;
|
||||
return true;
|
||||
},
|
||||
position:'he',
|
||||
selectCard:[1,Infinity],
|
||||
complexSelect:true,
|
||||
complexCard:true,
|
||||
filterTarget:function(card,player,target){
|
||||
return target!=player&&target.countCards('e')>0&&ui.selected.cards.length==target.countCards('e');
|
||||
},
|
||||
check:function(card){
|
||||
var player=_status.event.player;
|
||||
if(game.hasPlayer(function(current){
|
||||
return current!=player&¤t.countCards('e')>0&&ui.selected.cards.length==current.countCards('e')&&get.damageEffect(current,player,player)>0;
|
||||
})) return 0;
|
||||
switch(ui.selected.cards.length){
|
||||
case 0:return 8-get.value(card);
|
||||
case 1:return 6-get.value(card);
|
||||
case 2:return 3-get.value(card);
|
||||
default:return 0;
|
||||
}
|
||||
},
|
||||
content:function(){
|
||||
target.damage('nocard');
|
||||
},
|
||||
ai:{
|
||||
damage:true,
|
||||
order:2,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
return get.damageEffect(target,player);
|
||||
}
|
||||
},
|
||||
expose:0.3
|
||||
}
|
||||
},
|
||||
nsfeixiong:{
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.countCards('h')>0&&game.hasPlayer(function(current){
|
||||
return current!=player&&player.canCompare(current);
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget(get.prompt2('nsfeixiong'),function(card,player,target){
|
||||
return player!=target&&player.canCompare(target);
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
var hs=player.getCards('h').sort(function(a,b){
|
||||
return b.number-a.number;
|
||||
});
|
||||
var ts=target.getCards('h').sort(function(a,b){
|
||||
return b.number-a.number;
|
||||
});
|
||||
if(!hs.length||!ts.length) return 0;
|
||||
if(hs[0].number>ts[0].number) return get.damageEffect(target,player,player);
|
||||
return 0;
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
event.target=target;
|
||||
player.logSkill('nsfeixiong',target);
|
||||
player.chooseToCompare(target);
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
if(!result.tie){
|
||||
var targets=[player,target];
|
||||
if(result.bool) targets.reverse();
|
||||
targets[0].damage(targets[1]);
|
||||
}
|
||||
},
|
||||
},
|
||||
nscesuan:{
|
||||
trigger:{player:'damageBegin3'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
trigger.cancel();
|
||||
event.lose=player.loseMaxHp();
|
||||
'step 1'
|
||||
if(event.lose&&event.lose.loseHp) player.draw();
|
||||
},
|
||||
ai:{
|
||||
filterDamage:true,
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
if(arg&&arg.player){
|
||||
