暗置武将bugfix+fakexiaoguo bugfix
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@ -623,12 +623,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(effect<=0&&!cards.length) return 0;
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if(effect<=0&&!cards.length) return 0;
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if(ui.selected.cards.length>cards.length-(effect<=0?1:0)) return 0;
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if(ui.selected.cards.length>cards.length-(effect<=0?1:0)) return 0;
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return 1/(get.value(card)||0.5);
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return 1/(get.value(card)||0.5);
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}).set('logSkill',['fakexiaoguo',trigger.player]).setHiddenSkill('fakexiaoguo');
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}).set('logSkill',['fakexiaoguo',trigger.player]).setHiddenSkill('fakexiaoguo').forResult();
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},
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},
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preHidden:true,
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preHidden:true,
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async content(event,trigger,player){
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async content(event,trigger,player){
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const num=trigger.player.countCards('e'),num2=event.cards.length;
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const num=trigger.player.countCards('e'),num2=event.cards.length;
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const {result:{bool,cards}}=await player.chooseToDiscard(trigger.player,'e',num2,true);
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await player.chooseToDiscard(trigger.player,'e',num2,true);
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if(num2>num) trigger.player.damage();
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if(num2>num) trigger.player.damage();
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},
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},
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},
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},
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@ -17839,7 +17839,7 @@ return event.junling=='junling5'?1:0;});
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content:{
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content:{
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hideCharacter:function(){
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hideCharacter:function(){
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game.addVideo('hideCharacter',player,num);
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game.addVideo('hideCharacter',player,num);
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var skills;
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var skills,log=event.log;
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switch(num){
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switch(num){
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case 0:
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case 0:
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if(log!==false) game.log(player,'暗置了主将'+get.translation(player.name1));
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if(log!==false) game.log(player,'暗置了主将'+get.translation(player.name1));
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@ -18347,6 +18347,8 @@ return event.junling=='junling5'?1:0;});
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var next=game.createEvent('hideCharacter');
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var next=game.createEvent('hideCharacter');
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next.player=this;
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next.player=this;
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next.toHide=name;
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next.toHide=name;
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next.num=num;
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next.log=log;
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next.setContent('hideCharacter');
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next.setContent('hideCharacter');
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return next;
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return next;
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},
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},
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