This commit is contained in:
libccy 2017-07-06 21:35:48 +08:00
parent 1680ee712c
commit e96130b119
2 changed files with 137 additions and 5 deletions

View File

@ -345,6 +345,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 2'
var equip1=player.getEquip(1);
if(equip1){
for(var i=0;i<event.list.length;i++){
if(event.list[i].isDead()) event.list.splice(i--,1);
}
if(event.list.length>1){
player.chooseTarget(true,'将'+get.translation(equip1)+'交给一名角色',function(card,player,target){
return _status.event.list.contains(target);
@ -376,9 +379,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var card=ui.selected.cards[0];
var bool=(card.name!='sha');
if(game.hasPlayer(function(current){
return target.canUse(card,current,bool);
return target.canUse(card,current,bool)&&get.effect(current,card,target,player)>0;
})){
return 1;
var num=1;
if(target.getEquip(1)){
num=0.6;
}
if(target.hasSkillTag('noe')) 2*num;
return num;
}
}
return 0;
@ -387,9 +395,131 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
moucheng:{
derivation:['jingong','wy_meirenji','wy_xiaolicangdao']
derivation:['jingong','wy_meirenji','wy_xiaolicangdao'],
trigger:{global:'damageEnd'},
forced:true,
popup:false,
filter:function(event,player){
return event.source!=player&&event.getParent(2).name=='useCard'&&event.getParent(3).name=='wylianjiInserted';
},
init:function(player){
player.storage.moucheng=0;
},
intro:{
content:'已造成#点伤害'
},
unique:true,
content:function(){
player.storage.moucheng+=trigger.num;
if(player.hasSkill('moucheng')){
player.markSkill('moucheng');
player.syncStorage('moucheng');
}
if(player.storage.moucheng>=3){
event.trigger('mouchengAwaken');
}
},
group:'moucheng_awaken',
subSkill:{
awaken:{
trigger:{player:'mouchengAwaken'},
forced:true,
skillAnimation:true,
content:function(){
player.awakenSkill('moucheng');
player.removeSkill('wylianji');
player.addSkill('jingong');
}
}
}
},
jingong:{},
jingong:{
enable:'phaseUse',
filter:function(event,player){
return player.countCards('he',function(card){
return card.name=='sha'||get.type(card,'trick')=='trick';
});
},
delay:0,
usable:1,
content:function(){
'step 0'
var list=get.inpile('trick','trick').randomGets(2);
if(Math.random()<0.5){
list.push('wy_meirenji');
}
else{
list.push('wy_xiaolicangdao');
}
for(var i=0;i<list.length;i++){
list[i]=['锦囊','',list[i]];
}
player.chooseButton('矜功',[[list,'vcard']]).set('filterButton',function(button,player){
return game.hasPlayer(function(current){
return player.canUse(button.link[2],current,true,false);
});
}).set('ai',function(button){
var player=_status.event.player;
var name=button.link[2];
if(game.hasPlayer(function(current){
return player.canUse(name,current)&&get.effect(current,{name:name},player,player)>0;
})){
return Math.random();
}
return 0;
});
'step 1'
if(result.bool){
var name=result.links[0][2];
event.fakecard={name:name};
player.chooseCardTarget({
filterCard:function(card){
return card.name=='sha'||get.type(card,'trick')=='trick';
},
position:'he',
filterTarget:lib.filter.filterTarget,
selectTarget:lib.filter.selectTarget,
ai1:function(card){
return 7-get.value(card);
},
ai2:function(target){
var card=_status.event.fakecard;
var player=_status.event.player;
return get.effect(target,card,player,player);
},
_get_card:event.fakecard,
prompt:'将一张装备牌或【杀】当作'+get.translation(name)+'使用'
}).set('fakecard',event.fakecard);
}
else{
event.finish();
}
'step 2'
if(result.bool){
player.useCard(event.fakecard,result.cards,result.targets);
}
},
ai:{
order:2,
result:{
player:function(player){
if((player.hp<=2||player.needsToDiscard())&&!player.getStat('damage')) return 0;
return 1;
}
}
}
},
jingong2:{
trigger:{player:'phaseEnd'},
forced:true,
filter:function(event,player){
return !player.getStat('damage');
},
content:function(){
player.loseHp();
}
},
jingong3:{},
weikui:{
audio:'kuiwei',
enable:'phaseUse',
@ -8814,6 +8944,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
moucheng:'谋逞',
moucheng_info:'觉醒技当其他角色使用因“连计”交给其的牌累计造成伤害达到3点后你失去技能“连计”然后获得技能“矜功”',
jingong:'矜功',
jingong2:'矜功',
jingong_backup:'矜功',
jingong_info:'出牌阶段限一次你可以将一张装备牌或【杀】当一张随机锦囊牌使用三选一其中一张为【美人计】或【笑里藏刀】然后本回合的结束阶段若你于本回合内未造成过伤害你失去1点体力',
zhaohuo:'招祸',
zhaohuo_info:'锁定技当其他角色进入濒死状态时你的体力上限变为1点你每以此法减少1点体力上限你摸一张牌',

View File

@ -15924,7 +15924,7 @@
},
canUse:function(card,player,distance,includecard){
if(typeof card=='string') card={name:card};
if(!lib.filter.cardEnabled(card,player)) return false;
if(includecard!=false&&!lib.filter.cardEnabled(card,player)) return false;
if(includecard&&!lib.filter.cardUsable(card,this)) return false;
if(distance==false) return lib.filter.targetEnabled(card,this,player);
return lib.filter.filterTarget(card,this,player);