This commit is contained in:
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5039c3af95
commit
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@ -785,7 +785,7 @@ card.guozhan={
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// delay:0.5,
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content:function(){
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"step 0"
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target.gain(cards);
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target.gain(cards,player);
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"step 1"
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if(!target.isUnseen()){
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player.draw();
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@ -70,7 +70,7 @@ card.sp={
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}
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'step 1'
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player.$give(1,event.target1);
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event.target1.gain(result.cards);
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event.target1.gain(result.cards,player);
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'step 2'
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if(!event.target1.num('h')){
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event.finish();
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@ -89,7 +89,7 @@ card.sp={
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event.directresult=result.cards;
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}
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event.target1.$give(event.directresult.length,event.target2);
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event.target2.gain(event.directresult);
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event.target2.gain(event.directresult,event.target1);
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},
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ai:{
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order:2.5,
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@ -996,7 +996,7 @@ card.standard={
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{name:'sha'},targets[1],-1).set('targetRequired',true);
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"step 1"
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if(result.bool==false){
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player.gain(targets[0].get('e',{subtype:'equip1'}));
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player.gain(targets[0].get('e',{subtype:'equip1'}),targets[0]);
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targets[0].$give(targets[0].get('e',{subtype:'equip1'}),player);
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}
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},
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@ -2188,7 +2188,7 @@ card.swd={
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filterTarget:function(card,player,target){
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return player!=target&&target.hp>=player.hp;
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},
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filterCard:function(card){
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filterCard:function(card,player){
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return get.color(card)=='red'&&lib.filter.cardDiscardable(card,player);
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},
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ai1:function(card){
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@ -3850,7 +3850,7 @@ card.swd={
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});
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"step 1"
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if(result.bool){
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player.gain(target.get('h').randomGet());
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player.gain(target.get('h').randomGet(),target);
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target.$give(1,player);
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}
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},
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@ -4027,7 +4027,7 @@ card.swd={
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},
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content:function(){
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target.damage();
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target.gain(cards);
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target.gain(cards,player);
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game.delay();
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},
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check:function(card){
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@ -196,7 +196,7 @@ card.yunchou={
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var hs=targets[0].get('h');
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event.num=Math.min(2,hs.length);
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if(event.num){
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targets[1].gain(hs.randomGets(event.num));
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targets[1].gain(hs.randomGets(event.num),targets[0]);
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targets[0].$give(event.num,targets[1]);
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game.delay();
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}
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@ -214,7 +214,7 @@ card.yunchou={
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event.finish();
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}
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"step 2"
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targets[0].gain(result.cards);
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targets[0].gain(result.cards,targets[1]);
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targets[1].$give(event.num,targets[0]);
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},
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ai:{
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@ -553,7 +553,7 @@ character.extra={
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var hej=event.targets[num].get('hej')
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if(hej.length){
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var card=hej.randomGet();
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player.gain(card);
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player.gain(card,event.targets[num]);
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if(get.position(card)=='h'){
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event.targets[num].$give(1,player);
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}
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@ -197,7 +197,7 @@ character.gujian={
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};
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"step 1"
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if(result.bool){
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player.gain(result.cards[0]);
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player.gain(result.cards[0],trigger.source);
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trigger.source.$give(1,player);
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}