if(arg.player.hasSkillTag('jueqing',false,player)) return false;
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
nsyice:{
|
||||
trigger:{
|
||||
player:'loseAfter',
|
||||
global:'cardsDiscardAfter',
|
||||
},
|
||||
filter:function(event,player){
|
||||
if(event.name=='lose'){
|
||||
if(event.type!='discard') return false;
|
||||
}
|
||||
else{
|
||||
var evt=event.getParent();
|
||||
if(evt.name!='orderingDiscard'||!evt.relatedEvent||evt.relatedEvent.player!=player||!['useCard','respond'].contains(evt.relatedEvent.name)) return false;
|
||||
}
|
||||
return (event.cards2||event.cards).filterInD('d').length>0;
|
||||
},
|
||||
forced:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
var evt=trigger.getParent().relatedEvent;
|
||||
if((trigger.name=='discard'&&!trigger.delay)||evt&&evt.name=='respond') game.delayx();
|
||||
'step 1'
|
||||
var cards=(trigger.cards2||trigger.cards).filterInD('d');
|
||||
player.$gain2(cards);
|
||||
if(cards.length==1) event._result={bool:true,links:cards};
|
||||
else{
|
||||
var dialog=['遗策:选择要放置的卡牌','<div class="text center">(从左到右为从旧到新,后选择的后置入)</div>',cards];
|
||||
var cards2=player.getStorage('nsyice');
|
||||
if(cards2.length){
|
||||
dialog.push('<div class="text center">原有“策”</div>');
|
||||
dialog.push(cards2);
|
||||
}
|
||||
player.chooseButton(dialog,true,cards.length).set('filterButton',function(button){
|
||||
return _status.event.cards.contains(button.link);
|
||||
}).set('cards',cards);
|
||||
}
|
||||
'step 2'
|
||||
game.cardsGotoSpecial(result.links);
|
||||
player.markAuto('nsyice',result.links);
|
||||
game.delayx();
|
||||
'step 3'
|
||||
var storage=player.storage.nsyice;
|
||||
var bool=false;
|
||||
for(var i=0;i<storage.length;i++){
|
||||
for(var j=storage.length-1;j>i;j--){
|
||||
if(get.number(storage[i])==get.number(storage[j])){
|
||||
bool=true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(bool) break;
|
||||
}
|
||||
if(bool){
|
||||
event.cards=storage.slice(0);
|
||||
event.cards=storage.splice(i,j-i+1);
|
||||
player.unmarkAuto('nsyice',event.cards);
|
||||
}
|
||||
else event.finish();
|
||||
'step 4'
|
||||
var cardsx=[];
|
||||
cardsx.push(cards.shift());
|
||||
cardsx.push(cards.pop());
|
||||
if(cards.length) player.gain(cards,'gain2');
|
||||
event.cards=cardsx;
|
||||
'step 5'
|
||||
player.chooseButton(['将一张牌置于牌堆顶,将另一张牌置于牌堆底',cards],true);
|
||||
'step 6'
|
||||
ui.cardPile.insertBefore(result.links[0].fix(),ui.cardPile.firstChild);
|
||||
cards.remove(result.links[0]);
|
||||
ui.cardPile.appendChild(cards[0].fix());
|
||||
game.updateRoundNumber();
|
