This commit is contained in:
libccy 2017-09-26 18:56:52 +08:00
parent 053de3ddd8
commit eb420e705b
7 changed files with 373 additions and 5 deletions

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@ -86,7 +86,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
hs_tanghangu:['male','shu',5,['zhongji']], hs_tanghangu:['male','shu',5,['zhongji']],
hs_aya:['female','wu',3,['ayuling','qingzun']], hs_aya:['female','wu',3,['ayuling','qingzun']],
// hs_barnes:['male','wei',3,[]], hs_barnes:['male','shu',4,['hsnitai']],
// hs_nuogefu:['male','wei',3,[]], // hs_nuogefu:['male','wei',3,[]],
hs_kazhakusi:['male','shu',3,['lianjin']], hs_kazhakusi:['male','shu',3,['lianjin']],
// hs_lazi:['male','wei',3,[]], // hs_lazi:['male','wei',3,[]],
@ -119,7 +119,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
// hs_wuyaowang:['male','qun',4,['hstianqi']], // hs_wuyaowang:['male','qun',4,['hstianqi']],
// hs_aerfusi:['male','qun',4,['hstianqi']], // hs_aerfusi:['male','qun',4,['hstianqi']],
// hs_baiguyoulong:['male','qun',4,['hstianqi']], // hs_baiguyoulong:['male','qun',4,['hstianqi']],
hs_yangyanwageli:['male','qun',4,['hstianqi']], hs_yangyanwageli:['female','qun',3,['hspuzhao','hsyanxin']],
}, },
characterIntro:{ characterIntro:{
hs_jaina:'戴林·普罗德摩尔之女。 在吉安娜成年早期,她致力于阻止将引发第三次战争的天灾瘟疫传播,当战况加剧后,吉安娜获得了新部落大酋长萨尔的信任,成为团结艾泽拉斯各族携手对抗燃烧军团的关键人物。当战争结束后,吉安娜管理着塞拉摩岛,致力于促进部落与联盟间的关系。吉安娜的和平立场与性格在接任萨尔成为部落大酋长的加尔鲁什·地狱咆哮以一颗魔法炸弹夷平塞拉摩后改变了。身为肯瑞托的新领袖,她拥有让加尔鲁什为他酿成的惨剧付出血的代价的权力与决心。', hs_jaina:'戴林·普罗德摩尔之女。 在吉安娜成年早期,她致力于阻止将引发第三次战争的天灾瘟疫传播,当战况加剧后,吉安娜获得了新部落大酋长萨尔的信任,成为团结艾泽拉斯各族携手对抗燃烧军团的关键人物。当战争结束后,吉安娜管理着塞拉摩岛,致力于促进部落与联盟间的关系。吉安娜的和平立场与性格在接任萨尔成为部落大酋长的加尔鲁什·地狱咆哮以一颗魔法炸弹夷平塞拉摩后改变了。身为肯瑞托的新领袖,她拥有让加尔鲁什为他酿成的惨剧付出血的代价的权力与决心。',
@ -200,6 +200,298 @@ game.import('character',function(lib,game,ui,get,ai,_status){
hs_malfurion:['hs_malorne'], hs_malfurion:['hs_malorne'],
}, },
skill:{ skill:{
hsnitai:{
trigger:{player:'phaseUseBegin'},
forced:true,
video:function(player,data){
var skill=data[0];
var name=data[1];
console.log(skill,name);
lib.skill.hsnitai.process(skill,name);
},
onremove:function(player){
player.removeSkill('hsnitai_card');
},
process:function(skill,name){
var cardname='hsnitai_'+skill;
lib.translate[cardname]=lib.translate[skill];
lib.translate[cardname+'_info']='出牌阶段对自己使用,获得技能'+lib.translate[skill]+'(替换前一个以此法获得的技能)';
lib.translate[cardname+'_append']='<div class="skill">【'+lib.translate[skill]+'】</div><div>'+
get.skillInfoTranslation(skill)+'</div>';
lib.card[cardname]=lib.card[cardname]||{
enable:true,
type:'character',
image:'character/'+name,
fullimage:true,
vanish:true,
derivation:'hs_barnes',
filterTarget:function(card,player,target){
return player==target;
},
selectTarget:-1,
content:function(){
var skill=card.name.slice(8);
if(!target.hasSkill(skill)){
target.$gain2(card);
target.removeSkill('hsnitai_card');
target.storage.hsnitai_card=card;
player.syncStorage('hsnitai_card');
target.addAdditionalSkill('hsnitai_card',skill);
target.addSkill('hsnitai_card');