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},
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@ -492,8 +492,8 @@ character.gujian={
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filterTarget:function(card,player,target){
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return player!=target;
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},
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filterCard:function(card){
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return get.color(card)=='red';
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filterCard:function(card,player){
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return get.color(card)=='red'&&lib.filter.cardDiscardable(card,player);
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},
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ai1:function(card){
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return 9-ai.get.value(card);
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@ -207,7 +207,7 @@ character.hearth={
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content:function(){
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var card=trigger.source.get('h').randomGet();
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if(card){
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player.gain(card);
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player.gain(card,trigger.source);
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if(get.color(card)=='black'){
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trigger.source.$give(card,player);
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event.redo();
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@ -2837,8 +2837,8 @@ character.hearth={
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player.logSkill('kuixin',result.targets);
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var cards0=target.get('h');
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var cards1=player.get('h');
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target.gain(cards1);
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player.gain(cards0);
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target.gain(cards1,player);
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player.gain(cards0,target);
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target.$give(cards0.length,player);
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player.$give(cards1.length,target);
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}
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@ -3146,7 +3146,7 @@ character.hearth={
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if(result.bool){
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player.logSkill('shijie',result.targets);
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var target=result.targets[0];
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player.gain(target.get('h').randomGet());
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player.gain(target.get('h').randomGet(),target);
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event.target=target;
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target.$give(1,player);
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game.delay();
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@ -1968,7 +1968,9 @@ character.ow={
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var next=player.chooseCardTarget({
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prompt:get.prompt('yihun'),
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position:'he',
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filterCard:{suit:'spade'},
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filterCard:function(card,player){
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return get.suit(card)=='spade'&&lib.filter.cardDiscardable(card,player);
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},
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ai1:function(card){
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return 7-ai.get.value(card);
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},
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@ -71,7 +71,7 @@ character.refresh={
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player.storage.rerende2=[];
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}
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player.storage.rerende2.push(target);
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target.gain(cards);
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target.gain(cards,player);
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game.delay();
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if(typeof player.storage.rerende!='number'){
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player.storage.rerende=0;
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@ -368,7 +368,7 @@ character.refresh={
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"step 2"
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if(result.bool){
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player.logSkill('refankui',trigger.source);
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player.gain(result.links[0]);
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player.gain(result.links[0],trigger.source);
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trigger.source.$give(1,player);
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event.goto(1);
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}
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@ -511,7 +511,7 @@ character.refresh={
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if(result.bool){
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player.storage.qingjian++;
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player.logSkill('qingjian',result.targets);
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result.targets[0].gain(result.cards);
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result.targets[0].gain(result.cards,player);
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player.$give(result.cards.length,result.targets[0]);
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for(var i=0;i<result.cards.length;i++){
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event.cards.remove(result.cards[i]);
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@ -561,7 +561,7 @@ character.refresh={
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content:function(){
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"step 0"
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target.storage.refanjian=cards[0];
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target.gain(cards[0]);
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target.gain(cards[0],player);
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"step 1"
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target.chooseControl('refanjian_card','refanjian_hp').ai=function(event,player){
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var cards=player.get('he',{suit:get.suit(player.storage.refanjian)});
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@ -1171,7 +1171,7 @@ character.refresh={
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"step 2"
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if(get.position(card)=='d'){
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if(get.subtype(card)=='equip3'||get.subtype(card)=='equip4'){
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player.gain(card);