||||
if(_status.dying.length) event.finish();
|
||||
'step 7'
|
||||
player.chooseTarget('对一名角色造成1点伤害',true).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
return get.damageEffect(target,player,player);
|
||||
});
|
||||
'step 8'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.line(target);
|
||||
target.damage('nocard');
|
||||
}
|
||||
},
|
||||
marktext:'策',
|
||||
intro:{content:'cards'},
|
||||
},
|
||||
yjxuepin:{
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filterTarget:function(event,player,target){
|
||||
return player.inRange(target)&&target.countDiscardableCards(player,'he')>0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.loseHp();
|
||||
'step 1'
|
||||
if(target.countDiscardableCards(player,'he')>0) player.discardPlayerCard(target,2,'he',true);
|
||||
else event.finish();
|
||||
'step 2'
|
||||
if(result.bool&&result.cards.length==2&&get.type2(result.cards[0],result.cards[0].original=='h'?target:false)==get.type2(result.cards[1],result.cards[1].original=='h'?target:false)) player.recover();
|
||||
},
|
||||
ai:{
|
||||
order:4,
|
||||
result:{
|
||||
player:function(player,target){
|
||||
if(player.hp==1) return -8;
|
||||
if(target.countCards('e')>1) return 0;
|
||||
if(player.hp>2||target.countCards('h')>1) return -0.5;
|
||||
return -2;
|
||||
},
|
||||
target:function(player,target){
|
||||
if(target.countDiscardableCards(player,'he')<2) return 0;
|
||||
return -2;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
nsjianglie:{
|
||||
trigger:{player:'useCardToPlayered'},
|
||||
filter:function(event,player){
|
||||
return event.card.name=='sha'&&event.target.countCards('h')>0;
|
||||
},
|
||||
check:function(event,player){
|
||||
return get.attitude(player,event.target)<0;
|
||||
},
|
||||
logTarget:'target',
|
||||
content:function(){
|
||||
'step 0'
|
||||
trigger.target.showHandcards();
|
||||
'step 1'
|
||||
var cards=trigger.target.getCards('h');
|
||||
var list=[];
|
||||
for(var i=0;i<cards.length;i++){
|
||||
list.add(get.color(cards[i]));
|
||||
}
|
||||
if(list.length==1) event._result={control:list[0]};
|
||||
else{
|
||||
list.sort();
|
||||
trigger.target.chooseControl(list).set('prompt','选择弃置一种颜色的所有手牌').set('ai',function(){
|
||||
var player=_status.event.player;
|
||||
if(get.value(player.getCards('h',{color:'red'}))>=get.value(player.getCards('h',{color:'black'}))) return 'black';
|
||||
return 'red';
|
||||
});
|
||||
}
|
||||
'step 2'
|
||||
trigger.target.discard(trigger.target.getCards('h',{color:result.control}));
|
||||
},
|
||||
},
|
||||
