canvas位置
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c1f026180a
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@ -1080,7 +1080,7 @@ character.hearth={
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dunji:'盾击',
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dunji_info:'出牌阶段限,你可以失去你的所有护甲,并对等量的其他角色各造成一点伤害',
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qiaodong:'巧动',
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qiaodong_info:'你可以将一张装备牌当作当使用或打出',
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qiaodong_info:'你可以将一张装备牌当作闪使用或打出',
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fengxian:'奉献',
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fengxian_info:'出牌阶段限一次,你可以令场上所有角色各弃置一张手牌',
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zhanhou:'战吼',
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16
game/game.js
16
game/game.js
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@ -89,8 +89,8 @@
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var ctx=ui.ctx;
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ctx.shadowBlur=5;
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ctx.shadowColor='rgba(0,0,0,0.3)';
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ctx.fillStyle='white';
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ctx.strokeStyle='white';
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ctx.lineCap='round';
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ctx.lineWidth=3;
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ctx.save();
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for(var i=0;i<lib.canvasUpdates.length;i++){
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@ -5331,6 +5331,7 @@
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}
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ctx.beginPath();
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if(dashed){
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ctx.lineCap='butt';
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ctx.setLineDash([8,2]);
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}
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ctx.moveTo(from[0],from[1]);
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@ -5994,11 +5995,13 @@
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}
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}
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}
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if(arguments[0]!='target'&&arguments[0]!='card'&&arguments[0]!='button'){
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ui.arena.classList.remove('selecting');
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_status.imchoosing=false;
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_status.lastdragchange.length=0;
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_status.mousedragging=null;
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_status.mousedragorigin=null;
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}
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ui.canvas.width=ui.arena.offsetWidth;
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ui.canvas.height=ui.arena.offsetHeight;
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for(var i=0;i<game.players.length;i++){
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@ -8445,7 +8448,6 @@
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dialogs[i].delete();
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}
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var node=_status.currentmouseenter;
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if(_status.mousedragging){
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e.preventDefault();
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ui.canvas.width=ui.arena.offsetWidth;
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@ -8453,7 +8455,6 @@
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var ctx=ui.ctx;
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ctx.shadowBlur=5;
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ctx.shadowColor='rgba(0,0,0,0.3)';
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ctx.fillStyle='white';
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ctx.strokeStyle='white';
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ctx.lineWidth=3;
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ctx.setLineDash([8,2]);
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@ -8508,7 +8509,13 @@
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}
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if(itemtype!='player'||(ex>item.offsetLeft&&ex<item.offsetLeft+item.offsetWidth&&
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ey>item.offsetTop&&ey<item.offsetTop+item.offsetHeight)){
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if(item.classList.contains('selectable')&&_status.dragstatuschanged!=item){
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var targetfixed=false;
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if(itemtype=='player'){
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if(get.select(_status.event.selectTarget)[1]==-1){
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targetfixed=true;
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}
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}
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if(!targetfixed&&item.classList.contains('selectable')&&_status.dragstatuschanged!=item){
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_status.mouseleft=true;
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_status.dragstatuschanged=item;
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_status.clicked=false;
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@ -10635,6 +10642,7 @@
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}
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return false;
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}
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break;
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}
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default:{
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if(typeof type=='string'){
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@ -19,6 +19,11 @@ table{table-layout: fixed;}
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top:0;
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z-index:20
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}
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#arena>canvas{
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z-index: 10;
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pointer-events: none;
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position: absolute;
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}
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#me,#mebg{width: 100%;height: 140px;top:calc(100% - 140px);left:0;}
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#mebg{z-index:-1}
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#handcards1,#handcards2{width: calc(50% - 140px);height: 127px;padding: 10px;}
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@ -580,7 +580,7 @@ mode.identity={
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case 'zhong':
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switch(identity2){
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case 'zhu': return 10;
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case 'zhong': return get.population('fan')>0?4:-1;
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case 'zhong': return get.population('fan')>0?4:0;
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case 'nei':
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if(get.population('fan')==0) return -2;
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return Math.min(3,-situation);
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