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player.gain(card,trigger.player);
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player.$gain2(card);
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}
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}
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@ -478,7 +478,7 @@ character.shenhua={
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return target.num('h')>0;
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},
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selectTarget:[0,2],
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filterCard:true,
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filterCard:lib.filter.cardDiscardable,
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prompt:'是否发动巧变跳过摸牌阶段?',
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check:check,
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target:target
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}
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},
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selectTarget:2,
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filterCard:true,
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filterCard:lib.filter.cardDiscardable,
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prompt:'是否发动巧变跳过出牌阶段?',
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targetprompt:['被移走','移动目标'],
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check:check,
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@ -1788,7 +1788,7 @@ character.shenhua={
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}).set('temp',temp);
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"step 1"
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if(result.targets&&result.targets[0]){
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result.targets[0].gain(result.cards);
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result.targets[0].gain(result.cards,player);
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player.$give(result.cards.length,result.targets[0]);
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}
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}
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@ -1818,8 +1818,8 @@ character.shenhua={
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targets[0].lose(event.cards0,ui.special);
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targets[1].lose(event.cards1,ui.special);
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'step 1'
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targets[0].gain(event.cards1);
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targets[1].gain(event.cards0);
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targets[0].gain(event.cards1,targets[1]);
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targets[1].gain(event.cards0,targets[0]);
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targets[0].$give(event.cards0.length,targets[1]);
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targets[1].$give(event.cards1.length,targets[0]);
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},
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var check=player.num('h')<=player.hp;
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player.chooseCardTarget({
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prompt:get.prompt('shensu'),
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filterCard:function(card){
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return get.type(card)=='equip'
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filterCard:function(card,player){
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return get.type(card)=='equip'&&lib.filter.cardDiscardable(card,player)
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},
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position:'he',
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filterTarget:function(card,player,target){
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@ -2953,8 +2953,8 @@ character.shenhua={
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content:function(){
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"step 0"
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player.chooseCardTarget({
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filterCard:function(card){
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return get.suit(card)=='heart';
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filterCard:function(card,player){
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return get.suit(card)=='heart'&&lib.filter.cardDiscardable(card,player);
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},
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filterTarget:function(card,player,target){
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return player!=target;
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usable:1,
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forceaudio:true,
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content:function(){
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target.gain(cards);
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target.gain(cards,player);
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},
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ai:{
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expose:0.3,
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110
character/sp.js
110
character/sp.js
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@ -97,14 +97,74 @@ character.sp={
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madai:['mayunlu'],
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chengpu:['zhouyu'],
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hanba:['swd_muyun'],
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dongbai:['dongzhuo']
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},
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skill:{
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xiehui:{
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mod:{
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cardDiscardable:function(card,player){
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return get.color(card)=='red';
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maxHandcard:function(player,num){
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var hs=player.get('h');
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for(var i=0;i<hs.length;i++){
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if(get.color(hs[i])=='black'){
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num++;
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}
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}
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return num;
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},
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},
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trigger:{global:'gainBegin'},
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forced:true,
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popup:false,
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filter:function(event,player){
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if(event.player!=player&&event.cards&&event.cards[0]&&get.owner(event.cards[0])==player){
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for(var i=0;i<event.cards.length;i++){
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if(get.color(event.cards[i])=='black') return true;