minsi:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
|
@ -9180,7 +8664,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
wangrong:'汉灵怀皇后王荣(?~181年),赵国邯郸(今河北邯郸市)人。五官中郎将王苞孙女,汉灵帝刘宏妃子,汉献帝刘协生母。初以良家子选入掖庭,封为美人,服侍汉灵帝。光和四年(181年),生下陈留王刘协,惨遭灵思皇后毒杀。王荣死后,汉灵帝曾作《追德赋》、《令仪颂》。永汉元年(189年),其子刘协即位,是为汉献帝,追谥灵怀皇后,葬于文昭陵。',
|
||||
hanfu:'韩馥(?—191年),字文节,颍川郡(今河南禹州)人。东汉末年的诸侯,冀州牧。韩馥担任过东汉的御史中丞,之后被董卓举荐为冀州牧;在各诸侯起兵讨伐董卓时,韩馥也是其中之一的参与者。韩馥与袁绍也曾经有意立刘虞为皇帝。当时冀州民殷人盛,兵粮优足,于是袁绍便用计夺取冀州,韩馥被迫投靠张邈;之后张邈与袁绍的使者见面,韩馥以为是要来杀害自己的,于是在厕所中以刻书用的小刀自杀。',
|
||||
guozhao:'郭照,电视剧《军师联盟》中的女主角之一,由唐艺昕饰演。原型为文德皇后郭氏(字女王),魏国皇后,张春华的义妹,深爱曹丕,替甄宓抚育曹叡,因甄宓之死被曹叡记恨,曹丕死后,成为皇太后,被曹叡逼上死路。自尽身亡。',
|
||||
caoanmin:'曹安民(?-197年),沛国谯县(今安徽亳州)人,字安民。东汉时期人物,曹德之子,曹操之侄,曹昂的堂兄弟,曹丕的堂兄,死于宛城之战。按曹丕《典论》记载的“亡兄孝廉子脩、从兄安民遇害。”等情况来看,安民应该是曹操侄子错不了,曹丕是他们属于兄弟关系肯定不会弄错。另外从典论的记载来看安民是和子脩并提的,子脩是曹昂的字,安民则肯定也是字不是名,至于三国志中记载则应取自曹丕之《典论》但陈寿又不知曹安民其名,故写为“长子昂、弟子安民”。',
|
||||
fanyufeng:'樊夫人,东汉末年人物,昔桂阳太守赵范寡嫂。赵云随刘备平定江南四郡后,刘备以赵云为桂阳太守。赵范居心叵测,要将自己的嫂嫂樊氏嫁给赵云,但遭到赵云的拒绝。后来,赵范逃走,樊氏也下落不明。2001年,应日本日中青少年文化中心成立50周年之邀,北京京剧院赴日进行40场巡回演出,这次访日的剧目都不同程度地进行了加工改编,以符合日本观众的需求。《取桂阳》是根据老本重新排演的,叶金援饰赵云,王怡饰樊玉凤。剧中的樊玉凤成为文武双全的巾帼英雄,被赵云收降,后来在《龙凤呈祥》中也参与堵截东吴的追兵。',
|
||||
zhaozhong:'赵忠(?—189年),安平人,东汉末年宦官,赵延之兄。桓帝、灵帝时,历为小黄门、中常侍、大长秋、车骑将军等职,封都乡侯。在职时以搜刮暴敛、骄纵贪婪见称,灵帝极为宠信,常谓“赵常侍是我母”。中平六年(189年),何进谋诛宦官,事泄,他和其余几个常侍设计伏杀何进,袁绍、袁术等人闻何进被杀,入宫杀尽宦官,后捕杀赵忠。',
|
||||
caosong:'曹嵩(?—194年),字巨高,沛郡谯县(今安徽省亳州市)人。东汉大臣,大长秋曹腾的养子,曹操之父亲。门荫入仕,历任司隶校尉、鸿胪卿、大司农,位列九卿,位高权重。中平四年(187年),靠着贿赂中官,出任太尉,位列三公。中平五年(188年),受累于黄巾之乱,坐罪免官。兴平元年(194年),投奔兖州牧曹操,遇害于徐州。延康元年(220年),追尊魏国太王。曹魏建立后,追尊皇帝,谥号为太。',
|
||||
|
@ -9587,26 +9070,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
jijing_info:'当你受到伤害后,你可以进行一次判定,然后若你弃置任意张点数之和与判定结果点数相同的牌,你回复1点体力。',
|
||||
zhuide:'追德',
|
||||
zhuide_info:'当你死亡时,你可令一名其他角色从牌堆中获得四张名称各不相同的基本牌。',
|
||||
yj_caoang:'SP曹昂',
|
||||
yjxuepin:'血拼',
|
||||
yjxuepin_info:'出牌阶段限一次,你可以选择攻击范围内的一名角色并失去1点体力。你弃置其两张牌。若这两张牌类型相同,你回复1点体力。',
|
||||
ns_chendao:'SP陈到',
|
||||
nsjianglie:'将烈',
|
||||
nsjianglie_info:'当你使用【杀】指定目标后,你可以令其展示所有手牌,然后弃置其中一种颜色的牌。',
|
||||
ns_jiaxu:'☆贾诩',
|
||||
nsyice:'遗策',
|
||||
nsyice_info:'锁定技,当你使用/打出/弃置的牌进入弃牌堆后,你将这些牌以任意顺序置于你的武将牌上,称为“策”。若这些“策”中有点数相同的牌,则你获得这两张牌中的所有牌,将这两张牌置于牌堆两端。若场上没有处于濒死状态的角色,则你对一名角色造成1点伤害。',
|
||||
ns_lijue:'SP李傕',
|
||||
ns_zhangji:'SP张济',
|
||||
nsfeixiong:'飞熊',
|
||||
nsfeixiong_info:'出牌阶段开始时,你可以和一名其他角色拼点。赢的角色对没赢的角色造成1点伤害。',
|
||||
nscesuan:'策算',
|
||||
nscesuan_info:'锁定技,当你受到伤害时,你防止此伤害并失去一点体力上限。若你因以此法失去体力上限导致体力值减少,则你摸一张牌。',
|
||||
nslulve:'掳掠',
|
||||
nslulve_info:'出牌阶段限一次,你可以弃置X张牌并选择一名装备区内有牌的其他角色,然后对其造成1点伤害(X为其装备区内的牌数)。',
|
||||
ns_fanchou:'SP樊稠',
|
||||
nsyangwu:'扬武',
|
||||
