回血动画
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0a7084ef0c
commit
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@ -1,2 +1,5 @@
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1.2.12
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1.3.0
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AI
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裸衣bug
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部分游戏特效
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(可在“设置->外观->动画特效”中关闭)
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@ -452,7 +452,7 @@ card.hearth={
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'step 1'
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if(target.hp<target.maxHp){
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target.judge(function(card){
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return get.color(card)=='red'?1:-1;
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return get.color(card)=='red'?1:0;
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});
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}
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else{
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@ -201,7 +201,8 @@ character.refresh={
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reluoyi2:{
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trigger:{source:'damageBegin'},
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filter:function(event){
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return (event.card&&(event.card.name=='sha'||event.card.name=='juedou'));
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return event.card&&(event.card.name=='sha'||event.card.name=='juedou')&&
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event.parent.name!='_lianhuan'&&event.parent.name!='_lianhuan2';
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},
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forced:true,
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content:function(){
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@ -283,7 +283,8 @@ character.standard={
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luoyi2:{
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trigger:{source:'damageBegin'},
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filter:function(event){
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return (event.card&&(event.card.name=='sha'||event.card.name=='juedou'));
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return event.card&&(event.card.name=='sha'||event.card.name=='juedou')&&
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event.parent.name!='_lianhuan'&&event.parent.name!='_lianhuan2';
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},
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forced:true,
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content:function(){
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@ -166,7 +166,7 @@ window.config={
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threed_card_config:'立体手牌',
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blur_ui_config:'模糊效果',
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vertical_scroll_config:'纵向滚动手牌',
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animation_config:'动画效果',
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animation_config:'动画特效',
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right_sidebar_config:'侧栏靠右',
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title_config:'标题栏显示信息',
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intro_config:'信息符号',
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80
game/game.js
80
game/game.js
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@ -1705,9 +1705,12 @@
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else if(event.nature=='thunder'){
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player.$thunder();
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}
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player.$damagepop(-num,event.nature);
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}
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}
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else{
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player.popup(-num,event.nature);
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}
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}
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// if(source){
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// if(player._damagetimeout!=source){
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// player.$damage(source);
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@ -1746,7 +1749,14 @@
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}
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if(num>player.maxHp-player.hp) num=player.maxHp-player.hp;
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if(num>0){
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player.changeHp(num);
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player.changeHp(num,false);
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if(lib.config.animation){
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player.$damagepop(num,'wood');
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player.$recover();
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}
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else{
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player.popup(num);
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}
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game.log(get.translation(player)+'回复了'+get.cnNumber(num)+'点体力')
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}
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},
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@ -4256,6 +4266,38 @@
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game.animate.flame(this.offsetLeft+this.offsetWidth/2,
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this.offsetTop+this.offsetHeight-30,700,'thunder');
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},
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$recover:function(){
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game.animate.flame(this.offsetLeft+this.offsetWidth/2,
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this.offsetTop+this.offsetHeight-30,700,'recover');
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},
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$damagepop:function(num,nature){
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if(typeof num=='number'){
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var node=ui.create.div('.damage');
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if(num>0){
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num='+'+num;
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}
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node.innerHTML=num;
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this.damagepopups.push(node);
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node.dataset.nature=nature||'soil';
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if(this.damagepopups.length==1){
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this.$damagepop();
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}
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}
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else if(this.damagepopups.length){
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var node=this.damagepopups[0];
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this.appendChild(node);
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ui.refresh(node);
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node.classList.add('damageadded');
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setTimeout(function(){
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node.delete();
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},500);
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var that=this;
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setTimeout(function(){
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that.damagepopups.shift();
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that.$damagepop();
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},500);
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}
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},
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$damage:function(source){
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if(source&&source!=this){
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var left,top;
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@ -5326,7 +5368,7 @@
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flame:function(x,y,duration,type){
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var particles=[];
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var particle_count=50;
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if(type=='thunder'){
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if(type=='thunder'||type=='recover'){
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particle_count=30;
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}
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for(var i = 0; i < particle_count; i++) {
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@ -5361,6 +5403,24 @@
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this.b = 0;
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break;
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}
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case 'recover':{
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this.g = 255;
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this.r = Math.round(Math.random()*200+55);
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this.b = Math.round(Math.random()*155+55);
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this.location.x+=Math.round(Math.random()*60)-30;
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this.location.y+=Math.round(Math.random()*40)-20;
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if(this.location.x<x){
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this.speed.x=-Math.abs(this.speed.x);
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}
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else if(this.location.x>x){
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this.speed.x=Math.abs(this.speed.x);
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}
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this.speed.x/=2;
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this.speed.y/=2;
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this.life*=2;
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this.death*=2;
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break;
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}
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default:{
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this.r = 255;
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this.g = Math.round(Math.random()*155);
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@ -5380,6 +5440,10 @@
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surface.beginPath();
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var middle=0.5;
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var radius=p.radius;
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if(type=='recover'){
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middle=0.7;
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radius/=3;
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}
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p.opacity = Math.round(p.death/p.life*100)/100
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var gradient = surface.createRadialGradient(p.location.x, p.location.y, 0, p.location.x, p.location.y, p.radius);
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@ -5390,7 +5454,12 @@
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surface.arc(p.location.x, p.location.y, radius, Math.PI*2, false);
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surface.fill();
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p.death--;
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if(type=='recover'){
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p.radius+=0.5;
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}
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else {
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p.radius++;
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}
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p.location.x += (p.speed.x);
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p.location.y += (p.speed.y);
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}
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});
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}
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},
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animatex:function(){
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},
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linexy:function(path){
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var from=[path[0],path[1]];
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@ -8256,6 +8321,7 @@
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node.forbiddenSkills=[];
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node.modeSkills=[];
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node.popups=[];
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node.damagepopups=[];
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node.stat=[{card:{},skill:{}}];
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node.tempSkills={};
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node.storage={};
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@ -211,6 +211,25 @@ margin-bottom: 5px;
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.player.dead,.player.likedead{z-index: 1;-webkit-filter:grayscale(1);}
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.player>.name{left: 18px;top:36px;}
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.player>.intro{top:87px;left: 18px;}
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.player>.damage{
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font-family: 'huangcao';
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font-size:72px;
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width: 100%;
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text-align: center;
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top:calc(50% - 36px);
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opacity: 0;
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-webkit-transform:scale(0.7);
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}
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.player>.damage.damageadded{
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opacity: 1;
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-webkit-transform:scale(1);
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}
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.player.linked>.damage{
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-webkit-transform:scale(0.7) rotate(90deg);
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}
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.player.linked>.damage.damageadded{
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-webkit-transform:scale(1) rotate(90deg);
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}
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.avatar{width: 96px;height: 96px;left: 12px;top: 12px;overflow: hidden;}
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.avatar2{width: 42px;height: 42px;top: 70px;left: 70px;overflow: hidden;}
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.equips{width: 96px;height: 96px;right: 14px;top:12px;}
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