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}
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}
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return false;
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},
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content:function(){
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trigger.player.addSkill('xiehui2');
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if(!trigger.player.storage.xiehui2){
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trigger.player.storage.xiehui2=[];
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}
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}
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},
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xiehui2:{
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mark:true,
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intro:{
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content:'cards'
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},
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mod:{
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cardDiscardable:function(card,player){
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if(player.storage.xiehui2&&player.storage.xiehui2.contains(card)) return false;
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},
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cardEnabled:function(card,player){
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if(player.storage.xiehui2&&player.storage.xiehui2.contains(card)) return false;
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},
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cardUsable:function(card,player){
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if(player.storage.xiehui2&&player.storage.xiehui2.contains(card)) return false;
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},
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cardRespondable:function(card,player){
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if(player.storage.xiehui2&&player.storage.xiehui2.contains(card)) return false;
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},
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cardSavable:function(card,player){
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if(player.storage.xiehui2&&player.storage.xiehui2.contains(card)) return false;
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},
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},
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group:'xiehui3'
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},
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xiehui3:{
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trigger:{player:'changeHp'},
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forced:true,
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popup:false,
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filter:function(event){
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return event.num<0;
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},
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content:function(){
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player.removeSkill('xiehui2');
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delete player.storage.xiehui2;
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}
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},
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shanjia:{
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init:function(player){
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@ -314,7 +374,7 @@ character.sp={
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content:function(){
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player.storage.shichou=true;
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player.unmarkSkill('shichou');
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target.gain(cards);
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target.gain(cards,player);
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player.storage.shichou_target=target;
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player.addSkill('shichou2');
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target.markSkillCharacter('shichou',player,'誓仇','代替'+get.translation(player)+'承受伤害直到首次进入濒死状态');
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@ -576,7 +636,7 @@ character.sp={
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}
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else{
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var es=target.get('e');
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player.gain(es);
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player.gain(es,target);
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target.$give(es,player);
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}
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'step 3'
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@ -667,7 +727,7 @@ character.sp={
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return 0;
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},
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content:function(){
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target.gain(cards);
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target.gain(cards,player);
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target.recover();
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game.delay();
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},
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@ -833,7 +893,7 @@ character.sp={
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'step 0'
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player.unmark('jianshu');
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player.storage.jianshu=true;
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targets[0].gain(cards);
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targets[0].gain(cards,player);
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'step 1'
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targets[0].chooseToCompare(targets[1]);
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'step 2'
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@ -2394,8 +2454,8 @@ character.sp={
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content:function(){
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"step 0"
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player.chooseCardTarget({
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filterCard:function(card){
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return get.suit(card)=='heart';
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filterCard:function(card,player){
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return get.suit(card)=='heart'&&lib.filter.cardDiscardable(card,player);
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},
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filterTarget:function(card,player,target){
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return player!=target;
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@ -2485,6 +2545,7 @@ character.sp={
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"step 0"
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var next=player.chooseCardTarget({
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position:'he',
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filterCard:lib.filter.cardDiscardable,