game.log(target,'获得技能','【'+get.translation(skill)+'】');
}
},
ai:{
order:function(){
if(_status.event.player.hasSkill('hsnitai_card')) return 1;
return 9;
},
result:{
target:function(player,target){
if(!player.hasSkill('hsnitai_card')||player.needsToDiscard()) return 1;
return 0;
}
}
}
};
},
content:function(){
var current=game.expandSkills(player.getSkills());
var list=get.gainableSkills(function(info,skill,name){
if(current.contains(skill)) return false;
return lib.characterPack.hearth&&lib.characterPack.hearth[name];
});
if(!list.length){
return;
}
var skill=list.randomGet();
var source=[];
for(var i in lib.characterPack.hearth){
if(lib.characterPack.hearth[i][3].contains(skill)){
source.push(i);
}
}
if(!source.length){
return;
}
var name=source.randomGet();
game.addVideo('skill',player,['hsnitai',[skill,name]]);
lib.skill.hsnitai.process(skill,name);
player.gain(game.createCard('hsnitai_'+skill),'gain2');
},
subSkill:{
card:{
mark:'card',
onremove:true,
intro:{
name:function(storage){
var skill=storage.name.slice(8);
return '拟态:'+lib.translate[skill];
},
content:function(storage){
var skill=storage.name.slice(8);
return lib.translate[skill+'_info'];
}
}
}
}
},
hspuzhao:{
enable:'phaseUse',
usable:1,
filterCard:{suit:'heart'},
position:'he',
filter:function(event,player){
return player.countCards('he',{suit:'heart'})>0;
},
check:function(card){
return 7-get.value(card);
},
content:function(){
var targets=player.getFriends();
if(targets.length){
targets.push(player);
if(targets.length>3){
targets=targets.randomGets(3);
}
targets.sortBySeat();
player.line(targets,'green');
for(var i=0;i<targets.length;i++){
targets[i].addExpose(0.2);
}
game.asyncDraw(targets);
}
else{
player.draw(2);
}
},
ai:{
order:10,
expose:0.3,
result:{
player:1
}
}
},
hsyanxin:{
trigger:{player:'drawBegin'},
priority:-5,
filter:function(event,player){
if(game.fixedPile) return false;
if(event.num<=0) return false;
if(ui.cardPile.childNodes.length==0) return false;
if(get.color(ui.cardPile.firstChild)=='red') return false;
return true;
},
forced:true,
popup:false,
content:function(){
var card=ui.cardPile.firstChild;
if(lib.inpile.contains(card.name)){
for(var i=1;i<ui.cardPile.childElementCount;i++){
var card2=ui.cardPile.childNodes[i];
if(get.color(card2)=='red'){
ui.cardPile.insertBefore(card2,card);
break;
}
}
}
else{
card.init([['heart','diamond'].randomGet(),card.number,card.name,card.nature]);
}
}
},
hstianqi:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.countCards('he');
},
position:'he',
filterCard:function(card,player){
if(get.position(card)=='h'){
if(player.getEquip(1)&&player.getEquip(2)&&
player.getEquip(3)&&player.getEquip(4)){
return false;
}
return true;
}
else{
return true;
}
},
check:function(card){
if(get.position(card)=='h'){
if(get.type(card)=='equip'){
return 9-get.value(card);
}
return 7-get.value(card);
}
else{
if(card.name.indexOf('hstianqi_')!=0){
return (9-get.value(card))/5;
}
return 0;
