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@ -313,6 +313,7 @@ card.extra={
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basic:{
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equipValue:function(card,player){
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if(player.hasSkillTag('maixie')&&player.hp>1) return 0;
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if(player.hasSkillTag('noDirectDamage')) return 10;
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if(ai.get.damageEffect(player,player,player,'fire')>=0) return 10;
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var num=3;
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for(var i=0;i<game.players.length;i++){
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@ -16,10 +16,10 @@ character.xianjian={
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pal_zixuan:['female','wei',3,['shuiyun','wangyou','changnian']],
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pal_changqing:['male','wei',4,['luanjian','tianfu']],
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pal_nangonghuang:['male','wei',3,[]],
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pal_nangonghuang:['male','wei',3,['zhaoyao','sheling','zhangmu']],
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pal_wenhui:['female','shu',4,[]],
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pal_wangpengxu:['female','shu',3,['duxinshu','feixu']],
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pal_xingxuan:['male','wei',3,[]],
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pal_xingxuan:['male','wei',3,['feizhua','leiyu','lingxue']],
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pal_leiyuange:['male','wei',3,[]],
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pal_yuntianhe:['male','wu',4,['longxi','zhuyue','guanri']],
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@ -30,6 +30,13 @@ character.xianjian={
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},
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skill:{
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lingxue:{
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trigger:{player:'dyingAfter'},
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forced:true,
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content:function(){
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player.changeHujia();
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}
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},
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diesha:{
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trigger:{source:'damageEnd'},
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forced:true,
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@ -1619,6 +1626,18 @@ character.xianjian={
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pal_changqing:'长卿',
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pal_xuanxiao:'玄霄',
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zhangmu:'障目',
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zhangmu_info:'每回合限一次,当使用需要使用或打出一张闪时,你可以展示一张闪,视为使用或打出了此闪',
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feizhua:'飞爪',
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feizhua_info:'当你使用一张杀时,你可以将目标两侧的角色追加为额外目标',
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leiyu:'雷狱',
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leiyu_info:'出牌阶段结束时,你可以失去一点体力,视为对本阶段内所有成为过你的卡牌目标的角色使用一张惊雷闪,若你杀死任意一名角色,你回复一点体力',
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lingxue:'灵血',
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lingxue_info:'锁定技,当你解除濒死状态时,你获得一点护甲',
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zhaoyao:'招摇',
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zhaoyao_info:'其他角色的摸牌阶段开始时,你可以与其拼点,若你赢,你摸两张牌,然后将两张牌置于牌堆顶',
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sheling:'摄灵',
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sheling_info:'其他角色于你的回合内失去牌时,你可以获得之(每回合最多发动三次)',
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fenxing:'分形',
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fenxing_info:'锁定技,回合开始阶段,你有50%概率变身为另一形态',
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guijiang:'鬼降',
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@ -496,6 +496,9 @@ character.yxs={
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trigger.finish();
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player.loseHp();
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},
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ai:{
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noDirectDamage:true,
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}
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},
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heqin:{
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skillAnimation:true,
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@ -13,6 +13,7 @@ window.noname_update={
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'character/yxs.js',
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'character/hearth.js',
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'character/xianjian.js',
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'card/extra.js',
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'card/swd.js',
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'card/standard.js',
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'card/hearth.js',
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