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filterTarget:function(card,player,target){
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var trigger=_status.event.getTrigger();
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if(get.distance(player,target,'attack')<=1&&
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@ -3354,8 +3415,8 @@ character.sp={
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var check=player.num('h')<=player.hp;
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player.chooseCardTarget({
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prompt:get.prompt('qingyi'),
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filterCard:function(card){
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return get.type(card)=='equip'
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filterCard:function(card,player){
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return get.type(card)=='equip'&&lib.filter.cardDiscardable(card,player);
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},
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position:'he',
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filterTarget:function(card,player,target){
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@ -4541,7 +4602,7 @@ character.sp={
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content:function(){
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"step 0"
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player.chooseCardTarget({
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filterCard:true,
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filterCard:lib.filter.cardDiscardable,
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filterTarget:function(card,player,target){
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var trigger=_status.event.getTrigger();
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return lib.filter.targetEnabled(trigger.card,player,target)&&target!=trigger.targets[0];
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@ -4814,7 +4875,7 @@ character.sp={
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event.finish();
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}
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"step 1"
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trigger.target.gain(result.cards);
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trigger.target.gain(result.cards,player);
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player.$give(result.cards,trigger.target);
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game.delay();
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event.card=result.cards[0];
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|
@ -5312,7 +5373,7 @@ character.sp={
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"step 0"
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player.unmarkSkill('cunsi');
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var cards=player.get('h');
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target.gain(cards);
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target.gain(cards,player);
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player.$give(cards.length,target);
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player.storage.cunsi=true;
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game.delay();
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|
@ -5646,7 +5707,7 @@ character.sp={
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}
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"step 1"
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var cards=player.get('h');
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target.gain(cards);
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target.gain(cards,player);
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event.num=cards.length;
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player.$give(event.num,target);
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game.delay();
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||||
|
@ -5654,7 +5715,7 @@ character.sp={
|
|||
target.chooseCard('选择还给'+get.translation(player)+'的牌',true,event.num);
|
||||
game.delay(0.2);
|
||||
"step 3"
|
||||
player.gain(result.cards);
|
||||
player.gain(result.cards,target);
|
||||
target.$give(result.cards.length,player);
|
||||
game.delay();
|
||||
}
|
||||
|
@ -6292,7 +6353,7 @@ character.sp={
|
|||
}
|
||||
"step 1"
|
||||
if(result.bool&&!event.directfalse){
|
||||
player.storage.bifa[1].gain(result.cards);
|
||||
player.storage.bifa[1].gain(result.cards,player);
|
||||
player.$give(result.cards,player.storage.bifa[1]);
|
||||
player.gain(player.storage.bifa[0],'draw2');
|
||||
}
|
||||
|
@ -6431,7 +6492,7 @@ character.sp={
|
|||
return event.target.num('h')>0;
|
||||
},
|
||||
content:function(){
|
||||
player.gain(trigger.target.get('h').randomGet());
|
||||
player.gain(trigger.target.get('h').randomGet(),trigger.target);
|
||||
trigger.target.$give(1,player);
|
||||
game.delay();
|
||||
}
|
||||
|
@ -6444,7 +6505,7 @@ character.sp={
|
|||
return event.source&&event.source.num('h')>0;
|
||||
},
|
||||
content:function(){
|
||||
player.gain(trigger.source.get('h').randomGet());
|
||||
player.gain(trigger.source.get('h').randomGet(),trigger.source);
|
||||
trigger.source.$give(1,player);
|
||||
game.delay();
|
||||
}
|
||||
|
@ -6459,7 +6520,7 @@ character.sp={
|
|||
filterCard:true,
|
||||
position:'he',
|
||||
content:function(){
|
||||
player.gain(target.get('h'));
|
||||
player.gain(target.get('h'),target);
|
||||
target.$give(target.num('h'),player);
|
||||
player.turnOver();
|
||||
player.addSkill('lihun2');
|
||||
|
@ -6501,7 +6562,7 @@ character.sp={
|
|||
player.chooseCard('he',true,player.storage.lihun.hp);
|
||||
}
|
||||
"step 1"
|
||||
player.storage.lihun.gain(result.cards);
|
||||
player.storage.lihun.gain(result.cards,player);
|
||||
player.$give(result.cards.length,player.storage.lihun);
|
||||
}
|
||||
},
|
||||
|
@ -6635,7 +6696,7 @@ character.sp={
|
|||
return player!=target;
|
||||
},
|
||||
discard:false,
|
||||
prepare:'give',
|
||||
prepare:'give2',
|
||||
ai:{
|
||||
order:1,
|
||||
result:{
|
||||
|
@ -6659,7 +6720,7 @@ character.sp={
|
|||
content:function(){
|
||||
"step 0"
|
||||
event.target1=targets[0];
|
||||
targets[0].gain(cards);
|
||||
targets[0].gain(cards,player);
|
||||
game.delay();
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i].num('h')&&game.players[i]!=event.target1&&game.players[i]!=player){
|
||||
|
@ -6953,6 +7014,11 @@ character.sp={
|
|||
sp_liubei:'sp刘备',
|
||||
caochun:'曹纯',
|
||||
|
||||
xiehui:'黠慧',
|
||||
xiehui2:'黠慧',
|
||||
xiehui_info:'锁定技,你的黑色牌不占用手牌上限;其他角色获得你的黑色牌时,其不能使用、打出、弃置这些牌直到其体力值减少为止',
|
||||
lianzhu:'连诛',
|
||||
lianzhu_info:'出牌阶段限一次,你可以展示并交给一名其他角色一张牌,若该牌为黑色,其选择一项:1.你摸两张牌;2.弃置两张牌',
|
||||
zhaolie:'昭烈',
|
||||
zhaolie_info:'摸牌阶段摸牌时,你可以少摸一张,指定你攻击范围内的一名角色亮出牌堆顶上3张牌,将其中的非基本牌和【桃】置于弃牌堆,该角色进行二选一:你对其造成X点伤害,然后他获得这些基本牌;或他弃置X张牌,然后你获得这些基本牌。(X为其中非基本牌的数量)',
|
||||
shichou:'誓仇',
|
||||
|
|
|
@ -132,7 +132,7 @@ character.standard={
|
|||
"step 1"
|
||||
if(result.bool){
|
||||
player.logSkill('fankui',trigger.source);
|
||||
player.gain(result.links[0]);
|
||||
player.gain(result.links[0],trigger.source);
|
||||
trigger.source.$give(1,player);
|
||||
}
|
||||
},
|
||||
|
@ -270,7 +270,7 @@ character.standard={
|
|||
if(result.bool){
|
||||
player.logSkill('tuxi',result.targets);
|
||||
for(var i=0;i<result.targets.length;i++){
|
||||
player.gain(result.targets[i].get('h').randomGet());
|
||||
player.gain(result.targets[i].get('h').randomGet(),result.targets[i]);
