界全琮技能调整
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@ -2042,59 +2042,117 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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source:'damageSource',
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},
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filter:function(event,player){
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return player.storage.xinyaoming.length<3;
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return game.hasPlayer(function(target){
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return ['摸牌','弃牌','制衡'].some(function(control){
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var storage=player.getStorage('xinyaoming_kanon');
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if(storage.contains(control)) return false;
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if(control=='摸牌'&&target!=player) return true;
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if(control=='弃牌'&&target!=player&&target.countCards('h')) return true;
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if(control=='制衡') return true;
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return false;
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});
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});
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},
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direct:true,
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init:function(player){
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player.storage.xinyaoming=[];
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},
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt2('xinyaoming'),function(card,player,target){
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var s=player.storage.xinyaoming;
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var pe=player.countCards('h');
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var te=target.countCards('h');
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if(s.contains('大于')&&pe>te) return false;
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if((s.contains('等于')||target.countCards('he')==0)&&pe==te) return false;
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if(s.contains('小于')&&pe<te) return false;
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return true;
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}).ai=function(target){
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var player=_status.event.player;
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return -get.sgn(target.countCards('h')-player.countCards('h'))*get.attitude(player,target);
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var func=function(){
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game.countPlayer(function(target){
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var list=['摸牌','弃牌','制衡'].filter(function(control){
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var storage=player.getStorage('xinyaoming_kanon');
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if(storage.contains(control)) return false;
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if(control=='摸牌'&&target!=player) return true;
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if(control=='弃牌'&&target!=player&&target.countCards('h')) return true;
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if(control=='制衡') return true;
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return false;
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}),str='';
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for(var i of list) str+=(i+'<br>');
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str=str.slice(0,-4);
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target.prompt(str);
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});
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};
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if(event.player==game.me) func();
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else if(event.isOnline()) player.send(func);
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player.chooseTarget(get.prompt2('xinyaoming'),function(card,player,target){
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var storage=player.getStorage('xinyaoming_kanon');
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if(!storage.contains('制衡')) return true;
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if(target==player) return false;
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return !storage.contains('摸牌')||target.countCards('h');
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}).set('ai',function(target){
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var player=_status.event.player;
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var storage=player.getStorage('xinyaoming_kanon');
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if(get.attitude(player,target)>0&&!storage.contains('摸牌')&&target!=player) return get.effect(target,{name:'wuzhong'},player,player)/2;
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if(get.attitude(player,target)<0&&!storage.contains('弃牌')&&target!=player&&target.countCards('h')) return get.effect(target,{name:'guohe_copy2'},player,player);
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if(get.attitude(player,target)>0&&!storage.contains('制衡')) return get.effect(target,{name:'kaihua'},player,player);
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return 0;
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});
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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event.target=target;
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player.logSkill('xinyaoming',target);
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var ph=player.countCards('h');
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var th=target.countCards('h');
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if(ph>th){
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player.storage.xinyaoming.push('大于');
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target.draw();
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event.finish();
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}
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else if(ph==th){
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player.storage.xinyaoming.push('等于');
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target.chooseToDiscard('he','弃置一到两张牌,然后摸等量的牌',true,[1,2]).ai=lib.skill.zhiheng.check;
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}
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var controls=['摸牌','弃牌','制衡'].filter(function(control){
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var storage=player.getStorage('xinyaoming_kanon');
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if(storage.contains(control)) return false;
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if(control=='摸牌'&&target!=player) return true;
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if(control=='弃牌'&&target!=player&&target.countCards('h')) return true;
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if(control=='制衡') return true;
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return false;
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});
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if(controls.length==1) event._result={control:controls[0]};
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else{
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player.storage.xinyaoming.push('小于');
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player.discardPlayerCard(target,'h',true);
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event.finish();
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var str=get.translation(target);
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var choiceList=[
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'令'+str+'摸一张牌',
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'弃置'+str+'一张手牌',
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'令'+str+'弃置至多两张牌,然后其摸等量的牌',
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];
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var list=['摸牌','弃牌','制衡'];
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for(var i=0;i<3;i++){
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if(!controls.contains(list[i])){
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choiceList[i]='<span style="opacity:0.5">'+choiceList[i]+'</span>';
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}
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}
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player.chooseControl(controls).set('choiceList',choiceList).set('ai',function(){
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var player=_status.event.player;
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var target=_status.event.target;
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var controls=_status.event.controls.slice();
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controls.sort(function(a,b){
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return [
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get.effect(target,{name:'wuzhong'},player,player)/2,
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get.effect(target,{name:'guohe_copy2'},player,player),
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get.effect(target,{name:'kaihua'},player,player),
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][['摸牌','弃牌','制衡'].indexOf(b)-['摸牌','弃牌','制衡'].indexOf(a)];
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});
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return controls[0];
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}).set('target',target);
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}
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}
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else event.finish();
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'step 2'
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if(result.bool) target.draw(result.cards.length);
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player.addTempSkill('xinyaoming_kanon');
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player.markAuto('xinyaoming_kanon',[result.control]);
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switch(result.control){
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case '摸牌':
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target.draw();
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break;
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case '弃牌':
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player.discardPlayerCard(target,'h',true);
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break;
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case '制衡':
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target.chooseToDiscard([1,2],'he','邀名:弃置至多两张牌,然后摸等量的牌',true).set('ai',card=>lib.skill.zhiheng.check(card));
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break;
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}
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if(result.control!='制衡') event.finish();
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'step 3'
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if(result.bool){
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target.draw(result.cards.length);
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}
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},
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group:'xinyaoming_kanon',
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subSkill:{
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kanon:{
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trigger:{global:'phaseAfter'},
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silent:true,
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sub:true,
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content:function(){lib.skill.xinyaoming.init(player)}
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charlotte:true,
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onremove:true,
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},
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},
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},
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@ -13869,7 +13927,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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yaoming:'邀名',
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yaoming_info:'每回合限一次,当你造成或受到伤害后,你可以选择一项:1. 弃置手牌数大于你的一名角色的一张手牌;2. 令手牌数小于你的一名角色摸一张牌',
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xinyaoming:'邀名',
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xinyaoming_info:'每回合每个选项限一次,当你造成或受到伤害后,你可以选择一项:1. 弃置手牌数大于你的一名角色的一张手牌;2. 令手牌数小于你的一名角色摸一张牌;3.令手牌数等于你的角色弃置至多两张牌,然后摸等量的牌。',
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xinyaoming_info:'每回合每个选项限一次,当你造成或受到伤害后,你可以选择一项:1. 弃置一名其他角色的一张手牌;2. 令一名其他角色摸一张牌;3.令一名角色弃置至多两张牌,然后摸等量的牌。',
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anguo:'安国',
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anguo_info:'出牌阶段限一次,你可以选择一名其他角色装备区里的一张牌,令其获得此牌。然后若该角色攻击范围内的角色数因此减少,则你摸一张牌。',
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yanzhu:'宴诛',
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