nsyangwu_info:'出牌阶段限一次,你可以弃置一张♥手牌并选择一名手牌数大于你的其他角色。你观看其手牌并获得其中的X张牌(X为其与你手牌数之差的一半且向上取整)。',
|
||||
mini_sunquan:'SP孙权',
|
||||
minizhiheng:'制衡',
|
||||
minizhiheng_info:'出牌阶段结束时,你可以弃置任意张手牌。若如此做,你将手牌摸至四张。',
|
||||
|
@ -9665,9 +9128,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zunwei:'尊位',
|
||||
zunwei_backup:'尊位',
|
||||
zunwei_info:"出牌阶段限一次,你可选择本局游戏内未选择过的一项:①若你已受伤,则你可以选择一名体力值大于你的其他角色,你将体力值回复至X(X为你的体力上限与其体力值中的较小值)②选择一名手牌数大于你的其他角色,你将手牌数摸至与其相同(至多摸五张)③选择一名装备区内牌数大于你的其他角色。你令X=1。若你装备区内的('equip'+X)栏为空,则你使用牌堆中的一张副类别为('equip'+X),且能对自己使用的装备牌。你令X+1。若X不大于5,且你装备区内的牌数仍小于目标角色,则你重复此流程。",
|
||||
ns_caoanmin:'曹安民',
|
||||
nskuishe:'窥舍',
|
||||
nskuishe_info:'出牌阶段限一次,你可以选择一名其他角色A的一张牌,并将此牌交给不为A的一名角色。然后A可以对你使用一张【杀】。',
|
||||
re_chunyuqiong:'淳于琼',
|
||||
recangchu:'仓储',
|
||||
recangchu2:'仓储',
|
||||
|
@ -9740,10 +9200,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
langmie:'狼灭',
|
||||
langmie_damage:'狼灭',
|
||||
langmie_info:'其他角色的出牌阶段结束时,若其本阶段内使用过的牌中有类型相同的牌,则你可以摸一张牌;其他角色的结束阶段开始时,若其本回合内造成的伤害大于1,则你可以弃置一张牌并对其造成1点伤害。',
|
||||
jsp_liubei:'群刘备',
|
||||
jsp_liubei_ab:'刘备',
|
||||
jsprende:'仁德',
|
||||
jsprende_info:'出牌阶段,你可以将至少一张手牌交给其他角色;若你于此阶段内给出的牌首次达到两张,你可以视为使用一张基本牌',
|
||||
zhangheng:'张横',
|
||||
dangzai:'挡灾',
|
||||
dangzai_info:'出牌阶段开始时,你可将一名其他角色判定区内的一张牌移动至你的判定区内。',
|
||||
|
@ -9784,9 +9240,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sp_xuzhou:'徐州风云',
|
||||
sp_decade:'其他新服武将',
|
||||
sp_mini:'欢乐三国杀',
|
||||
sp_luanwu:'文和乱武·线下',
|
||||
sp_yongjian:'用间篇',
|
||||
sp_s:'线下S系列',
|
||||
},
|
||||
};
|
||||
});
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.110.8.4',
|
||||
'v1.9.110.8.4.1',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -750,6 +750,14 @@ window.noname_asset_list=[
|
|||
'audio/die/ol_jiangwei.mp3',
|
||||
'audio/die/ol_zhurong.mp3',
|
||||
'audio/die/zhongyan.mp3',
|
||||
'audio/die/caizhenji.mp3',
|
||||
'audio/die/duxi.mp3',
|
||||
'audio/die/gaogan.mp3',
|
||||
'audio/die/shen_taishici.mp3',
|
||||
'audio/die/sp_huaxin.mp3',
|
||||
'audio/die/sp_xujing.mp3',
|
||||
'audio/die/xiangchong.mp3',
|
||||
'audio/die/xinzhongyong.mp3',
|
||||
|
||||
'audio/skill/decadezishou1.mp3',
|
||||
'audio/skill/decadezishou2.mp3',
|
||||
|
@ -3322,6 +3330,52 @@ window.noname_asset_list=[
|
|||
'audio/skill/yashi2.mp3',
|
||||
'audio/skill/yifa1.mp3',
|
||||
'audio/skill/yifa2.mp3',
|
||||
'audio/skill/bixiong1.mp3',
|
||||
'audio/skill/bixiong2.mp3',
|
||||
'audio/skill/boming1.mp3',
|
||||
'audio/skill/boming2.mp3',
|
||||
'audio/skill/buqi1.mp3',
|
||||
'audio/skill/buqi2.mp3',
|
||||
'audio/skill/dangmo1.mp3',
|
||||