|
||||
result.targets[i].$give(1,player);
|
||||
}
|
||||
trigger.finish();
|
||||
|
@ -371,7 +371,7 @@ character.standard={
|
|||
"step 3"
|
||||
if(result.bool){
|
||||
player.line(result.targets,'green');
|
||||
result.targets[0].gain(result.cards);
|
||||
result.targets[0].gain(result.cards,player);
|
||||
player.$give(result.cards.length,result.targets[0]);
|
||||
for(var i=0;i<result.cards.length;i++){
|
||||
event.cards.remove(result.cards[i]);
|
||||
|
@ -501,7 +501,7 @@ character.standard={
|
|||
return 10-ai.get.value(card);
|
||||
},
|
||||
content:function(){
|
||||
target.gain(cards);
|
||||
target.gain(cards,player);
|
||||
game.delay();
|
||||
if(typeof player.storage.rende!='number'){
|
||||
player.storage.rende=0;
|
||||
|
@ -1185,7 +1185,7 @@ character.standard={
|
|||
event.choice=result.control;
|
||||
target.popup(event.choice);
|
||||
event.card=player.get('h').randomGet();
|
||||
target.gain(event.card);
|
||||
target.gain(event.card,player);
|
||||
player.$give(event.card,target);
|
||||
game.delay();
|
||||
"step 2"
|
||||
|
@ -1245,6 +1245,7 @@ character.standard={
|
|||
"step 0"
|
||||
var next=player.chooseCardTarget({
|
||||
position:'he',
|
||||
filterCard:lib.filter.cardDiscardable,
|
||||
filterTarget:function(card,player,target){
|
||||
var trigger=_status.event.getTrigger();
|
||||
if(get.distance(player,target,'attack')<=1&&
|
||||
|
|
|
@ -1350,7 +1350,7 @@ character.swd={
|
|||
return get.distance(player,target,'attack')<=1&&
|
||||
player!=target&&player.hp<=target.hp;
|
||||
},
|
||||
filterCard:true,
|
||||
filterCard:lib.filter.cardDiscardable,
|
||||
ai1:function(card){
|
||||
return 9-ai.get.value(card);
|
||||
},
|
||||
|
@ -1452,7 +1452,7 @@ character.swd={
|
|||
content:function(){
|
||||
player.storage.pingshen2=true;
|
||||
player.unmarkSkill('pingshen2');
|
||||
player.gain(target.get('h'));
|
||||
player.gain(target.get('h'),target);
|
||||
target.$give(target.num('h'),player);
|
||||
player.turnOver();
|
||||
player.addSkill('pingshen3');
|
||||
|
@ -1496,7 +1496,7 @@ character.swd={
|
|||
player.chooseCard('he',true,player.storage.pingshen.hp);
|
||||
}
|
||||
"step 1"
|
||||
player.storage.pingshen.gain(result.cards);
|
||||
player.storage.pingshen.gain(result.cards,player);
|
||||
player.$give(result.cards.length,player.storage.pingshen);
|
||||
}
|
||||
},
|
||||
|
@ -1931,7 +1931,7 @@ character.swd={
|
|||
if(player.num('he')){
|
||||
player.chooseCardTarget({
|
||||
prompt:get.prompt('huanxing'),
|
||||
filterCard:true,
|
||||
filterCard:lib.filter.cardDiscardable,
|
||||
position:'he',
|
||||
filterTarget:function(card,player,target){
|
||||
if(target==player) return false;
|
||||
|
@ -2077,7 +2077,9 @@ character.swd={
|
|||
}
|
||||
return ui.selected.cards.length;
|
||||
},
|
||||
filterCard:{color:'black'},
|
||||
filterCard:function(card,player){
|
||||
return get.color(card)=='black'&&lib.filter.cardDiscardable(card,player);
|
||||
},
|
||||
ai1:function(card){
|
||||
if(ui.selected.cards.length>=enemy) return 0;
|
||||
return 9-ai.get.value(card);
|
||||
|
@ -2719,7 +2721,7 @@ character.swd={
|
|||
filterTarget:function(card,player,target){
|
||||
return player!=target&&trigger.player!=target&&get.distance(trigger.player,target)<=1;
|
||||
},
|
||||
filterCard:true,
|
||||
filterCard:lib.filter.cardDiscardable,
|
||||
ai1:function(card){
|
||||
return ai.get.unuseful(card)+9;
|
||||
},
|
||||
|
@ -2800,7 +2802,7 @@ character.swd={
|
|||
"step 1"
|
||||
if(result.bool){
|
||||
player.logSkill('guisi');
|
||||
trigger.player.gain(result.cards);
|
||||
trigger.player.gain(result.cards,player);
|
||||
player.$give(result.cards,trigger.player);
|
||||
trigger.untrigger();
|
||||
trigger.finish();
|
||||
|
@ -4106,7 +4108,9 @@ character.swd={
|
|||
"step 1"
|
||||
var suit=get.suit(trigger.cards);
|
||||
event.suit=suit;
|
||||
player.chooseCard('he',get.prompt('liaoyuan'),{suit:suit}).ai=function(card){
|
||||
player.chooseCard('he',get.prompt('liaoyuan'),function(card,player){
|
||||
return get.suit(card)==suit&&lib.filter.cardDiscardable(card,player);
|
||||
}).ai=function(card){
|
||||
if(ai.get.attitude(player,trigger.target)>=0) return 0;
|
||||
if(ai.get.effect(trigger.target,{name:'sha'},player,player)>0){
|
||||
return 7-ai.get.value(card);
|
||||
|
@ -4304,7 +4308,7 @@ character.swd={
|
|||
player.equip(result.buttons[0].link);
|
||||
}
|
||||
else{
|
||||
player.gain(result.buttons[0].link);
|
||||
player.gain(result.buttons[0].link,event.target);
|
||||
}
|
||||
event.target.$give(1,player);
|
||||
game.delay();
|
||||
|
@ -5036,7 +5040,7 @@ character.swd={
|
|||
game.delay(0.5);
|
||||
player.chooseCardTarget({
|
||||
prompt:get.prompt('xielei'),
|
||||
filterCard:true,
|
||||
filterCard:lib.filter.cardDiscardable,
|
||||
position:'he',
|
||||
filterTarget:function(card,player,target){
|
||||
if(player==target) return false;
|
||||
|
@ -5152,7 +5156,7 @@ character.swd={
|
|||
priority:5,
|
||||
content:function(){
|
||||
trigger.player.$give(trigger.player.get('e','1'),player);
|
||||
player.gain(trigger.player.get('e','1'));
|
||||
player.gain(trigger.player.get('e','1'),trigger.player);
|
||||
},
|
||||
ai:{
|
||||
effect:{
|
||||
|
@ -5751,7 +5755,7 @@ character.swd={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
target.gain(cards);
|
||||
target.gain(cards,player);
|
||||
event.skillai=function(list){
|
||||
return list.randomGet();
|
||||
};
|
||||
|
@ -5999,7 +6003,7 @@ character.swd={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
target.gain(cards);
|
||||
target.gain(cards,player);
|
||||
target.storage.funiao=true;
|
||||
target.addSkill('funiao2');
|
||||
game.delay();
|
||||
|
@ -7339,7 +7343,7 @@ character.swd={
|
|||
}
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.gain(result.links[0]);
|
||||
player.gain(result.links[0],target);
|
||||
target.$give(1,player);
|
||||
game.delay(0,500);
|
||||
}
|
||||
|
@ -7437,7 +7441,7 @@ character.swd={
|
|||
}
|
||||
"step 3"
|
||||
if(result.bool){
|
||||
player.gain(result.cards[0]);
|
||||
player.gain(result.cards[0],target);
|
||||
target.$give(1,player);
|
||||
}
|
||||
event.goto(1);
|
||||
|
@ -7810,7 +7814,7 @@ character.swd={
|
|||
var check=player.num('h')<=player.hp+(player.hp>2?2:1);
|
||||
player.chooseCardTarget({
|
||||
prompt:get.prompt('ljifeng'),
|
||||
filterCard:true,
|
||||
filterCard:lib.filter.cardDiscardable,
|
||||
filterTarget:function(card,player,target){
|
||||
if(player==target) return false;
|
||||
return player.canUse({name:'sha'},target,false);
|
||||
|
|
|
@ -455,7 +455,7 @@ character.xianjian={
|
|||
},
|
||||
discard:false,
|
||||
content:function(){
|
||||
target.gain(cards);
|
||||
target.gain(cards,player);
|
||||
if(!player.hasSkill('diewu2')){
|
||||
player.draw();
|
||||
player.addTempSkill('diewu2','phaseAfter');
|
||||
|
@ -531,8 +531,8 @@ character.xianjian={
|
|||
}
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
player.gain(event.card);
|
||||
target.gain(result.cards);
|
||||
player.gain(event.card,target);
|
||||
target.gain(result.cards,player);
|
||||
player.$give(1,target);
|
||||
target.$give(1,player);
|
||||
game.log(player,'与',target,'交换了一张手牌');
|
||||
|
|
|
@ -353,7 +353,7 @@ character.yijiang={
|
|||
'step 2'
|
||||
var target=event.target;
|
||||
if(result.bool){
|
||||
player.gain(result.cards);
|
||||
player.gain(result.cards,target);
|
||||
target.$give(result.cards,player);
|
||||
}
|
||||
else{
|
||||
|
@ -573,7 +573,7 @@ character.yijiang={
|
|||
'step 2'
|
||||
if(result.bool){
|
||||
var card=result.links[0];
|
||||
trigger.source.gain(card);
|
||||
trigger.source.gain(card,player);
|
||||
if(get.position(card)=='e'){