}
},
discard:false,
lose:false,
delay:0,
content:function(){
'step 0'
event.position=get.position(cards[0]);
player.discard(cards);
'step 1'
if(event.position=='h'){
var list=[];
if(!player.getEquip(1)){
list.push({name:'hstianqi_dalian',suit:'spade',number:1});
}
if(!player.getEquip(2)){
list.push({name:'hstianqi_shali',suit:'heart',number:1});
}
if(!player.getEquip(3)){
list.push({name:'hstianqi_suolasi',suit:'diamond',number:1});
}
if(!player.getEquip(4)){
list.push({name:'hstianqi_nazigelin',suit:'club',number:1});
}
if(list.length){
player.equip(game.createCard(list.randomGet()),true);
}
}
else{
player.draw(2);
event.finish();
}
'step 2'
var es=player.getCards('e');
var num=0;
for(var i=0;i<es.length;i++){
if(es[i].name.indexOf('hstianqi_')==0){
num++;
}
}
if(num==4){
if(game.showIdentity){
game.showIdentity();
}
if(player.isUnderControl(true)||player.getFriends().contains(game.me)){
game.over(true);
}
else{
game.over(false);
}
}
else{
if(!event.isMine()){
game.delay(0.5);
}
}
},
ai:{
order:9,
threaten:function(player,target){
var es=target.getCards('e');
var num=0;
for(var i=0;i<es.length;i++){
if(es[i].name.indexOf('hstianqi_')==0){
num++;
}
}
switch(num){
case 0:return 1;
case 1:return 1.3;
case 2:return 1.6;
case 3:return 4;
default:return 1;
}
},
result:{
player:1
}
}
},
hstianqi_dalian:{
trigger:{source:'damageEnd'},
forced:true,
filter:function(event,player){
return player.isDamaged();
},
content:function(){
player.recover(trigger.num);
}
},
hstianqi_shali:{
trigger:{player:'recoverEnd'},
forced:true,
filter:function(event,player){
return event.num>0;
},
content:function(){
player.changeHujia(trigger.num);
}
},
ysjqisha:{ ysjqisha:{
trigger:{source:'damageEnd',player:'damageEnd'}, trigger:{source:'damageEnd',player:'damageEnd'},
forced:true, forced:true,
@ -6648,6 +6940,67 @@ game.import('character',function(lib,game,ui,get,ai,_status){
hsjixie:0.5 hsjixie:0.5
}, },
card:{ card:{
hstianqi_dalian:{
type:'equip',
subtype:'equip1',
distance:{attackFrom:-1},
fullimage:true,
vanish:true,
destroy:'hstianqi',
derivation:'hs_heifengqishi',
skills:['hstianqi_dalian'],
ai:{
equipValue:10
}
},
hstianqi_shali:{
type:'equip',
subtype:'equip2',
distance:{attackFrom:-1},
fullimage:true,
vanish:true,
destroy:'hstianqi',
derivation:'hs_heifengqishi',
skills:['hstianqi_shali'],
ai:{
equipValue:10
}
},
hstianqi_nazigelin:{
type:'equip',
subtype:'equip4',
distance:{globalFrom:-1},
fullimage:true,
vanish:true,
destroy:'hstianqi',
derivation:'hs_heifengqishi',
onEquip:function(){
player.changeHujia();
},
equipDelay:false,
ai:{
equipValue:10
}
},
hstianqi_suolasi:{
type:'equip',
subtype:'equip3',
distance:{globalTo:1},
fullimage:true,
vanish:true,
destroy:'hstianqi',
derivation:'hs_heifengqishi',
onLose:function(){
if(player.isDamaged()){
player.logSkill('hstianqi_suolasi');
player.recover();
}
},
loseDelay:false,
ai:{
equipValue:10
}
},
hsjixie_zhadan:{ hsjixie_zhadan:{
enable:true, enable:true,
fullimage:true, fullimage:true,
@ -7519,6 +7872,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
hs_baiguyoulong:'白骨幼龙', hs_baiguyoulong:'白骨幼龙',
hs_yangyanwageli:'阳焰瓦格里', hs_yangyanwageli:'阳焰瓦格里',
hstianqi_dalian:'达里安',
hstianqi_dalian_info:'每当你造成一次伤害,你回复等量的体力',
hstianqi_shali:'莎莉',
hstianqi_shali_info:'每当你回复体力,你获得等量的护甲',
hstianqi_nazigelin:'纳兹戈林',
hstianqi_nazigelin_info:'当你装备此牌时,你获得一点护甲',
hstianqi_suolasi:'索拉斯',
hstianqi_suolasi_info:'当你失去此牌时,你回复一点体力',
hschaoxi:'潮袭', hschaoxi:'潮袭',
hschaoxi_info:'锁定技,每当你造成一次伤害,你获得两张随机鱼人牌', hschaoxi_info:'锁定技,每当你造成一次伤害,你获得两张随机鱼人牌',
hsnitai:'拟态', hsnitai:'拟态',
@ -7526,9 +7887,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
hstianqi:'天启', hstianqi:'天启',
hstianqi_info:'出牌阶段限一次你可以选择一项弃置一张手牌并随机装备一件天启骑士不能替换现有装备或弃置一张装备区内的牌并摸两张牌若你此时装备区内集齐了4件天启骑士你获得游戏胜利', hstianqi_info:'出牌阶段限一次你可以选择一项弃置一张手牌并随机装备一件天启骑士不能替换现有装备或弃置一张装备区内的牌并摸两张牌若你此时装备区内集齐了4件天启骑士你获得游戏胜利',
hspuzhao:'普照', hspuzhao:'普照',
hspuzhao_info:'出牌阶段限一次,你可以弃置一张红桃牌,然后令至多3名随机友方角色各摸一张牌', hspuzhao_info:'出牌阶段限一次,你可以弃置一张红桃牌,然后令至多三名随机友方角色各摸一张牌(若你无其他队友,改为摸两张牌)',
hsyanxin:'炎心', hsyanxin:'炎心',
hsyanxin_info:'锁定技,你摸到的首张牌为红色的概率比其他角色多50%', hsyanxin_info:'锁定技,在你摸牌时,若牌堆中有红色牌,你摸到的首张牌为红色',
ysjqisha:'七煞', ysjqisha:'七煞',
ysjqisha_ju:'惧之煞', ysjqisha_ju:'惧之煞',
ysjqisha_kuang:'狂之煞', ysjqisha_kuang:'狂之煞',
@ -7819,7 +8180,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
malymowang:'魔网', malymowang:'魔网',
malymowang2:'魔网', malymowang2:'魔网',
malymowang_info:'锁定技,你的锦囊牌在每回合中造成的首次伤害+1出牌阶段开始时你从3张随机锦囊中选择一张加入手牌', malymowang_info:'锁定技,你的锦囊牌在每回合中造成的首次伤害+1出牌阶段开始时你从3张随机锦囊中选择一张加入手牌',
malymowang_info_alter:'锁定技,你的锦囊牌在每回合中造成的首次伤害+1出牌阶段开始时随机获得一张普通锦牌牌', malymowang_info_alter:'锁定技,你的锦囊牌在每回合中造成的首次伤害+1出牌阶段开始时随机获得一张普通锦牌牌',
lingzhou:'灵咒', lingzhou:'灵咒',
lingzhou_info:'每当你使用一张非转化的锦囊牌,可令一名角色摸一张牌或回复一点体力', lingzhou_info:'每当你使用一张非转化的锦囊牌,可令一名角色摸一张牌或回复一点体力',
mieshi:'灭世', mieshi:'灭世',

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@ -108,6 +108,10 @@ window.noname_asset_list=[
'image/card/hsqizhou_huo.jpg', 'image/card/hsqizhou_huo.jpg',
'image/card/hsqizhou_shui.jpg', 'image/card/hsqizhou_shui.jpg',
'image/card/hsqizhou_tu.jpg', 'image/card/hsqizhou_tu.jpg',
'image/card/hstianqi_dalian.jpg',
'image/card/hstianqi_nazigelin.jpg',
'image/card/hstianqi_shali.jpg',
'image/card/hstianqi_suolasi.jpg',
'image/card/hslingjian_zhongxinghujia.jpg', 'image/card/hslingjian_zhongxinghujia.jpg',
'image/card/hslingjian_xuanfengzhiren.jpg', 'image/card/hslingjian_xuanfengzhiren.jpg',
'image/card/hslingjian_yinmilichang.jpg', 'image/card/hslingjian_yinmilichang.jpg',

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@ -43596,6 +43596,9 @@
uiintro._place_text=placetext; uiintro._place_text=placetext;
} }
} }
if(lib.translate[name+'_append']){
uiintro.add('<div class="text" style="display:inline">'+lib.translate[name+'_append']+'</div>');
}
} }
uiintro.add(ui.create.div('.placeholder.slim')); uiintro.add(ui.create.div('.placeholder.slim'));
} }

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