'audio/skill/dangmo2.mp3',
|
||||
'audio/skill/debao1.mp3',
|
||||
'audio/skill/debao2.mp3',
|
||||
'audio/skill/dulie1.mp3',
|
||||
'audio/skill/dulie2.mp3',
|
||||
'audio/skill/ejian1.mp3',
|
||||
'audio/skill/ejian2.mp3',
|
||||
'audio/skill/guying1.mp3',
|
||||
'audio/skill/guying2.mp3',
|
||||
'audio/skill/hxrenshi1.mp3',
|
||||
'audio/skill/hxrenshi2.mp3',
|
||||
'audio/skill/jihun1.mp3',
|
||||
'audio/skill/jihun2.mp3',
|
||||
'audio/skill/juguan1.mp3',
|
||||
'audio/skill/juguan2.mp3',
|
||||
'audio/skill/mjchenshi1.mp3',
|
||||
'audio/skill/mjchenshi2.mp3',
|
||||
'audio/skill/mjdingyi1.mp3',
|
||||
'audio/skill/mjdingyi2.mp3',
|
||||
'audio/skill/mjmouzhi1.mp3',
|
||||
'audio/skill/mjmouzhi2.mp3',
|
||||
'audio/skill/mjweipo1.mp3',
|
||||
'audio/skill/mjweipo2.mp3',
|
||||
'audio/skill/mobilezhongyong1.mp3',
|
||||
'audio/skill/mobilezhongyong2.mp3',
|
||||
'audio/skill/muzhen1.mp3',
|
||||
'audio/skill/muzhen2.mp3',
|
||||
'audio/skill/quxi1.mp3',
|
||||
'audio/skill/quxi2.mp3',
|
||||
'audio/skill/shenzhu1.mp3',
|
||||
'audio/skill/shenzhu2.mp3',
|
||||
'audio/skill/sheyi1.mp3',
|
||||
'audio/skill/sheyi2.mp3',
|
||||
'audio/skill/tianyin1.mp3',
|
||||
'audio/skill/tianyin2.mp3',
|
||||
'audio/skill/tspowei1.mp3',
|
||||
'audio/skill/tspowei2.mp3',
|
||||
'audio/skill/yigui1.mp3',
|
||||
'audio/skill/yigui2.mp3',
|
||||
|
||||
'audio/voice/male/0.mp3',
|
||||
'audio/voice/male/1.mp3',
|
||||
|
@ -3437,6 +3491,8 @@ window.noname_asset_list=[
|
|||
'image/card/hina_shenji.png',
|
||||
'image/card/miki_binoculars.png',
|
||||
'image/card/zhaoshu.png',
|
||||
'image/card/tiaojiyanmei.png',
|
||||
'image/card/binglinchengxiax.png',
|
||||
|
||||
'image/card/bagua.png',
|
||||
'image/card/baihupifeng.png',
|
||||
|
@ -4210,6 +4266,7 @@ window.noname_asset_list=[
|
|||
'image/character/sp_xujing.jpg',
|
||||
'image/character/xiangchong.jpg',
|
||||
'image/character/xin_zhoucang.jpg',
|
||||
'image/character/duxi.jpg',
|
||||
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/baosanniang.jpg',
|
||||
|
|
|
@ -21,7 +21,7 @@ window.config={
|
|||
zhinang_tricks:['guohe','wuxie','wuzhong','dongzhuxianji'],
|
||||
connect_zhinang_tricks:['guohe','wuxie','wuzhong','dongzhuxianji'],
|
||||
all:{
|
||||
sgscharacters:['standard','shenhua','xinghuoliaoyuan','refresh','yijiang','sp','sp2','extra','old','mobile','tw','yingbian'],
|
||||
sgscharacters:['standard','shenhua','xinghuoliaoyuan','refresh','yijiang','sp','sp2','extra','old','mobile','tw','yingbian','offline'],
|
||||
sgscards:['standard','extra','sp','guozhan','zhulu','yingbian'],