|
||||
player.$give(card,trigger.source);
|
||||
}
|
||||
|
@ -1020,7 +1020,7 @@ character.yijiang={
|
|||
}
|
||||
'step 2'
|
||||
if(result.bool&&result.cards&&result.cards.length){
|
||||
player.gain(result.cards);
|
||||
player.gain(result.cards,target);
|
||||
target.$give(result.cards,player);
|
||||
}
|
||||
},
|
||||
|
@ -1163,7 +1163,7 @@ character.yijiang={
|
|||
audio:2,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.gain(target.get('h').randomGet());
|
||||
player.gain(target.get('h').randomGet(),target);
|
||||
target.$give(1,player);
|
||||
'step 1'
|
||||
player.chooseControl('选项一','选项二',function(){
|
||||
|
@ -1344,13 +1344,16 @@ character.yijiang={
|
|||
'step 1'
|
||||
ui.cardPile.insertBefore(cards[0],ui.cardPile.firstChild);
|
||||
var n1=target.get('he',function(card){
|
||||
if(!lib.filter.cardDiscardable(card,player)) return false;
|
||||
return get.type(card,'trick')=='trick';
|
||||
});
|
||||
var n2=target.get('he',function(card){
|
||||
if(!lib.filter.cardDiscardable(card,player)) return false;
|
||||
return get.type(card,'trick')!='trick';
|
||||
});
|
||||
if(n1.length>1||n2.length>2||(n1.length==1&&n2.length==2)){
|
||||
target.chooseToDiscard('弃置一张锦囊牌,或两张非锦囊牌',true,'he',function(card){
|
||||
target.chooseToDiscard('弃置一张锦囊牌,或两张非锦囊牌',true,'he',function(card,player){
|
||||
if(!lib.filter.cardDiscardable(card,player)) return false;
|
||||
if(!_status.event.nontrick){
|
||||
return get.type(card,'trick')=='trick';
|
||||
}
|
||||
|
@ -1455,7 +1458,7 @@ character.yijiang={
|
|||
filterTarget:function(card,player,target){
|
||||
return target!=player&&target.num('he')>0;
|
||||
},
|
||||
filterCard:true,
|
||||
filterCard:lib.filter.cardDiscardable,
|
||||
ai1:function(card){
|
||||
return 7-ai.get.useful(card);
|
||||
},
|
||||
|
@ -2617,7 +2620,7 @@ character.yijiang={
|
|||
'step 1'
|
||||
if(result.bool){
|
||||
var es=target.get('e');
|
||||
player.gain(es);
|
||||
player.gain(es,target);
|
||||
target.$give(es,player);
|
||||
player.removeSkill('yanzhu');
|
||||
}
|
||||
|
@ -3547,7 +3550,7 @@ character.yijiang={
|
|||
lose:true,
|
||||
content:function(){
|
||||
player.$give(cards.length,target);
|
||||
target.gain(cards);
|
||||
target.gain(cards,player);
|
||||
target.addTempSkill('mingjian2',{player:'phaseAfter'});
|
||||
},
|
||||
ai:{
|
||||
|
@ -3605,7 +3608,7 @@ character.yijiang={
|
|||
var target=result.targets[0];
|
||||
target.addSkill('mingjian2');
|
||||
var hs=player.get('h');
|
||||
target.gain(hs);
|
||||
target.gain(hs,player);
|
||||
player.$give(hs.length,target);
|
||||
}
|
||||
}
|
||||
|
@ -3695,7 +3698,7 @@ character.yijiang={
|
|||
'step 1'
|
||||
if(result.bool){
|
||||
trigger.source.$give(trigger.source.get('e','1'),player);
|
||||
player.gain(trigger.source.get('e','1'));
|
||||
player.gain(trigger.source.get('e','1'),trigger.source);
|
||||
}
|
||||
},
|
||||
},
|
||||
|
@ -4484,7 +4487,7 @@ character.yijiang={
|
|||
return 0;
|
||||
});
|
||||
"step 2"
|
||||
trigger.player.gain(result.cards);
|
||||
trigger.player.gain(result.cards,player);
|
||||
if(player==game.me||trigger.player==game.me)
|
||||
player.$give(result.cards,trigger.player);
|
||||
else
|
||||
|
@ -4712,7 +4715,7 @@ character.yijiang={
|
|||
});
|
||||
"step 3"
|
||||
if(result.bool){
|
||||
player.gain(result.cards);
|
||||
player.gain(result.cards,event.target);
|
||||
event.target.$give(1,player);
|
||||
game.delay();
|
||||
trigger.untrigger();
|
||||
|
@ -4882,7 +4885,7 @@ character.yijiang={
|
|||
"step 0"
|
||||
player.unmarkSkill('xianzhou');
|
||||
var cards=player.get('e');
|
||||
target.gain(cards);
|
||||
target.gain(cards,player);
|
||||
event.num=cards.length;
|
||||
player.$give(cards,target);
|
||||
player.storage.xianzhou=true;
|
||||
|
@ -5038,7 +5041,7 @@ character.yijiang={
|
|||
}
|
||||
"step 2"
|
||||
if(result.bool){
|
||||
player.gain(result.cards);
|
||||
player.gain(result.cards,event.target);
|
||||
event.target.$give(result.cards,player);
|
||||
game.delay();
|
||||
}
|
||||
|
@ -5182,7 +5185,7 @@ character.yijiang={
|
|||
event.giver=giver;
|
||||
'step 1'
|
||||
var card=result.cards[0];
|
||||
event.gainner.gain(card,'give');
|
||||
event.gainner.gain(card,event.giver);
|
||||
event.giver.$give(1,event.gainner);
|
||||
'step 2'
|
||||
if(event.gainner.num('h')==event.giver.num('h')){
|
||||
|
@ -5259,7 +5262,7 @@ character.yijiang={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
targets[0].gain(cards);
|
||||
targets[0].gain(cards,player);
|
||||
game.delay(2);
|
||||
"step 1"
|
||||
targets[0].chooseControl('draw_card','出杀').set('ai',function(){
|
||||
|
@ -5497,7 +5500,7 @@ character.yijiang={
|
|||
}).set('check',check);
|
||||
"step 2"
|
||||
if(result.bool){
|
||||
result.targets[0].gain(result.cards);
|
||||
result.targets[0].gain(result.cards,event.player);
|
||||
event.player.$give(result.cards.length,result.targets[0]);
|
||||
}
|
||||
},
|
||||
|
@ -5633,8 +5636,8 @@ character.yijiang={
|
|||
filterTarget:function(card,player,target){
|
||||
return player!=target;
|
||||
},
|
||||
filterCard:function(card){
|
||||
return get.type(card)!='basic';
|
||||
filterCard:function(card,player){
|
||||
return get.type(card)!='basic'&&lib.filter.cardDiscardable(card,player);
|
||||
},
|
||||
ai1:function(card){
|
||||
if(get.tag(card,'damage')&&get.type(card)=='trick'){
|
||||
|
@ -6140,7 +6143,7 @@ character.yijiang={
|
|||
if(num!=2) event.finish();
|
||||
'step 1'
|
||||
if(result.cards){
|
||||
player.gain(result.cards);
|
||||
player.gain(result.cards,target);
|
||||
target.$give(result.cards.length,player);
|
||||
}
|
||||
},
|
||||
|
@ -6441,7 +6444,7 @@ character.yijiang={
|
|||
});
|
||||
"step 2"
|
||||
if(result.bool){
|
||||
player.gain(result.cards[0]);
|
||||
player.gain(result.cards[0],trigger.source);
|
||||
trigger.source.$give(1,player);
|
||||
}
|
||||
else{
|
||||
|
@ -6519,7 +6522,7 @@ character.yijiang={
|
|||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.gain(result.cards[0]);
|
||||
player.gain(result.cards[0],trigger.source);
|
||||
trigger.source.$give(1,player);
|
||||
}
|
||||
else{
|
||||
|
@ -6552,7 +6555,7 @@ character.yijiang={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
target.gain(cards);
|
||||
target.gain(cards,player);
|
||||
game.delay();
|
||||
"step 1"
|
||||
player.gainPlayerCard(target,'he',true);
|
||||
|
@ -6566,7 +6569,7 @@ character.yijiang={
|
|||
}).set('source',target);
|
||||
"step 3"
|
||||
if(result.bool){
|
||||
result.targets[0].gain(card);
|
||||
result.targets[0].gain(card,player);
|
||||
player.$give(1,result.targets[0]);
|
||||
game.delay();
|
||||
}
|
||||
|
@ -6692,7 +6695,12 @@ character.yijiang={
|
|||
else{
|
||||
return Math.random();
|
||||
}
|
||||
}).set('check',check);
|
||||
}).set('check',check).set('filterButton',function(button){
|
||||
if(_status.event.player==_status.event.target){
|
||||
return lib.filter.cardDiscardable(button.link,_status.event.player);
|
||||
}
|
||||
return true;
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.logSkill('buyi',trigger.player);
|
||||
|
|
|
@ -175,7 +175,7 @@ character.yxs={
|
|||
"step 1"
|
||||
if(result.bool){
|
||||
player.line(result.targets,'green');
|
||||
result.targets[0].gain(result.cards);
|
||||
result.targets[0].gain(result.cards,player);
|
||||
player.$give(result.cards.length,result.targets[0]);
|
||||
game.delay(0.7);
|
||||
}
|
||||
|
@ -252,7 +252,7 @@ character.yxs={
|
|||
"step 3"
|
||||
if(result.bool){
|
||||
player.line(result.targets,'green');
|
||||
result.targets[0].gain(result.cards);
|
||||
result.targets[0].gain(result.cards,player);
|
||||
player.$give(result.cards.length,result.targets[0]);
|
||||
