From e81d0070bb91791d4ff27f42ea02a7fbdd1de973 Mon Sep 17 00:00:00 2001 From: 157 <3619242020@qq.com> Date: Fri, 26 Jan 2024 16:18:36 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E3=80=90=E7=BB=A1=E5=88=83?= =?UTF-8?q?=E3=80=91=E4=B8=8D=E8=83=BD=E9=80=89=E6=8B=A9=E9=87=8D=E5=A4=8D?= =?UTF-8?q?=E6=B5=81=E7=A8=8B=E7=9A=84bug?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- character/xianding.js | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/character/xianding.js b/character/xianding.js index 5b85db430..4b0302e4e 100644 --- a/character/xianding.js +++ b/character/xianding.js @@ -1925,11 +1925,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){ else event.goto(9); 'step 7' if(player.storage.dcxiaoren_dying||get.is.blocked(event.name,player)) event._result={bool:false}; + else if(event.frequent) event._result={bool:true}; else player.chooseBool('绡刃:是否再次进行判定并执行对应效果直到未能执行此项或有角色进入濒死状态?').set('ai',function(){ return _status.event.bool; - }).set('frequentSkill','dcxiaoren').set('bool',lib.skill.dcxiaoren.check({player:event.target},player)); + }).set('bool',lib.skill.dcxiaoren.check({player:event.target},player)); 'step 8' - if(result.bool) event.goto(1); + if(result.bool){ + event.frequent=true; + event.goto(1); + } 'step 9' player.removeSkill('dcxiaoren_dying'); },