|
||||
sgsmodes:['identity','guozhan','versus','doudizhu','single','brawl','connect'],
|
||||
stockmode:['identity','guozhan','versus','boss','doudizhu','single','chess','stone','connect','brawl','tafang'],
|
||||
|
|
|
@ -10,6 +10,7 @@ window.noname_package={
|
|||
sp2:'系列专属',
|
||||
extra:'神将',
|
||||
mobile:'移动版',
|
||||
offline:'线下武将',
|
||||
old:'怀旧',
|
||||
diy:'DIY',
|
||||
tw:'外服武将',
|
||||
|
|
|
@ -20,6 +20,7 @@ window.noname_source_list=[
|
|||
'character/hearth.js',
|
||||
'character/mobile.js',
|
||||
'character/mtg.js',
|
||||
'character/offline.js',
|
||||
'character/old.js',
|
||||
'character/ow.js',
|
||||
'character/rank.js',
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
window.noname_update={
|
||||
version:'1.9.110.8.4',
|
||||
update:'1.9.110.8.3.3',
|
||||
version:'1.9.110.8.4.1',
|
||||
update:'1.9.110.8.4',
|
||||
changeLog:[
|
||||
'神太史慈、蔡贞姬、手杀华歆、向宠、手杀许靖、手杀周仓',
|
||||
'手杀费祎、手杀荀谌、手杀孙邵',
|
||||
|
@ -28,11 +28,12 @@ window.noname_update={
|
|||
//'character/hearth.js',
|
||||
'character/mobile.js',
|
||||
//'character/mtg.js',
|
||||
'character/offline.js',
|
||||
//'character/old.js',
|
||||
//'character/ow.js',
|
||||
'character/rank.js',
|
||||
'character/refresh.js',
|
||||
'character/shenhua.js',
|
||||
//'character/refresh.js',
|
||||
//'character/shenhua.js',
|
||||
'character/sp.js',
|
||||
'character/sp2.js',
|
||||
//'character/tw.js',
|
||||
|
@ -40,12 +41,12 @@ window.noname_update={
|
|||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
'character/yingbian.js',
|
||||
'character/yijiang.js',
|
||||
//'character/yingbian.js',
|
||||
//'character/yijiang.js',
|
||||
//'character/yxs.js',
|
||||
//'extension/boss/extension.js',
|
||||
'layout/default/layout.css',
|
||||
'layout/newlayout/global.css',
|
||||
//'layout/default/layout.css',
|
||||
//'layout/newlayout/global.css',
|
||||
//'layout/default/menu.css',
|
||||
//'layout/nova/layout.css',
|
||||
//'mode/boss.js',
|
||||
|
@ -58,13 +59,13 @@ window.noname_update={
|
|||
//'mode/stone.js',
|
||||
//'mode/tafang.js',
|
||||
//'mode/versus.js',
|
||||
'game/game.js',
|
||||
//'game/game.js',
|
||||
//'game/keyWords.js',
|
||||
//'game/NoSleep.js',
|
||||
'game/config.js',
|
||||
//'game/package.js',
|
||||
'game/package.js',
|
||||
//'game/asset.js',
|
||||
//'game/source.js',
|
||||
'game/source.js',
|
||||
//'theme/style/hp/xinglass.css',
|
||||
//'theme/style/hp/xinround.css',
|
||||
//'theme/style/hp/image/xinglass1.png',
|
||||
|
|
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Loading…
Reference in New Issue