for(var i=0;i<result.cards.length;i++){
|
||||
event.cards.remove(result.cards[i]);
|
||||
|
@ -300,7 +300,7 @@ character.yxs={
|
|||
'step 3'
|
||||
if(result.bool&&result.cards&&result.cards.length){
|
||||
event.target.$give(1,player);
|
||||
player.gain(result.cards);
|
||||
player.gain(result.cards,event.target);
|
||||
}
|
||||
event.goto(2);
|
||||
},
|
||||
|
@ -656,7 +656,7 @@ character.yxs={
|
|||
});
|
||||
"step 3"
|
||||
if(result.bool){
|
||||
result.targets[0].gain(result.cards);
|
||||
result.targets[0].gain(result.cards,player);
|
||||
player.$give(result.cards.length,result.targets[0]);
|
||||
for(var i=0;i<result.cards.length;i++){
|
||||
event.cards.remove(result.cards[i]);
|
||||
|
@ -862,9 +862,8 @@ character.yxs={
|
|||
var hs=target.get('h');
|
||||
if(hs.length){
|
||||
event.card=hs.randomGet();
|
||||
player.gain(event.card);
|
||||
player.gain(event.card,target);
|
||||
target.$give(1,player);
|
||||
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
|
@ -882,7 +881,7 @@ character.yxs={
|
|||
}
|
||||
"step 2"
|
||||
if(result.bool){
|
||||
result.targets[0].gain(card);
|
||||
result.targets[0].gain(card,player);
|
||||
player.$give(1,result.targets[0]);
|
||||
game.delay();
|
||||
}
|
||||
|
@ -1129,7 +1128,7 @@ character.yxs={
|
|||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('xiadao',result.targets);
|
||||
result.targets[0].gain(trigger.player.get('h').randomGet());
|
||||
result.targets[0].gain(trigger.player.get('h').randomGet(),trigger.player);
|
||||
trigger.player.$give(1,result.targets[0]);
|
||||
}
|
||||
},
|
||||
|
@ -1197,7 +1196,7 @@ character.yxs={
|
|||
if(player.num('he')){
|
||||
player.chooseCardTarget({
|
||||
prompt:get.prompt('yizhuang'),
|
||||
filterCard:true,
|
||||
filterCard:lib.filter.cardDiscardable,
|
||||
position:'he',
|
||||
filterTarget:function(card,player,target){
|
||||
if(target==player) return false;
|
||||
|
@ -1645,7 +1644,7 @@ character.yxs={
|
|||
"step 2"
|
||||
if(event.targets.length){
|
||||
var target=event.targets.shift();
|
||||
player.gain(target.get('h').randomGet(),'give');
|
||||
player.gain(target.get('h').randomGet(),target);
|
||||
target.$give(1,player);
|
||||
event.redo();
|
||||
}
|
||||
|
@ -2100,7 +2099,7 @@ character.yxs={
|
|||
};
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.gain(result.cards[0]);
|
||||
player.gain(result.cards[0],trigger.source);
|
||||
trigger.source.$give(1,player);
|
||||
}
|
||||
else{
|
||||
|
|
|
@ -238,7 +238,7 @@ character.zhuogui={
|
|||
"step 1"
|
||||
if(result.targets&&result.targets.length){
|
||||
player.logSkill('qiangzheng',result.targets);
|
||||
player.gain(result.targets[0].get('h').randomGet());
|
||||
player.gain(result.targets[0].get('h').randomGet(),result.targets[0]);
|
||||
result.targets[0].$give(1,player);
|
||||
game.delay();
|
||||
}
|
||||
|
|
|
@ -339,7 +339,7 @@ play.soldier={
|
|||
return 10-ai.get.value(card);
|
||||
},
|
||||
content:function(){
|
||||
target.gain(cards);
|
||||
target.gain(cards,player);
|
||||
player.$give(cards.length,target);
|
||||
game.delay();
|
||||
player.draw(cards.length);
|
||||
|
@ -372,7 +372,7 @@ play.soldier={
|
|||
return 10-ai.get.value(card);
|
||||
},
|
||||
content:function(){
|
||||
target.gain(cards);
|
||||
target.gain(cards,player);
|
||||
player.$give(cards.length,target);
|
||||
game.delay();
|
||||
player.draw(cards.length);
|
||||
|
|
26
game/game.js
26
game/game.js
|
@ -7353,7 +7353,7 @@
|
|||
else{
|
||||
game.delayx();
|
||||
}
|
||||
player.gain(event.cards);
|
||||
player.gain(event.cards,target);
|
||||
},
|
||||
showHandcards:function(){
|
||||
"step 0"
|
||||
|
@ -7700,7 +7700,9 @@
|
|||
if(info.prepare){
|
||||
switch(info.prepare){
|
||||
case 'give':player.$give(cards,targets[0]);break;
|
||||
case 'give2':player.$give(cards.length,targets[0]);break;
|
||||
case 'throw':player.$throw(cards);break;
|
||||
case 'throw2':player.$throw(cards.length);break;
|
||||
default:info.prepare(cards,player,targets);
|
||||
}
|
||||
}
|
||||
|
@ -7720,7 +7722,9 @@
|
|||
if(info.prepare){
|
||||
switch(info.prepare){
|
||||
case 'give':player.$give(cards,targets[0]);break;
|
||||
case 'give2':player.$give(cards.length,targets[0]);break;
|
||||
case 'throw':player.$throw(cards);break;
|
||||
case 'throw2':player.$throw(cards.length);break;
|
||||
default:info.prepare(cards,player,targets);
|
||||
}
|
||||
}
|
||||
|
@ -8045,7 +8049,7 @@
|
|||
gain:function(){
|
||||
"step 0"
|
||||
if(cards){
|
||||
event.source=get.owner(cards[0]);
|
||||
event.source=event.source||get.owner(cards[0]);
|
||||
if(event.source){
|
||||
event.source.lose(cards,ui.special);
|
||||
}
|
||||
|
@ -30479,6 +30483,14 @@
|
|||
var info=get.info(skill);
|
||||
var event=_status.event;
|
||||
event.backup(skill);
|
||||
if(info.filterCard&&info.discard!=false&&info.lose!=false&&!info.viewAs){
|
||||
var cards=event.player.get(event.position||'h');
|
||||
for(var i=0;i<cards.length;i++){
|
||||
if(!lib.filter.cardDiscardable(cards[i],event.player)){
|
||||
cards[i].uncheck('useSkill');
|
||||
}
|
||||
}
|
||||
}
|
||||
if(typeof event.skillDialog=='object'){
|
||||
event.skillDialog.close();
|
||||
}
|
||||
|
@ -30533,6 +30545,10 @@
|
|||
if(event.skillDialog&&get.objtype(event.skillDialog)=='div'){
|
||||
event.skillDialog.close();
|
||||
}
|
||||
var cards=event.player.get('hej');
|
||||
for(var i=0;i<cards.length;i++){
|
||||
cards[i].recheck('useSkill');
|
||||
}
|
||||
event.restore();
|
||||
}
|
||||
if(ui.skills) ui.skills.close();
|
||||
|
@ -30557,6 +30573,10 @@
|
|||
event.dialog=ui.create.dialog(event.dialog);
|
||||
}
|
||||
event.restore();
|
||||
var cards=event.player.get('hej');
|
||||
for(var i=0;i<cards.length;i++){
|
||||
cards[i].recheck('useSkill');
|
||||
}
|
||||
game.uncheck();
|
||||
game.check();
|
||||
return;
|
||||
|
@ -34065,7 +34085,7 @@
|
|||
}
|
||||
};
|
||||
if(!lib.config.touchscreen){
|
||||
document.onmousewheel=ui.click.windowmousewheel;
|
||||
document.addEventListener('mousewheel',ui.click.windowmousewheel,{passive:true});
|
||||
document.onmousemove=ui.click.windowmousemove;
|
||||
document.onmousedown=ui.click.windowmousedown;
|
||||
document.onmouseup=ui.click.windowmouseup;
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 37 KiB |
|
@ -1897,7 +1897,7 @@ mode.boss={
|
|||
if(game.players[i]!=player){
|
||||
var e=game.players[i].get('e','qinggang');
|
||||
if(e.length){
|
||||
player.gain(e);
|
||||
player.gain(e,game.players[i]);
|
||||
game.players[i].$give(e,player);
|
||||
break;
|
||||
}
|
||||
|
@ -2030,7 +2030,7 @@ mode.boss={
|
|||
var current=event.players.shift();
|
||||
var hs=current.get('h')
|
||||
if(hs.length){
|
||||
player.gain(hs.randomGet());
|
||||
player.gain(hs.randomGet(),current);
|
||||
current.$give(1,player);
|
||||
}
|
||||
event.redo();
|
||||
|
@ -2277,7 +2277,7 @@ mode.boss={
|
|||
if(!lib.character[target.name]) return false;
|
||||
return player!=target&&!target.storage.boss_hujia;
|
||||
},
|
||||
filterCard:true,
|
||||
filterCard:lib.filter.cardDiscardable,
|
||||
ai1:function(card){
|
||||
return ai.get.unuseful(card)+9;
|
||||
},
|
||||
|
|
|
@ -4524,7 +4524,7 @@ mode.chess={
|
|||
var current=event.players.shift();
|
||||
var hs=current.get('h')
|
||||
if(hs.length){
|
||||
player.gain(hs.randomGet());
|
||||
player.gain(hs.randomGet(),current);
|
||||
current.$give(1,player);
|
||||
}
|
||||
event.redo();
|
||||
|
@ -5032,7 +5032,7 @@ mode.chess={
|
|||
}
|
||||
"step 2"
|
||||
if(result.cards.length){
|
||||
player.gain(result.cards);
|
||||
player.gain(result.cards,event.current);
|
||||
event.current.$give(1,player);
|
||||
event.goto(1);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue